Switched to Raylib vertion 4.5. Removed some functions and added others. Main changes to camera3D.

This commit is contained in:
jussi
2023-04-06 19:19:44 +03:00
parent 2526c9732e
commit fe15e836bd
25 changed files with 744 additions and 957 deletions

View File

@@ -31,7 +31,7 @@ function RL.init()
RL.SetCamera3DPosition( camera, { 0, 8, 16 } )
RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
RL.SetCamera3DUp( camera, { 0, 1, 0 } )
RL.SetCameraMode( camera, RL.CAMERA_FREE )
-- RL.SetCameraMode( camera, RL.CAMERA_FREE )
heigthImage = RL.LoadImage( RL.GetBasePath().."../resources/images/heightmap.png" )
@@ -58,7 +58,7 @@ function RL.init()
RL.DrawTextureRec( tilesetTex, dirtBottomRec, { pos[1] * TILE_SIZE, pos[2] * TILE_SIZE }, RL.WHITE )
else
RL.DrawTextureRec( tilesetTex, grassRec, { pos[1] * TILE_SIZE, pos[2] * TILE_SIZE }, RL.WHITE )
end
end
end
end
@@ -67,7 +67,7 @@ function RL.init()
material = RL.LoadMaterialDefault()
RL.SetTextureSource( RL.TEXTURE_SOURCE_RENDER_TEXTURE )
-- RL.GenTextureMipmaps( groundTexture )
-- RL.SetTextureFilter( groundTexture, TEXTURE_FILTER_TRILINEAR )
-- RL.SetTextureFilter( groundTexture, RL.TEXTURE_FILTER_TRILINEAR )
RL.SetMaterialTexture( material, RL.MATERIAL_MAP_ALBEDO, groundTexture )
RL.SetTextureSource( RL.TEXTURE_SOURCE_TEXTURE )
@@ -76,8 +76,8 @@ end
function RL.draw()
RL.ClearBackground( { 100, 150, 100 } )
RL.UpdateCamera3D( camera )
RL.UpdateCamera3D( camera, RL.CAMERA_FIRST_PERSON )
RL.BeginMode3D( camera )
RL.DrawMesh( mesh, material, matrix )
RL.EndMode3D()