23 lines
557 B
GLSL
23 lines
557 B
GLSL
#version 330
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// Input vertex attributes (from vertex shader)
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in vec2 fragTexCoord;
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in vec2 fragTexCoord2;
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in vec3 fragPosition;
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in vec4 fragColor;
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in vec3 fragNormal;
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// Input uniform values
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uniform sampler2D texture0;
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uniform sampler2D texture1;
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// Output fragment color
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out vec4 finalColor;
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void main() {
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// Texel color fetching from texture sampler
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vec4 texelColor = texture( texture0, fragTexCoord );
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vec4 texelColor2 = texture( texture1, fragTexCoord2 );
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vec3 normal = normalize( fragNormal );
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finalColor = texelColor * texelColor2;
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}
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