Switched to Raylib vertion 4.5. Removed some functions and added others. Main changes to camera3D.
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@@ -23,6 +23,7 @@ int lmathVector2DotProduct( lua_State *L );
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int lmathVector2Distance( lua_State *L );
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int lmathVector2DistanceSqr( lua_State *L );
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int lmathVector2Angle( lua_State *L );
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int lmathVector2LineAngle( lua_State *L );
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int lmathVector2Scale( lua_State *L );
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int lmathVector2Multiply( lua_State *L );
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int lmathVector2Negate( lua_State *L );
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