LoadTextureFromData and LoadRenderTextureFromData. Documentation updates.
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@@ -1,17 +1,10 @@
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local textColor = RL.BLACK
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local textPos = { 192, 200 }
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local text = "Congrats! You created your first window!"
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local texture = nil
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function RL.init()
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RL.SetWindowTitle( "First window" )
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RL.SetWindowState( RL.FLAG_VSYNC_HINT )
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local path = RL.GetBasePath().."../resources/images/cat.png"
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print( "path", path )
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texture = RL.LoadTexture( path )
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print( "texture", texture )
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end
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function RL.process( delta )
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@@ -31,6 +24,5 @@ end
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function RL.draw()
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RL.ClearBackground( RL.RAYWHITE )
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RL.DrawTexture( texture, { 20, 20 }, RL.WHITE )
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RL.DrawText( RL.defaultFont, text, textPos, 20, 2, textColor )
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end
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