Switched to Raylib vertion 4.5. Removed some functions and added others. Main changes to camera3D.
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@@ -31,7 +31,6 @@ function RL.init()
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RL.SetCamera3DPosition( camera, { 0, 2, 4 } )
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RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
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RL.SetCamera3DUp( camera, { 0, 1, 0 } )
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RL.SetCameraMode( camera, RL.CAMERA_FREE )
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sphereMesh = RL.GenMeshSphere( 1.0, 8, 10 )
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@@ -47,7 +46,7 @@ end
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function RL.draw()
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RL.ClearBackground( { 100, 150, 100 } )
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RL.UpdateCamera3D( camera )
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RL.UpdateCamera3D( camera, RL.CAMERA_FIRST_PERSON )
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RL.BeginMode3D( camera )
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RL.DrawGrid( 8, 1 )
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