Switched to Raylib vertion 4.5. Removed some functions and added others. Main changes to camera3D.
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@@ -19,7 +19,7 @@ local point = {
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pos = Vec3:new( 0.2, 0.3, 0.2 ),
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radius = 0.05,
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lineLen = 0.5,
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color = RED,
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color = RL.RED,
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}
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local debugText = ""
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@@ -41,7 +41,6 @@ function RL.init()
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RL.SetCamera3DPosition( camera, { 0, 1, 2 } )
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RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
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RL.SetCamera3DUp( camera, { 0, 1, 0 } )
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RL.SetCameraMode( camera, RL.CAMERA_FREE )
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calcNormal( tri )
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end
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@@ -103,7 +102,6 @@ end
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function RL.draw()
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RL.ClearBackground( { 100, 150, 100 } )
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RL.UpdateCamera3D( camera )
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RL.BeginMode3D( camera )
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RL.DrawGrid( 8, 1 )
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