Lights.
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@@ -2,6 +2,7 @@
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/* Validators. */
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bool validCamera3D( size_t id );
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bool validShader( size_t id );
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/* Window. */
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int lcoreIsWindowReady( lua_State *L );
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int lcoreIsWindowFullscreen( lua_State *L );
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@@ -61,6 +62,8 @@ int lcoreBeginShaderMode( lua_State *L );
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int lcoreEndShaderMode( lua_State *L );
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int lcoreGetShaderLocation( lua_State *L );
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int lcoreGetShaderLocationAttrib( lua_State *L );
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int lcoreSetShaderLocationIndex( lua_State *L );
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int lcoreGetShaderLocationIndex( lua_State *L );
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int lcoreSetShaderValueMatrix( lua_State *L );
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int lcoreSetShaderValueTexture( lua_State *L );
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int lcoreSetShaderValue( lua_State *L );
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