160 lines
4.3 KiB
Lua
160 lines
4.3 KiB
Lua
Calculator = {}
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Calculator.__index = Calculator
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Calculator.OPERATIONS = {
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ADD = 0,
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SUB = 1,
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DIV = 2,
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MUL = 3,
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EQUAL = 4,
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CLEAR = 5,
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}
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function Calculator:new( pos )
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local object = setmetatable( {}, Calculator )
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object.window = Raygui.WindowBox:new(
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Rect:new( pos.x, pos.y, 188, 216 ),
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"Calculator",
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-- Close callback.
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function() object:setVisible( false ) end,
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-- Grab callback.
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function() object:set2Top() end,
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-- Drag callback.
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function( self ) object:setPosition( Vec2:new( self.bounds.x, self.bounds.y ) ) end
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)
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object.display = Raygui.Label:new(
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Rect:new( 0, 0, 180, 20 ),
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""
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)
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object.display.position = Vec2:new( 10, 32 )
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object.buttons = {}
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local buttons = {
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{ "7", function() object:addNumber( 7 ) end },
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{ "8", function() object:addNumber( 8 ) end },
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{ "9", function() object:addNumber( 9 ) end },
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{ "/", function() object:addOperation( self.OPERATIONS.DIV ) end },
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{ "4", function() object:addNumber( 4 ) end },
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{ "5", function() object:addNumber( 5 ) end },
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{ "6", function() object:addNumber( 6 ) end },
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{ "*", function() object:addOperation( self.OPERATIONS.MUL ) end },
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{ "1", function() object:addNumber( 1 ) end },
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{ "2", function() object:addNumber( 2 ) end },
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{ "3", function() object:addNumber( 3 ) end },
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{ "-", function() object:addOperation( self.OPERATIONS.SUB ) end },
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{ "0", function() object:addNumber( 0 ) end },
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{ "C", function() object:addOperation( self.OPERATIONS.CLEAR ) end },
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{ "=", function() object:addOperation( self.OPERATIONS.EQUAL ) end },
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{ "+", function() object:addOperation( self.OPERATIONS.ADD ) end },
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}
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local rowCount = 4
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local buttonRect = Rect:new( 5, 64, 40, 32 )
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local startPos = Vec2:new( buttonRect.x, buttonRect.y )
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local buttonSpacing = 6
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for i, button in ipairs( buttons ) do
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table.insert( object.buttons, Raygui.Button:new(
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buttonRect:clone(),
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button[1],
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button[2]
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) )
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-- Set position in window.
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object.buttons[i].position = Vec2:new( buttonRect.x, buttonRect.y )
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if i % rowCount == 0 then
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buttonRect.x = startPos.x
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buttonRect.y = buttonRect.y + buttonRect.height + buttonSpacing
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else
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buttonRect.x = buttonRect.x + buttonRect.width + buttonSpacing
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end
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end
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object.visible = true
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object.numbers = { "", "" }
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object.op = nil
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object:setPosition( pos )
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return object
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end
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function Calculator:addNumber( num )
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if self.op == nil then
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self.numbers[1] = self.numbers[1]..tostring( num )
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else
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self.numbers[2] = self.numbers[2]..tostring( num )
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end
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self:updateDisplay()
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end
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function Calculator:addOperation( op )
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if op == self.OPERATIONS.EQUAL then
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if self.op == self.OPERATIONS.ADD then
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self.numbers[1] = tonumber( self.numbers[1] ) + tonumber( self.numbers[2] )
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elseif self.op == self.OPERATIONS.SUB then
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self.numbers[1] = tonumber( self.numbers[1] ) - tonumber( self.numbers[2] )
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elseif self.op == self.OPERATIONS.MUL then
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self.numbers[1] = tonumber( self.numbers[1] ) * tonumber( self.numbers[2] )
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elseif self.op == self.OPERATIONS.DIV then
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self.numbers[1] = tonumber( self.numbers[1] ) / tonumber( self.numbers[2] )
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end
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self.numbers[2] = ""
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self.op = nil
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elseif op == self.OPERATIONS.CLEAR then
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self.numbers[1] = ""
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self.numbers[2] = ""
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self.op = nil
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else
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self.op = op
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end
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self:updateDisplay()
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end
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function Calculator:updateDisplay()
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self.display.text = self.numbers[1]
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if self.op == self.OPERATIONS.ADD then
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self.display.text = self.display.text.."+"
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elseif self.op == self.OPERATIONS.SUB then
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self.display.text = self.display.text.."-"
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elseif self.op == self.OPERATIONS.MUL then
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self.display.text = self.display.text.."*"
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elseif self.op == self.OPERATIONS.DIV then
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self.display.text = self.display.text.."/"
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end
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self.display.text = self.display.text..self.numbers[2]
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end
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function Calculator:setPosition( pos )
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self.display:setPosition( pos + self.display.position )
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for _, button in ipairs( self.buttons ) do
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button:setPosition( pos + button.position )
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end
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end
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function Calculator:set2Top()
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Raygui.set2Top( self.window )
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Raygui.set2Top( self.display )
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for _, button in ipairs( self.buttons ) do
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Raygui.set2Top( button )
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end
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end
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function Calculator:setVisible( visible )
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self.visible = visible
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self.window.visible = visible
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self.display.visible = visible
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for _, button in ipairs( self.buttons ) do
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button.visible = visible
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end
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end
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return Calculator |