Files
reilua-enhanced/build/main.lua
Indrajith K L f185f2c31a Fix SEGV crash: Initialize window and font in stateInit()
- Move window initialization and font loading to stateInit()
- Window now opens before splash screens (required for rendering)
- Custom font loaded in stateInit for splash screen use
- Remove RL.config() call from luaCallMain() (window already initialized)
- Remove stateContextInit() call (initialization now done in stateInit)
- Add hasWindow, customFontLoaded, resolution fields to State
- Fix memory management for custom font in stateFree()

This matches the ReiLua-JamVersion architecture where the window
is opened early so splash screens can render properly.
2025-11-03 18:04:54 +05:30

29 lines
750 B
Lua

local textColor = RL.BLACK
local textPos = { 192, 200 }
local textSize = 20
local text = "Congrats! You created your first window!"
function RL.init()
RL.SetWindowTitle( "First window" )
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
end
function RL.update( delta )
if RL.IsKeyPressed( RL.KEY_ENTER ) then
local winSize = RL.GetScreenSize()
local measuredSize = RL.MeasureTextEx( RL.GetFontDefault(), text, textSize, 2 )
textColor = RL.BLUE
textPos = { winSize[1] / 2 - measuredSize[1] / 2, winSize[2] / 2 - measuredSize[2] / 2 }
end
if RL.IsKeyPressed( RL.KEY_SPACE ) then
textColor = RL.RED
textPos = { 192, 200 }
end
end
function RL.draw()
RL.ClearBackground( RL.RAYWHITE )
RL.DrawText( text, textPos, textSize, textColor )
end