Switched to Raylib vertion 4.5. Removed some functions and added others. Main changes to camera3D.

This commit is contained in:
jussi
2023-04-06 19:19:44 +03:00
parent 2526c9732e
commit fe15e836bd
25 changed files with 744 additions and 957 deletions

View File

@@ -36,7 +36,6 @@ function RL.init()
RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
RL.SetCamera3DUp( camera, { 0, 1, 0 } )
RL.SetCamera3DFovy( camera, 45 )
RL.SetCameraMode( camera, RL.CAMERA_ORBITAL )
-- Define mesh to be instanced
cube = RL.GenMeshCube( { 1, 1, 1 } )
@@ -84,7 +83,7 @@ function RL.init()
end
function RL.process( delta )
RL.UpdateCamera3D( camera )
RL.UpdateCamera3D( camera, RL.CAMERA_ORBITAL )
-- Update the light shader with the camera view position
local loc = RL.GetShaderLocationIndex( shader, RL.SHADER_LOC_VECTOR_VIEW )