Switched to Raylib vertion 4.5. Removed some functions and added others. Main changes to camera3D.
This commit is contained in:
100
API.md
100
API.md
@@ -621,6 +621,8 @@ BLEND_ALPHA_PREMULTIPLY
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BLEND_CUSTOM
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BLEND_CUSTOM
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BLEND_CUSTOM_SEPARATE
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## Globals - Gesture
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## Globals - Gesture
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GESTURE_NONE
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GESTURE_NONE
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@@ -2212,7 +2214,7 @@ Set camera offset ( displacement from target )
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---
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---
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> success = RL.SetCamera2DRotation( camera3D camera, float rotation )
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> success = RL.SetCamera2DRotation( camera2D camera, float rotation )
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Set camera rotation in degrees
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Set camera rotation in degrees
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@@ -2221,7 +2223,7 @@ Set camera rotation in degrees
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---
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---
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> success = RL.SetCamera2DZoom( camera3D camera, float zoom )
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> success = RL.SetCamera2DZoom( camera2D camera, float zoom )
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Set camera zoom ( scaling ), should be 1.0f by default
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Set camera zoom ( scaling ), should be 1.0f by default
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@@ -2347,15 +2349,6 @@ Set camera projection mode ( CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC )
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---
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---
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> success = RL.SetCameraMode( camera3D camera, int mode )
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Set camera mode ( CAMERA_CUSTOM, CAMERA_FREE, CAMERA_ORBITAL... )
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- Failure return false
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- Success return true
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---
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> position = RL.GetCamera3DPosition( camera3D camera )
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> position = RL.GetCamera3DPosition( camera3D camera )
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Get camera position
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Get camera position
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@@ -2401,7 +2394,7 @@ Get camera projection mode
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---
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---
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> success = RL.UpdateCamera3D( camera3D camera )
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> success = RL.UpdateCamera3D( camera3D camera, int mode )
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Update camera position for selected mode
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Update camera position for selected mode
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@@ -2410,36 +2403,9 @@ Update camera position for selected mode
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---
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---
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> success = RL.SetCameraPanControl( int keyPan )
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> success = RL.UpdateCamera3DPro( camera3D camera, Vector3 movement, Vector3 rotation, float zoom )
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Set camera pan key to combine with mouse movement ( free camera )
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Update camera movement, movement/rotation values should be provided by user
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- Failure return false
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- Success return true
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---
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> success = RL.SetCameraAltControl( int keyAlt )
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Set camera alt key to combine with mouse movement ( free camera )
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- Failure return false
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- Success return true
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---
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> success = RL.SetCameraSmoothZoomControl( int keySmoothZoom )
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Set camera smooth zoom key to combine with mouse ( free camera )
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- Failure return false
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- Success return true
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---
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> success = RL.SetCameraMoveControls( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown )
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Set camera move controls ( 1st person and 3rd person cameras )
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- Failure return false
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- Failure return false
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- Success return true
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- Success return true
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@@ -3488,15 +3454,6 @@ Draw a part of a texture defined by a rectangle
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---
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---
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> success = RL.DrawTextureTiled( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint )
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Draw part of a texture ( defined by a rectangle ) with rotation and scale tiled into dest
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- Failure return false
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- Success return true
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---
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> success = RL.DrawTexturePro( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )
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> success = RL.DrawTexturePro( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )
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Draw a part of a texture defined by a rectangle with "pro" parameters
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Draw a part of a texture defined by a rectangle with "pro" parameters
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@@ -3515,15 +3472,6 @@ Draws a texture ( or part of it ) that stretches or shrinks nicely
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---
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---
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> success = RL.DrawTexturePoly( Texture2D texture, Vector2 center, Vector2{} points, Vector2{} texcoords, int pointsCount, Color tint )
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Draw a textured polygon ( Convex )
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- Failure return false
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- Success return true
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---
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> success = RL.BeginTextureMode( RenderTexture2D target )
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> success = RL.BeginTextureMode( RenderTexture2D target )
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Begin drawing to render texture
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Begin drawing to render texture
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@@ -4585,29 +4533,6 @@ Resume a paused sound
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---
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---
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> success = RL.PlaySoundMulti( Sound sound )
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Play a sound ( Using multichannel buffer pool )
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- Failure return false
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- Success return true
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---
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> RL.StopSoundMulti()
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Stop any sound playing ( using multichannel buffer pool )
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---
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> count = RL.GetSoundsPlaying()
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Get number of sounds playing in the multichannel
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- Success return int
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---
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> playing = RL.IsSoundPlaying( Sound sound )
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> playing = RL.IsSoundPlaying( Sound sound )
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Check if a sound is currently playing
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Check if a sound is currently playing
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@@ -4936,6 +4861,17 @@ Calculate angle from two vectors
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---
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---
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> result = RL.Vector2LineAngle( Vector2 start, Vector2 end )
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Calculate angle defined by a two vectors line.
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NOTE: Parameters need to be normalized.
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Current implementation should be aligned with glm::angle.
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- Failure return false
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- Success return float
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---
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> result = RL.Vector2Scale( Vector2 v, float scale )
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> result = RL.Vector2Scale( Vector2 v, float scale )
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Scale vector ( multiply by value )
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Scale vector ( multiply by value )
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@@ -344,6 +344,7 @@ RL.BLEND_ADD_COLORS=3
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RL.BLEND_SUBTRACT_COLORS=4
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RL.BLEND_SUBTRACT_COLORS=4
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RL.BLEND_ALPHA_PREMULTIPLY=5
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RL.BLEND_ALPHA_PREMULTIPLY=5
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RL.BLEND_CUSTOM=6
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RL.BLEND_CUSTOM=6
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RL.BLEND_CUSTOM_SEPARATE=7
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-- Globals - Gesture
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-- Globals - Gesture
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@@ -1495,14 +1496,6 @@ function RL.SetCamera3DFovy( camera, fovy ) end
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---@return any success
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---@return any success
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function RL.SetCamera3DProjection( camera, projection ) end
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function RL.SetCamera3DProjection( camera, projection ) end
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---Set camera mode ( CAMERA_CUSTOM, CAMERA_FREE, CAMERA_ORBITAL... )
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---- Failure return false
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---- Success return true
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---@param camera any
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---@param mode integer
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---@return any success
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function RL.SetCameraMode( camera, mode ) end
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---Get camera position
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---Get camera position
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---- Failure return nil
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---- Failure return nil
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---- Success return Vector3
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---- Success return Vector3
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@@ -1542,41 +1535,19 @@ function RL.GetCamera3DProjection( camera ) end
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---- Failure return false
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---- Failure return false
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---- Success return true
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---- Success return true
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---@param camera any
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---@param camera any
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---@param mode integer
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---@return any success
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---@return any success
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function RL.UpdateCamera3D( camera ) end
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function RL.UpdateCamera3D( camera, mode ) end
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---Set camera pan key to combine with mouse movement ( free camera )
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---Update camera movement, movement/rotation values should be provided by user
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---- Failure return false
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---- Failure return false
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---- Success return true
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---- Success return true
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---@param keyPan integer
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---@param camera any
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---@param movement table
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---@param rotation table
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---@param zoom number
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---@return any success
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---@return any success
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function RL.SetCameraPanControl( keyPan ) end
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function RL.UpdateCamera3DPro( camera, movement, rotation, zoom ) end
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---Set camera alt key to combine with mouse movement ( free camera )
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---- Failure return false
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---- Success return true
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---@param keyAlt integer
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---@return any success
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function RL.SetCameraAltControl( keyAlt ) end
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---Set camera smooth zoom key to combine with mouse ( free camera )
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---- Failure return false
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---- Success return true
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---@param keySmoothZoom integer
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---@return any success
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function RL.SetCameraSmoothZoomControl( keySmoothZoom ) end
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---Set camera move controls ( 1st person and 3rd person cameras )
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---- Failure return false
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---- Success return true
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---@param keyFront integer
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---@param keyBack integer
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---@param keyRight integer
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---@param keyLeft integer
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---@param keyUp integer
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---@param keyDown integer
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---@return any success
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function RL.SetCameraMoveControls( keyFront, keyBack, keyRight, keyLeft, keyUp, keyDown ) end
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-- Core - Screen-space
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-- Core - Screen-space
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@@ -2577,19 +2548,6 @@ function RL.DrawTexture( texture, position, tint ) end
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---@return any success
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---@return any success
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function RL.DrawTextureRec( texture, source, position, tint ) end
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function RL.DrawTextureRec( texture, source, position, tint ) end
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---Draw part of a texture ( defined by a rectangle ) with rotation and scale tiled into dest
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---- Failure return false
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---- Success return true
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---@param texture any
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---@param source table
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---@param dest table
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---@param origin table
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---@param rotation number
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---@param scale number
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---@param tint table
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---@return any success
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function RL.DrawTextureTiled( texture, source, dest, origin, rotation, scale, tint ) end
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---Draw a part of a texture defined by a rectangle with "pro" parameters
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---Draw a part of a texture defined by a rectangle with "pro" parameters
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---- Failure return false
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---- Failure return false
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---- Success return true
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---- Success return true
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@@ -2614,18 +2572,6 @@ function RL.DrawTexturePro( texture, source, dest, origin, rotation, tint ) end
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---@return any success
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---@return any success
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function RL.DrawTextureNPatch( texture, nPatchInfo, dest, origin, rotation, tint ) end
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function RL.DrawTextureNPatch( texture, nPatchInfo, dest, origin, rotation, tint ) end
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---Draw a textured polygon ( Convex )
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---- Failure return false
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---- Success return true
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---@param texture any
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---@param center table
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---@param points any
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---@param texcoords any
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---@param pointsCount integer
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---@param tint table
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---@return any success
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function RL.DrawTexturePoly( texture, center, points, texcoords, pointsCount, tint ) end
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---Begin drawing to render texture
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---Begin drawing to render texture
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---- Failure return false
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---- Failure return false
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---- Success return true
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---- Success return true
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@@ -3597,22 +3543,6 @@ function RL.PauseSound( sound ) end
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---@return any success
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---@return any success
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function RL.ResumeSound( sound ) end
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function RL.ResumeSound( sound ) end
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---Play a sound ( Using multichannel buffer pool )
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---- Failure return false
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---- Success return true
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---@param sound any
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---@return any success
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function RL.PlaySoundMulti( sound ) end
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---Stop any sound playing ( using multichannel buffer pool )
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---@return any RL.StopSoundMulti
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function RL.StopSoundMulti() end
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---Get number of sounds playing in the multichannel
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---- Success return int
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---@return any count
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function RL.GetSoundsPlaying() end
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---Check if a sound is currently playing
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---Check if a sound is currently playing
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---- Failure return nil
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---- Failure return nil
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---- Success return bool
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---- Success return bool
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@@ -3885,6 +3815,16 @@ function RL.Vector2DistanceSqr( v1, v2 ) end
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---@return any result
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---@return any result
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function RL.Vector2Angle( v1, v2 ) end
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function RL.Vector2Angle( v1, v2 ) end
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---Calculate angle defined by a two vectors line.
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---NOTE: Parameters need to be normalized.
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---Current implementation should be aligned with glm::angle.
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---- Failure return false
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---- Success return float
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---@param start table
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---@param end table
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---@return any result
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function RL.Vector2LineAngle( start, end ) end
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---Scale vector ( multiply by value )
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---Scale vector ( multiply by value )
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---- Failure return false
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---- Failure return false
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---- Success return Vector2
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---- Success return Vector2
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18
changelog
18
changelog
@@ -1,13 +1,29 @@
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------------------------------------------------------------------------
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------------------------------------------------------------------------
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Release: ReiLua version 0.5.0 Using Raylib 4.2
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Release: ReiLua version 0.5.0 Using Raylib 4.5
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------------------------------------------------------------------------
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------------------------------------------------------------------------
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KEY CHANGES:
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KEY CHANGES:
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- CHANGED: All ReiLua global variables and functions are now stored in global RL table.
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- CHANGED: All ReiLua global variables and functions are now stored in global RL table.
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- CHANGED: All examples are now changed to use new RL table method.
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- CHANGED: All examples are now changed to use new RL table method.
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- ADDED: doc_parser creates also ReiLua_API.lua that can be used in projects with Lua Language Server.
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- ADDED: doc_parser creates also ReiLua_API.lua that can be used in projects with Lua Language Server.
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- CHANGED: Switched to Raylib vertion 4.5. Removed some functions and added others. Main changes to camera3D.
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Detailed changes:
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Detailed changes:
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- FIXED: uluaGetRay was looking for integers instead of tables.
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- FIXED: uluaGetRay was looking for integers instead of tables.
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- REMOVED: SetCameraMode.
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- REMOVED: SetCameraPanControl.
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- REMOVED: SetCameraAltControl.
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- REMOVED: SetCameraSmoothZoomControl.
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- REMOVED: SetCameraMoveControls.
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- REMOVED: DrawTextureTiled.
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- REMOVED: DrawTexturePoly.
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- REMOVED: DrawCubeTexture.
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- REMOVED: PlaySoundMulti.
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- REMOVED: StopSoundMulti.
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- REMOVED: GetSoundsPlaying.
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- CHANGED: UpdateCamera3D now takes int mode parameter. Same as UpdateCamera in raylib.
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- ADDED: UpdateCamera3DPro. Same as UpdateCameraPro in raylib.
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- ADDED: BLEND_CUSTOM_SEPARATE.
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- ADDED: Vector2LineAngle
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------------------------------------------------------------------------
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------------------------------------------------------------------------
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Release: ReiLua version 0.4.0 Using Raylib 4.2
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Release: ReiLua version 0.4.0 Using Raylib 4.2
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7
devnotes
7
devnotes
@@ -1,8 +1,13 @@
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Current {
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Current {
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* Set RL. for the rest of the examples.
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* ReiLua camera3D lib.
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* Check new functions from https://github.com/raysan5/raylib/blob/master/CHANGELOG
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}
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}
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Backlog {
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Backlog {
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* Raymath
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* Vector2LineAngle
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* rlgl
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* More low level functions.
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* Text
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* Text
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* Ability to set font texture filtering.
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* Ability to set font texture filtering.
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* Codepoints?
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* Codepoints?
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@@ -81,7 +81,6 @@ function RL.init()
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RL.SetCamera3DPosition( camera, pos )
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RL.SetCamera3DPosition( camera, pos )
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RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
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RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
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RL.SetCamera3DUp( camera, { 0, 1, 0 } )
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RL.SetCamera3DUp( camera, { 0, 1, 0 } )
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RL.SetCameraMode( camera, RL.CAMERA_FIRST_PERSON )
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|
|
||||||
-- for x = 0, 3 do
|
-- for x = 0, 3 do
|
||||||
-- for y = 0, 9 do
|
-- for y = 0, 9 do
|
||||||
@@ -94,7 +93,7 @@ function RL.init()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function RL.draw()
|
function RL.draw()
|
||||||
RL.UpdateCamera3D( camera )
|
RL.UpdateCamera3D( camera, RL.CAMERA_FIRST_PERSON )
|
||||||
pos = RL.GetCamera3DPosition( camera )
|
pos = RL.GetCamera3DPosition( camera )
|
||||||
|
|
||||||
-- RL.BeginTextureMode( framebuffer )
|
-- RL.BeginTextureMode( framebuffer )
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ function RL.init()
|
|||||||
RL.SetCamera3DPosition( camera, { 0, 8, 16 } )
|
RL.SetCamera3DPosition( camera, { 0, 8, 16 } )
|
||||||
RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
|
RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
|
||||||
RL.SetCamera3DUp( camera, { 0, 1, 0 } )
|
RL.SetCamera3DUp( camera, { 0, 1, 0 } )
|
||||||
RL.SetCameraMode( camera, RL.CAMERA_FREE )
|
-- RL.SetCameraMode( camera, RL.CAMERA_FREE )
|
||||||
|
|
||||||
heigthImage = RL.LoadImage( RL.GetBasePath().."../resources/images/heightmap.png" )
|
heigthImage = RL.LoadImage( RL.GetBasePath().."../resources/images/heightmap.png" )
|
||||||
|
|
||||||
@@ -67,7 +67,7 @@ function RL.init()
|
|||||||
material = RL.LoadMaterialDefault()
|
material = RL.LoadMaterialDefault()
|
||||||
RL.SetTextureSource( RL.TEXTURE_SOURCE_RENDER_TEXTURE )
|
RL.SetTextureSource( RL.TEXTURE_SOURCE_RENDER_TEXTURE )
|
||||||
-- RL.GenTextureMipmaps( groundTexture )
|
-- RL.GenTextureMipmaps( groundTexture )
|
||||||
-- RL.SetTextureFilter( groundTexture, TEXTURE_FILTER_TRILINEAR )
|
-- RL.SetTextureFilter( groundTexture, RL.TEXTURE_FILTER_TRILINEAR )
|
||||||
RL.SetMaterialTexture( material, RL.MATERIAL_MAP_ALBEDO, groundTexture )
|
RL.SetMaterialTexture( material, RL.MATERIAL_MAP_ALBEDO, groundTexture )
|
||||||
RL.SetTextureSource( RL.TEXTURE_SOURCE_TEXTURE )
|
RL.SetTextureSource( RL.TEXTURE_SOURCE_TEXTURE )
|
||||||
|
|
||||||
@@ -76,7 +76,7 @@ end
|
|||||||
|
|
||||||
function RL.draw()
|
function RL.draw()
|
||||||
RL.ClearBackground( { 100, 150, 100 } )
|
RL.ClearBackground( { 100, 150, 100 } )
|
||||||
RL.UpdateCamera3D( camera )
|
RL.UpdateCamera3D( camera, RL.CAMERA_FIRST_PERSON )
|
||||||
|
|
||||||
RL.BeginMode3D( camera )
|
RL.BeginMode3D( camera )
|
||||||
RL.DrawMesh( mesh, material, matrix )
|
RL.DrawMesh( mesh, material, matrix )
|
||||||
|
|||||||
@@ -36,7 +36,6 @@ function RL.init()
|
|||||||
RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
|
RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
|
||||||
RL.SetCamera3DUp( camera, { 0, 1, 0 } )
|
RL.SetCamera3DUp( camera, { 0, 1, 0 } )
|
||||||
RL.SetCamera3DFovy( camera, 45 )
|
RL.SetCamera3DFovy( camera, 45 )
|
||||||
RL.SetCameraMode( camera, RL.CAMERA_ORBITAL )
|
|
||||||
|
|
||||||
-- Define mesh to be instanced
|
-- Define mesh to be instanced
|
||||||
cube = RL.GenMeshCube( { 1, 1, 1 } )
|
cube = RL.GenMeshCube( { 1, 1, 1 } )
|
||||||
@@ -84,7 +83,7 @@ function RL.init()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function RL.process( delta )
|
function RL.process( delta )
|
||||||
RL.UpdateCamera3D( camera )
|
RL.UpdateCamera3D( camera, RL.CAMERA_ORBITAL )
|
||||||
|
|
||||||
-- Update the light shader with the camera view position
|
-- Update the light shader with the camera view position
|
||||||
local loc = RL.GetShaderLocationIndex( shader, RL.SHADER_LOC_VECTOR_VIEW )
|
local loc = RL.GetShaderLocationIndex( shader, RL.SHADER_LOC_VECTOR_VIEW )
|
||||||
|
|||||||
@@ -23,7 +23,6 @@ function RL.init()
|
|||||||
RL.SetCamera3DPosition( camera, { 0, 2, 4 } )
|
RL.SetCamera3DPosition( camera, { 0, 2, 4 } )
|
||||||
RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
|
RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
|
||||||
RL.SetCamera3DUp( camera, { 0, 1, 0 } )
|
RL.SetCamera3DUp( camera, { 0, 1, 0 } )
|
||||||
RL.SetCameraMode( camera, RL.CAMERA_FREE )
|
|
||||||
|
|
||||||
material = RL.CreateMaterial( {
|
material = RL.CreateMaterial( {
|
||||||
maps = {
|
maps = {
|
||||||
@@ -74,7 +73,7 @@ end
|
|||||||
|
|
||||||
function RL.draw()
|
function RL.draw()
|
||||||
RL.ClearBackground( { 100, 150, 100 } )
|
RL.ClearBackground( { 100, 150, 100 } )
|
||||||
RL.UpdateCamera3D( camera )
|
RL.UpdateCamera3D( camera, RL.CAMERA_FIRST_PERSON )
|
||||||
|
|
||||||
RL.BeginMode3D( camera )
|
RL.BeginMode3D( camera )
|
||||||
RL.DrawGrid( 8, 1 )
|
RL.DrawGrid( 8, 1 )
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ local point = {
|
|||||||
pos = Vec3:new( 0.2, 0.3, 0.2 ),
|
pos = Vec3:new( 0.2, 0.3, 0.2 ),
|
||||||
radius = 0.05,
|
radius = 0.05,
|
||||||
lineLen = 0.5,
|
lineLen = 0.5,
|
||||||
color = RED,
|
color = RL.RED,
|
||||||
}
|
}
|
||||||
|
|
||||||
local debugText = ""
|
local debugText = ""
|
||||||
@@ -41,7 +41,6 @@ function RL.init()
|
|||||||
RL.SetCamera3DPosition( camera, { 0, 1, 2 } )
|
RL.SetCamera3DPosition( camera, { 0, 1, 2 } )
|
||||||
RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
|
RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
|
||||||
RL.SetCamera3DUp( camera, { 0, 1, 0 } )
|
RL.SetCamera3DUp( camera, { 0, 1, 0 } )
|
||||||
RL.SetCameraMode( camera, RL.CAMERA_FREE )
|
|
||||||
|
|
||||||
calcNormal( tri )
|
calcNormal( tri )
|
||||||
end
|
end
|
||||||
@@ -103,7 +102,6 @@ end
|
|||||||
|
|
||||||
function RL.draw()
|
function RL.draw()
|
||||||
RL.ClearBackground( { 100, 150, 100 } )
|
RL.ClearBackground( { 100, 150, 100 } )
|
||||||
RL.UpdateCamera3D( camera )
|
|
||||||
|
|
||||||
RL.BeginMode3D( camera )
|
RL.BeginMode3D( camera )
|
||||||
RL.DrawGrid( 8, 1 )
|
RL.DrawGrid( 8, 1 )
|
||||||
|
|||||||
@@ -31,7 +31,6 @@ function RL.init()
|
|||||||
RL.SetCamera3DPosition( camera, { 0, 2, 4 } )
|
RL.SetCamera3DPosition( camera, { 0, 2, 4 } )
|
||||||
RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
|
RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
|
||||||
RL.SetCamera3DUp( camera, { 0, 1, 0 } )
|
RL.SetCamera3DUp( camera, { 0, 1, 0 } )
|
||||||
RL.SetCameraMode( camera, RL.CAMERA_FREE )
|
|
||||||
|
|
||||||
sphereMesh = RL.GenMeshSphere( 1.0, 8, 10 )
|
sphereMesh = RL.GenMeshSphere( 1.0, 8, 10 )
|
||||||
|
|
||||||
@@ -47,7 +46,7 @@ end
|
|||||||
|
|
||||||
function RL.draw()
|
function RL.draw()
|
||||||
RL.ClearBackground( { 100, 150, 100 } )
|
RL.ClearBackground( { 100, 150, 100 } )
|
||||||
RL.UpdateCamera3D( camera )
|
RL.UpdateCamera3D( camera, RL.CAMERA_FIRST_PERSON )
|
||||||
|
|
||||||
RL.BeginMode3D( camera )
|
RL.BeginMode3D( camera )
|
||||||
RL.DrawGrid( 8, 1 )
|
RL.DrawGrid( 8, 1 )
|
||||||
|
|||||||
@@ -15,9 +15,9 @@ int laudioPlaySound( lua_State *L );
|
|||||||
int laudioStopSound( lua_State *L );
|
int laudioStopSound( lua_State *L );
|
||||||
int laudioPauseSound( lua_State *L );
|
int laudioPauseSound( lua_State *L );
|
||||||
int laudioResumeSound( lua_State *L );
|
int laudioResumeSound( lua_State *L );
|
||||||
int laudioPlaySoundMulti( lua_State *L );
|
// int laudioPlaySoundMulti( lua_State *L );
|
||||||
int laudioStopSoundMulti( lua_State *L );
|
// int laudioStopSoundMulti( lua_State *L );
|
||||||
int laudioGetSoundsPlaying( lua_State *L );
|
// int laudioGetSoundsPlaying( lua_State *L );
|
||||||
int laudioIsSoundPlaying( lua_State *L );
|
int laudioIsSoundPlaying( lua_State *L );
|
||||||
int laudioSetSoundVolume( lua_State *L );
|
int laudioSetSoundVolume( lua_State *L );
|
||||||
int laudioSetSoundPitch( lua_State *L );
|
int laudioSetSoundPitch( lua_State *L );
|
||||||
|
|||||||
@@ -121,11 +121,12 @@ int lcoreGetCamera3DUp( lua_State *L );
|
|||||||
int lcoreGetCamera3DFovy( lua_State *L );
|
int lcoreGetCamera3DFovy( lua_State *L );
|
||||||
int lcoreGetCamera3DProjection( lua_State *L );
|
int lcoreGetCamera3DProjection( lua_State *L );
|
||||||
int lcoreUpdateCamera3D( lua_State *L );
|
int lcoreUpdateCamera3D( lua_State *L );
|
||||||
int lcoreSetCameraMode( lua_State *L );
|
int lcoreUpdateCamera3DPro( lua_State *L );
|
||||||
int lcoreSetCameraPanControl( lua_State *L );
|
// int lcoreSetCameraMode( lua_State *L );
|
||||||
int lcoreSetCameraAltControl( lua_State *L );
|
// int lcoreSetCameraPanControl( lua_State *L );
|
||||||
int lcoreSetCameraSmoothZoomControl( lua_State *L );
|
// int lcoreSetCameraAltControl( lua_State *L );
|
||||||
int lcoreSetCameraMoveControls( lua_State *L );
|
// int lcoreSetCameraSmoothZoomControl( lua_State *L );
|
||||||
|
// int lcoreSetCameraMoveControls( lua_State *L );
|
||||||
/* Input-related Keyboard. */
|
/* Input-related Keyboard. */
|
||||||
int lcoreIsKeyPressed( lua_State *L );
|
int lcoreIsKeyPressed( lua_State *L );
|
||||||
int lcoreIsKeyDown( lua_State *L );
|
int lcoreIsKeyDown( lua_State *L );
|
||||||
|
|||||||
@@ -1,5 +1,9 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
/* Internals. */
|
||||||
|
/* Deleted from raylib. Need for freeing models. */
|
||||||
|
void UnloadModelKeepMeshes( Model model );
|
||||||
|
|
||||||
/* Basic. */
|
/* Basic. */
|
||||||
int lmodelsDrawLine3D( lua_State *L );
|
int lmodelsDrawLine3D( lua_State *L );
|
||||||
int lmodelsDrawPoint3D( lua_State *L );
|
int lmodelsDrawPoint3D( lua_State *L );
|
||||||
@@ -7,7 +11,7 @@ int lmodelsDrawCircle3D( lua_State *L );
|
|||||||
int lmodelsDrawTriangle3D( lua_State *L );
|
int lmodelsDrawTriangle3D( lua_State *L );
|
||||||
int lmodelsDrawCube( lua_State *L );
|
int lmodelsDrawCube( lua_State *L );
|
||||||
int lmodelsDrawCubeWires( lua_State *L );
|
int lmodelsDrawCubeWires( lua_State *L );
|
||||||
int lmodelsDrawCubeTexture( lua_State *L );
|
// int lmodelsDrawCubeTexture( lua_State *L );
|
||||||
int lmodelsDrawSphere( lua_State *L );
|
int lmodelsDrawSphere( lua_State *L );
|
||||||
int lmodelsDrawSphereEx( lua_State *L );
|
int lmodelsDrawSphereEx( lua_State *L );
|
||||||
int lmodelsDrawSphereWires( lua_State *L );
|
int lmodelsDrawSphereWires( lua_State *L );
|
||||||
|
|||||||
122
include/raylib.h
122
include/raylib.h
@@ -1,6 +1,6 @@
|
|||||||
/**********************************************************************************************
|
/**********************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib v4.2 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
|
* raylib v4.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
|
||||||
*
|
*
|
||||||
* FEATURES:
|
* FEATURES:
|
||||||
* - NO external dependencies, all required libraries included with raylib
|
* - NO external dependencies, all required libraries included with raylib
|
||||||
@@ -43,6 +43,7 @@
|
|||||||
* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
|
* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
|
||||||
* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
|
* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
|
||||||
* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
|
* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
|
||||||
|
* [rmodels] Model3D (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)
|
||||||
* [raudio] dr_wav (David Reid) for WAV audio file loading
|
* [raudio] dr_wav (David Reid) for WAV audio file loading
|
||||||
* [raudio] dr_flac (David Reid) for FLAC audio file loading
|
* [raudio] dr_flac (David Reid) for FLAC audio file loading
|
||||||
* [raudio] dr_mp3 (David Reid) for MP3 audio file loading
|
* [raudio] dr_mp3 (David Reid) for MP3 audio file loading
|
||||||
@@ -56,7 +57,7 @@
|
|||||||
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software:
|
* BSD-like license that allows static linking with closed source software:
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||||
* will the authors be held liable for any damages arising from the use of this software.
|
* will the authors be held liable for any damages arising from the use of this software.
|
||||||
@@ -80,7 +81,10 @@
|
|||||||
|
|
||||||
#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
|
#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
|
||||||
|
|
||||||
#define RAYLIB_VERSION "4.2"
|
#define RAYLIB_VERSION_MAJOR 4
|
||||||
|
#define RAYLIB_VERSION_MINOR 5
|
||||||
|
#define RAYLIB_VERSION_PATCH 0
|
||||||
|
#define RAYLIB_VERSION "4.5"
|
||||||
|
|
||||||
// Function specifiers in case library is build/used as a shared library (Windows)
|
// Function specifiers in case library is build/used as a shared library (Windows)
|
||||||
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
|
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
|
||||||
@@ -212,7 +216,7 @@ typedef struct Vector4 {
|
|||||||
// Quaternion, 4 components (Vector4 alias)
|
// Quaternion, 4 components (Vector4 alias)
|
||||||
typedef Vector4 Quaternion;
|
typedef Vector4 Quaternion;
|
||||||
|
|
||||||
// Matrix, 4x4 components, column major, OpenGL style, right handed
|
// Matrix, 4x4 components, column major, OpenGL style, right-handed
|
||||||
typedef struct Matrix {
|
typedef struct Matrix {
|
||||||
float m0, m4, m8, m12; // Matrix first row (4 components)
|
float m0, m4, m8, m12; // Matrix first row (4 components)
|
||||||
float m1, m5, m9, m13; // Matrix second row (4 components)
|
float m1, m5, m9, m13; // Matrix second row (4 components)
|
||||||
@@ -304,7 +308,7 @@ typedef struct Camera3D {
|
|||||||
Vector3 position; // Camera position
|
Vector3 position; // Camera position
|
||||||
Vector3 target; // Camera target it looks-at
|
Vector3 target; // Camera target it looks-at
|
||||||
Vector3 up; // Camera up vector (rotation over its axis)
|
Vector3 up; // Camera up vector (rotation over its axis)
|
||||||
float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
|
float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
|
||||||
int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
|
int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
|
||||||
} Camera3D;
|
} Camera3D;
|
||||||
|
|
||||||
@@ -363,7 +367,7 @@ typedef struct Material {
|
|||||||
float params[4]; // Material generic parameters (if required)
|
float params[4]; // Material generic parameters (if required)
|
||||||
} Material;
|
} Material;
|
||||||
|
|
||||||
// Transform, vectex transformation data
|
// Transform, vertex transformation data
|
||||||
typedef struct Transform {
|
typedef struct Transform {
|
||||||
Vector3 translation; // Translation
|
Vector3 translation; // Translation
|
||||||
Quaternion rotation; // Rotation
|
Quaternion rotation; // Rotation
|
||||||
@@ -409,8 +413,8 @@ typedef struct Ray {
|
|||||||
// RayCollision, ray hit information
|
// RayCollision, ray hit information
|
||||||
typedef struct RayCollision {
|
typedef struct RayCollision {
|
||||||
bool hit; // Did the ray hit something?
|
bool hit; // Did the ray hit something?
|
||||||
float distance; // Distance to nearest hit
|
float distance; // Distance to the nearest hit
|
||||||
Vector3 point; // Point of nearest hit
|
Vector3 point; // Point of the nearest hit
|
||||||
Vector3 normal; // Surface normal of hit
|
Vector3 normal; // Surface normal of hit
|
||||||
} RayCollision;
|
} RayCollision;
|
||||||
|
|
||||||
@@ -662,7 +666,7 @@ typedef enum {
|
|||||||
MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel)
|
MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel)
|
||||||
MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device)
|
MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device)
|
||||||
MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device)
|
MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device)
|
||||||
MOUSE_BUTTON_FORWARD = 5, // Mouse button fordward (advanced mouse device)
|
MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device)
|
||||||
MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device)
|
MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device)
|
||||||
} MouseButton;
|
} MouseButton;
|
||||||
|
|
||||||
@@ -677,7 +681,7 @@ typedef enum {
|
|||||||
MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape
|
MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape
|
||||||
MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape
|
MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape
|
||||||
MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape
|
MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape
|
||||||
MOUSE_CURSOR_RESIZE_ALL = 9, // The omni-directional resize/move cursor shape
|
MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape
|
||||||
MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape
|
MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape
|
||||||
} MouseCursor;
|
} MouseCursor;
|
||||||
|
|
||||||
@@ -715,7 +719,7 @@ typedef enum {
|
|||||||
|
|
||||||
// Material map index
|
// Material map index
|
||||||
typedef enum {
|
typedef enum {
|
||||||
MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
|
MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
|
||||||
MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR)
|
MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR)
|
||||||
MATERIAL_MAP_NORMAL, // Normal material
|
MATERIAL_MAP_NORMAL, // Normal material
|
||||||
MATERIAL_MAP_ROUGHNESS, // Roughness material
|
MATERIAL_MAP_ROUGHNESS, // Roughness material
|
||||||
@@ -835,10 +839,10 @@ typedef enum {
|
|||||||
typedef enum {
|
typedef enum {
|
||||||
CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type
|
CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type
|
||||||
CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces
|
CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces
|
||||||
CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by an horizontal line with faces
|
CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces
|
||||||
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
|
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
|
||||||
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces
|
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces
|
||||||
CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirectangular map)
|
CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirrectangular map)
|
||||||
} CubemapLayout;
|
} CubemapLayout;
|
||||||
|
|
||||||
// Font type, defines generation method
|
// Font type, defines generation method
|
||||||
@@ -856,11 +860,12 @@ typedef enum {
|
|||||||
BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
|
BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
|
||||||
BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
|
BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
|
||||||
BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha
|
BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha
|
||||||
BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendMode())
|
BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors())
|
||||||
|
BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
|
||||||
} BlendMode;
|
} BlendMode;
|
||||||
|
|
||||||
// Gesture
|
// Gesture
|
||||||
// NOTE: It could be used as flags to enable only some gestures
|
// NOTE: Provided as bit-wise flags to enable only desired gestures
|
||||||
typedef enum {
|
typedef enum {
|
||||||
GESTURE_NONE = 0, // No gesture
|
GESTURE_NONE = 0, // No gesture
|
||||||
GESTURE_TAP = 1, // Tap gesture
|
GESTURE_TAP = 1, // Tap gesture
|
||||||
@@ -898,7 +903,7 @@ typedef enum {
|
|||||||
} NPatchLayout;
|
} NPatchLayout;
|
||||||
|
|
||||||
// Callbacks to hook some internal functions
|
// Callbacks to hook some internal functions
|
||||||
// WARNING: This callbacks are intended for advance users
|
// WARNING: These callbacks are intended for advance users
|
||||||
typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages
|
typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages
|
||||||
typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, unsigned int *bytesRead); // FileIO: Load binary data
|
typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, unsigned int *bytesRead); // FileIO: Load binary data
|
||||||
typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, unsigned int bytesToWrite); // FileIO: Save binary data
|
typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, unsigned int bytesToWrite); // FileIO: Save binary data
|
||||||
@@ -936,7 +941,8 @@ RLAPI void ToggleFullscreen(void); // Toggle wind
|
|||||||
RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
|
RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
|
||||||
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
|
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
|
||||||
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
|
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
|
||||||
RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
|
RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
|
||||||
|
RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
|
||||||
RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
|
RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
|
||||||
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
|
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
|
||||||
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
|
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
|
||||||
@@ -966,7 +972,7 @@ RLAPI void DisableEventWaiting(void); // Disable wai
|
|||||||
|
|
||||||
// Custom frame control functions
|
// Custom frame control functions
|
||||||
// NOTE: Those functions are intended for advance users that want full control over the frame processing
|
// NOTE: Those functions are intended for advance users that want full control over the frame processing
|
||||||
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
|
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
|
||||||
// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
|
// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
|
||||||
RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
|
RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
|
||||||
RLAPI void PollInputEvents(void); // Register all input events
|
RLAPI void PollInputEvents(void); // Register all input events
|
||||||
@@ -1007,6 +1013,7 @@ RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR s
|
|||||||
// NOTE: Shader functionality is not available on OpenGL 1.1
|
// NOTE: Shader functionality is not available on OpenGL 1.1
|
||||||
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
|
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
|
||||||
RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
|
RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
|
||||||
|
RLAPI bool IsShaderReady(Shader shader); // Check if a shader is ready
|
||||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||||
RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
|
RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
|
||||||
RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
|
RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
|
||||||
@@ -1038,8 +1045,8 @@ RLAPI void SetConfigFlags(unsigned int flags); // Setup init
|
|||||||
|
|
||||||
RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
|
RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
|
||||||
RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
|
RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
|
||||||
RLAPI void *MemAlloc(int size); // Internal memory allocator
|
RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator
|
||||||
RLAPI void *MemRealloc(void *ptr, int size); // Internal memory reallocator
|
RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
|
||||||
RLAPI void MemFree(void *ptr); // Internal memory free
|
RLAPI void MemFree(void *ptr); // Internal memory free
|
||||||
|
|
||||||
RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
|
RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
|
||||||
@@ -1056,7 +1063,7 @@ RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom
|
|||||||
RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
|
RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
|
||||||
RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
|
RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
|
||||||
RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
|
RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
|
||||||
RLAPI bool ExportDataAsCode(const char *data, unsigned int size, const char *fileName); // Export data to code (.h), returns true on success
|
RLAPI bool ExportDataAsCode(const unsigned char *data, unsigned int size, const char *fileName); // Export data to code (.h), returns true on success
|
||||||
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
|
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
|
||||||
RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
|
RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
|
||||||
RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
|
RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
|
||||||
@@ -1150,13 +1157,8 @@ RLAPI float GetGesturePinchAngle(void); // Get gesture pinch ang
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Camera System Functions (Module: rcamera)
|
// Camera System Functions (Module: rcamera)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available)
|
RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode
|
||||||
RLAPI void UpdateCamera(Camera *camera); // Update camera position for selected mode
|
RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation
|
||||||
|
|
||||||
RLAPI void SetCameraPanControl(int keyPan); // Set camera pan key to combine with mouse movement (free camera)
|
|
||||||
RLAPI void SetCameraAltControl(int keyAlt); // Set camera alt key to combine with mouse movement (free camera)
|
|
||||||
RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera)
|
|
||||||
RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras)
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Basic Shapes Drawing Functions (Module: shapes)
|
// Basic Shapes Drawing Functions (Module: shapes)
|
||||||
@@ -1212,6 +1214,7 @@ RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);
|
|||||||
RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
|
RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
|
||||||
RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
|
RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
|
||||||
RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
|
RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
|
||||||
|
RLAPI bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices
|
||||||
RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
|
RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
|
||||||
RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
|
RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
|
||||||
RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
|
RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
|
||||||
@@ -1221,13 +1224,14 @@ RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);
|
|||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Image loading functions
|
// Image loading functions
|
||||||
// NOTE: This functions do not require GPU access
|
// NOTE: These functions do not require GPU access
|
||||||
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
||||||
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
|
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
|
||||||
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
|
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
|
||||||
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
|
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
|
||||||
RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
|
RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
|
||||||
RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)
|
RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)
|
||||||
|
RLAPI bool IsImageReady(Image image); // Check if an image is ready
|
||||||
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
||||||
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
|
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
|
||||||
RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
|
RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
|
||||||
@@ -1239,7 +1243,9 @@ RLAPI Image GenImageGradientH(int width, int height, Color left, Color right);
|
|||||||
RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
|
RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
|
||||||
RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
|
RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
|
||||||
RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
|
RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
|
||||||
|
RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
|
||||||
RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells
|
RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells
|
||||||
|
RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data
|
||||||
|
|
||||||
// Image manipulation functions
|
// Image manipulation functions
|
||||||
RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
|
RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
|
||||||
@@ -1253,6 +1259,7 @@ RLAPI void ImageAlphaCrop(Image *image, float threshold);
|
|||||||
RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
|
RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
|
||||||
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
||||||
RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
|
RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
|
||||||
|
RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation
|
||||||
RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
|
RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
|
||||||
RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
|
RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
|
||||||
RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
|
RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
|
||||||
@@ -1282,8 +1289,10 @@ RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color);
|
|||||||
RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
|
RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
|
||||||
RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
|
RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
|
||||||
RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
|
RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
|
||||||
RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image
|
RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image
|
||||||
RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version)
|
RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version)
|
||||||
|
RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image
|
||||||
|
RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version)
|
||||||
RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
|
RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
|
||||||
RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
|
RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
|
||||||
RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
|
RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
|
||||||
@@ -1298,7 +1307,9 @@ RLAPI Texture2D LoadTexture(const char *fileName);
|
|||||||
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
||||||
RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
|
RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
|
||||||
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
||||||
|
RLAPI bool IsTextureReady(Texture2D texture); // Check if a texture is ready
|
||||||
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
||||||
|
RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready
|
||||||
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
||||||
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
||||||
RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
|
RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
|
||||||
@@ -1313,11 +1324,8 @@ RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint);
|
|||||||
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
||||||
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
||||||
RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
|
RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
|
||||||
RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters
|
RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
||||||
RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
|
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
|
||||||
RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
|
||||||
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
|
|
||||||
RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint); // Draw a textured polygon
|
|
||||||
|
|
||||||
// Color/pixel related functions
|
// Color/pixel related functions
|
||||||
RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
||||||
@@ -1326,6 +1334,9 @@ RLAPI Vector4 ColorNormalize(Color color); // G
|
|||||||
RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]
|
RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]
|
||||||
RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
|
RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
|
||||||
RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
|
RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
|
||||||
|
RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color
|
||||||
|
RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
|
||||||
|
RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f
|
||||||
RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
||||||
RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
|
RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
|
||||||
RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
|
RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
|
||||||
@@ -1343,6 +1354,7 @@ RLAPI Font LoadFont(const char *fileName);
|
|||||||
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set
|
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set
|
||||||
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
|
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
|
||||||
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
||||||
|
RLAPI bool IsFontReady(Font font); // Check if a font is ready
|
||||||
RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use
|
RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use
|
||||||
RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
|
RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
|
||||||
RLAPI void UnloadFontData(GlyphInfo *chars, int glyphCount); // Unload font chars info data (RAM)
|
RLAPI void UnloadFontData(GlyphInfo *chars, int glyphCount); // Unload font chars info data (RAM)
|
||||||
@@ -1365,12 +1377,15 @@ RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint);
|
|||||||
RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
|
RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
|
||||||
|
|
||||||
// Text codepoints management functions (unicode characters)
|
// Text codepoints management functions (unicode characters)
|
||||||
RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
|
RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array
|
||||||
RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
|
RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array
|
||||||
RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
|
RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
|
||||||
RLAPI int GetCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
|
||||||
RLAPI const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
|
RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
|
||||||
RLAPI char *TextCodepointsToUTF8(const int *codepoints, int length); // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)
|
RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||||
|
RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||||
|
RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||||
|
RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
|
||||||
|
|
||||||
// Text strings management functions (no UTF-8 strings, only byte chars)
|
// Text strings management functions (no UTF-8 strings, only byte chars)
|
||||||
// NOTE: Some strings allocate memory internally for returned strings, just be careful!
|
// NOTE: Some strings allocate memory internally for returned strings, just be careful!
|
||||||
@@ -1404,8 +1419,6 @@ RLAPI void DrawCube(Vector3 position, float width, float height, float length, C
|
|||||||
RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
|
RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
|
||||||
RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
|
RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
|
||||||
RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
|
RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
|
||||||
RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
|
|
||||||
RLAPI void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture
|
|
||||||
RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
|
RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
|
||||||
RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
|
RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
|
||||||
RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
|
RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
|
||||||
@@ -1413,6 +1426,8 @@ RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, f
|
|||||||
RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
|
RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
|
||||||
RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
|
RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
|
||||||
RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
|
RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
|
||||||
|
RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos
|
||||||
|
RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
|
||||||
RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
|
RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
|
||||||
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
|
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
|
||||||
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
||||||
@@ -1424,16 +1439,16 @@ RLAPI void DrawGrid(int slices, float spacing);
|
|||||||
// Model management functions
|
// Model management functions
|
||||||
RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
|
RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
|
||||||
RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
|
RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
|
||||||
|
RLAPI bool IsModelReady(Model model); // Check if a model is ready
|
||||||
RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
|
RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
|
||||||
RLAPI void UnloadModelKeepMeshes(Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM)
|
|
||||||
RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
|
RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
|
||||||
|
|
||||||
// Model drawing functions
|
// Model drawing functions
|
||||||
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||||
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
||||||
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
||||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture
|
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture
|
||||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
|
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
|
||||||
RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
|
RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
|
||||||
@@ -1464,6 +1479,7 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
|
|||||||
// Material loading/unloading functions
|
// Material loading/unloading functions
|
||||||
RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
|
RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
|
||||||
RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
|
RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
|
||||||
|
RLAPI bool IsMaterialReady(Material material); // Check if a material is ready
|
||||||
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
||||||
RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
|
RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
|
||||||
RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
|
RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
|
||||||
@@ -1499,8 +1515,10 @@ RLAPI void SetMasterVolume(float volume); // Set mas
|
|||||||
// Wave/Sound loading/unloading functions
|
// Wave/Sound loading/unloading functions
|
||||||
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
||||||
RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
|
RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
|
||||||
|
RLAPI bool IsWaveReady(Wave wave); // Checks if wave data is ready
|
||||||
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
||||||
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
||||||
|
RLAPI bool IsSoundReady(Sound sound); // Checks if a sound is ready
|
||||||
RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
|
RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
|
||||||
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
||||||
RLAPI void UnloadSound(Sound sound); // Unload sound
|
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||||
@@ -1512,9 +1530,6 @@ RLAPI void PlaySound(Sound sound); // Play a
|
|||||||
RLAPI void StopSound(Sound sound); // Stop playing a sound
|
RLAPI void StopSound(Sound sound); // Stop playing a sound
|
||||||
RLAPI void PauseSound(Sound sound); // Pause a sound
|
RLAPI void PauseSound(Sound sound); // Pause a sound
|
||||||
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
||||||
RLAPI void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool)
|
|
||||||
RLAPI void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool)
|
|
||||||
RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
|
|
||||||
RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
|
RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
|
||||||
RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
|
RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
|
||||||
RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
||||||
@@ -1528,6 +1543,7 @@ RLAPI void UnloadWaveSamples(float *samples); // Unload
|
|||||||
// Music management functions
|
// Music management functions
|
||||||
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
||||||
RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
|
RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
|
||||||
|
RLAPI bool IsMusicReady(Music music); // Checks if a music stream is ready
|
||||||
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
||||||
RLAPI void PlayMusicStream(Music music); // Start music playing
|
RLAPI void PlayMusicStream(Music music); // Start music playing
|
||||||
RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
|
RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
|
||||||
@@ -1544,6 +1560,7 @@ RLAPI float GetMusicTimePlayed(Music music); // Get cur
|
|||||||
|
|
||||||
// AudioStream management functions
|
// AudioStream management functions
|
||||||
RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
|
RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
|
||||||
|
RLAPI bool IsAudioStreamReady(AudioStream stream); // Checks if an audio stream is ready
|
||||||
RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
|
RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
|
||||||
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
|
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
|
||||||
RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
||||||
@@ -1561,6 +1578,9 @@ RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback);
|
|||||||
RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream
|
RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream
|
||||||
RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
|
RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
|
||||||
|
|
||||||
|
RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline
|
||||||
|
RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
|
||||||
|
|
||||||
#if defined(__cplusplus)
|
#if defined(__cplusplus)
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -25,7 +25,7 @@
|
|||||||
*
|
*
|
||||||
* LICENSE: zlib/libpng
|
* LICENSE: zlib/libpng
|
||||||
*
|
*
|
||||||
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||||
* will the authors be held liable for any damages arising from the use of this software.
|
* will the authors be held liable for any damages arising from the use of this software.
|
||||||
@@ -306,10 +306,33 @@ RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2)
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Calculate angle from two vectors
|
// Calculate angle between two vectors
|
||||||
|
// NOTE: Angle is calculated from origin point (0, 0)
|
||||||
RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
|
RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
|
||||||
{
|
{
|
||||||
float result = atan2f(v2.y, v2.x) - atan2f(v1.y, v1.x);
|
float result = atan2f(v2.y - v1.y, v2.x - v1.x);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate angle defined by a two vectors line
|
||||||
|
// NOTE: Parameters need to be normalized
|
||||||
|
// Current implementation should be aligned with glm::angle
|
||||||
|
RMAPI float Vector2LineAngle(Vector2 start, Vector2 end)
|
||||||
|
{
|
||||||
|
float result = 0.0f;
|
||||||
|
|
||||||
|
float dot = start.x*end.x + start.y*end.y; // Dot product
|
||||||
|
|
||||||
|
float dotClamp = (dot < -1.0f)? -1.0f : dot; // Clamp
|
||||||
|
if (dotClamp > 1.0f) dotClamp = 1.0f;
|
||||||
|
|
||||||
|
result = acosf(dotClamp);
|
||||||
|
|
||||||
|
// Alternative implementation, more costly
|
||||||
|
//float v1Length = sqrtf((start.x*start.x) + (start.y*start.y));
|
||||||
|
//float v2Length = sqrtf((end.x*end.x) + (end.y*end.y));
|
||||||
|
//float result = -acosf((start.x*end.x + start.y*end.y)/(v1Length*v2Length));
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
@@ -889,7 +912,7 @@ RMAPI Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view)
|
|||||||
{
|
{
|
||||||
Vector3 result = { 0 };
|
Vector3 result = { 0 };
|
||||||
|
|
||||||
// Calculate unproject matrix (multiply view patrix by projection matrix) and invert it
|
// Calculate unprojected matrix (multiply view matrix by projection matrix) and invert it
|
||||||
Matrix matViewProj = { // MatrixMultiply(view, projection);
|
Matrix matViewProj = { // MatrixMultiply(view, projection);
|
||||||
view.m0*projection.m0 + view.m1*projection.m4 + view.m2*projection.m8 + view.m3*projection.m12,
|
view.m0*projection.m0 + view.m1*projection.m4 + view.m2*projection.m8 + view.m3*projection.m12,
|
||||||
view.m0*projection.m1 + view.m1*projection.m5 + view.m2*projection.m9 + view.m3*projection.m13,
|
view.m0*projection.m1 + view.m1*projection.m5 + view.m2*projection.m9 + view.m3*projection.m13,
|
||||||
@@ -952,7 +975,7 @@ RMAPI Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view)
|
|||||||
// Create quaternion from source point
|
// Create quaternion from source point
|
||||||
Quaternion quat = { source.x, source.y, source.z, 1.0f };
|
Quaternion quat = { source.x, source.y, source.z, 1.0f };
|
||||||
|
|
||||||
// Multiply quat point by unproject matrix
|
// Multiply quat point by unprojecte matrix
|
||||||
Quaternion qtransformed = { // QuaternionTransform(quat, matViewProjInv)
|
Quaternion qtransformed = { // QuaternionTransform(quat, matViewProjInv)
|
||||||
matViewProjInv.m0*quat.x + matViewProjInv.m4*quat.y + matViewProjInv.m8*quat.z + matViewProjInv.m12*quat.w,
|
matViewProjInv.m0*quat.x + matViewProjInv.m4*quat.y + matViewProjInv.m8*quat.z + matViewProjInv.m12*quat.w,
|
||||||
matViewProjInv.m1*quat.x + matViewProjInv.m5*quat.y + matViewProjInv.m9*quat.z + matViewProjInv.m13*quat.w,
|
matViewProjInv.m1*quat.x + matViewProjInv.m5*quat.y + matViewProjInv.m9*quat.z + matViewProjInv.m13*quat.w,
|
||||||
|
|||||||
875
include/rlgl.h
875
include/rlgl.h
File diff suppressed because it is too large
Load Diff
@@ -23,6 +23,7 @@ int lmathVector2DotProduct( lua_State *L );
|
|||||||
int lmathVector2Distance( lua_State *L );
|
int lmathVector2Distance( lua_State *L );
|
||||||
int lmathVector2DistanceSqr( lua_State *L );
|
int lmathVector2DistanceSqr( lua_State *L );
|
||||||
int lmathVector2Angle( lua_State *L );
|
int lmathVector2Angle( lua_State *L );
|
||||||
|
int lmathVector2LineAngle( lua_State *L );
|
||||||
int lmathVector2Scale( lua_State *L );
|
int lmathVector2Scale( lua_State *L );
|
||||||
int lmathVector2Multiply( lua_State *L );
|
int lmathVector2Multiply( lua_State *L );
|
||||||
int lmathVector2Negate( lua_State *L );
|
int lmathVector2Negate( lua_State *L );
|
||||||
|
|||||||
@@ -78,10 +78,10 @@ int ltexturesUpdateTextureRec( lua_State *L );
|
|||||||
/* Texture Drawing. */
|
/* Texture Drawing. */
|
||||||
int ltexturesDrawTexture( lua_State *L );
|
int ltexturesDrawTexture( lua_State *L );
|
||||||
int ltexturesDrawTextureRec( lua_State *L );
|
int ltexturesDrawTextureRec( lua_State *L );
|
||||||
int ltexturesDrawTextureTiled( lua_State *L );
|
// int ltexturesDrawTextureTiled( lua_State *L );
|
||||||
int ltexturesDrawTexturePro( lua_State *L );
|
int ltexturesDrawTexturePro( lua_State *L );
|
||||||
int ltexturesDrawTextureNPatch( lua_State *L );
|
int ltexturesDrawTextureNPatch( lua_State *L );
|
||||||
int ltexturesDrawTexturePoly( lua_State *L );
|
// int ltexturesDrawTexturePoly( lua_State *L );
|
||||||
int ltexturesBeginTextureMode( lua_State *L );
|
int ltexturesBeginTextureMode( lua_State *L );
|
||||||
int ltexturesEndTextureMode( lua_State *L );
|
int ltexturesEndTextureMode( lua_State *L );
|
||||||
int ltexturesSetTextureSource( lua_State *L );
|
int ltexturesSetTextureSource( lua_State *L );
|
||||||
|
|||||||
50
src/audio.c
50
src/audio.c
@@ -397,56 +397,6 @@ int laudioResumeSound( lua_State *L ) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
> success = RL.PlaySoundMulti( Sound sound )
|
|
||||||
|
|
||||||
Play a sound ( Using multichannel buffer pool )
|
|
||||||
|
|
||||||
- Failure return false
|
|
||||||
- Success return true
|
|
||||||
*/
|
|
||||||
int laudioPlaySoundMulti( lua_State *L ) {
|
|
||||||
if ( !lua_isnumber( L, -1 ) ) {
|
|
||||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.PlaySoundMulti( Sound sound )" );
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
size_t soundId = lua_tointeger( L, -1 );
|
|
||||||
|
|
||||||
if ( !validSound( soundId ) ) {
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
PlaySoundMulti( *state->sounds[ soundId ] );
|
|
||||||
lua_pushboolean( L, true );
|
|
||||||
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
> RL.StopSoundMulti()
|
|
||||||
|
|
||||||
Stop any sound playing ( using multichannel buffer pool )
|
|
||||||
*/
|
|
||||||
int laudioStopSoundMulti( lua_State *L ) {
|
|
||||||
StopSoundMulti();
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
> count = RL.GetSoundsPlaying()
|
|
||||||
|
|
||||||
Get number of sounds playing in the multichannel
|
|
||||||
|
|
||||||
- Success return int
|
|
||||||
*/
|
|
||||||
int laudioGetSoundsPlaying( lua_State *L ) {
|
|
||||||
lua_pushinteger( L, GetSoundsPlaying() );
|
|
||||||
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
> playing = RL.IsSoundPlaying( Sound sound )
|
> playing = RL.IsSoundPlaying( Sound sound )
|
||||||
|
|
||||||
|
|||||||
129
src/core.c
129
src/core.c
@@ -2547,7 +2547,7 @@ int lcoreSetCamera2DOffset( lua_State *L ) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
> success = RL.SetCamera2DRotation( camera3D camera, float rotation )
|
> success = RL.SetCamera2DRotation( camera2D camera, float rotation )
|
||||||
|
|
||||||
Set camera rotation in degrees
|
Set camera rotation in degrees
|
||||||
|
|
||||||
@@ -2556,7 +2556,7 @@ Set camera rotation in degrees
|
|||||||
*/
|
*/
|
||||||
int lcoreSetCamera2DRotation( lua_State *L ) {
|
int lcoreSetCamera2DRotation( lua_State *L ) {
|
||||||
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
||||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera2DRotation( camera3D camera, float rotation )" );
|
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera2DRotation( camera2D camera, float rotation )" );
|
||||||
lua_pushboolean( L, false );
|
lua_pushboolean( L, false );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
@@ -2574,7 +2574,7 @@ int lcoreSetCamera2DRotation( lua_State *L ) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
> success = RL.SetCamera2DZoom( camera3D camera, float zoom )
|
> success = RL.SetCamera2DZoom( camera2D camera, float zoom )
|
||||||
|
|
||||||
Set camera zoom ( scaling ), should be 1.0f by default
|
Set camera zoom ( scaling ), should be 1.0f by default
|
||||||
|
|
||||||
@@ -2583,7 +2583,7 @@ Set camera zoom ( scaling ), should be 1.0f by default
|
|||||||
*/
|
*/
|
||||||
int lcoreSetCamera2DZoom( lua_State *L ) {
|
int lcoreSetCamera2DZoom( lua_State *L ) {
|
||||||
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
||||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera2DZoom( camera3D camera, float zoom )" );
|
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera2DZoom( camera2D camera, float zoom )" );
|
||||||
lua_pushboolean( L, false );
|
lua_pushboolean( L, false );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
@@ -2727,7 +2727,6 @@ int lcoreCreateCamera3D( lua_State *L ) {
|
|||||||
state->camera3Ds[i]->up = (Vector3){ 0.0, 0.0, 0.0 };
|
state->camera3Ds[i]->up = (Vector3){ 0.0, 0.0, 0.0 };
|
||||||
state->camera3Ds[i]->fovy = 45.0f;
|
state->camera3Ds[i]->fovy = 45.0f;
|
||||||
state->camera3Ds[i]->projection = CAMERA_PERSPECTIVE;
|
state->camera3Ds[i]->projection = CAMERA_PERSPECTIVE;
|
||||||
SetCameraMode( *state->camera3Ds[i], CAMERA_CUSTOM );
|
|
||||||
|
|
||||||
lua_pushinteger( L, i );
|
lua_pushinteger( L, i );
|
||||||
checkCamera3DRealloc(i);
|
checkCamera3DRealloc(i);
|
||||||
@@ -2939,33 +2938,6 @@ int lcoreSetCamera3DProjection( lua_State *L ) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
> success = RL.SetCameraMode( camera3D camera, int mode )
|
|
||||||
|
|
||||||
Set camera mode ( CAMERA_CUSTOM, CAMERA_FREE, CAMERA_ORBITAL... )
|
|
||||||
|
|
||||||
- Failure return false
|
|
||||||
- Success return true
|
|
||||||
*/
|
|
||||||
int lcoreSetCameraMode( lua_State *L ) {
|
|
||||||
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
|
||||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCameraMode( camera3D camera, int mode )" );
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
size_t cameraId = lua_tointeger( L, -2 );
|
|
||||||
|
|
||||||
if ( !validCamera3D( cameraId ) ) {
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
SetCameraMode( *state->camera3Ds[ cameraId ], lua_tointeger( L, -1 ) );
|
|
||||||
lua_pushboolean( L, true );
|
|
||||||
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
> position = RL.GetCamera3DPosition( camera3D camera )
|
> position = RL.GetCamera3DPosition( camera3D camera )
|
||||||
|
|
||||||
@@ -3097,7 +3069,7 @@ int lcoreGetCamera3DProjection( lua_State *L ) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
> success = RL.UpdateCamera3D( camera3D camera )
|
> success = RL.UpdateCamera3D( camera3D camera, int mode )
|
||||||
|
|
||||||
Update camera position for selected mode
|
Update camera position for selected mode
|
||||||
|
|
||||||
@@ -3105,11 +3077,14 @@ Update camera position for selected mode
|
|||||||
- Success return true
|
- Success return true
|
||||||
*/
|
*/
|
||||||
int lcoreUpdateCamera3D( lua_State *L ) {
|
int lcoreUpdateCamera3D( lua_State *L ) {
|
||||||
if ( !lua_isnumber( L, -1 ) ) {
|
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
||||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateCamera3D( camera3D camera )" );
|
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateCamera3D( camera3D camera, int mode )" );
|
||||||
lua_pushboolean( L, false );
|
lua_pushboolean( L, false );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int mode = lua_tointeger( L, -1 );
|
||||||
|
lua_pop( L, 1 );
|
||||||
size_t cameraId = lua_tointeger( L, -1 );
|
size_t cameraId = lua_tointeger( L, -1 );
|
||||||
|
|
||||||
if ( !validCamera3D( cameraId ) ) {
|
if ( !validCamera3D( cameraId ) ) {
|
||||||
@@ -3117,95 +3092,41 @@ int lcoreUpdateCamera3D( lua_State *L ) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
UpdateCamera( state->camera3Ds[ cameraId ] );
|
UpdateCamera( state->camera3Ds[ cameraId ], mode );
|
||||||
lua_pushboolean( L, true );
|
lua_pushboolean( L, true );
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
> success = RL.SetCameraPanControl( int keyPan )
|
> success = RL.UpdateCamera3DPro( camera3D camera, Vector3 movement, Vector3 rotation, float zoom )
|
||||||
|
|
||||||
Set camera pan key to combine with mouse movement ( free camera )
|
Update camera movement, movement/rotation values should be provided by user
|
||||||
|
|
||||||
- Failure return false
|
- Failure return false
|
||||||
- Success return true
|
- Success return true
|
||||||
*/
|
*/
|
||||||
int lcoreSetCameraPanControl( lua_State *L ) {
|
int lcoreUpdateCamera3DPro( lua_State *L ) {
|
||||||
if ( !lua_isnumber( L, -1 ) ) {
|
if ( !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
||||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCameraPanControl( int keyPan )" );
|
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateCamera3DPro( camera3D camera, Vector3 movement, Vector3 rotation, float zoom )" );
|
||||||
lua_pushboolean( L, false );
|
lua_pushboolean( L, false );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
SetCameraPanControl( lua_tointeger( L, -1 ) );
|
|
||||||
lua_pushboolean( L, true );
|
|
||||||
|
|
||||||
return 1;
|
float zoom = lua_tointeger( L, -1 );
|
||||||
}
|
lua_pop( L, 1 );
|
||||||
|
Vector3 rotation = uluaGetVector3( L );
|
||||||
|
lua_pop( L, 1 );
|
||||||
|
Vector3 movement = uluaGetVector3( L );
|
||||||
|
lua_pop( L, 1 );
|
||||||
|
size_t cameraId = lua_tointeger( L, -1 );
|
||||||
|
|
||||||
/*
|
if ( !validCamera3D( cameraId ) ) {
|
||||||
> success = RL.SetCameraAltControl( int keyAlt )
|
|
||||||
|
|
||||||
Set camera alt key to combine with mouse movement ( free camera )
|
|
||||||
|
|
||||||
- Failure return false
|
|
||||||
- Success return true
|
|
||||||
*/
|
|
||||||
int lcoreSetCameraAltControl( lua_State *L ) {
|
|
||||||
if ( !lua_isnumber( L, -1 ) ) {
|
|
||||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCameraAltControl( int keyAlt )" );
|
|
||||||
lua_pushboolean( L, false );
|
lua_pushboolean( L, false );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
SetCameraAltControl( lua_tointeger( L, -1 ) );
|
|
||||||
lua_pushboolean( L, true );
|
|
||||||
|
|
||||||
return 1;
|
UpdateCameraPro( state->camera3Ds[ cameraId ], movement, rotation, zoom );
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
> success = RL.SetCameraSmoothZoomControl( int keySmoothZoom )
|
|
||||||
|
|
||||||
Set camera smooth zoom key to combine with mouse ( free camera )
|
|
||||||
|
|
||||||
- Failure return false
|
|
||||||
- Success return true
|
|
||||||
*/
|
|
||||||
int lcoreSetCameraSmoothZoomControl( lua_State *L ) {
|
|
||||||
if ( !lua_isnumber( L, -1 ) ) {
|
|
||||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCameraSmoothZoomControl( int keySmoothZoom )" );
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
SetCameraSmoothZoomControl( lua_tointeger( L, -1 ) );
|
|
||||||
lua_pushboolean( L, true );
|
|
||||||
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
> success = RL.SetCameraMoveControls( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown )
|
|
||||||
|
|
||||||
Set camera move controls ( 1st person and 3rd person cameras )
|
|
||||||
|
|
||||||
- Failure return false
|
|
||||||
- Success return true
|
|
||||||
*/
|
|
||||||
int lcoreSetCameraMoveControls( lua_State *L ) {
|
|
||||||
if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 )
|
|
||||||
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
|
||||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCameraMoveControls( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown )" );
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
int keyDown = lua_tointeger( L, -1 );
|
|
||||||
int keyUp = lua_tointeger( L, -2 );
|
|
||||||
int keyLeft = lua_tointeger( L, -3 );
|
|
||||||
int keyRight = lua_tointeger( L, -4 );
|
|
||||||
int keyBack = lua_tointeger( L, -5 );
|
|
||||||
int keyFront = lua_tointeger( L, -6 );
|
|
||||||
|
|
||||||
SetCameraMoveControls( keyFront, keyBack, keyRight, keyLeft, keyUp, keyDown );
|
|
||||||
lua_pushboolean( L, true );
|
lua_pushboolean( L, true );
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
|
|||||||
@@ -341,6 +341,7 @@ void defineGlobals() {
|
|||||||
assignGlobalInt( BLEND_SUBTRACT_COLORS, "BLEND_SUBTRACT_COLORS" );
|
assignGlobalInt( BLEND_SUBTRACT_COLORS, "BLEND_SUBTRACT_COLORS" );
|
||||||
assignGlobalInt( BLEND_ALPHA_PREMULTIPLY, "BLEND_ALPHA_PREMULTIPLY" );
|
assignGlobalInt( BLEND_ALPHA_PREMULTIPLY, "BLEND_ALPHA_PREMULTIPLY" );
|
||||||
assignGlobalInt( BLEND_CUSTOM, "BLEND_CUSTOM" );
|
assignGlobalInt( BLEND_CUSTOM, "BLEND_CUSTOM" );
|
||||||
|
assignGlobalInt( BLEND_CUSTOM_SEPARATE, "BLEND_CUSTOM_SEPARATE" );
|
||||||
/* Gesture */
|
/* Gesture */
|
||||||
assignGlobalInt( GESTURE_NONE, "GESTURE_NONE" );
|
assignGlobalInt( GESTURE_NONE, "GESTURE_NONE" );
|
||||||
assignGlobalInt( GESTURE_TAP, "GESTURE_TAP" );
|
assignGlobalInt( GESTURE_TAP, "GESTURE_TAP" );
|
||||||
@@ -814,11 +815,12 @@ void luaRegister() {
|
|||||||
assingGlobalFunction( "GetCamera3DFovy", lcoreGetCamera3DFovy );
|
assingGlobalFunction( "GetCamera3DFovy", lcoreGetCamera3DFovy );
|
||||||
assingGlobalFunction( "GetCamera3DProjection", lcoreGetCamera3DProjection );
|
assingGlobalFunction( "GetCamera3DProjection", lcoreGetCamera3DProjection );
|
||||||
assingGlobalFunction( "UpdateCamera3D", lcoreUpdateCamera3D );
|
assingGlobalFunction( "UpdateCamera3D", lcoreUpdateCamera3D );
|
||||||
assingGlobalFunction( "SetCameraMode", lcoreSetCameraMode );
|
assingGlobalFunction( "UpdateCamera3DPro", lcoreUpdateCamera3DPro );
|
||||||
assingGlobalFunction( "SetCameraPanControl", lcoreSetCameraPanControl );
|
// assingGlobalFunction( "SetCameraMode", lcoreSetCameraMode );
|
||||||
assingGlobalFunction( "SetCameraAltControl", lcoreSetCameraAltControl );
|
// assingGlobalFunction( "SetCameraPanControl", lcoreSetCameraPanControl );
|
||||||
assingGlobalFunction( "SetCameraSmoothZoomControl", lcoreSetCameraSmoothZoomControl );
|
// assingGlobalFunction( "SetCameraAltControl", lcoreSetCameraAltControl );
|
||||||
assingGlobalFunction( "SetCameraMoveControls", lcoreSetCameraMoveControls );
|
// assingGlobalFunction( "SetCameraSmoothZoomControl", lcoreSetCameraSmoothZoomControl );
|
||||||
|
// assingGlobalFunction( "SetCameraMoveControls", lcoreSetCameraMoveControls );
|
||||||
/* Input-related Keyboard. */
|
/* Input-related Keyboard. */
|
||||||
assingGlobalFunction( "IsKeyPressed", lcoreIsKeyPressed );
|
assingGlobalFunction( "IsKeyPressed", lcoreIsKeyPressed );
|
||||||
assingGlobalFunction( "IsKeyDown", lcoreIsKeyDown );
|
assingGlobalFunction( "IsKeyDown", lcoreIsKeyDown );
|
||||||
@@ -987,10 +989,10 @@ void luaRegister() {
|
|||||||
/* Texture Drawing. */
|
/* Texture Drawing. */
|
||||||
assingGlobalFunction( "DrawTexture", ltexturesDrawTexture );
|
assingGlobalFunction( "DrawTexture", ltexturesDrawTexture );
|
||||||
assingGlobalFunction( "DrawTextureRec", ltexturesDrawTextureRec );
|
assingGlobalFunction( "DrawTextureRec", ltexturesDrawTextureRec );
|
||||||
assingGlobalFunction( "DrawTextureTiled", ltexturesDrawTextureTiled );
|
// assingGlobalFunction( "DrawTextureTiled", ltexturesDrawTextureTiled );
|
||||||
assingGlobalFunction( "DrawTexturePro", ltexturesDrawTexturePro );
|
assingGlobalFunction( "DrawTexturePro", ltexturesDrawTexturePro );
|
||||||
assingGlobalFunction( "DrawTextureNPatch", ltexturesDrawTextureNPatch );
|
assingGlobalFunction( "DrawTextureNPatch", ltexturesDrawTextureNPatch );
|
||||||
assingGlobalFunction( "DrawTexturePoly", ltexturesDrawTexturePoly );
|
// assingGlobalFunction( "DrawTexturePoly", ltexturesDrawTexturePoly );
|
||||||
assingGlobalFunction( "BeginTextureMode", ltexturesBeginTextureMode );
|
assingGlobalFunction( "BeginTextureMode", ltexturesBeginTextureMode );
|
||||||
assingGlobalFunction( "EndTextureMode", ltexturesEndTextureMode );
|
assingGlobalFunction( "EndTextureMode", ltexturesEndTextureMode );
|
||||||
assingGlobalFunction( "SetTextureSource", ltexturesSetTextureSource );
|
assingGlobalFunction( "SetTextureSource", ltexturesSetTextureSource );
|
||||||
@@ -1023,7 +1025,7 @@ void luaRegister() {
|
|||||||
assingGlobalFunction( "DrawTriangle3D", lmodelsDrawTriangle3D );
|
assingGlobalFunction( "DrawTriangle3D", lmodelsDrawTriangle3D );
|
||||||
assingGlobalFunction( "DrawCube", lmodelsDrawCube );
|
assingGlobalFunction( "DrawCube", lmodelsDrawCube );
|
||||||
assingGlobalFunction( "DrawCubeWires", lmodelsDrawCubeWires );
|
assingGlobalFunction( "DrawCubeWires", lmodelsDrawCubeWires );
|
||||||
assingGlobalFunction( "DrawCubeTexture", lmodelsDrawCubeTexture );
|
// assingGlobalFunction( "DrawCubeTexture", lmodelsDrawCubeTexture );
|
||||||
assingGlobalFunction( "DrawSphere", lmodelsDrawSphere );
|
assingGlobalFunction( "DrawSphere", lmodelsDrawSphere );
|
||||||
assingGlobalFunction( "DrawSphereEx", lmodelsDrawSphereEx );
|
assingGlobalFunction( "DrawSphereEx", lmodelsDrawSphereEx );
|
||||||
assingGlobalFunction( "DrawSphereWires", lmodelsDrawSphereWires );
|
assingGlobalFunction( "DrawSphereWires", lmodelsDrawSphereWires );
|
||||||
@@ -1123,9 +1125,9 @@ void luaRegister() {
|
|||||||
assingGlobalFunction( "StopSound", laudioStopSound );
|
assingGlobalFunction( "StopSound", laudioStopSound );
|
||||||
assingGlobalFunction( "PauseSound", laudioPauseSound );
|
assingGlobalFunction( "PauseSound", laudioPauseSound );
|
||||||
assingGlobalFunction( "ResumeSound", laudioResumeSound );
|
assingGlobalFunction( "ResumeSound", laudioResumeSound );
|
||||||
assingGlobalFunction( "PlaySoundMulti", laudioPlaySoundMulti );
|
// assingGlobalFunction( "PlaySoundMulti", laudioPlaySoundMulti );
|
||||||
assingGlobalFunction( "StopSoundMulti", laudioStopSoundMulti );
|
// assingGlobalFunction( "StopSoundMulti", laudioStopSoundMulti );
|
||||||
assingGlobalFunction( "GetSoundsPlaying", laudioGetSoundsPlaying );
|
// assingGlobalFunction( "GetSoundsPlaying", laudioGetSoundsPlaying );
|
||||||
assingGlobalFunction( "IsSoundPlaying", laudioIsSoundPlaying );
|
assingGlobalFunction( "IsSoundPlaying", laudioIsSoundPlaying );
|
||||||
assingGlobalFunction( "SetSoundVolume", laudioSetSoundVolume );
|
assingGlobalFunction( "SetSoundVolume", laudioSetSoundVolume );
|
||||||
assingGlobalFunction( "SetSoundPitch", laudioSetSoundPitch );
|
assingGlobalFunction( "SetSoundPitch", laudioSetSoundPitch );
|
||||||
@@ -1167,6 +1169,7 @@ void luaRegister() {
|
|||||||
assingGlobalFunction( "Vector2Distance", lmathVector2Distance );
|
assingGlobalFunction( "Vector2Distance", lmathVector2Distance );
|
||||||
assingGlobalFunction( "Vector2DistanceSqr", lmathVector2DistanceSqr );
|
assingGlobalFunction( "Vector2DistanceSqr", lmathVector2DistanceSqr );
|
||||||
assingGlobalFunction( "Vector2Angle", lmathVector2Angle );
|
assingGlobalFunction( "Vector2Angle", lmathVector2Angle );
|
||||||
|
assingGlobalFunction( "Vector2LineAngle", lmathVector2LineAngle );
|
||||||
assingGlobalFunction( "Vector2Scale", lmathVector2Scale );
|
assingGlobalFunction( "Vector2Scale", lmathVector2Scale );
|
||||||
assingGlobalFunction( "Vector2Multiply", lmathVector2Multiply );
|
assingGlobalFunction( "Vector2Multiply", lmathVector2Multiply );
|
||||||
assingGlobalFunction( "Vector2Negate", lmathVector2Negate );
|
assingGlobalFunction( "Vector2Negate", lmathVector2Negate );
|
||||||
|
|||||||
62
src/models.c
62
src/models.c
@@ -120,6 +120,26 @@ static int newMesh() {
|
|||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Unload model (but not meshes) from memory (RAM and/or VRAM)
|
||||||
|
void UnloadModelKeepMeshes( Model model ) {
|
||||||
|
// Unload materials maps
|
||||||
|
// NOTE: As the user could be sharing shaders and textures between models,
|
||||||
|
// we don't unload the material but just free it's maps,
|
||||||
|
// the user is responsible for freeing models shaders and textures
|
||||||
|
for (int i = 0; i < model.materialCount; i++) RL_FREE(model.materials[i].maps);
|
||||||
|
|
||||||
|
// Unload arrays
|
||||||
|
RL_FREE(model.meshes);
|
||||||
|
RL_FREE(model.materials);
|
||||||
|
RL_FREE(model.meshMaterial);
|
||||||
|
|
||||||
|
// Unload animation data
|
||||||
|
RL_FREE(model.bones);
|
||||||
|
RL_FREE(model.bindPose);
|
||||||
|
|
||||||
|
TRACELOG(LOG_INFO, "MODEL: Unloaded model (but not meshes) from RAM and VRAM");
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
## Models - Basic
|
## Models - Basic
|
||||||
*/
|
*/
|
||||||
@@ -292,30 +312,30 @@ Draw cube textured
|
|||||||
- Failure return false
|
- Failure return false
|
||||||
- Success return true
|
- Success return true
|
||||||
*/
|
*/
|
||||||
int lmodelsDrawCubeTexture( lua_State *L ) {
|
// int lmodelsDrawCubeTexture( lua_State *L ) {
|
||||||
if ( !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
|
// if ( !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
|
||||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCubeTexture( Texture2D texture, Vector3 position, Vector3 size, Color color )" );
|
// TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCubeTexture( Texture2D texture, Vector3 position, Vector3 size, Color color )" );
|
||||||
lua_pushboolean( L, false );
|
// lua_pushboolean( L, false );
|
||||||
return 1;
|
// return 1;
|
||||||
}
|
// }
|
||||||
Color color = uluaGetColor( L );
|
// Color color = uluaGetColor( L );
|
||||||
lua_pop( L, 1 );
|
// lua_pop( L, 1 );
|
||||||
Vector3 size = uluaGetVector3( L );
|
// Vector3 size = uluaGetVector3( L );
|
||||||
lua_pop( L, 1 );
|
// lua_pop( L, 1 );
|
||||||
Vector3 pos = uluaGetVector3( L );
|
// Vector3 pos = uluaGetVector3( L );
|
||||||
lua_pop( L, 1 );
|
// lua_pop( L, 1 );
|
||||||
size_t texId = lua_tointeger( L, -1 );
|
// size_t texId = lua_tointeger( L, -1 );
|
||||||
|
|
||||||
if ( !validSourceTexture( texId ) ) {
|
// if ( !validSourceTexture( texId ) ) {
|
||||||
lua_pushboolean( L, false );
|
// lua_pushboolean( L, false );
|
||||||
return 1;
|
// return 1;
|
||||||
}
|
// }
|
||||||
|
|
||||||
DrawCubeTexture( *texturesGetSourceTexture( texId ), pos, size.x, size.y, size.z, color );
|
// DrawCubeTexture( *texturesGetSourceTexture( texId ), pos, size.x, size.y, size.z, color );
|
||||||
lua_pushboolean( L, true );
|
// lua_pushboolean( L, true );
|
||||||
|
|
||||||
return 1;
|
// return 1;
|
||||||
}
|
// }
|
||||||
|
|
||||||
/*
|
/*
|
||||||
> success = RL.DrawSphere( Vector3 centerPos, float radius, Color color )
|
> success = RL.DrawSphere( Vector3 centerPos, float radius, Color color )
|
||||||
|
|||||||
25
src/rmath.c
25
src/rmath.c
@@ -411,6 +411,31 @@ int lmathVector2Angle( lua_State *L ) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
> result = RL.Vector2LineAngle( Vector2 start, Vector2 end )
|
||||||
|
|
||||||
|
Calculate angle defined by a two vectors line.
|
||||||
|
NOTE: Parameters need to be normalized.
|
||||||
|
Current implementation should be aligned with glm::angle.
|
||||||
|
|
||||||
|
- Failure return false
|
||||||
|
- Success return float
|
||||||
|
*/
|
||||||
|
int lmathVector2LineAngle( lua_State *L ) {
|
||||||
|
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
|
||||||
|
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2LineAngle( Vector2 start, Vector2 end )" );
|
||||||
|
lua_pushboolean( L, false );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
Vector2 end = uluaGetVector2( L );
|
||||||
|
lua_pop( L, 1 );
|
||||||
|
Vector2 start = uluaGetVector2( L );
|
||||||
|
|
||||||
|
lua_pushnumber( L, Vector2LineAngle( start, end ) );
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
> result = RL.Vector2Scale( Vector2 v, float scale )
|
> result = RL.Vector2Scale( Vector2 v, float scale )
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#include "state.h"
|
#include "state.h"
|
||||||
#include "lua_core.h"
|
#include "lua_core.h"
|
||||||
#include "textures.h"
|
#include "textures.h"
|
||||||
|
#include "models.h"
|
||||||
|
|
||||||
State *state;
|
State *state;
|
||||||
|
|
||||||
@@ -167,7 +168,9 @@ void stateFree() {
|
|||||||
}
|
}
|
||||||
for ( int i = 0; i < state->modelCount; ++i ) {
|
for ( int i = 0; i < state->modelCount; ++i ) {
|
||||||
if ( state->models[i] != NULL ) {
|
if ( state->models[i] != NULL ) {
|
||||||
|
//TODO Test if UnloadModel causes segfaults on exit.
|
||||||
UnloadModelKeepMeshes( *state->models[i] );
|
UnloadModelKeepMeshes( *state->models[i] );
|
||||||
|
// UnloadModel( *state->models[i] );
|
||||||
free( state->models[i] );
|
free( state->models[i] );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1996,46 +1996,6 @@ int ltexturesDrawTextureRec( lua_State *L ) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
> success = RL.DrawTextureTiled( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint )
|
|
||||||
|
|
||||||
Draw part of a texture ( defined by a rectangle ) with rotation and scale tiled into dest
|
|
||||||
|
|
||||||
- Failure return false
|
|
||||||
- Success return true
|
|
||||||
*/
|
|
||||||
int ltexturesDrawTextureTiled( lua_State *L ) {
|
|
||||||
if ( !lua_isnumber( L, -7 ) || !lua_istable( L, -6 ) || !lua_istable( L, -5 ) || !lua_istable( L, -4 )
|
|
||||||
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
|
|
||||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTextureTiled( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint )" );
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
Color color = uluaGetColor( L );
|
|
||||||
lua_pop( L, 1 );
|
|
||||||
float scale = lua_tonumber( L, -1 );
|
|
||||||
lua_pop( L, 1 );
|
|
||||||
float rot = lua_tonumber( L, -1 );
|
|
||||||
lua_pop( L, 1 );
|
|
||||||
Vector2 origin = uluaGetVector2( L );
|
|
||||||
lua_pop( L, 1 );
|
|
||||||
Rectangle dstRect = uluaGetRectangle( L );
|
|
||||||
lua_pop( L, 1 );
|
|
||||||
Rectangle srcRect = uluaGetRectangle( L );
|
|
||||||
lua_pop( L, 1 );
|
|
||||||
size_t texId = lua_tointeger( L, -1 );
|
|
||||||
|
|
||||||
if ( !validSourceTexture( texId ) ) {
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
DrawTextureTiled( *texturesGetSourceTexture( texId ), srcRect, dstRect, origin, rot, scale, color );
|
|
||||||
lua_pushboolean( L, true );
|
|
||||||
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
> success = RL.DrawTexturePro( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )
|
> success = RL.DrawTexturePro( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )
|
||||||
|
|
||||||
@@ -2112,64 +2072,6 @@ int ltexturesDrawTextureNPatch( lua_State *L ) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
> success = RL.DrawTexturePoly( Texture2D texture, Vector2 center, Vector2{} points, Vector2{} texcoords, int pointsCount, Color tint )
|
|
||||||
|
|
||||||
Draw a textured polygon ( Convex )
|
|
||||||
|
|
||||||
- Failure return false
|
|
||||||
- Success return true
|
|
||||||
*/
|
|
||||||
int ltexturesDrawTexturePoly( lua_State *L ) {
|
|
||||||
if ( !lua_isnumber( L, -6 ) || !lua_istable( L, -5 ) || !lua_istable( L, -4 )
|
|
||||||
|| !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
|
|
||||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTexturePoly( Texture2D texture, Vector2 center, Vector2 points{}, Vector2 texcoords{}, int pointsCount, Color tint )" );
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
Color color = uluaGetColor( L );
|
|
||||||
lua_pop( L, 1 );
|
|
||||||
int pointsCount = lua_tointeger( L, -1 );
|
|
||||||
lua_pop( L, 1 );
|
|
||||||
Vector2 texCoords[ pointsCount ];
|
|
||||||
|
|
||||||
int t = lua_gettop( L ), i = 0;
|
|
||||||
lua_pushnil( L );
|
|
||||||
|
|
||||||
while ( lua_next( L, t ) != 0 ) {
|
|
||||||
texCoords[i] = uluaGetVector2( L );
|
|
||||||
i++;
|
|
||||||
lua_pop( L, 1 );
|
|
||||||
}
|
|
||||||
lua_pop( L, 1 );
|
|
||||||
|
|
||||||
Vector2 points[ pointsCount ];
|
|
||||||
|
|
||||||
t = lua_gettop( L );
|
|
||||||
i = 0;
|
|
||||||
lua_pushnil( L );
|
|
||||||
|
|
||||||
while ( lua_next( L, t ) != 0 ) {
|
|
||||||
points[i] = uluaGetVector2( L );
|
|
||||||
i++;
|
|
||||||
lua_pop( L, 1 );
|
|
||||||
}
|
|
||||||
lua_pop( L, 1 );
|
|
||||||
Vector2 center = uluaGetVector2( L );
|
|
||||||
lua_pop( L, 1 );
|
|
||||||
size_t texId = lua_tointeger( L, -1 );
|
|
||||||
|
|
||||||
if ( !validSourceTexture( texId ) ) {
|
|
||||||
lua_pushboolean( L, false );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
DrawTexturePoly( *texturesGetSourceTexture( texId ), center, points, texCoords, pointsCount, color );
|
|
||||||
lua_pushboolean( L, true );
|
|
||||||
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
> success = RL.BeginTextureMode( RenderTexture2D target )
|
> success = RL.BeginTextureMode( RenderTexture2D target )
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user