New object types for Wave, Sound, Music and Light.
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@@ -33,7 +33,7 @@ int ltextLoadFont( lua_State *L ) {
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return 1;
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}
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TraceLog( state->logLevelInvalid, "Invalid file path '%s'", lua_tostring( L, 1 ) );
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TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
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lua_pushnil( L );
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return 1;
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@@ -73,7 +73,7 @@ int ltextLoadFontEx( lua_State *L ) {
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return 1;
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}
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TraceLog( state->logLevelInvalid, "Invalid file path '%s'", lua_tostring( L, 1 ) );
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TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
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lua_pushnil( L );
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return 1;
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@@ -82,7 +82,7 @@ int ltextLoadFontEx( lua_State *L ) {
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/*
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> font = RL.LoadFontFromImage( Image image, Color key, int firstChar )
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Load font from Image ( XNA style )
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Load font from Image ( XNA style)
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- Success return Font
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*/
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