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2024-10-25 21:19:42 +03:00

20 lines
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C

#pragma once
/* Rendering. */
int lglClear( lua_State* L );
/* Frame Buffers. */
int lglBlitFramebuffer( lua_State* L );
/* State Management. */
int lglDepthRange( lua_State* L );
int lglEnable( lua_State* L );
int lglDisable( lua_State* L );
int lglPolygonOffset( lua_State* L );
int lglStencilFunc( lua_State* L );
int lglStencilFuncSeparate( lua_State* L );
int lglStencilMask( lua_State* L );
int lglStencilMaskSeparate( lua_State* L );
int lglStencilOp( lua_State* L );
int lglStencilOpSeparate( lua_State* L );
/* Utility. */
int lglGetString( lua_State* L );