New object types for Wave, Sound, Music and Light.
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2
src/gl.c
2
src/gl.c
@@ -15,7 +15,7 @@ Copy a block of pixels from one framebuffer object to another.
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Use -1 RenderTexture for window framebuffer.
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*/
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int lglBlitFramebuffer( lua_State *L ) {
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// TOCO Currently doesn't support setting window render target because of luaL_checkudata.
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// TODO Currently doesn't support setting window render target because of luaL_checkudata.
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RenderTexture *srcTex = luaL_checkudata( L, 1, "RenderTexture" );
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RenderTexture *dstTex = luaL_checkudata( L, 2, "RenderTexture" );
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Rectangle srcRect = uluaGetRectangleIndex( L, 3 );
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