67 lines
2.8 KiB
Plaintext
67 lines
2.8 KiB
Plaintext
------------------------------------------------------------------------
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Release: ReiLua version 0.5.0 Using Raylib 4.5
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------------------------------------------------------------------------
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KEY CHANGES:
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- CHANGED: All ReiLua global variables and functions are now stored in global RL table.
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- CHANGED: All examples are now changed to use new RL table method.
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- ADDED: doc_parser creates also ReiLua_API.lua that can be used in projects with Lua Language Server.
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- CHANGED: Switched to Raylib vertion 4.5. Removed some functions and added others. Main changes to camera3D.
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Detailed changes:
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- FIXED: uluaGetRay was looking for integers instead of tables.
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- REMOVED: SetCameraMode.
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- REMOVED: SetCameraPanControl.
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- REMOVED: SetCameraAltControl.
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- REMOVED: SetCameraSmoothZoomControl.
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- REMOVED: SetCameraMoveControls.
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- REMOVED: DrawTextureTiled.
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- REMOVED: DrawTexturePoly.
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- REMOVED: DrawCubeTexture.
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- REMOVED: PlaySoundMulti.
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- REMOVED: StopSoundMulti.
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- REMOVED: GetSoundsPlaying.
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- CHANGED: UpdateCamera3D now takes int mode parameter. Same as UpdateCamera in raylib.
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- ADDED: UpdateCamera3DPro. Same as UpdateCameraPro in raylib.
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- ADDED: BLEND_CUSTOM_SEPARATE.
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- ADDED: Vector2LineAngle
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- ADDED: CheckCollisionPointPoly
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- ADDED: ColorTint
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- ADDED: ColorBrightness
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- ADDED: ColorContrast
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- ADDED: GenImagePerlinNoise
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- ADDED: GenImageText
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------------------------------------------------------------------------
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Release: ReiLua version 0.4.0 Using Raylib 4.2
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------------------------------------------------------------------------
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KEY CHANGES:
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- ADDED: This changelog.
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- ADDED: Lua interpreter mode.
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- ADDED: Easings extra module.
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- ADDED: exit function.
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- FIXED: uluaGetNPatchInfo fix for RL_DrawTextureNPatch. Guess this was never tested and did not work at all >:E.
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- ADDED: Flag option (-s) for doc_parser.lua for exporting module APIs to separate files.
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- ADDED: ReiLuaGui.
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- ADDED: ReiLuaGui Examples.
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- ADDED: Draw Mesh Instanced Example.
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- CHANGED: RL_DrawQuad3DTexture now takes vertex colors instead of just single color.
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Detailed changes:
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- ADDED: Help argument.
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- CHANGED: RL_rlSetLineWidth renamed to RL_rlglSetLineWidth.
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- CHANGED: RL_rlGetLineWidth renamed to RL_rlglGetLineWidth.
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- FIXED: DrawRectangleGradient V and H expecting wrong arguments.
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- ADDED: RL_LoadDirectoryFilesEx.
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- FIXED: RL_DrawLineBezierQuad was called RL_DrawLineBezier in API.
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- ADDED: Color lib.
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- FIXED: RL_DrawEllipse and RL_DrawEllipseLines expecting wrong arguments.
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- ADDED: RL_IsPathFile.
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- ADDED: RL_SetMaterialShader.
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- ADDED: RL_GetFileLength.
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- ADDED: RL_LoadFontEx.
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- FIXED: RL_ImageAlphaClear expecting wrong arguments.
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- ADDED: BLEND_ALPHA_PREMULTIPLY.
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- CHANGED: RL_GetWindowSize renamed to RL_GetScreenSize.
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- ADDED: RL_GetKeyName and RL_GetKeyScancode. GLFW Functions.
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- ADDED: KEY_UNKNOWN.
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