Switched to Raylib vertion 4.5. Removed some functions and added others. Main changes to camera3D.
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@@ -1,5 +1,9 @@
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#pragma once
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/* Internals. */
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/* Deleted from raylib. Need for freeing models. */
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void UnloadModelKeepMeshes( Model model );
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/* Basic. */
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int lmodelsDrawLine3D( lua_State *L );
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int lmodelsDrawPoint3D( lua_State *L );
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@@ -7,7 +11,7 @@ int lmodelsDrawCircle3D( lua_State *L );
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int lmodelsDrawTriangle3D( lua_State *L );
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int lmodelsDrawCube( lua_State *L );
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int lmodelsDrawCubeWires( lua_State *L );
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int lmodelsDrawCubeTexture( lua_State *L );
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// int lmodelsDrawCubeTexture( lua_State *L );
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int lmodelsDrawSphere( lua_State *L );
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int lmodelsDrawSphereEx( lua_State *L );
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int lmodelsDrawSphereWires( lua_State *L );
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