New object types for Wave, Sound, Music and Light.

This commit is contained in:
jussi
2023-10-28 16:42:49 +03:00
parent af03c7364e
commit fd49d806cf
14 changed files with 405 additions and 1270 deletions

View File

@@ -15,7 +15,7 @@ Copy a block of pixels from one framebuffer object to another.
Use -1 RenderTexture for window framebuffer.
*/
int lglBlitFramebuffer( lua_State *L ) {
// TOCO Currently doesn't support setting window render target because of luaL_checkudata.
// TODO Currently doesn't support setting window render target because of luaL_checkudata.
RenderTexture *srcTex = luaL_checkudata( L, 1, "RenderTexture" );
RenderTexture *dstTex = luaL_checkudata( L, 2, "RenderTexture" );
Rectangle srcRect = uluaGetRectangleIndex( L, 3 );