Compute shader management and Buffer management.

This commit is contained in:
jussi
2023-10-31 11:52:36 +02:00
parent 65fababd8d
commit f8b4b709e6
7 changed files with 120 additions and 2 deletions

View File

@@ -115,6 +115,11 @@ int lrlglSetUniform( lua_State *L );
int lrlglSetUniformMatrix( lua_State *L );
int lrlglSetUniformSampler( lua_State *L );
int lrlglSetShader( lua_State *L );
/* Compute shader management */
int lrlglLoadComputeShaderProgram( lua_State *L );
int lrlglComputeShaderDispatch( lua_State *L );
/* Buffer management */
int lrlglBindImageTexture( lua_State *L );
/* Matrix state management */
int lrlglGetMatrixModelview( lua_State *L );
int lrlglGetMatrixProjection( lua_State *L );