Compute shader management and Buffer management.
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@@ -2296,6 +2296,11 @@ void luaRegister() {
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assingGlobalFunction( "rlSetUniformMatrix", lrlglSetUniformMatrix );
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assingGlobalFunction( "rlSetUniformSampler", lrlglSetUniformSampler );
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assingGlobalFunction( "rlSetShader", lrlglSetShader );
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/* Compute shader management */
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assingGlobalFunction( "rlLoadComputeShaderProgram", lrlglLoadComputeShaderProgram );
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assingGlobalFunction( "rlComputeShaderDispatch", lrlglComputeShaderDispatch );
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/* Buffer management */
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assingGlobalFunction( "rlBindImageTexture", lrlglBindImageTexture );
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/* Matrix state management. */
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assingGlobalFunction( "rlGetMatrixModelview", lrlglGetMatrixModelview );
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assingGlobalFunction( "rlGetMatrixProjection", lrlglGetMatrixProjection );
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