New object types for Wave, Sound, Music and Light.
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@@ -21,7 +21,7 @@ int ltexturesLoadImage( lua_State *L ) {
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return 1;
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}
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TraceLog( state->logLevelInvalid, "Invalid file path '%s'", lua_tostring( L, 1 ) );
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TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
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lua_pushnil( L );
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return 1;
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@@ -929,7 +929,7 @@ int ltexturesLoadTexture( lua_State *L ) {
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return 1;
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}
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TraceLog( state->logLevelInvalid, "Invalid file path '%s'", lua_tostring( L, 1 ) );
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TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
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lua_pushnil( L );
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return 1;
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