Compute shader management and Buffer management.
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@@ -115,6 +115,11 @@ int lrlglSetUniform( lua_State *L );
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int lrlglSetUniformMatrix( lua_State *L );
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int lrlglSetUniformSampler( lua_State *L );
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int lrlglSetShader( lua_State *L );
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/* Compute shader management */
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int lrlglLoadComputeShaderProgram( lua_State *L );
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int lrlglComputeShaderDispatch( lua_State *L );
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/* Buffer management */
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int lrlglBindImageTexture( lua_State *L );
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/* Matrix state management */
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int lrlglGetMatrixModelview( lua_State *L );
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int lrlglGetMatrixProjection( lua_State *L );
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