New object types for Wave, Sound, Music and Light.

This commit is contained in:
jussi
2023-10-28 16:42:49 +03:00
parent af03c7364e
commit fd49d806cf
14 changed files with 405 additions and 1270 deletions

View File

@@ -7,45 +7,6 @@
#define RLIGHTS_IMPLEMENTATION
#include "rlights.h"
static void checkLightRealloc( int i ) {
if ( i == state->lightCount ) {
state->lightCount++;
}
if ( state->lightCount == state->lightAlloc ) {
state->lightAlloc += ALLOC_PAGE_SIZE;
state->lights = realloc( state->lights, state->lightAlloc * sizeof( Light* ) );
for ( i = state->lightCount; i < state->lightAlloc; i++ ) {
state->lights[i] = NULL;
}
}
}
bool validLight( size_t id ) {
if ( id < 0 || state->lightCount < id || state->lights[ id ] == NULL ) {
TraceLog( state->logLevelInvalid, "%s %d", "Invalid light", id );
return false;
}
else {
return true;
}
}
static int newLight() {
int i = 0;
for ( i = 0; i < state->lightCount; i++ ) {
if ( state->lights[i] == NULL ) {
break;
}
}
state->lights[i] = malloc( sizeof( Light ) );
checkLightRealloc( i );
return i;
}
/*
## Lights - Basics
*/
@@ -55,8 +16,7 @@ static int newLight() {
Create a light and get shader locations
- Failure return -1
- Success return int
- Success return Light
*/
int llightsCreateLight( lua_State *L ) {
int type = luaL_checkinteger( L, 1 );
@@ -65,9 +25,7 @@ int llightsCreateLight( lua_State *L ) {
Color color = uluaGetColorIndex( L, 4 );
Shader *shader = luaL_checkudata( L, 5, "Shader" );
int i = newLight();
*state->lights[i] = CreateLight( type, position, target, color, *shader );
lua_pushinteger( L, i );
uluaPushLight( L, CreateLight( type, position, target, color, *shader ) );
return 1;
}
@@ -79,150 +37,81 @@ Send light properties to shader
*/
int llightsUpdateLightValues( lua_State *L ) {
Shader *shader = luaL_checkudata( L, 1, "Shader" );
size_t lightId = lua_tointeger( L, 2 );
Light *light = luaL_checkudata( L, 2, "Light" );
if ( !validLight( lightId ) ) {
lua_pushboolean( L, false );
return 1;
}
UpdateLightValues( *shader, *state->lights[ lightId ] );
UpdateLightValues( *shader, *light );
return 0;
}
/*
> success = RL.SetLightType( Light light, int type )
> RL.SetLightType( Light light, int type )
Set light type
- Failure return false
- Success return true
*/
int llightsSetLightType( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightType( Light light, int type )" );
lua_pushboolean( L, false );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
int type = lua_tointeger( L, 2 );
Light *light = luaL_checkudata( L, 1, "Light" );
int type = luaL_checkinteger( L, 2 );
if ( !validLight( lightId ) ) {
lua_pushboolean( L, false );
return 1;
}
state->lights[ lightId ]->type = type;
lua_pushboolean( L, true );
light->type = type;
return 1;
return 0;
}
/*
> success = RL.SetLightPosition( Light light, Vector3 position )
> RL.SetLightPosition( Light light, Vector3 position )
Set light position
- Failure return false
- Success return true
*/
int llightsSetLightPosition( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightPosition( Light light, Vecto3 position )" );
lua_pushboolean( L, false );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
Light *light = luaL_checkudata( L, 1, "Light" );
Vector3 position = uluaGetVector3Index( L, 2 );
if ( !validLight( lightId ) ) {
lua_pushboolean( L, false );
return 1;
}
state->lights[ lightId ]->position = position;
lua_pushboolean( L, true );
light->position = position;
return 1;
return 0;
}
/*
> success = RL.SetLightTarget( Light light, Vector3 target )
> RL.SetLightTarget( Light light, Vector3 target )
Set light target
- Failure return false
- Success return true
*/
int llightsSetLightTarget( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightTarget( Light light, Vecto3 target )" );
lua_pushboolean( L, false );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
Light *light = luaL_checkudata( L, 1, "Light" );
Vector3 target = uluaGetVector3Index( L, 2 );
if ( !validLight( lightId ) ) {
lua_pushboolean( L, false );
return 1;
}
state->lights[ lightId ]->target = target;
lua_pushboolean( L, true );
light->target = target;
return 1;
return 0;
}
/*
> success = RL.SetLightColor( Light light, Color color )
> RL.SetLightColor( Light light, Color color )
Set light color
- Failure return false
- Success return true
*/
int llightsSetLightColor( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightColor( Light light, Color color )" );
lua_pushboolean( L, false );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
Light *light = luaL_checkudata( L, 1, "Light" );
Color color = uluaGetColorIndex( L, 2 );
if ( !validLight( lightId ) ) {
lua_pushboolean( L, false );
return 1;
}
state->lights[ lightId ]->color = color;
lua_pushboolean( L, true );
light->color = color;
return 1;
return 0;
}
/*
> success = RL.SetLightEnabled( Light light, bool enabled )
> RL.SetLightEnabled( Light light, bool enabled )
Set light enabled
- Failure return false
- Success return true
*/
int llightsSetLightEnabled( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isboolean( L, 2 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightEnabled( Light light, bool enabled )" );
lua_pushboolean( L, false );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
bool enabled = lua_toboolean( L, 2 );
Light *light = luaL_checkudata( L, 1, "Light" );
bool enabled = uluaGetBoolean( L, 2 );
if ( !validLight( lightId ) ) {
lua_pushboolean( L, false );
return 1;
}
state->lights[ lightId ]->enabled = enabled;
lua_pushboolean( L, true );
light->enabled = enabled;
return 1;
return 0;
}
/*
@@ -230,22 +119,12 @@ int llightsSetLightEnabled( lua_State *L ) {
Get light type
- Failure return false
- Success return int
*/
int llightsGetLightType( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetLightType( Light light )" );
lua_pushboolean( L, false );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
Light *light = luaL_checkudata( L, 1, "Light" );
if ( !validLight( lightId ) ) {
lua_pushboolean( L, false );
return 1;
}
lua_pushinteger( L, state->lights[ lightId ]->type );
lua_pushinteger( L, light->type );
return 1;
}
@@ -255,22 +134,12 @@ int llightsGetLightType( lua_State *L ) {
Get light position
- Failure return false
- Success return Vector3
*/
int llightsGetLightPosition( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetLightPosition( Light light )" );
lua_pushboolean( L, false );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
Light *light = luaL_checkudata( L, 1, "Light" );
if ( !validLight( lightId ) ) {
lua_pushboolean( L, false );
return 1;
}
uluaPushVector3( L, state->lights[ lightId ]->position );
uluaPushVector3( L, light->position );
return 1;
}
@@ -280,22 +149,12 @@ int llightsGetLightPosition( lua_State *L ) {
Get light target
- Failure return false
- Success return Vector3
*/
int llightsGetLightTarget( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetLightTarget( Light light )" );
lua_pushboolean( L, false );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
Light *light = luaL_checkudata( L, 1, "Light" );
if ( !validLight( lightId ) ) {
lua_pushboolean( L, false );
return 1;
}
uluaPushVector3( L, state->lights[ lightId ]->target );
uluaPushVector3( L, light->target );
return 1;
}
@@ -305,22 +164,12 @@ int llightsGetLightTarget( lua_State *L ) {
Get light color
- Failure return false
- Success return Color
*/
int llightsGetLightColor( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetLightColor( Light light )" );
lua_pushboolean( L, false );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
Light *light = luaL_checkudata( L, 1, "Light" );
if ( !validLight( lightId ) ) {
lua_pushboolean( L, false );
return 1;
}
uluaPushColor( L, state->lights[ lightId ]->color );
uluaPushColor( L, light->color );
return 1;
}
@@ -330,22 +179,12 @@ int llightsGetLightColor( lua_State *L ) {
Get light enabled
- Failure return nil
- Success return boolean
*/
int llightsIsLightEnabled( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.IsLightEnabled( Light light )" );
lua_pushnil( L );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
Light *light = luaL_checkudata( L, 1, "Light" );
if ( !validLight( lightId ) ) {
lua_pushnil( L );
return 1;
}
lua_pushboolean( L, state->lights[ lightId ]->enabled );
lua_pushboolean( L, light->enabled );
return 1;
}