Files
reilua-enhanced/scripts/build_dev.bat
Indrajith K L e19bddd8d7 chore: fix build scripts to create build directory and update gitignore
- Update all build scripts (.sh and .bat) to automatically create build directory if it doesn't exist
- Fix 'can't cd to build' error that occurred when build directory was missing
- Update .gitignore to exclude build artifacts and IDE files
- Add proper navigation to project root in build_dev.bat for consistency
2025-11-03 19:50:20 +05:30

105 lines
2.4 KiB
Batchfile

@echo off
REM ReiLua Development Build Script
REM Run this from w64devkit shell or CMD with MinGW in PATH
echo ================================
echo ReiLua - Development Build
echo ================================
echo.
REM Get script directory and navigate to project root
cd /d "%~dp0.."
REM Create and navigate to build directory
if not exist "build" mkdir build
cd build
if errorlevel 1 (
echo ERROR: Cannot access build directory
exit /b 1
)
REM Clean old embedded files (important for dev builds!)
echo Cleaning old embedded files...
del /Q embedded_main.h embedded_assets.h 2>nul
REM Warn about Lua files in build directory
dir /b *.lua >nul 2>&1
if not errorlevel 1 (
echo.
echo WARNING: Found Lua files in build directory!
echo Development builds should load from file system, not embed.
echo.
dir /b *.lua
echo.
set /p REMOVE="Remove these files from build directory? (Y/n): "
if /i not "%REMOVE%"=="n" (
del /Q *.lua
echo Lua files removed.
)
echo.
)
REM Warn about assets folder in build directory
if exist "assets" (
echo.
echo WARNING: Found assets folder in build directory!
echo Development builds should load from file system, not embed.
echo.
set /p REMOVE="Remove assets folder from build directory? (Y/n): "
if /i not "%REMOVE%"=="n" (
rmdir /S /Q assets
echo Assets folder removed.
)
echo.
)
REM Clean old configuration if requested
if "%1"=="clean" (
echo Cleaning build directory...
del /Q CMakeCache.txt *.o *.a 2>nul
rmdir /S /Q CMakeFiles 2>nul
echo Clean complete!
echo.
)
REM Configure with MinGW
echo Configuring CMake for development...
cmake -G "MinGW Makefiles" ..
if errorlevel 1 (
echo.
echo ERROR: CMake configuration failed!
exit /b 1
)
echo.
echo Building ReiLua...
mingw32-make
if errorlevel 1 (
echo.
echo ERROR: Build failed!
exit /b 1
)
echo.
echo ================================
echo Build Complete!
echo ================================
echo.
echo Development build created successfully!
echo.
echo To run your game:
echo cd \path\to\your\game
echo \path\to\ReiLua\build\ReiLua.exe
echo.
echo To run with console logging:
echo \path\to\ReiLua\build\ReiLua.exe --log
echo.
echo Features:
echo - Lua files load from file system
echo - Assets load from file system
echo - Fast iteration - edit and reload
echo.
pause