New object types for Wave, Sound, Music and Light.
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@@ -75,6 +75,10 @@ void uluaPushCamera2D( lua_State *L, Camera2D camera );
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void uluaPushCamera3D( lua_State *L, Camera3D camera );
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void uluaPushShader( lua_State *L, Shader shader );
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void uluaPushFont( lua_State *L, Font font );
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void uluaPushWave( lua_State *L, Wave wave );
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void uluaPushSound( lua_State *L, Sound sound );
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void uluaPushMusic( lua_State *L, Music music );
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void uluaPushLight( lua_State *L, Light light );
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int uluaGetTableLen( lua_State *L );
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int uluaGetTableLenIndex( lua_State *L, int index );
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