2972 lines
139 KiB
C
2972 lines
139 KiB
C
#include "main.h"
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#include "state.h"
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#include "lua_core.h"
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#include "core.h"
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#include "shapes.h"
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#include "textures.h"
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#include "models.h"
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#include "text.h"
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#include "audio.h"
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#include "rmath.h"
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#include "rgui.h"
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#include "lights.h"
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#include "lrlgl.h"
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#include "lgl.h"
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#include "reasings.h"
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#ifdef PLATFORM_DESKTOP
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#include "platforms/core_desktop.c"
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#elif PLATFORM_DESKTOP_SDL
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#include "platforms/core_desktop_sdl.c"
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#endif
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/* Define types. */
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/* Buffer. */
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static int gcBuffer( lua_State *L ) {
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if ( state->gcUnload ) {
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Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
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unloadBuffer( buffer );
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}
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}
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static void defineBuffer() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Buffer" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcBuffer );
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lua_setfield( L, -2, "__gc" );
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}
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/* Image */
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static int gcImage( lua_State *L ) {
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if ( state->gcUnload ) {
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Image *image = luaL_checkudata( L, 1, "Image" );
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UnloadImage( *image );
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}
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}
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static void defineImage() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Image" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcImage );
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lua_setfield( L, -2, "__gc" );
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}
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/* Texture */
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static int gcTexture( lua_State *L ) {
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if ( state->gcUnload ) {
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Texture *texture = luaL_checkudata( L, 1, "Texture" );
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UnloadTexture( *texture );
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}
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}
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static void defineTexture() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Texture" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcTexture );
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lua_setfield( L, -2, "__gc" );
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}
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/* RenderRexture. */
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static int gcRenderTexture( lua_State *L ) {
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if ( state->gcUnload ) {
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RenderTexture *renderTexture = luaL_checkudata( L, 1, "RenderTexture" );
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UnloadRenderTexture( *renderTexture );
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}
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}
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static void defineRenderTexture() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "RenderTexture" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcRenderTexture );
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lua_setfield( L, -2, "__gc" );
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}
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/* Camera2D. */
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static void defineCamera2D() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Camera2D" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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}
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/* Camera3D. */
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static void defineCamera3D() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Camera3D" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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}
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/* Shader. */
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static int gcShader( lua_State *L ) {
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if ( state->gcUnload ) {
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Shader *shader = luaL_checkudata( L, 1, "Shader" );
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UnloadShader( *shader );
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}
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}
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static void defineShader() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Shader" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcShader );
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lua_setfield( L, -2, "__gc" );
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}
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/* Font. */
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static int gcFont( lua_State *L ) {
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if ( state->gcUnload ) {
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Font *font = luaL_checkudata( L, 1, "Font" );
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UnloadFont( *font );
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}
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}
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static void defineFont() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Font" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcFont );
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lua_setfield( L, -2, "__gc" );
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}
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/* Wave. */
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static int gcWave( lua_State *L ) {
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if ( state->gcUnload ) {
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Wave *wave = luaL_checkudata( L, 1, "Wave" );
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UnloadWave( *wave );
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}
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}
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static void defineWave() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Wave" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcWave );
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lua_setfield( L, -2, "__gc" );
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}
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/* Sound. */
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static int gcSound( lua_State *L ) {
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if ( state->gcUnload ) {
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Sound *sound = luaL_checkudata( L, 1, "Sound" );
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UnloadSound( *sound );
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}
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}
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static void defineSound() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Sound" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcSound );
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lua_setfield( L, -2, "__gc" );
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}
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/* Music. */
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static int gcMusic( lua_State *L ) {
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if ( state->gcUnload ) {
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Music *music = luaL_checkudata( L, 1, "Music" );
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UnloadMusicStream( *music );
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}
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}
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static void defineMusic() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Music" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcMusic );
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lua_setfield( L, -2, "__gc" );
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}
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/* Light. */
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static void defineLight() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Light" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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}
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/* Material. */
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static int gcMaterial( lua_State *L ) {
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if ( state->gcUnload ) {
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Material *material = luaL_checkudata( L, 1, "Material" );
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/* Custom UnloadMaterial since we don't want to free Shaders or Textures. */
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unloadMaterial( material );
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}
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}
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static void defineMaterial() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Material" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcMaterial );
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lua_setfield( L, -2, "__gc" );
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}
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/* Mesh. */
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static int gcMesh( lua_State *L ) {
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if ( state->gcUnload ) {
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Mesh *mesh = luaL_checkudata( L, 1, "Mesh" );
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UnloadMesh( *mesh );
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}
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}
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static void defineMesh() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Mesh" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcMesh );
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lua_setfield( L, -2, "__gc" );
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}
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/* Model. */
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static int gcModel( lua_State *L ) {
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if ( state->gcUnload ) {
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Model *model = luaL_checkudata( L, 1, "Model" );
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UnloadModel( *model );
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// UnloadModelKeepMeshes( *model );
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}
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}
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static void defineModel() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "Model" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcModel );
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lua_setfield( L, -2, "__gc" );
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}
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/* ModelAnimation. */
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static int gcModelAnimation( lua_State *L ) {
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if ( state->gcUnload ) {
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ModelAnimation *modelAnimation = luaL_checkudata( L, 1, "ModelAnimation" );
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UnloadModelAnimation( *modelAnimation );
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}
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}
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static void defineModelAnimation() {
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lua_State *L = state->luaState;
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luaL_newmetatable( L, "ModelAnimation" );
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lua_pushvalue( L, -1 );
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lua_setfield( L, -2, "__index" );
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lua_pushcfunction( L, gcModelAnimation );
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lua_setfield( L, -2, "__gc" );
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}
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/* Assing globals. */
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void assignGlobalInt( int value, const char *name ) {
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lua_State *L = state->luaState;
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lua_pushinteger( L, value );
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lua_setfield( L, -2, name );
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}
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void assignGlobalFloat( float value, const char *name ) {
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lua_State *L = state->luaState;
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lua_pushnumber( L, value );
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lua_setfield( L, -2, name );
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}
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void assignGlobalDouble( double value, const char *name ) {
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lua_State *L = state->luaState;
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lua_pushnumber( L, value );
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lua_setfield( L, -2, name );
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}
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void assignGlobalColor( Color color, const char *name ) {
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lua_State *L = state->luaState;
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uluaPushColor( L, color );
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lua_setfield( L, -2, name );
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}
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void assingGlobalFunction( const char *name, int ( *functionPtr )( lua_State* ) ) {
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lua_State *L = state->luaState;
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lua_pushcfunction( L, functionPtr );
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lua_setfield( L, -2, name );
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}
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static void defineGlobals() {
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lua_State *L = state->luaState;
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lua_newtable( L );
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lua_setglobal( L, "RL" );
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lua_getglobal( L, "RL" );
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/* Note! Docgen relyes on this line format. */
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/*DOC_DEFINES_START*/
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/* System/Window config flags */
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assignGlobalInt( FLAG_VSYNC_HINT, "FLAG_VSYNC_HINT" ); // Set to try enabling V-Sync on GPU
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assignGlobalInt( FLAG_FULLSCREEN_MODE, "FLAG_FULLSCREEN_MODE" ); // Set to run program in fullscreen
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assignGlobalInt( FLAG_WINDOW_RESIZABLE, "FLAG_WINDOW_RESIZABLE" ); // Set to allow resizable window
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assignGlobalInt( FLAG_WINDOW_UNDECORATED, "FLAG_WINDOW_UNDECORATED" ); // Set to disable window decoration (frame and buttons)
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assignGlobalInt( FLAG_WINDOW_HIDDEN, "FLAG_WINDOW_HIDDEN" ); // Set to hide window
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assignGlobalInt( FLAG_WINDOW_MINIMIZED, "FLAG_WINDOW_MINIMIZED" ); // Set to minimize window (iconify)
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assignGlobalInt( FLAG_WINDOW_MAXIMIZED, "FLAG_WINDOW_MAXIMIZED" ); // Set to maximize window (expanded to monitor)
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assignGlobalInt( FLAG_WINDOW_UNFOCUSED, "FLAG_WINDOW_UNFOCUSED" ); // Set to window non focused
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assignGlobalInt( FLAG_WINDOW_TOPMOST, "FLAG_WINDOW_TOPMOST" ); // Set to window always on top
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assignGlobalInt( FLAG_WINDOW_ALWAYS_RUN, "FLAG_WINDOW_ALWAYS_RUN" ); // Set to allow windows running while minimized
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assignGlobalInt( FLAG_WINDOW_TRANSPARENT, "FLAG_WINDOW_TRANSPARENT" ); // Set to allow transparent framebuffer
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assignGlobalInt( FLAG_WINDOW_HIGHDPI, "FLAG_WINDOW_HIGHDPI" ); // Set to support HighDPI
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assignGlobalInt( FLAG_WINDOW_MOUSE_PASSTHROUGH, "FLAG_WINDOW_MOUSE_PASSTHROUGH" ); // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
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assignGlobalInt( FLAG_MSAA_4X_HINT, "FLAG_MSAA_4X_HINT" ); // Set to try enabling MSAA 4X
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assignGlobalInt( FLAG_INTERLACED_HINT, "FLAG_INTERLACED_HINT" ); // Set to try enabling interlaced video format (for V3D)
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/* Trace log level */
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assignGlobalInt( LOG_ALL, "LOG_ALL" ); // Display all logs
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assignGlobalInt( LOG_TRACE, "LOG_TRACE" ); // Trace logging, intended for internal use only
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assignGlobalInt( LOG_DEBUG, "LOG_DEBUG" ); // Debug logging, used for internal debugging, it should be disabled on release builds
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assignGlobalInt( LOG_INFO, "LOG_INFO" ); // Info logging, used for program execution info
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assignGlobalInt( LOG_WARNING, "LOG_WARNING" ); // Warning logging, used on recoverable failures
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assignGlobalInt( LOG_ERROR, "LOG_ERROR" ); // Error logging, used on unrecoverable failures
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assignGlobalInt( LOG_FATAL, "LOG_FATAL" ); // Fatal logging, used to abort program: exit(EXIT_FAILURE)
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assignGlobalInt( LOG_NONE, "LOG_NONE" ); // Disable logging
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/* Keyboard keys (US keyboard layout) */
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assignGlobalInt( KEY_NULL, "KEY_NULL" ); // Key: NULL, used for no key pressed
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assignGlobalInt( KEY_APOSTROPHE, "KEY_APOSTROPHE" ); // Key: '
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assignGlobalInt( KEY_COMMA, "KEY_COMMA" ); // Key: ,
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assignGlobalInt( KEY_MINUS, "KEY_MINUS" ); // Key: -
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assignGlobalInt( KEY_PERIOD, "KEY_PERIOD" ); // Key: .
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assignGlobalInt( KEY_SLASH, "KEY_SLASH" ); // Key: /
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assignGlobalInt( KEY_ZERO, "KEY_ZERO" ); // Key: 0
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assignGlobalInt( KEY_ONE, "KEY_ONE" ); // Key: 1
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assignGlobalInt( KEY_TWO, "KEY_TWO" ); // Key: 2
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assignGlobalInt( KEY_THREE, "KEY_THREE" ); // Key: 3
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assignGlobalInt( KEY_FOUR, "KEY_FOUR" ); // Key: 4
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assignGlobalInt( KEY_FIVE, "KEY_FIVE" ); // Key: 5
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assignGlobalInt( KEY_SIX, "KEY_SIX" ); // Key: 6
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assignGlobalInt( KEY_SEVEN, "KEY_SEVEN" ); // Key: 7
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assignGlobalInt( KEY_EIGHT, "KEY_EIGHT" ); // Key: 8
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assignGlobalInt( KEY_NINE, "KEY_NINE" ); // Key: 9
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assignGlobalInt( KEY_SEMICOLON, "KEY_SEMICOLON" ); // Key: ;
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assignGlobalInt( KEY_EQUAL, "KEY_EQUAL" ); // Key: =
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assignGlobalInt( KEY_A, "KEY_A" ); // Key: A | a
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assignGlobalInt( KEY_B, "KEY_B" ); // Key: B | b
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assignGlobalInt( KEY_C, "KEY_C" ); // Key: C | c
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assignGlobalInt( KEY_D, "KEY_D" ); // Key: D | d
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assignGlobalInt( KEY_E, "KEY_E" ); // Key: E | e
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assignGlobalInt( KEY_F, "KEY_F" ); // Key: F | f
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assignGlobalInt( KEY_G, "KEY_G" ); // Key: G | g
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assignGlobalInt( KEY_H, "KEY_H" ); // Key: H | h
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assignGlobalInt( KEY_I, "KEY_I" ); // Key: I | i
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assignGlobalInt( KEY_J, "KEY_J" ); // Key: J | j
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assignGlobalInt( KEY_K, "KEY_K" ); // Key: K | k
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assignGlobalInt( KEY_L, "KEY_L" ); // Key: L | l
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assignGlobalInt( KEY_M, "KEY_M" ); // Key: M | m
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assignGlobalInt( KEY_N, "KEY_N" ); // Key: N | n
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assignGlobalInt( KEY_O, "KEY_O" ); // Key: O | o
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assignGlobalInt( KEY_P, "KEY_P" ); // Key: P | p
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assignGlobalInt( KEY_Q, "KEY_Q" ); // Key: Q | q
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assignGlobalInt( KEY_R, "KEY_R" ); // Key: R | r
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assignGlobalInt( KEY_S, "KEY_S" ); // Key: S | s
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assignGlobalInt( KEY_T, "KEY_T" ); // Key: T | t
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assignGlobalInt( KEY_U, "KEY_U" ); // Key: U | u
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assignGlobalInt( KEY_V, "KEY_V" ); // Key: V | v
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assignGlobalInt( KEY_W, "KEY_W" ); // Key: W | w
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assignGlobalInt( KEY_X, "KEY_X" ); // Key: X | x
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assignGlobalInt( KEY_Y, "KEY_Y" ); // Key: Y | y
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assignGlobalInt( KEY_Z, "KEY_Z" ); // Key: Z | z
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assignGlobalInt( KEY_LEFT_BRACKET, "KEY_LEFT_BRACKET" ); // Key: [
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assignGlobalInt( KEY_BACKSLASH, "KEY_BACKSLASH" ); // Key: '\'
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assignGlobalInt( KEY_RIGHT_BRACKET, "KEY_RIGHT_BRACKET" ); // Key: ]
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assignGlobalInt( KEY_GRAVE, "KEY_GRAVE" ); // Key: `
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assignGlobalInt( KEY_SPACE, "KEY_SPACE" ); // Key: Space
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assignGlobalInt( KEY_ESCAPE, "KEY_ESCAPE" ); // Key: Esc
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assignGlobalInt( KEY_ENTER, "KEY_ENTER" ); // Key: Enter
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assignGlobalInt( KEY_TAB, "KEY_TAB" ); // Key: Tab
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assignGlobalInt( KEY_BACKSPACE, "KEY_BACKSPACE" ); // Key: Backspace
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assignGlobalInt( KEY_INSERT, "KEY_INSERT" ); // Key: Ins
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assignGlobalInt( KEY_DELETE, "KEY_DELETE" ); // Key: Del
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assignGlobalInt( KEY_RIGHT, "KEY_RIGHT" ); // Key: Cursor right
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assignGlobalInt( KEY_LEFT, "KEY_LEFT" ); // Key: Cursor left
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assignGlobalInt( KEY_DOWN, "KEY_DOWN" ); // Key: Cursor down
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assignGlobalInt( KEY_UP, "KEY_UP" ); // Key: Cursor up
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assignGlobalInt( KEY_PAGE_UP, "KEY_PAGE_UP" ); // Key: Page up
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assignGlobalInt( KEY_PAGE_DOWN, "KEY_PAGE_DOWN" ); // Key: Page down
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assignGlobalInt( KEY_HOME, "KEY_HOME" ); // Key: Home
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assignGlobalInt( KEY_END, "KEY_END" ); // Key: End
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assignGlobalInt( KEY_CAPS_LOCK, "KEY_CAPS_LOCK" ); // Key: Caps lock
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assignGlobalInt( KEY_SCROLL_LOCK, "KEY_SCROLL_LOCK" ); // Key: Scroll down
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assignGlobalInt( KEY_NUM_LOCK, "KEY_NUM_LOCK" ); // Key: Num lock
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assignGlobalInt( KEY_PRINT_SCREEN, "KEY_PRINT_SCREEN" ); // Key: Print screen
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assignGlobalInt( KEY_PAUSE, "KEY_PAUSE" ); // Key: Pause
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assignGlobalInt( KEY_F1, "KEY_F1" ); // Key: F1
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assignGlobalInt( KEY_F2, "KEY_F2" ); // Key: F2
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assignGlobalInt( KEY_F3, "KEY_F3" ); // Key: F3
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assignGlobalInt( KEY_F4, "KEY_F4" ); // Key: F4
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assignGlobalInt( KEY_F5, "KEY_F5" ); // Key: F5
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assignGlobalInt( KEY_F6, "KEY_F6" ); // Key: F6
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assignGlobalInt( KEY_F7, "KEY_F7" ); // Key: F7
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assignGlobalInt( KEY_F8, "KEY_F8" ); // Key: F8
|
|
assignGlobalInt( KEY_F9, "KEY_F9" ); // Key: F9
|
|
assignGlobalInt( KEY_F10, "KEY_F10" ); // Key: F10
|
|
assignGlobalInt( KEY_F11, "KEY_F11" ); // Key: F11
|
|
assignGlobalInt( KEY_F12, "KEY_F12" ); // Key: F12
|
|
assignGlobalInt( KEY_LEFT_SHIFT, "KEY_LEFT_SHIFT" ); // Key: Shift left
|
|
assignGlobalInt( KEY_LEFT_CONTROL, "KEY_LEFT_CONTROL" ); // Key: Control left
|
|
assignGlobalInt( KEY_LEFT_ALT, "KEY_LEFT_ALT" ); // Key: Alt left
|
|
assignGlobalInt( KEY_LEFT_SUPER, "KEY_LEFT_SUPER" ); // Key: Super left
|
|
assignGlobalInt( KEY_RIGHT_SHIFT, "KEY_RIGHT_SHIFT" ); // Key: Shift right
|
|
assignGlobalInt( KEY_RIGHT_CONTROL, "KEY_RIGHT_CONTROL" ); // Key: Control right
|
|
assignGlobalInt( KEY_RIGHT_ALT, "KEY_RIGHT_ALT" ); // Key: Alt right
|
|
assignGlobalInt( KEY_RIGHT_SUPER, "KEY_RIGHT_SUPER" ); // Key: Super right
|
|
assignGlobalInt( KEY_KB_MENU, "KEY_KB_MENU" ); // Key: KB menu
|
|
assignGlobalInt( KEY_KP_0, "KEY_KP_0" ); // Key: Keypad 0
|
|
assignGlobalInt( KEY_KP_1, "KEY_KP_1" ); // Key: Keypad 1
|
|
assignGlobalInt( KEY_KP_2, "KEY_KP_2" ); // Key: Keypad 2
|
|
assignGlobalInt( KEY_KP_3, "KEY_KP_3" ); // Key: Keypad 3
|
|
assignGlobalInt( KEY_KP_4, "KEY_KP_4" ); // Key: Keypad 4
|
|
assignGlobalInt( KEY_KP_5, "KEY_KP_5" ); // Key: Keypad 5
|
|
assignGlobalInt( KEY_KP_6, "KEY_KP_6" ); // Key: Keypad 6
|
|
assignGlobalInt( KEY_KP_7, "KEY_KP_7" ); // Key: Keypad 7
|
|
assignGlobalInt( KEY_KP_8, "KEY_KP_8" ); // Key: Keypad 8
|
|
assignGlobalInt( KEY_KP_9, "KEY_KP_9" ); // Key: Keypad 9
|
|
assignGlobalInt( KEY_KP_DECIMAL, "KEY_KP_DECIMAL" ); // Key: Keypad .
|
|
assignGlobalInt( KEY_KP_DIVIDE, "KEY_KP_DIVIDE" ); // Key: Keypad /
|
|
assignGlobalInt( KEY_KP_MULTIPLY, "KEY_KP_MULTIPLY" ); // Key: Keypad *
|
|
assignGlobalInt( KEY_KP_SUBTRACT, "KEY_KP_SUBTRACT" ); // Key: Keypad -
|
|
assignGlobalInt( KEY_KP_ADD, "KEY_KP_ADD" ); // Key: Keypad +
|
|
assignGlobalInt( KEY_KP_ENTER, "KEY_KP_ENTER" ); // Key: Keypad Enter
|
|
assignGlobalInt( KEY_KP_EQUAL, "KEY_KP_EQUAL" ); // Key: Keypad =
|
|
assignGlobalInt( KEY_BACK, "KEY_BACK" ); // Key: Android back button
|
|
assignGlobalInt( KEY_MENU, "KEY_MENU" ); // Key: Android menu button
|
|
assignGlobalInt( KEY_VOLUME_UP, "KEY_VOLUME_UP" ); // Key: Android volume up button
|
|
assignGlobalInt( KEY_VOLUME_DOWN, "KEY_VOLUME_DOWN" ); // Key: Android volume down button
|
|
/* Mouse buttons */
|
|
assignGlobalInt( MOUSE_BUTTON_LEFT, "MOUSE_BUTTON_LEFT" ); // Mouse button left
|
|
assignGlobalInt( MOUSE_BUTTON_RIGHT, "MOUSE_BUTTON_RIGHT" ); // Mouse button right
|
|
assignGlobalInt( MOUSE_BUTTON_MIDDLE, "MOUSE_BUTTON_MIDDLE" ); // Mouse button middle (pressed wheel)
|
|
assignGlobalInt( MOUSE_BUTTON_SIDE, "MOUSE_BUTTON_SIDE" ); // Mouse button side (advanced mouse device)
|
|
assignGlobalInt( MOUSE_BUTTON_EXTRA, "MOUSE_BUTTON_EXTRA" ); // Mouse button extra (advanced mouse device)
|
|
assignGlobalInt( MOUSE_BUTTON_FORWARD, "MOUSE_BUTTON_FORWARD" ); // Mouse button forward (advanced mouse device)
|
|
assignGlobalInt( MOUSE_BUTTON_BACK, "MOUSE_BUTTON_BACK" ); // Mouse button back (advanced mouse device)
|
|
/* Mouse cursor */
|
|
assignGlobalInt( MOUSE_CURSOR_DEFAULT, "MOUSE_CURSOR_DEFAULT" ); // Default pointer shape
|
|
assignGlobalInt( MOUSE_CURSOR_ARROW, "MOUSE_CURSOR_ARROW" ); // Arrow shape
|
|
assignGlobalInt( MOUSE_CURSOR_IBEAM, "MOUSE_CURSOR_IBEAM" ); // Text writing cursor shape
|
|
assignGlobalInt( MOUSE_CURSOR_CROSSHAIR, "MOUSE_CURSOR_CROSSHAIR" ); // Cross shape
|
|
assignGlobalInt( MOUSE_CURSOR_POINTING_HAND, "MOUSE_CURSOR_POINTING_HAND" ); // Pointing hand cursor
|
|
assignGlobalInt( MOUSE_CURSOR_RESIZE_EW, "MOUSE_CURSOR_RESIZE_EW" ); // Horizontal resize/move arrow shape
|
|
assignGlobalInt( MOUSE_CURSOR_RESIZE_NS, "MOUSE_CURSOR_RESIZE_NS" ); // Vertical resize/move arrow shape
|
|
assignGlobalInt( MOUSE_CURSOR_RESIZE_NWSE, "MOUSE_CURSOR_RESIZE_NWSE" ); // Top-left to bottom-right diagonal resize/move arrow shape
|
|
assignGlobalInt( MOUSE_CURSOR_RESIZE_NESW, "MOUSE_CURSOR_RESIZE_NESW" ); // The top-right to bottom-left diagonal resize/move arrow shape
|
|
assignGlobalInt( MOUSE_CURSOR_RESIZE_ALL, "MOUSE_CURSOR_RESIZE_ALL" ); // The omnidirectional resize/move cursor shape
|
|
assignGlobalInt( MOUSE_CURSOR_NOT_ALLOWED, "MOUSE_CURSOR_NOT_ALLOWED" ); // The operation-not-allowed shape
|
|
/* Gamepad buttons */
|
|
assignGlobalInt( GAMEPAD_BUTTON_UNKNOWN, "GAMEPAD_BUTTON_UNKNOWN" ); // Unknown button, just for error checking
|
|
assignGlobalInt( GAMEPAD_BUTTON_LEFT_FACE_UP, "GAMEPAD_BUTTON_LEFT_FACE_UP" ); // Gamepad left DPAD up button
|
|
assignGlobalInt( GAMEPAD_BUTTON_LEFT_FACE_RIGHT, "GAMEPAD_BUTTON_LEFT_FACE_RIGHT" ); // Gamepad left DPAD right button
|
|
assignGlobalInt( GAMEPAD_BUTTON_LEFT_FACE_DOWN, "GAMEPAD_BUTTON_LEFT_FACE_DOWN" ); // Gamepad left DPAD down button
|
|
assignGlobalInt( GAMEPAD_BUTTON_LEFT_FACE_LEFT, "GAMEPAD_BUTTON_LEFT_FACE_LEFT" ); // Gamepad left DPAD left button
|
|
assignGlobalInt( GAMEPAD_BUTTON_RIGHT_FACE_UP, "GAMEPAD_BUTTON_RIGHT_FACE_UP" ); // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
|
|
assignGlobalInt( GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT" ); // Gamepad right button right (i.e. PS3: Square, Xbox: X)
|
|
assignGlobalInt( GAMEPAD_BUTTON_RIGHT_FACE_DOWN, "GAMEPAD_BUTTON_RIGHT_FACE_DOWN" ); // Gamepad right button down (i.e. PS3: Cross, Xbox: A)
|
|
assignGlobalInt( GAMEPAD_BUTTON_RIGHT_FACE_LEFT, "GAMEPAD_BUTTON_RIGHT_FACE_LEFT" ); // Gamepad right button left (i.e. PS3: Circle, Xbox: B)
|
|
assignGlobalInt( GAMEPAD_BUTTON_LEFT_TRIGGER_1, "GAMEPAD_BUTTON_LEFT_TRIGGER_1" ); // Gamepad top/back trigger left (first), it could be a trailing button
|
|
assignGlobalInt( GAMEPAD_BUTTON_LEFT_TRIGGER_2, "GAMEPAD_BUTTON_LEFT_TRIGGER_2" ); // Gamepad top/back trigger left (second), it could be a trailing button
|
|
assignGlobalInt( GAMEPAD_BUTTON_RIGHT_TRIGGER_1, "GAMEPAD_BUTTON_RIGHT_TRIGGER_1" ); // Gamepad top/back trigger right (one), it could be a trailing button
|
|
assignGlobalInt( GAMEPAD_BUTTON_RIGHT_TRIGGER_2, "GAMEPAD_BUTTON_RIGHT_TRIGGER_2" ); // Gamepad top/back trigger right (second), it could be a trailing button
|
|
assignGlobalInt( GAMEPAD_BUTTON_MIDDLE_LEFT, "GAMEPAD_BUTTON_MIDDLE_LEFT" ); // Gamepad center buttons, left one (i.e. PS3: Select)
|
|
assignGlobalInt( GAMEPAD_BUTTON_MIDDLE, "GAMEPAD_BUTTON_MIDDLE" ); // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
|
|
assignGlobalInt( GAMEPAD_BUTTON_MIDDLE_RIGHT, "GAMEPAD_BUTTON_MIDDLE_RIGHT" ); // Gamepad center buttons, right one (i.e. PS3: Start)
|
|
assignGlobalInt( GAMEPAD_BUTTON_LEFT_THUMB, "GAMEPAD_BUTTON_LEFT_THUMB" ); // Gamepad joystick pressed button left
|
|
assignGlobalInt( GAMEPAD_BUTTON_RIGHT_THUMB, "GAMEPAD_BUTTON_RIGHT_THUMB" ); // Gamepad joystick pressed button right
|
|
/* Gamepad axis */
|
|
assignGlobalInt( GAMEPAD_AXIS_LEFT_X, "GAMEPAD_AXIS_LEFT_X" ); // Gamepad left stick X axis
|
|
assignGlobalInt( GAMEPAD_AXIS_LEFT_Y, "GAMEPAD_AXIS_LEFT_Y" ); // Gamepad left stick Y axis
|
|
assignGlobalInt( GAMEPAD_AXIS_RIGHT_X, "GAMEPAD_AXIS_RIGHT_X" ); // Gamepad right stick X axis
|
|
assignGlobalInt( GAMEPAD_AXIS_RIGHT_Y, "GAMEPAD_AXIS_RIGHT_Y" ); // Gamepad right stick Y axis
|
|
assignGlobalInt( GAMEPAD_AXIS_LEFT_TRIGGER, "GAMEPAD_AXIS_LEFT_TRIGGER" ); // Gamepad back trigger left, pressure level: [1..-1]
|
|
assignGlobalInt( GAMEPAD_AXIS_RIGHT_TRIGGER, "GAMEPAD_AXIS_RIGHT_TRIGGER" ); // Gamepad back trigger right, pressure level: [1..-1]
|
|
/* Material map index */
|
|
assignGlobalInt( MATERIAL_MAP_ALBEDO, "MATERIAL_MAP_ALBEDO" ); // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
|
|
assignGlobalInt( MATERIAL_MAP_METALNESS, "MATERIAL_MAP_METALNESS" ); // Metalness material (same as: MATERIAL_MAP_SPECULAR)
|
|
assignGlobalInt( MATERIAL_MAP_NORMAL, "MATERIAL_MAP_NORMAL" ); // Normal material
|
|
assignGlobalInt( MATERIAL_MAP_ROUGHNESS, "MATERIAL_MAP_ROUGHNESS" ); // Roughness material
|
|
assignGlobalInt( MATERIAL_MAP_OCCLUSION, "MATERIAL_MAP_OCCLUSION" ); // Ambient occlusion material
|
|
assignGlobalInt( MATERIAL_MAP_EMISSION, "MATERIAL_MAP_EMISSION" ); // Emission material
|
|
assignGlobalInt( MATERIAL_MAP_HEIGHT, "MATERIAL_MAP_HEIGHT" ); // Heightmap material
|
|
assignGlobalInt( MATERIAL_MAP_CUBEMAP, "MATERIAL_MAP_CUBEMAP" ); // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
|
assignGlobalInt( MATERIAL_MAP_IRRADIANCE, "MATERIAL_MAP_IRRADIANCE" ); // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
|
assignGlobalInt( MATERIAL_MAP_PREFILTER, "MATERIAL_MAP_PREFILTER" ); // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
|
assignGlobalInt( MATERIAL_MAP_BRDF, "MATERIAL_MAP_BRDF" ); // Brdf material
|
|
assignGlobalInt( MATERIAL_MAP_DIFFUSE, "MATERIAL_MAP_DIFFUSE" ); // Diffuce material (same as: MATERIAL_MAP_ALBEDO)
|
|
assignGlobalInt( MATERIAL_MAP_SPECULAR, "MATERIAL_MAP_SPECULAR" ); // Specular material (same as: MATERIAL_MAP_METALNESS)
|
|
/* Shader location index */
|
|
assignGlobalInt( SHADER_LOC_VERTEX_POSITION, "SHADER_LOC_VERTEX_POSITION" ); // Shader location: vertex attribute: position
|
|
assignGlobalInt( SHADER_LOC_VERTEX_TEXCOORD01, "SHADER_LOC_VERTEX_TEXCOORD01" ); // Shader location: vertex attribute: texcoord01
|
|
assignGlobalInt( SHADER_LOC_VERTEX_TEXCOORD02, "SHADER_LOC_VERTEX_TEXCOORD02" ); // Shader location: vertex attribute: texcoord02
|
|
assignGlobalInt( SHADER_LOC_VERTEX_NORMAL, "SHADER_LOC_VERTEX_NORMAL" ); // Shader location: vertex attribute: normal
|
|
assignGlobalInt( SHADER_LOC_VERTEX_TANGENT, "SHADER_LOC_VERTEX_TANGENT" ); // Shader location: vertex attribute: tangent
|
|
assignGlobalInt( SHADER_LOC_VERTEX_COLOR, "SHADER_LOC_VERTEX_COLOR" ); // Shader location: vertex attribute: color
|
|
assignGlobalInt( SHADER_LOC_MATRIX_MVP, "SHADER_LOC_MATRIX_MVP" ); // Shader location: matrix uniform: model-view-projection
|
|
assignGlobalInt( SHADER_LOC_MATRIX_VIEW, "SHADER_LOC_MATRIX_VIEW" ); // Shader location: matrix uniform: view (camera transform)
|
|
assignGlobalInt( SHADER_LOC_MATRIX_PROJECTION, "SHADER_LOC_MATRIX_PROJECTION" ); // Shader location: matrix uniform: projection
|
|
assignGlobalInt( SHADER_LOC_MATRIX_MODEL, "SHADER_LOC_MATRIX_MODEL" ); // Shader location: matrix uniform: model (transform)
|
|
assignGlobalInt( SHADER_LOC_MATRIX_NORMAL, "SHADER_LOC_MATRIX_NORMAL" ); // Shader location: matrix uniform: normal
|
|
assignGlobalInt( SHADER_LOC_VECTOR_VIEW, "SHADER_LOC_VECTOR_VIEW" ); // Shader location: vector uniform: view
|
|
assignGlobalInt( SHADER_LOC_COLOR_DIFFUSE, "SHADER_LOC_COLOR_DIFFUSE" ); // Shader location: vector uniform: diffuse color
|
|
assignGlobalInt( SHADER_LOC_COLOR_SPECULAR, "SHADER_LOC_COLOR_SPECULAR" ); // Shader location: vector uniform: specular color
|
|
assignGlobalInt( SHADER_LOC_COLOR_AMBIENT, "SHADER_LOC_COLOR_AMBIENT" ); // Shader location: vector uniform: ambient color
|
|
assignGlobalInt( SHADER_LOC_MAP_ALBEDO, "SHADER_LOC_MAP_ALBEDO" ); // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
|
|
assignGlobalInt( SHADER_LOC_MAP_METALNESS, "SHADER_LOC_MAP_METALNESS" ); // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
|
|
assignGlobalInt( SHADER_LOC_MAP_NORMAL, "SHADER_LOC_MAP_NORMAL" ); // Shader location: sampler2d texture: normal
|
|
assignGlobalInt( SHADER_LOC_MAP_ROUGHNESS, "SHADER_LOC_MAP_ROUGHNESS" ); // Shader location: sampler2d texture: roughness
|
|
assignGlobalInt( SHADER_LOC_MAP_OCCLUSION, "SHADER_LOC_MAP_OCCLUSION" ); // Shader location: sampler2d texture: occlusion
|
|
assignGlobalInt( SHADER_LOC_MAP_EMISSION, "SHADER_LOC_MAP_EMISSION" ); // Shader location: sampler2d texture: emission
|
|
assignGlobalInt( SHADER_LOC_MAP_HEIGHT, "SHADER_LOC_MAP_HEIGHT" ); // Shader location: sampler2d texture: height
|
|
assignGlobalInt( SHADER_LOC_MAP_CUBEMAP, "SHADER_LOC_MAP_CUBEMAP" ); // Shader location: samplerCube texture: cubemap
|
|
assignGlobalInt( SHADER_LOC_MAP_IRRADIANCE, "SHADER_LOC_MAP_IRRADIANCE" ); // Shader location: samplerCube texture: irradiance
|
|
assignGlobalInt( SHADER_LOC_MAP_PREFILTER, "SHADER_LOC_MAP_PREFILTER" ); // Shader location: samplerCube texture: prefilter
|
|
assignGlobalInt( SHADER_LOC_MAP_BRDF, "SHADER_LOC_MAP_BRDF" ); // Shader location: sampler2d texture: brdf
|
|
assignGlobalInt( SHADER_LOC_MAP_DIFFUSE, "SHADER_LOC_MAP_DIFFUSE" ); // Shader location: sampler2d texture: diffuce (same as: SHADER_LOC_MAP_ALBEDO)
|
|
assignGlobalInt( SHADER_LOC_MAP_SPECULAR, "SHADER_LOC_MAP_SPECULAR" ); // Shader location: sampler2d texture: specular (same as: SHADER_LOC_MAP_METALNESS)
|
|
/* Shader uniform data type */
|
|
assignGlobalInt( SHADER_UNIFORM_FLOAT, "SHADER_UNIFORM_FLOAT" ); // Shader uniform type: float
|
|
assignGlobalInt( SHADER_UNIFORM_VEC2, "SHADER_UNIFORM_VEC2" ); // Shader uniform type: vec2 (2 float)
|
|
assignGlobalInt( SHADER_UNIFORM_VEC3, "SHADER_UNIFORM_VEC3" ); // Shader uniform type: vec3 (3 float)
|
|
assignGlobalInt( SHADER_UNIFORM_VEC4, "SHADER_UNIFORM_VEC4" ); // Shader uniform type: vec4 (4 float)
|
|
assignGlobalInt( SHADER_UNIFORM_INT, "SHADER_UNIFORM_INT" ); // Shader uniform type: int
|
|
assignGlobalInt( SHADER_UNIFORM_IVEC2, "SHADER_UNIFORM_IVEC2" ); // Shader uniform type: ivec2 (2 int)
|
|
assignGlobalInt( SHADER_UNIFORM_IVEC3, "SHADER_UNIFORM_IVEC3" ); // Shader uniform type: ivec3 (3 int)
|
|
assignGlobalInt( SHADER_UNIFORM_IVEC4, "SHADER_UNIFORM_IVEC4" ); // Shader uniform type: ivec4 (4 int)
|
|
assignGlobalInt( SHADER_UNIFORM_SAMPLER2D, "SHADER_UNIFORM_SAMPLER2D" ); // Shader uniform type: sampler2d
|
|
/* Shader attribute data types */
|
|
assignGlobalInt( SHADER_ATTRIB_FLOAT, "SHADER_ATTRIB_FLOAT" ); // Shader attribute type: float
|
|
assignGlobalInt( SHADER_ATTRIB_VEC2, "SHADER_ATTRIB_VEC2" ); // Shader attribute type: vec2 (2 float)
|
|
assignGlobalInt( SHADER_ATTRIB_VEC3, "SHADER_ATTRIB_VEC3" ); // Shader attribute type: vec3 (3 float)
|
|
assignGlobalInt( SHADER_ATTRIB_VEC4, "SHADER_ATTRIB_VEC4" ); // Shader attribute type: vec4 (4 float)
|
|
/* Pixel formats */
|
|
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_GRAYSCALE, "PIXELFORMAT_UNCOMPRESSED_GRAYSCALE" ); // 8 bit per pixel (no alpha)
|
|
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, "PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA" ); // 8*2 bpp (2 channels)
|
|
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R5G6B5, "PIXELFORMAT_UNCOMPRESSED_R5G6B5" ); // 16 bpp
|
|
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R8G8B8, "PIXELFORMAT_UNCOMPRESSED_R8G8B8" ); // 24 bpp
|
|
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, "PIXELFORMAT_UNCOMPRESSED_R5G5B5A1" ); // 16 bpp (1 bit alpha)
|
|
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, "PIXELFORMAT_UNCOMPRESSED_R4G4B4A4" ); // 16 bpp (4 bit alpha)
|
|
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, "PIXELFORMAT_UNCOMPRESSED_R8G8B8A8" ); // 32 bpp
|
|
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R32, "PIXELFORMAT_UNCOMPRESSED_R32" ); // 32 bpp (1 channel - float)
|
|
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R32G32B32, "PIXELFORMAT_UNCOMPRESSED_R32G32B32" ); // 32*3 bpp (3 channels - float)
|
|
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, "PIXELFORMAT_UNCOMPRESSED_R32G32B32A32" ); // 32*4 bpp (4 channels - float)
|
|
assignGlobalInt( PIXELFORMAT_COMPRESSED_DXT1_RGB, "PIXELFORMAT_COMPRESSED_DXT1_RGB" ); // 4 bpp (no alpha)
|
|
assignGlobalInt( PIXELFORMAT_COMPRESSED_DXT1_RGBA, "PIXELFORMAT_COMPRESSED_DXT1_RGBA" ); // 4 bpp (1 bit alpha)
|
|
assignGlobalInt( PIXELFORMAT_COMPRESSED_DXT3_RGBA, "PIXELFORMAT_COMPRESSED_DXT3_RGBA" ); // 8 bpp
|
|
assignGlobalInt( PIXELFORMAT_COMPRESSED_DXT5_RGBA, "PIXELFORMAT_COMPRESSED_DXT5_RGBA" ); // 8 bpp
|
|
assignGlobalInt( PIXELFORMAT_COMPRESSED_ETC1_RGB, "PIXELFORMAT_COMPRESSED_ETC1_RGB" ); // 4 bpp
|
|
assignGlobalInt( PIXELFORMAT_COMPRESSED_ETC2_RGB, "PIXELFORMAT_COMPRESSED_ETC2_RGB" ); // 4 bpp
|
|
assignGlobalInt( PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, "PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA" ); // 8 bpp
|
|
assignGlobalInt( PIXELFORMAT_COMPRESSED_PVRT_RGB, "PIXELFORMAT_COMPRESSED_PVRT_RGB" ); // 4 bpp
|
|
assignGlobalInt( PIXELFORMAT_COMPRESSED_PVRT_RGBA, "PIXELFORMAT_COMPRESSED_PVRT_RGBA" ); // 4 bpp
|
|
assignGlobalInt( PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, "PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA" ); // 8 bpp
|
|
assignGlobalInt( PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA, "PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA" ); // 2 bpp
|
|
/* Texture parameters: filter mode */
|
|
assignGlobalInt( TEXTURE_FILTER_POINT, "TEXTURE_FILTER_POINT" ); // No filter, just pixel approximation
|
|
assignGlobalInt( TEXTURE_FILTER_BILINEAR, "TEXTURE_FILTER_BILINEAR" ); // Linear filtering
|
|
assignGlobalInt( TEXTURE_FILTER_TRILINEAR, "TEXTURE_FILTER_TRILINEAR" ); // Trilinear filtering (linear with mipmaps)
|
|
assignGlobalInt( TEXTURE_FILTER_ANISOTROPIC_4X, "TEXTURE_FILTER_ANISOTROPIC_4X" ); // Anisotropic filtering 4x
|
|
assignGlobalInt( TEXTURE_FILTER_ANISOTROPIC_8X, "TEXTURE_FILTER_ANISOTROPIC_8X" ); // Anisotropic filtering 8x
|
|
assignGlobalInt( TEXTURE_FILTER_ANISOTROPIC_16X, "TEXTURE_FILTER_ANISOTROPIC_16X" ); // Anisotropic filtering 16x
|
|
/* Texture parameters: wrap mode */
|
|
assignGlobalInt( TEXTURE_WRAP_REPEAT, "TEXTURE_WRAP_REPEAT" ); // Repeats texture in tiled mode
|
|
assignGlobalInt( TEXTURE_WRAP_CLAMP, "TEXTURE_WRAP_CLAMP" ); // Clamps texture to edge pixel in tiled mode
|
|
assignGlobalInt( TEXTURE_WRAP_MIRROR_REPEAT, "TEXTURE_WRAP_MIRROR_REPEAT" ); // Mirrors and repeats the texture in tiled mode
|
|
assignGlobalInt( TEXTURE_WRAP_MIRROR_CLAMP, "TEXTURE_WRAP_MIRROR_CLAMP" ); // Mirrors and clamps to border the texture in tiled mode
|
|
/* Cubemap layouts */
|
|
assignGlobalInt( CUBEMAP_LAYOUT_AUTO_DETECT, "CUBEMAP_LAYOUT_AUTO_DETECT" ); // Automatically detect layout type
|
|
assignGlobalInt( CUBEMAP_LAYOUT_LINE_VERTICAL, "CUBEMAP_LAYOUT_LINE_VERTICAL" ); // Layout is defined by a vertical line with faces
|
|
assignGlobalInt( CUBEMAP_LAYOUT_LINE_HORIZONTAL, "CUBEMAP_LAYOUT_LINE_HORIZONTAL" ); // Layout is defined by a horizontal line with faces
|
|
assignGlobalInt( CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, "CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR" ); // Layout is defined by a 3x4 cross with cubemap faces
|
|
assignGlobalInt( CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, "CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE" ); // Layout is defined by a 4x3 cross with cubemap faces
|
|
assignGlobalInt( CUBEMAP_LAYOUT_PANORAMA, "CUBEMAP_LAYOUT_PANORAMA" ); // Layout is defined by a panorama image (equirrectangular map)
|
|
/* Font type, defines generation method */
|
|
assignGlobalInt( FONT_DEFAULT, "FONT_DEFAULT" ); // Default font generation, anti-aliased
|
|
assignGlobalInt( FONT_BITMAP, "FONT_BITMAP" ); // Bitmap font generation, no anti-aliasing
|
|
assignGlobalInt( FONT_SDF, "FONT_SDF" ); // SDF font generation, requires external shader
|
|
/* Color blending modes (pre-defined) */
|
|
assignGlobalInt( BLEND_ALPHA, "BLEND_ALPHA" ); // Blend textures considering alpha (default)
|
|
assignGlobalInt( BLEND_ADDITIVE, "BLEND_ADDITIVE" ); // Blend textures adding colors
|
|
assignGlobalInt( BLEND_MULTIPLIED, "BLEND_MULTIPLIED" ); // Blend textures multiplying colors
|
|
assignGlobalInt( BLEND_ADD_COLORS, "BLEND_ADD_COLORS" ); // Blend textures adding colors (alternative)
|
|
assignGlobalInt( BLEND_SUBTRACT_COLORS, "BLEND_SUBTRACT_COLORS" ); // Blend textures subtracting colors (alternative)
|
|
assignGlobalInt( BLEND_ALPHA_PREMULTIPLY, "BLEND_ALPHA_PREMULTIPLY" ); // Blend premultiplied textures considering alpha
|
|
assignGlobalInt( BLEND_CUSTOM, "BLEND_CUSTOM" ); // Blend textures using custom src/dst factors (use rlSetBlendFactors())
|
|
assignGlobalInt( BLEND_CUSTOM_SEPARATE, "BLEND_CUSTOM_SEPARATE" ); // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
|
|
/* Gesture */
|
|
assignGlobalInt( GESTURE_NONE, "GESTURE_NONE" ); // No gesture
|
|
assignGlobalInt( GESTURE_TAP, "GESTURE_TAP" ); // Tap gesture
|
|
assignGlobalInt( GESTURE_DOUBLETAP, "GESTURE_DOUBLETAP" ); // Double tap gesture
|
|
assignGlobalInt( GESTURE_HOLD, "GESTURE_HOLD" ); // Hold gesture
|
|
assignGlobalInt( GESTURE_DRAG, "GESTURE_DRAG" ); // Drag gesture
|
|
assignGlobalInt( GESTURE_SWIPE_RIGHT, "GESTURE_SWIPE_RIGHT" ); // Swipe right gesture
|
|
assignGlobalInt( GESTURE_SWIPE_LEFT, "GESTURE_SWIPE_LEFT" ); // Swipe left gesture
|
|
assignGlobalInt( GESTURE_SWIPE_UP, "GESTURE_SWIPE_UP" ); // Swipe up gesture
|
|
assignGlobalInt( GESTURE_SWIPE_DOWN, "GESTURE_SWIPE_DOWN" ); // Swipe down gesture
|
|
assignGlobalInt( GESTURE_PINCH_IN, "GESTURE_PINCH_IN" ); // Pinch in gesture
|
|
assignGlobalInt( GESTURE_PINCH_OUT, "GESTURE_PINCH_OUT" ); // Pinch out gesture
|
|
/* Camera system modes */
|
|
assignGlobalInt( CAMERA_CUSTOM, "CAMERA_CUSTOM" ); // Custom camera
|
|
assignGlobalInt( CAMERA_FREE, "CAMERA_FREE" ); // Free camera
|
|
assignGlobalInt( CAMERA_ORBITAL, "CAMERA_ORBITAL" ); // Orbital camera
|
|
assignGlobalInt( CAMERA_FIRST_PERSON, "CAMERA_FIRST_PERSON" ); // First person camera
|
|
assignGlobalInt( CAMERA_THIRD_PERSON, "CAMERA_THIRD_PERSON" ); // Third person camera
|
|
/* Camera projection */
|
|
assignGlobalInt( CAMERA_PERSPECTIVE, "CAMERA_PERSPECTIVE" ); // Perspective projection
|
|
assignGlobalInt( CAMERA_ORTHOGRAPHIC, "CAMERA_ORTHOGRAPHIC" ); // Orthographic projection
|
|
/* N-patch layout */
|
|
assignGlobalInt( NPATCH_NINE_PATCH, "NPATCH_NINE_PATCH" ); // Npatch layout: 3x3 tiles
|
|
assignGlobalInt( NPATCH_THREE_PATCH_VERTICAL, "NPATCH_THREE_PATCH_VERTICAL" ); // Npatch layout: 1x3 tiles
|
|
assignGlobalInt( NPATCH_THREE_PATCH_HORIZONTAL, "NPATCH_THREE_PATCH_HORIZONTAL" ); // Npatch layout: 3x1 tiles
|
|
/* Colors */
|
|
assignGlobalColor( LIGHTGRAY, "LIGHTGRAY" ); // Light Gray
|
|
assignGlobalColor( GRAY, "GRAY" ); // Gray
|
|
assignGlobalColor( DARKGRAY, "DARKGRAY" ); // Dark Gray
|
|
assignGlobalColor( YELLOW, "YELLOW" ); // Yellow
|
|
assignGlobalColor( GOLD, "GOLD" ); // Gold
|
|
assignGlobalColor( ORANGE, "ORANGE" ); // Orange
|
|
assignGlobalColor( PINK, "PINK" ); // Pink
|
|
assignGlobalColor( RED, "RED" ); // Red
|
|
assignGlobalColor( MAROON, "MAROON" ); // Maroon
|
|
assignGlobalColor( GREEN, "GREEN" ); // Green
|
|
assignGlobalColor( LIME, "LIME" ); // Lime
|
|
assignGlobalColor( DARKGREEN, "DARKGREEN" ); // Dark Green
|
|
assignGlobalColor( SKYBLUE, "SKYBLUE" ); // Sky Blue
|
|
assignGlobalColor( BLUE, "BLUE" ); // Blue
|
|
assignGlobalColor( DARKBLUE, "DARKBLUE" ); // Dark Blue
|
|
assignGlobalColor( PURPLE, "PURPLE" ); // Purple
|
|
assignGlobalColor( VIOLET, "VIOLET" ); // Violet
|
|
assignGlobalColor( DARKPURPLE, "DARKPURPLE" ); // Dark Purple
|
|
assignGlobalColor( BEIGE, "BEIGE" ); // Beige
|
|
assignGlobalColor( BROWN, "BROWN" ); // Brown
|
|
assignGlobalColor( DARKBROWN, "DARKBROWN" ); // Dark Brown
|
|
assignGlobalColor( WHITE, "WHITE" ); // White
|
|
assignGlobalColor( BLACK, "BLACK" ); // Black
|
|
assignGlobalColor( BLANK, "BLANK" ); // Blank (Transparent)
|
|
assignGlobalColor( MAGENTA, "MAGENTA" ); // Magenta
|
|
assignGlobalColor( RAYWHITE, "RAYWHITE" ); // My own White (raylib logo)
|
|
/* Math */
|
|
assignGlobalFloat( PI, "PI" ); // Pi
|
|
assignGlobalFloat( DEG2RAD, "DEG2RAD" ); // Degrees to radians
|
|
assignGlobalFloat( RAD2DEG, "RAD2DEG" ); // Radians to degrees
|
|
/* Gui control state */
|
|
assignGlobalInt( STATE_NORMAL, "STATE_NORMAL" );
|
|
assignGlobalInt( STATE_FOCUSED, "STATE_FOCUSED" );
|
|
assignGlobalInt( STATE_PRESSED, "STATE_PRESSED" );
|
|
assignGlobalInt( STATE_DISABLED, "STATE_DISABLED" );
|
|
/* Gui control text alignment */
|
|
assignGlobalInt( TEXT_ALIGN_LEFT, "TEXT_ALIGN_LEFT" );
|
|
assignGlobalInt( TEXT_ALIGN_CENTER, "TEXT_ALIGN_CENTER" );
|
|
assignGlobalInt( TEXT_ALIGN_RIGHT, "TEXT_ALIGN_RIGHT" );
|
|
/* Gui control text alignment vertical */
|
|
assignGlobalInt( TEXT_ALIGN_TOP, "TEXT_ALIGN_TOP" );
|
|
assignGlobalInt( TEXT_ALIGN_MIDDLE, "TEXT_ALIGN_MIDDLE" );
|
|
assignGlobalInt( TEXT_ALIGN_BOTTOM, "TEXT_ALIGN_BOTTOM" );
|
|
/* Gui control text wrap mode */
|
|
assignGlobalInt( TEXT_WRAP_NONE, "TEXT_WRAP_NONE" );
|
|
assignGlobalInt( TEXT_WRAP_CHAR, "TEXT_WRAP_CHAR" );
|
|
assignGlobalInt( TEXT_WRAP_WORD, "TEXT_WRAP_WORD" );
|
|
/* Gui controls */
|
|
assignGlobalInt( DEFAULT, "DEFAULT" );
|
|
assignGlobalInt( LABEL, "LABEL" ); // Used also for: LABELBUTTON
|
|
assignGlobalInt( BUTTON, "BUTTON" );
|
|
assignGlobalInt( TOGGLE, "TOGGLE" ); // Used also for: TOGGLEGROUP
|
|
assignGlobalInt( SLIDER, "SLIDER" ); // Used also for: SLIDERBAR
|
|
assignGlobalInt( PROGRESSBAR, "PROGRESSBAR" );
|
|
assignGlobalInt( CHECKBOX, "CHECKBOX" );
|
|
assignGlobalInt( COMBOBOX, "COMBOBOX" );
|
|
assignGlobalInt( DROPDOWNBOX, "DROPDOWNBOX" );
|
|
assignGlobalInt( TEXTBOX, "TEXTBOX" ); // Used also for: TEXTBOXMULTI
|
|
assignGlobalInt( VALUEBOX, "VALUEBOX" );
|
|
assignGlobalInt( SPINNER, "SPINNER" ); // Uses: BUTTON, VALUEBOX
|
|
assignGlobalInt( LISTVIEW, "LISTVIEW" );
|
|
assignGlobalInt( COLORPICKER, "COLORPICKER" );
|
|
assignGlobalInt( SCROLLBAR, "SCROLLBAR" );
|
|
assignGlobalInt( STATUSBAR, "STATUSBAR" );
|
|
/* Gui base properties for every control */
|
|
assignGlobalInt( BORDER_COLOR_NORMAL, "BORDER_COLOR_NORMAL" );
|
|
assignGlobalInt( BASE_COLOR_NORMAL, "BASE_COLOR_NORMAL" );
|
|
assignGlobalInt( TEXT_COLOR_NORMAL, "TEXT_COLOR_NORMAL" );
|
|
assignGlobalInt( BORDER_COLOR_FOCUSED, "BORDER_COLOR_FOCUSED" );
|
|
assignGlobalInt( BASE_COLOR_FOCUSED, "BASE_COLOR_FOCUSED" );
|
|
assignGlobalInt( TEXT_COLOR_FOCUSED, "TEXT_COLOR_FOCUSED" );
|
|
assignGlobalInt( BORDER_COLOR_PRESSED, "BORDER_COLOR_PRESSED" );
|
|
assignGlobalInt( BASE_COLOR_PRESSED, "BASE_COLOR_PRESSED" );
|
|
assignGlobalInt( TEXT_COLOR_PRESSED, "TEXT_COLOR_PRESSED" );
|
|
assignGlobalInt( BORDER_COLOR_DISABLED, "BORDER_COLOR_DISABLED" );
|
|
assignGlobalInt( BASE_COLOR_DISABLED, "BASE_COLOR_DISABLED" );
|
|
assignGlobalInt( TEXT_COLOR_DISABLED, "TEXT_COLOR_DISABLED" );
|
|
assignGlobalInt( BORDER_WIDTH, "BORDER_WIDTH" );
|
|
assignGlobalInt( TEXT_PADDING, "TEXT_PADDING" );
|
|
assignGlobalInt( TEXT_ALIGNMENT, "TEXT_ALIGNMENT" );
|
|
/* Gui extended properties depend on control */
|
|
assignGlobalInt( TEXT_SIZE, "TEXT_SIZE" ); // Text size (glyphs max height)
|
|
assignGlobalInt( TEXT_SPACING, "TEXT_SPACING" ); // Text spacing between glyphs
|
|
assignGlobalInt( LINE_COLOR, "LINE_COLOR" ); // Line control color
|
|
assignGlobalInt( BACKGROUND_COLOR, "BACKGROUND_COLOR" ); // Background color
|
|
assignGlobalInt( TEXT_LINE_SPACING, "TEXT_LINE_SPACING" ); // Text spacing between lines
|
|
assignGlobalInt( TEXT_ALIGNMENT_VERTICAL, "TEXT_ALIGNMENT_VERTICAL" ); // Text vertical alignment inside text bounds (after border and padding)
|
|
assignGlobalInt( TEXT_WRAP_MODE, "TEXT_WRAP_MODE" ); // Text wrap-mode inside text bounds
|
|
/* Gui Toggle/ToggleGroup */
|
|
assignGlobalInt( GROUP_PADDING, "GROUP_PADDING" ); // ToggleGroup separation between toggles
|
|
/* Gui Slider/SliderBar */
|
|
assignGlobalInt( SLIDER_WIDTH, "SLIDER_WIDTH" ); // Slider size of internal bar
|
|
assignGlobalInt( SLIDER_PADDING, "SLIDER_PADDING" ); // Slider/SliderBar internal bar padding
|
|
/* Gui ProgressBar */
|
|
assignGlobalInt( PROGRESS_PADDING, "PROGRESS_PADDING" ); // ProgressBar internal padding
|
|
/* Gui ScrollBar */
|
|
assignGlobalInt( ARROWS_SIZE, "ARROWS_SIZE" );
|
|
assignGlobalInt( ARROWS_VISIBLE, "ARROWS_VISIBLE" );
|
|
assignGlobalInt( SCROLL_SLIDER_PADDING, "SCROLL_SLIDER_PADDING" ); // (SLIDERBAR, SLIDER_PADDING)
|
|
assignGlobalInt( SCROLL_SLIDER_SIZE, "SCROLL_SLIDER_SIZE" );
|
|
assignGlobalInt( SCROLL_PADDING, "SCROLL_PADDING" );
|
|
assignGlobalInt( SCROLL_SPEED, "SCROLL_SPEED" );
|
|
/* Gui CheckBox */
|
|
assignGlobalInt( CHECK_PADDING, "CHECK_PADDING" ); // CheckBox internal check padding
|
|
/* Gui ComboBox */
|
|
assignGlobalInt( COMBO_BUTTON_WIDTH, "COMBO_BUTTON_WIDTH" ); // ComboBox right button width
|
|
assignGlobalInt( COMBO_BUTTON_SPACING, "COMBO_BUTTON_SPACING" ); // ComboBox button separation
|
|
/* Gui DropdownBox */
|
|
assignGlobalInt( ARROW_PADDING, "ARROW_PADDING" ); // DropdownBox arrow separation from border and items
|
|
assignGlobalInt( DROPDOWN_ITEMS_SPACING, "DROPDOWN_ITEMS_SPACING" ); // DropdownBox items separation
|
|
/* Gui TextBox/TextBoxMulti/ValueBox/Spinner */
|
|
assignGlobalInt( TEXT_READONLY, "TEXT_READONLY" ); // TextBox in read-only mode: 0-text editable, 1-text no-editable
|
|
/* Gui Spinner */
|
|
assignGlobalInt( SPIN_BUTTON_WIDTH, "SPIN_BUTTON_WIDTH" ); // Spinner left/right buttons width
|
|
assignGlobalInt( SPIN_BUTTON_SPACING, "SPIN_BUTTON_SPACING" ); // Spinner buttons separation
|
|
/* Gui ListView */
|
|
assignGlobalInt( LIST_ITEMS_HEIGHT, "LIST_ITEMS_HEIGHT" ); // ListView items height
|
|
assignGlobalInt( LIST_ITEMS_SPACING, "LIST_ITEMS_SPACING" ); // ListView items separation
|
|
assignGlobalInt( SCROLLBAR_WIDTH, "SCROLLBAR_WIDTH" ); // ListView scrollbar size (usually width)
|
|
assignGlobalInt( SCROLLBAR_SIDE, "SCROLLBAR_SIDE" ); // ListView scrollbar side (0-left, 1-right)
|
|
/* Gui ColorPicker */
|
|
assignGlobalInt( COLOR_SELECTOR_SIZE, "COLOR_SELECTOR_SIZE" );
|
|
assignGlobalInt( HUEBAR_WIDTH, "HUEBAR_WIDTH" ); // ColorPicker right hue bar width
|
|
assignGlobalInt( HUEBAR_PADDING, "HUEBAR_PADDING" ); // ColorPicker right hue bar separation from panel
|
|
assignGlobalInt( HUEBAR_SELECTOR_HEIGHT, "HUEBAR_SELECTOR_HEIGHT" ); // ColorPicker right hue bar selector height
|
|
assignGlobalInt( HUEBAR_SELECTOR_OVERFLOW, "HUEBAR_SELECTOR_OVERFLOW" ); // ColorPicker right hue bar selector overflow
|
|
/* Light type */
|
|
assignGlobalInt( LIGHT_DIRECTIONAL, "LIGHT_DIRECTIONAL" ); // Directional light
|
|
assignGlobalInt( LIGHT_POINT, "LIGHT_POINT" ); // Point light
|
|
/* RLGL Default internal render batch elements limits */
|
|
assignGlobalInt( RL_DEFAULT_BATCH_BUFFER_ELEMENTS, "RL_DEFAULT_BATCH_BUFFER_ELEMENTS" ); // Default internal render batch elements limits
|
|
assignGlobalInt( RL_DEFAULT_BATCH_BUFFERS, "RL_DEFAULT_BATCH_BUFFERS" ); // Default number of batch buffers (multi-buffering)
|
|
assignGlobalInt( RL_DEFAULT_BATCH_DRAWCALLS, "RL_DEFAULT_BATCH_DRAWCALLS" ); // Default number of batch draw calls (by state changes: mode, texture)
|
|
assignGlobalInt( RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS, "RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS" ); // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
|
|
/* RLGL Internal Matrix stack */
|
|
assignGlobalInt( RL_MAX_MATRIX_STACK_SIZE, "RL_MAX_MATRIX_STACK_SIZE" ); // Maximum size of internal Matrix stack
|
|
/* RLGL Shader limits */
|
|
assignGlobalInt( RL_MAX_SHADER_LOCATIONS, "RL_MAX_SHADER_LOCATIONS" ); // Maximum number of shader locations supported
|
|
/* RLGL Projection matrix culling */
|
|
assignGlobalDouble( RL_CULL_DISTANCE_NEAR, "RL_CULL_DISTANCE_NEAR" ); // Default projection matrix near cull distance
|
|
assignGlobalDouble( RL_CULL_DISTANCE_FAR, "RL_CULL_DISTANCE_FAR" ); // Default projection matrix far cull distance
|
|
/* RLGL Texture parameters */
|
|
assignGlobalInt( RL_TEXTURE_WRAP_S, "RL_TEXTURE_WRAP_S" ); // GL_TEXTURE_WRAP_S
|
|
assignGlobalInt( RL_TEXTURE_WRAP_T, "RL_TEXTURE_WRAP_T" ); // GL_TEXTURE_WRAP_T
|
|
assignGlobalInt( RL_TEXTURE_MAG_FILTER, "RL_TEXTURE_MAG_FILTER" ); // GL_TEXTURE_MAG_FILTER
|
|
assignGlobalInt( RL_TEXTURE_MIN_FILTER, "RL_TEXTURE_MIN_FILTER" ); // GL_TEXTURE_MIN_FILTER
|
|
assignGlobalInt( RL_TEXTURE_FILTER_NEAREST, "RL_TEXTURE_FILTER_NEAREST" ); // GL_NEAREST
|
|
assignGlobalInt( RL_TEXTURE_FILTER_LINEAR, "RL_TEXTURE_FILTER_LINEAR" ); // GL_LINEAR
|
|
assignGlobalInt( RL_TEXTURE_FILTER_MIP_NEAREST, "RL_TEXTURE_FILTER_MIP_NEAREST" ); // GL_NEAREST_MIPMAP_NEAREST
|
|
assignGlobalInt( RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR, "RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR" ); // GL_NEAREST_MIPMAP_LINEAR
|
|
assignGlobalInt( RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST, "RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST" ); // GL_LINEAR_MIPMAP_NEAREST
|
|
assignGlobalInt( RL_TEXTURE_FILTER_MIP_LINEAR, "RL_TEXTURE_FILTER_MIP_LINEAR" ); // GL_LINEAR_MIPMAP_LINEAR
|
|
assignGlobalInt( RL_TEXTURE_FILTER_ANISOTROPIC, "RL_TEXTURE_FILTER_ANISOTROPIC" ); // Anisotropic filter (custom identifier)
|
|
assignGlobalInt( RL_TEXTURE_MIPMAP_BIAS_RATIO, "RL_TEXTURE_MIPMAP_BIAS_RATIO" ); // Texture mipmap bias, percentage ratio (custom identifier)
|
|
assignGlobalInt( RL_TEXTURE_WRAP_REPEAT, "RL_TEXTURE_WRAP_REPEAT" ); // GL_REPEAT
|
|
assignGlobalInt( RL_TEXTURE_WRAP_CLAMP, "RL_TEXTURE_WRAP_CLAMP" ); // GL_CLAMP_TO_EDGE
|
|
assignGlobalInt( RL_TEXTURE_WRAP_MIRROR_REPEAT, "RL_TEXTURE_WRAP_MIRROR_REPEAT" ); // GL_MIRRORED_REPEAT
|
|
assignGlobalInt( RL_TEXTURE_WRAP_MIRROR_CLAMP, "RL_TEXTURE_WRAP_MIRROR_CLAMP" ); // GL_MIRROR_CLAMP_EXT
|
|
/* RLGL Matrix modes (equivalent to OpenGL) */
|
|
assignGlobalInt( RL_MODELVIEW, "RL_MODELVIEW" ); // GL_MODELVIEW
|
|
assignGlobalInt( RL_PROJECTION, "RL_PROJECTION" ); // GL_PROJECTION
|
|
assignGlobalInt( RL_TEXTURE, "RL_TEXTURE" ); // GL_TEXTURE
|
|
/* RLGL Primitive assembly draw modes */
|
|
assignGlobalInt( RL_LINES, "RL_LINES" ); // GL_LINES
|
|
assignGlobalInt( RL_TRIANGLES, "RL_TRIANGLES" ); // GL_TRIANGLES
|
|
assignGlobalInt( RL_QUADS, "RL_QUADS" ); // GL_QUADS
|
|
/* RLGL GL equivalent data types */
|
|
assignGlobalInt( RL_UNSIGNED_BYTE, "RL_UNSIGNED_BYTE" ); // GL_UNSIGNED_BYTE
|
|
assignGlobalInt( RL_FLOAT, "RL_FLOAT" ); // GL_FLOAT
|
|
/* RLGL GL buffer usage hint */
|
|
assignGlobalInt( RL_STREAM_DRAW, "RL_STREAM_DRAW" ); // GL_STREAM_DRAW
|
|
assignGlobalInt( RL_STREAM_READ, "RL_STREAM_READ" ); // GL_STREAM_READ
|
|
assignGlobalInt( RL_STREAM_COPY, "RL_STREAM_COPY" ); // GL_STREAM_COPY
|
|
assignGlobalInt( RL_STATIC_DRAW, "RL_STATIC_DRAW" ); // GL_STATIC_DRAW
|
|
assignGlobalInt( RL_STATIC_READ, "RL_STATIC_READ" ); // GL_STATIC_READ
|
|
assignGlobalInt( RL_STATIC_COPY, "RL_STATIC_COPY" ); // GL_STATIC_COPY
|
|
assignGlobalInt( RL_DYNAMIC_DRAW, "RL_DYNAMIC_DRAW" ); // GL_DYNAMIC_DRAW
|
|
assignGlobalInt( RL_DYNAMIC_READ, "RL_DYNAMIC_READ" ); // GL_DYNAMIC_READ
|
|
assignGlobalInt( RL_DYNAMIC_COPY, "RL_DYNAMIC_COPY" ); // GL_DYNAMIC_COPY
|
|
/* RLGL Shader type */
|
|
assignGlobalInt( RL_FRAGMENT_SHADER, "RL_FRAGMENT_SHADER" ); // GL_FRAGMENT_SHADER
|
|
assignGlobalInt( RL_VERTEX_SHADER, "RL_VERTEX_SHADER" ); // GL_VERTEX_SHADER
|
|
assignGlobalInt( RL_COMPUTE_SHADER, "RL_COMPUTE_SHADER" ); // GL_COMPUTE_SHADER
|
|
/* RLGL GlVersion */
|
|
assignGlobalInt( RL_ZERO, "RL_ZERO" ); // GL_ZERO
|
|
assignGlobalInt( RL_ONE, "RL_ONE" ); // GL_ONE
|
|
assignGlobalInt( RL_SRC_COLOR, "RL_SRC_COLOR" ); // GL_SRC_COLOR
|
|
assignGlobalInt( RL_ONE_MINUS_SRC_COLOR, "RL_ONE_MINUS_SRC_COLOR" ); // GL_ONE_MINUS_SRC_COLOR
|
|
assignGlobalInt( RL_SRC_ALPHA, "RL_SRC_ALPHA" ); // GL_SRC_ALPHA
|
|
assignGlobalInt( RL_ONE_MINUS_SRC_ALPHA, "RL_ONE_MINUS_SRC_ALPHA" ); // GL_ONE_MINUS_SRC_ALPHA
|
|
assignGlobalInt( RL_DST_ALPHA, "RL_DST_ALPHA" ); // GL_DST_ALPHA
|
|
assignGlobalInt( RL_ONE_MINUS_DST_ALPHA, "RL_ONE_MINUS_DST_ALPHA" ); // GL_ONE_MINUS_DST_ALPHA
|
|
assignGlobalInt( RL_DST_COLOR, "RL_DST_COLOR" ); // GL_DST_COLOR
|
|
assignGlobalInt( RL_ONE_MINUS_DST_COLOR, "RL_ONE_MINUS_DST_COLOR" ); // GL_ONE_MINUS_DST_COLOR
|
|
assignGlobalInt( RL_SRC_ALPHA_SATURATE, "RL_SRC_ALPHA_SATURATE" ); // GL_SRC_ALPHA_SATURATE
|
|
assignGlobalInt( RL_CONSTANT_COLOR, "RL_CONSTANT_COLOR" ); // GL_CONSTANT_COLOR
|
|
assignGlobalInt( RL_ONE_MINUS_CONSTANT_COLOR, "RL_ONE_MINUS_CONSTANT_COLOR" ); // GL_ONE_MINUS_CONSTANT_COLOR
|
|
assignGlobalInt( RL_CONSTANT_ALPHA, "RL_CONSTANT_ALPHA" ); // GL_CONSTANT_ALPHA
|
|
assignGlobalInt( RL_ONE_MINUS_CONSTANT_ALPHA, "RL_ONE_MINUS_CONSTANT_ALPHA" ); // GL_ONE_MINUS_CONSTANT_ALPHA
|
|
/* RLGL GL blending functions/equations */
|
|
assignGlobalInt( RL_FUNC_ADD, "RL_FUNC_ADD" ); // GL_FUNC_ADD
|
|
assignGlobalInt( RL_MIN, "RL_MIN" ); // GL_MIN
|
|
assignGlobalInt( RL_MAX, "RL_MAX" ); // GL_MAX
|
|
assignGlobalInt( RL_FUNC_SUBTRACT, "RL_FUNC_SUBTRACT" ); // GL_FUNC_SUBTRACT
|
|
assignGlobalInt( RL_FUNC_REVERSE_SUBTRACT, "RL_FUNC_REVERSE_SUBTRACT" ); // GL_FUNC_REVERSE_SUBTRACT
|
|
assignGlobalInt( RL_BLEND_EQUATION, "RL_BLEND_EQUATION" ); // GL_BLEND_EQUATION
|
|
assignGlobalInt( RL_BLEND_EQUATION_RGB, "RL_BLEND_EQUATION_RGB" ); // GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION)
|
|
assignGlobalInt( RL_BLEND_EQUATION_ALPHA, "RL_BLEND_EQUATION_ALPHA" ); // GL_BLEND_EQUATION_ALPHA
|
|
assignGlobalInt( RL_BLEND_DST_RGB, "RL_BLEND_DST_RGB" ); // GL_BLEND_DST_RGB
|
|
assignGlobalInt( RL_BLEND_SRC_RGB, "RL_BLEND_SRC_RGB" ); // GL_BLEND_SRC_RGB
|
|
assignGlobalInt( RL_BLEND_DST_ALPHA, "RL_BLEND_DST_ALPHA" ); // GL_BLEND_DST_ALPHA
|
|
assignGlobalInt( RL_BLEND_SRC_ALPHA, "RL_BLEND_SRC_ALPHA" ); // GL_BLEND_SRC_ALPHA
|
|
assignGlobalInt( RL_BLEND_COLOR, "RL_BLEND_COLOR" ); // GL_BLEND_COLOR
|
|
/* RLGL GlVersion */
|
|
assignGlobalInt( RL_OPENGL_11, "RL_OPENGL_11" ); // OpenGL 1.1
|
|
assignGlobalInt( RL_OPENGL_21, "RL_OPENGL_21" ); // OpenGL 2.1 (GLSL 120)
|
|
assignGlobalInt( RL_OPENGL_33, "RL_OPENGL_33" ); // OpenGL 3.3 (GLSL 330)
|
|
assignGlobalInt( RL_OPENGL_43, "RL_OPENGL_43" ); // OpenGL 4.3 (using GLSL 330)
|
|
assignGlobalInt( RL_OPENGL_ES_20, "RL_OPENGL_ES_20" ); // OpenGL ES 2.0 (GLSL 100)
|
|
/* RLGL Framebuffer attachment type */
|
|
assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL0, "RL_ATTACHMENT_COLOR_CHANNEL0" ); // Framebuffer attachment type: color 0
|
|
assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL1, "RL_ATTACHMENT_COLOR_CHANNEL1" ); // Framebuffer attachment type: color 1
|
|
assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL2, "RL_ATTACHMENT_COLOR_CHANNEL2" ); // Framebuffer attachment type: color 2
|
|
assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL3, "RL_ATTACHMENT_COLOR_CHANNEL3" ); // Framebuffer attachment type: color 3
|
|
assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL4, "RL_ATTACHMENT_COLOR_CHANNEL4" ); // Framebuffer attachment type: color 4
|
|
assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL5, "RL_ATTACHMENT_COLOR_CHANNEL5" ); // Framebuffer attachment type: color 5
|
|
assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL6, "RL_ATTACHMENT_COLOR_CHANNEL6" ); // Framebuffer attachment type: color 6
|
|
assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL7, "RL_ATTACHMENT_COLOR_CHANNEL7" ); // Framebuffer attachment type: color 7
|
|
assignGlobalInt( RL_ATTACHMENT_DEPTH, "RL_ATTACHMENT_DEPTH" ); // Framebuffer attachment type: depth
|
|
assignGlobalInt( RL_ATTACHMENT_STENCIL, "RL_ATTACHMENT_STENCIL" ); // Framebuffer attachment type: stencil
|
|
/* RLGL Framebuffer texture attachment type */
|
|
assignGlobalInt( RL_ATTACHMENT_CUBEMAP_POSITIVE_X, "RL_ATTACHMENT_CUBEMAP_POSITIVE_X" ); // Framebuffer texture attachment type: cubemap, +X side
|
|
assignGlobalInt( RL_ATTACHMENT_CUBEMAP_NEGATIVE_X, "RL_ATTACHMENT_CUBEMAP_NEGATIVE_X" ); // Framebuffer texture attachment type: cubemap, -X side
|
|
assignGlobalInt( RL_ATTACHMENT_CUBEMAP_POSITIVE_Y, "RL_ATTACHMENT_CUBEMAP_POSITIVE_Y" ); // Framebuffer texture attachment type: cubemap, +Y side
|
|
assignGlobalInt( RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y, "RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y" ); // Framebuffer texture attachment type: cubemap, -Y side
|
|
assignGlobalInt( RL_ATTACHMENT_CUBEMAP_POSITIVE_Z, "RL_ATTACHMENT_CUBEMAP_POSITIVE_Z" ); // Framebuffer texture attachment type: cubemap, +Z side
|
|
assignGlobalInt( RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z, "RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z" ); // Framebuffer texture attachment type: cubemap, -Z side
|
|
assignGlobalInt( RL_ATTACHMENT_TEXTURE2D, "RL_ATTACHMENT_TEXTURE2D" ); // Framebuffer texture attachment type: texture2d
|
|
assignGlobalInt( RL_ATTACHMENT_RENDERBUFFER, "RL_ATTACHMENT_RENDERBUFFER" ); // Framebuffer texture attachment type: renderbuffer
|
|
/* RLGL CullMode */
|
|
assignGlobalInt( RL_CULL_FACE_FRONT, "RL_CULL_FACE_FRONT" );
|
|
assignGlobalInt( RL_CULL_FACE_BACK, "RL_CULL_FACE_BACK" );
|
|
/* OpenGL */
|
|
assignGlobalInt( GL_COLOR_BUFFER_BIT, "GL_COLOR_BUFFER_BIT" );
|
|
assignGlobalInt( GL_DEPTH_BUFFER_BIT, "GL_DEPTH_BUFFER_BIT" );
|
|
assignGlobalInt( GL_STENCIL_BUFFER_BIT, "GL_STENCIL_BUFFER_BIT" );
|
|
assignGlobalInt( GL_NEAREST, "GL_NEAREST" );
|
|
assignGlobalInt( GL_LINEAR, "GL_LINEAR" );
|
|
/* CBuffer Data types */
|
|
assignGlobalInt( BUFFER_UNSIGNED_CHAR, "BUFFER_UNSIGNED_CHAR" ); // C type unsigned char
|
|
assignGlobalInt( BUFFER_UNSIGNED_SHORT, "BUFFER_UNSIGNED_SHORT" ); // C type unsigned short
|
|
assignGlobalInt( BUFFER_UNSIGNED_INT, "BUFFER_UNSIGNED_INT" ); // C type unsigned int
|
|
assignGlobalInt( BUFFER_CHAR, "BUFFER_CHAR" ); // C type char
|
|
assignGlobalInt( BUFFER_SHORT, "BUFFER_SHORT" ); // C type short
|
|
assignGlobalInt( BUFFER_INT, "BUFFER_INT" ); // C type int
|
|
assignGlobalInt( BUFFER_FLOAT, "BUFFER_FLOAT" ); // C type float
|
|
assignGlobalInt( BUFFER_DOUBLE, "BUFFER_DOUBLE" ); // C type double
|
|
/*DOC_DEFINES_END*/
|
|
lua_pop( L, -1 );
|
|
}
|
|
|
|
// Custom logging funtion.
|
|
static void logCustom( int logLevel, const char *text, va_list args ) {
|
|
char string[ STRING_LEN ] = {'\0'};
|
|
char msg[ STRING_LEN ] = {'\0'};
|
|
|
|
vsprintf( string, text, args );
|
|
|
|
switch ( logLevel ) {
|
|
case LOG_ALL: sprintf( msg, "ALL: %s", string ); break;
|
|
case LOG_TRACE: sprintf( msg, "TRACE: %s", string ); break;
|
|
case LOG_DEBUG: sprintf( msg, "DEBUG: %s", string ); break;
|
|
case LOG_INFO: sprintf( msg, "INFO: %s", string ); break;
|
|
case LOG_WARNING: sprintf( msg, "WARNING: %s", string ); break;
|
|
case LOG_ERROR: sprintf( msg, "ERROR: %s", string ); break;
|
|
case LOG_FATAL: sprintf( msg, "FATAL: %s", string ); break;
|
|
default: break;
|
|
}
|
|
printf( "%s\n", msg );
|
|
|
|
/* Call Lua log function if exists. */
|
|
lua_State *L = state->luaState;
|
|
|
|
/* Prevent calling lua log function when lua is already shutdown. */
|
|
if ( L != NULL ) {
|
|
lua_pushcfunction( L, luaTraceback );
|
|
int tracebackidx = lua_gettop( L );
|
|
|
|
lua_getglobal( L, "RL" );
|
|
lua_getfield( L, -1, "log" );
|
|
|
|
if ( lua_isfunction( L, -1 ) ) {
|
|
lua_pushinteger( L, logLevel );
|
|
lua_pushstring( L, msg );
|
|
|
|
if ( lua_pcall( L, 2, 0, tracebackidx ) != 0 ) {
|
|
TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
|
|
state->run = false;
|
|
lua_pop( L, -1 );
|
|
return;
|
|
}
|
|
}
|
|
lua_pop( L, -1 );
|
|
}
|
|
}
|
|
|
|
bool luaInit( int argn, const char **argc ) {
|
|
state->luaState = luaL_newstate();
|
|
lua_State *L = state->luaState;
|
|
|
|
luaL_openlibs( L );
|
|
|
|
if ( L == NULL ) {
|
|
TraceLog( LOG_WARNING, "%s", "Failed to init Lua" );
|
|
return false;
|
|
}
|
|
/* Define object types. */
|
|
defineBuffer();
|
|
defineImage();
|
|
defineTexture();
|
|
defineRenderTexture();
|
|
defineCamera2D();
|
|
defineCamera3D();
|
|
defineShader();
|
|
defineFont();
|
|
defineWave();
|
|
defineSound();
|
|
defineMusic();
|
|
defineLight();
|
|
defineMaterial();
|
|
defineMesh();
|
|
defineModel();
|
|
defineModelAnimation();
|
|
/* Define globals. */
|
|
defineGlobals();
|
|
platformDefineGlobals();
|
|
|
|
/* Register functions. */
|
|
luaRegister();
|
|
luaPlatformRegister();
|
|
|
|
/* Set arguments. */
|
|
lua_getglobal( L, "RL" );
|
|
lua_newtable( L );
|
|
lua_setfield( L, -2, "arg" );
|
|
lua_getglobal( L, "RL" );
|
|
lua_getfield( L, -1, "arg" );
|
|
|
|
for ( int i = 0; i < argn; i++ ) {
|
|
lua_pushstring( L, argc[i] );
|
|
lua_rawseti( L, -2, i + 1 );
|
|
}
|
|
lua_pop( L, -1 );
|
|
|
|
return true;
|
|
}
|
|
|
|
int luaTraceback( lua_State *L ) {
|
|
lua_getglobal( L, "debug" );
|
|
|
|
if ( !lua_istable( L, -1 ) ) {
|
|
lua_pop( L, 1 );
|
|
return 1;
|
|
}
|
|
lua_getfield( L, -1, "traceback" );
|
|
|
|
if ( !lua_isfunction( L, -1 ) ) {
|
|
lua_pop( L, 2 );
|
|
return 1;
|
|
}
|
|
lua_pushvalue( L, 1 ); // pass error message
|
|
lua_pushinteger( L, 2 ); // skip this function and traceback
|
|
lua_call( L, 2, 1 ); // call debug.traceback
|
|
|
|
return 1;
|
|
}
|
|
|
|
bool luaCallMain() {
|
|
lua_State *L = state->luaState;
|
|
|
|
char path[ STRING_LEN ] = { '\0' };
|
|
|
|
/* If web, set path to resources folder. */
|
|
#ifdef EMSCRIPTEN
|
|
snprintf( path, STRING_LEN, "resources/main.lua" );
|
|
/* Alternatively look for main. Could be precompiled binary file. */
|
|
if ( !FileExists( path ) ) {
|
|
snprintf( path, STRING_LEN, "resources/main" );
|
|
}
|
|
#else
|
|
snprintf( path, STRING_LEN, "%smain.lua", state->exePath );
|
|
/* Alternatively look for main. Could be precompiled binary file. */
|
|
if ( !FileExists( path ) ) {
|
|
snprintf( path, STRING_LEN, "%smain", state->exePath );
|
|
}
|
|
#endif
|
|
luaL_dofile( L, path );
|
|
|
|
/* Check errors in main.lua */
|
|
if ( lua_tostring( state->luaState, -1 ) ) {
|
|
TraceLog( LOG_ERROR, "Lua error: %s\n", lua_tostring( state->luaState, -1 ) );
|
|
}
|
|
lua_pushcfunction( L, luaTraceback );
|
|
int tracebackidx = lua_gettop( L );
|
|
|
|
/* Apply custom callback here. */
|
|
SetTraceLogCallback( logCustom );
|
|
|
|
platformRegisterEvents();
|
|
|
|
lua_getglobal( L, "RL" );
|
|
lua_getfield( L, -1, "init" );
|
|
|
|
if ( lua_isfunction( L, -1 ) ) {
|
|
if ( lua_pcall( L, 0, 0, tracebackidx ) != 0 ) {
|
|
TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
|
|
return false;
|
|
}
|
|
}
|
|
//TODO Should this be removed?
|
|
else {
|
|
TraceLog( LOG_ERROR, "%s", "No Lua init found!" );
|
|
return false;
|
|
}
|
|
lua_pop( L, -1 );
|
|
|
|
return state->run;
|
|
}
|
|
|
|
void luaCallProcess() {
|
|
#ifdef PLATFORM_DESKTOP_SDL
|
|
platformSendEvents();
|
|
#endif
|
|
lua_State *L = state->luaState;
|
|
|
|
lua_pushcfunction( L, luaTraceback );
|
|
int tracebackidx = lua_gettop(L);
|
|
|
|
lua_getglobal( L, "RL" );
|
|
lua_getfield( L, -1, "process" );
|
|
|
|
if ( lua_isfunction( L, -1 ) ) {
|
|
lua_pushnumber( L, GetFrameTime() );
|
|
|
|
if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
|
|
TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
|
|
state->run = false;
|
|
lua_pop( L, -1 );
|
|
return;
|
|
}
|
|
}
|
|
lua_pop( L, -1 );
|
|
}
|
|
|
|
void luaCallDraw() {
|
|
lua_State *L = state->luaState;
|
|
lua_pushcfunction( L, luaTraceback );
|
|
int tracebackidx = lua_gettop(L);
|
|
|
|
lua_getglobal( L, "RL" );
|
|
lua_getfield( L, -1, "draw" );
|
|
|
|
if ( lua_isfunction( L, -1 ) ) {
|
|
BeginDrawing();
|
|
|
|
if ( lua_pcall( L, 0, 0, tracebackidx ) != 0 ) {
|
|
TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
|
|
state->run = false;
|
|
return;
|
|
}
|
|
EndDrawing();
|
|
}
|
|
lua_pop( L, -1 );
|
|
}
|
|
|
|
void luaCallExit() {
|
|
lua_State *L = state->luaState;
|
|
lua_pushcfunction( L, luaTraceback );
|
|
int tracebackidx = lua_gettop(L);
|
|
|
|
lua_getglobal( L, "RL" );
|
|
lua_getfield( L, -1, "exit" );
|
|
|
|
if ( lua_isfunction( L, -1 ) ) {
|
|
if ( lua_pcall( L, 0, 0, tracebackidx ) != 0 ) {
|
|
TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
|
|
state->run = false;
|
|
return;
|
|
}
|
|
}
|
|
lua_pop( L, -1 );
|
|
}
|
|
|
|
void luaRegister() {
|
|
lua_State *L = state->luaState;
|
|
lua_getglobal( L, "RL" );
|
|
|
|
/* Core. */
|
|
/* Window-related functions. */
|
|
assingGlobalFunction( "CloseWindow", lcoreCloseWindow );
|
|
assingGlobalFunction( "IsWindowReady", lcoreIsWindowReady );
|
|
assingGlobalFunction( "IsWindowFullscreen", lcoreIsWindowFullscreen );
|
|
assingGlobalFunction( "IsWindowHidden", lcoreIsWindowHidden );
|
|
assingGlobalFunction( "IsWindowMinimized", lcoreIsWindowMinimized );
|
|
assingGlobalFunction( "IsWindowMaximized", lcoreIsWindowMaximized );
|
|
assingGlobalFunction( "IsWindowFocused", lcoreIsWindowFocused );
|
|
assingGlobalFunction( "IsWindowResized", lcoreIsWindowResized );
|
|
assingGlobalFunction( "IsWindowState", lcoreIsWindowState );
|
|
assingGlobalFunction( "SetWindowState", lcoreSetWindowState );
|
|
assingGlobalFunction( "ClearWindowState", lcoreClearWindowState );
|
|
assingGlobalFunction( "ToggleFullscreen", lcoreToggleFullscreen );
|
|
assingGlobalFunction( "ToggleBorderlessWindowed", lcoreToggleBorderlessWindowed );
|
|
assingGlobalFunction( "MaximizeWindow", lcoreMaximizeWindow );
|
|
assingGlobalFunction( "MinimizeWindow", lcoreMinimizeWindow );
|
|
assingGlobalFunction( "RestoreWindow", lcoreRestoreWindow );
|
|
assingGlobalFunction( "SetWindowIcon", lcoreSetWindowIcon );
|
|
assingGlobalFunction( "SetWindowIcons", lcoreSetWindowIcons );
|
|
assingGlobalFunction( "SetWindowTitle", lcoreSetWindowTitle );
|
|
assingGlobalFunction( "SetWindowPosition", lcoreSetWindowPosition );
|
|
assingGlobalFunction( "SetWindowMonitor", lcoreSetWindowMonitor );
|
|
assingGlobalFunction( "SetWindowMinSize", lcoreSetWindowMinSize );
|
|
assingGlobalFunction( "SetWindowMaxSize", lcoreSetWindowMaxSize );
|
|
assingGlobalFunction( "SetWindowSize", lcoreSetWindowSize );
|
|
assingGlobalFunction( "SetWindowOpacity", lcoreSetWindowOpacity );
|
|
assingGlobalFunction( "SetWindowFocused", lcoreSetWindowFocused );
|
|
assingGlobalFunction( "GetWindowHandle", lcoreGetWindowHandle );
|
|
assingGlobalFunction( "GetScreenSize", lcoreGetScreenSize );
|
|
assingGlobalFunction( "GetRenderSize", lcoreGetRenderSize );
|
|
assingGlobalFunction( "GetMonitorCount", lcoreGetMonitorCount );
|
|
assingGlobalFunction( "GetCurrentMonitor", lcoreGetCurrentMonitor );
|
|
assingGlobalFunction( "GetMonitorPosition", lcoreGetMonitorPosition );
|
|
assingGlobalFunction( "GetMonitorSize", lcoreGetMonitorSize );
|
|
assingGlobalFunction( "GetMonitorPhysicalSize", lcoreGetMonitorPhysicalSize );
|
|
assingGlobalFunction( "GetMonitorRefreshRate", lcoreGetMonitorRefreshRate );
|
|
assingGlobalFunction( "GetWindowPosition", lcoreGetWindowPosition );
|
|
assingGlobalFunction( "GetWindowScaleDPI", lcoreGetWindowScaleDPI );
|
|
assingGlobalFunction( "GetMonitorName", lcoreGetMonitorName );
|
|
assingGlobalFunction( "SetClipboardText", lcoreSetClipboardText );
|
|
assingGlobalFunction( "GetClipboardText", lcoreGetClipboardText );
|
|
/* Cursor-related functions. */
|
|
assingGlobalFunction( "ShowCursor", lcoreShowCursor );
|
|
assingGlobalFunction( "HideCursor", lcoreHideCursor );
|
|
assingGlobalFunction( "IsCursorHidden", lcoreIsCursorHidden );
|
|
assingGlobalFunction( "EnableCursor", lcoreEnableCursor );
|
|
assingGlobalFunction( "DisableCursor", lcoreDisableCursor );
|
|
assingGlobalFunction( "IsCursorOnScreen", lcoreIsCursorOnScreen );
|
|
/* Drawing-related functions. */
|
|
assingGlobalFunction( "ClearBackground", lcoreClearBackground );
|
|
assingGlobalFunction( "BeginDrawing", lcoreBeginDrawing );
|
|
assingGlobalFunction( "EndDrawing", lcoreEndDrawing );
|
|
assingGlobalFunction( "BeginMode2D", lcoreBeginMode2D );
|
|
assingGlobalFunction( "EndMode2D", lcoreEndMode2D );
|
|
assingGlobalFunction( "BeginMode3D", lcoreBeginMode3D );
|
|
assingGlobalFunction( "EndMode3D", lcoreEndMode3D );
|
|
assingGlobalFunction( "BeginTextureMode", lcoreBeginTextureMode );
|
|
assingGlobalFunction( "EndTextureMode", lcoreEndTextureMode );
|
|
assingGlobalFunction( "BeginShaderMode", lcoreBeginShaderMode );
|
|
assingGlobalFunction( "EndShaderMode", lcoreEndShaderMode );
|
|
assingGlobalFunction( "BeginBlendMode", lcoreBeginBlendMode );
|
|
assingGlobalFunction( "EndBlendMode", lcoreEndBlendMode );
|
|
assingGlobalFunction( "BeginScissorMode", lcoreBeginScissorMode );
|
|
assingGlobalFunction( "EndScissorMode", lcoreEndScissorMode );
|
|
/* Shader management functions. */
|
|
assingGlobalFunction( "LoadShader", lcoreLoadShader );
|
|
assingGlobalFunction( "LoadShaderFromMemory", lcoreLoadShaderFromMemory );
|
|
assingGlobalFunction( "IsShaderReady", lcoreIsShaderReady );
|
|
assingGlobalFunction( "GetShaderLocation", lcoreGetShaderLocation );
|
|
assingGlobalFunction( "GetShaderLocationAttrib", lcoreGetShaderLocationAttrib );
|
|
assingGlobalFunction( "SetShaderLocationIndex", lcoreSetShaderLocationIndex );
|
|
assingGlobalFunction( "GetShaderLocationIndex", lcoreGetShaderLocationIndex );
|
|
assingGlobalFunction( "SetShaderValueMatrix", lcoreSetShaderValueMatrix );
|
|
assingGlobalFunction( "SetShaderValueTexture", lcoreSetShaderValueTexture );
|
|
assingGlobalFunction( "SetShaderValue", lcoreSetShaderValue );
|
|
assingGlobalFunction( "SetShaderValueV", lcoreSetShaderValueV );
|
|
assingGlobalFunction( "UnloadShader", lcoreUnloadShader );
|
|
/* Screen-space-related functions. */
|
|
assingGlobalFunction( "GetMouseRay", lcoreGetMouseRay );
|
|
assingGlobalFunction( "GetCameraMatrix", lcoreGetCameraMatrix );
|
|
assingGlobalFunction( "GetCameraMatrix2D", lcoreGetCameraMatrix2D );
|
|
assingGlobalFunction( "GetWorldToScreen", lcoreGetWorldToScreen );
|
|
assingGlobalFunction( "GetWorldToScreenEx", lcoreGetWorldToScreenEx );
|
|
assingGlobalFunction( "GetWorldToScreen2D", lcoreGetWorldToScreen2D );
|
|
assingGlobalFunction( "GetScreenToWorld2D", lcoreGetScreenToWorld2D );
|
|
/* Timing-related functions. */
|
|
assingGlobalFunction( "SetTargetFPS", lcoreSetTargetFPS );
|
|
assingGlobalFunction( "GetFPS", lcoreGetFPS );
|
|
assingGlobalFunction( "GetFrameTime", lcoreGetFrameTime );
|
|
assingGlobalFunction( "GetTime", lcoreGetTime );
|
|
/* Random values generation functions. */
|
|
assingGlobalFunction( "SetRandomSeed", lcoreSetRandomSeed );
|
|
assingGlobalFunction( "GetRandomValue", lcoreGetRandomValue );
|
|
assingGlobalFunction( "LoadRandomSequence", lcoreLoadRandomSequence );
|
|
/* Misc. functions. */
|
|
assingGlobalFunction( "TakeScreenshot", lcoreTakeScreenshot );
|
|
assingGlobalFunction( "SetConfigFlags", lcoreSetConfigFlags );
|
|
assingGlobalFunction( "TraceLog", lcoreTraceLog );
|
|
assingGlobalFunction( "SetTraceLogLevel", lcoreSetTraceLogLevel );
|
|
assingGlobalFunction( "SetLogLevelInvalid", lcoreSetLogLevelInvalid );
|
|
assingGlobalFunction( "GetLogLevelInvalid", lcoreGetLogLevelInvalid );
|
|
assingGlobalFunction( "OpenURL", lcoreOpenURL );
|
|
assingGlobalFunction( "IsGCUnloadEnabled", lcoreIsGCUnloadEnabled );
|
|
assingGlobalFunction( "SetGCUnload", lcoreSetGCUnload );
|
|
/* Files management functions. */
|
|
assingGlobalFunction( "GetBasePath", lcoreGetBasePath );
|
|
assingGlobalFunction( "FileExists", lcoreFileExists );
|
|
assingGlobalFunction( "DirectoryExists", lcoreDirectoryExists );
|
|
assingGlobalFunction( "IsFileExtension", lcoreIsFileExtension );
|
|
assingGlobalFunction( "GetFileLength", lcoreGetFileLength );
|
|
assingGlobalFunction( "GetFileExtension", lcoreGetFileExtension );
|
|
assingGlobalFunction( "GetFileName", lcoreGetFileName );
|
|
assingGlobalFunction( "GetFileNameWithoutExt", lcoreGetFileNameWithoutExt );
|
|
assingGlobalFunction( "GetDirectoryPath", lcoreGetDirectoryPath );
|
|
assingGlobalFunction( "GetPrevDirectoryPath", lcoreGetPrevDirectoryPath );
|
|
assingGlobalFunction( "GetWorkingDirectory", lcoreGetWorkingDirectory );
|
|
assingGlobalFunction( "GetApplicationDirectory", lcoreGetApplicationDirectory );
|
|
assingGlobalFunction( "LoadDirectoryFiles", lcoreLoadDirectoryFiles );
|
|
assingGlobalFunction( "LoadDirectoryFilesEx", lcoreLoadDirectoryFilesEx );
|
|
assingGlobalFunction( "ChangeDirectory", lcoreChangeDirectory );
|
|
assingGlobalFunction( "IsPathFile", lcoreIsPathFile );
|
|
assingGlobalFunction( "IsFileDropped", lcoreIsFileDropped );
|
|
assingGlobalFunction( "LoadDroppedFiles", lcoreLoadDroppedFiles );
|
|
assingGlobalFunction( "GetFileModTime", lcoreGetFileModTime );
|
|
/* Compression/Encoding functionality. */
|
|
assingGlobalFunction( "CompressData", lcoreCompressData );
|
|
assingGlobalFunction( "DecompressData", lcoreDecompressData );
|
|
assingGlobalFunction( "EncodeDataBase64", lcoreEncodeDataBase64 );
|
|
assingGlobalFunction( "DecodeDataBase64", lcoreDecodeDataBase64 );
|
|
/* Input-related functions: keyboard. */
|
|
assingGlobalFunction( "IsKeyPressed", lcoreIsKeyPressed );
|
|
assingGlobalFunction( "IsKeyDown", lcoreIsKeyDown );
|
|
assingGlobalFunction( "IsKeyReleased", lcoreIsKeyReleased );
|
|
assingGlobalFunction( "IsKeyUp", lcoreIsKeyUp );
|
|
assingGlobalFunction( "GetKeyPressed", lcoreGetKeyPressed );
|
|
assingGlobalFunction( "GetCharPressed", lcoreGetCharPressed );
|
|
assingGlobalFunction( "SetExitKey", lcoreSetExitKey );
|
|
/* Input-related functions: gamepads. */
|
|
assingGlobalFunction( "IsGamepadAvailable", lcoreIsGamepadAvailable );
|
|
assingGlobalFunction( "GetGamepadName", lcoreGetGamepadName );
|
|
assingGlobalFunction( "IsGamepadButtonPressed", lcoreIsGamepadButtonPressed );
|
|
assingGlobalFunction( "IsGamepadButtonDown", lcoreIsGamepadButtonDown );
|
|
assingGlobalFunction( "IsGamepadButtonReleased", lcoreIsGamepadButtonReleased );
|
|
assingGlobalFunction( "GetGamepadAxisCount", lcoreGetGamepadAxisCount );
|
|
assingGlobalFunction( "GetGamepadAxisMovement", lcoreGetGamepadAxisMovement );
|
|
assingGlobalFunction( "SetGamepadMappings", lcoreSetGamepadMappings );
|
|
/* Input-related functions: mouse. */
|
|
assingGlobalFunction( "IsMouseButtonPressed", lcoreIsMouseButtonPressed );
|
|
assingGlobalFunction( "IsMouseButtonDown", lcoreIsMouseButtonDown );
|
|
assingGlobalFunction( "IsMouseButtonReleased", lcoreIsMouseButtonReleased );
|
|
assingGlobalFunction( "IsMouseButtonUp", lcoreIsMouseButtonUp );
|
|
assingGlobalFunction( "GetMousePosition", lcoreGetMousePosition );
|
|
assingGlobalFunction( "GetMouseDelta", lcoreGetMouseDelta );
|
|
assingGlobalFunction( "SetMousePosition", lcoreSetMousePosition );
|
|
assingGlobalFunction( "SetMouseOffset", lcoreSetMouseOffset );
|
|
assingGlobalFunction( "SetMouseScale", lcoreSetMouseScale );
|
|
assingGlobalFunction( "GetMouseWheelMove", lcoreGetMouseWheelMove );
|
|
assingGlobalFunction( "SetMouseCursor", lcoreSetMouseCursor );
|
|
/* Input-related functions: touch */
|
|
assingGlobalFunction( "GetTouchPosition", lcoreGetTouchPosition );
|
|
assingGlobalFunction( "GetTouchPointId", lcoreGetTouchPointId );
|
|
assingGlobalFunction( "GetTouchPointCount", lcoreGetTouchPointCount );
|
|
/* Input-related functions: gestures. */
|
|
assingGlobalFunction( "SetGesturesEnabled", lcoreSetGesturesEnabled );
|
|
assingGlobalFunction( "IsGestureDetected", lcoreIsGestureDetected );
|
|
assingGlobalFunction( "GetGestureDetected", lcoreGetGestureDetected );
|
|
assingGlobalFunction( "GetGestureHoldDuration", lcoreGetGestureHoldDuration );
|
|
assingGlobalFunction( "GetGestureDragVector", lcoreGetGestureDragVector );
|
|
assingGlobalFunction( "GetGestureDragAngle", lcoreGetGestureDragAngle );
|
|
assingGlobalFunction( "GetGesturePinchVector", lcoreGetGesturePinchVector );
|
|
assingGlobalFunction( "GetGesturePinchAngle", lcoreGetGesturePinchAngle );
|
|
/* Camera2D System functions. */
|
|
assingGlobalFunction( "CreateCamera2D", lcoreCreateCamera2D );
|
|
assingGlobalFunction( "SetCamera2DTarget", lcoreSetCamera2DTarget );
|
|
assingGlobalFunction( "SetCamera2DOffset", lcoreSetCamera2DOffset );
|
|
assingGlobalFunction( "SetCamera2DRotation", lcoreSetCamera2DRotation );
|
|
assingGlobalFunction( "SetCamera2DZoom", lcoreSetCamera2DZoom );
|
|
assingGlobalFunction( "GetCamera2DTarget", lcoreGetCamera2DTarget );
|
|
assingGlobalFunction( "GetCamera2DOffset", lcoreGetCamera2DOffset );
|
|
assingGlobalFunction( "GetCamera2DRotation", lcoreGetCamera2DRotation );
|
|
assingGlobalFunction( "GetCamera2DZoom", lcoreGetCamera2DZoom );
|
|
/* Camera3D System functions. */
|
|
assingGlobalFunction( "CreateCamera3D", lcoreCreateCamera3D );
|
|
assingGlobalFunction( "SetCamera3DPosition", lcoreSetCamera3DPosition );
|
|
assingGlobalFunction( "SetCamera3DTarget", lcoreSetCamera3DTarget );
|
|
assingGlobalFunction( "SetCamera3DUp", lcoreSetCamera3DUp );
|
|
assingGlobalFunction( "SetCamera3DFovy", lcoreSetCamera3DFovy );
|
|
assingGlobalFunction( "SetCamera3DProjection", lcoreSetCamera3DProjection );
|
|
assingGlobalFunction( "GetCamera3DPosition", lcoreGetCamera3DPosition );
|
|
assingGlobalFunction( "GetCamera3DTarget", lcoreGetCamera3DTarget );
|
|
assingGlobalFunction( "GetCamera3DUp", lcoreGetCamera3DUp );
|
|
assingGlobalFunction( "GetCamera3DFovy", lcoreGetCamera3DFovy );
|
|
assingGlobalFunction( "GetCamera3DProjection", lcoreGetCamera3DProjection );
|
|
assingGlobalFunction( "GetCamera3DForward", lcoreGetCamera3DForward );
|
|
assingGlobalFunction( "GetCamera3DUpNormalized", lcoreGetCamera3DUpNormalized );
|
|
assingGlobalFunction( "GetCamera3DRight", lcoreGetCamera3DRight );
|
|
assingGlobalFunction( "Camera3DMoveForward", lcoreCamera3DMoveForward );
|
|
assingGlobalFunction( "Camera3DMoveUp", lcoreCamera3DMoveUp );
|
|
assingGlobalFunction( "Camera3DMoveRight", lcoreCamera3DMoveRight );
|
|
assingGlobalFunction( "Camera3DMoveToTarget", lcoreCamera3DMoveToTarget );
|
|
assingGlobalFunction( "Camera3DYaw", lcoreCamera3DYaw );
|
|
assingGlobalFunction( "Camera3DPitch", lcoreCamera3DPitch );
|
|
assingGlobalFunction( "Camera3DRoll", lcoreCamera3DRoll );
|
|
assingGlobalFunction( "GetCamera3DViewMatrix", lcoreGetCamera3DViewMatrix );
|
|
assingGlobalFunction( "GetCamera3DProjectionMatrix", lcoreGetCamera3DProjectionMatrix );
|
|
assingGlobalFunction( "UpdateCamera3D", lcoreUpdateCamera3D );
|
|
assingGlobalFunction( "UpdateCamera3DPro", lcoreUpdateCamera3DPro );
|
|
/* Buffer management functions. */
|
|
assingGlobalFunction( "LoadBuffer", lcoreLoadBuffer );
|
|
assingGlobalFunction( "LoadBufferFromFile", lcoreLoadBufferFromFile );
|
|
assingGlobalFunction( "UnloadBuffer", lcoreUnloadBuffer );
|
|
assingGlobalFunction( "GetBufferData", lcoreGetBufferData );
|
|
assingGlobalFunction( "GetBufferType", lcoreGetBufferType );
|
|
assingGlobalFunction( "GetBufferSize", lcoreGetBufferSize );
|
|
assingGlobalFunction( "ExportBuffer", lcoreExportBuffer );
|
|
assingGlobalFunction( "ExportBufferAsCode", lcoreExportBufferAsCode );
|
|
|
|
/* Shapes. */
|
|
/* Basic shapes drawing functions. */
|
|
assingGlobalFunction( "SetShapesTexture", lshapesSetShapesTexture );
|
|
assingGlobalFunction( "DrawPixel", lshapesDrawPixel );
|
|
assingGlobalFunction( "DrawLine", lshapesDrawLine );
|
|
assingGlobalFunction( "DrawLineBezier", lshapesDrawLineBezier );
|
|
assingGlobalFunction( "DrawLineStrip", lshapesDrawLineStrip );
|
|
assingGlobalFunction( "DrawCircle", lshapesDrawCircle );
|
|
assingGlobalFunction( "DrawCircleSector", lshapesDrawCircleSector );
|
|
assingGlobalFunction( "DrawCircleSectorLines", lshapesDrawCircleSectorLines );
|
|
assingGlobalFunction( "DrawCircleGradient", lshapesDrawCircleGradient );
|
|
assingGlobalFunction( "DrawCircleLines", lshapesDrawCircleLines );
|
|
assingGlobalFunction( "DrawEllipse", lshapesDrawEllipse );
|
|
assingGlobalFunction( "DrawEllipseLines", lshapesDrawEllipseLines );
|
|
assingGlobalFunction( "DrawRing", lshapesDrawRing );
|
|
assingGlobalFunction( "DrawRingLines", lshapesDrawRingLines );
|
|
assingGlobalFunction( "DrawRectangle", lshapesDrawRectangle );
|
|
assingGlobalFunction( "DrawRectanglePro", lshapesDrawRectanglePro );
|
|
assingGlobalFunction( "DrawRectangleGradientV", lshapesDrawRectangleGradientV );
|
|
assingGlobalFunction( "DrawRectangleGradientH", lshapesDrawRectangleGradientH );
|
|
assingGlobalFunction( "DrawRectangleGradientEx", lshapesDrawRectangleGradientEx );
|
|
assingGlobalFunction( "DrawRectangleLines", lshapesDrawRectangleLines );
|
|
assingGlobalFunction( "DrawRectangleLinesEx", lshapesDrawRectangleLinesEx );
|
|
assingGlobalFunction( "DrawRectangleRounded", lshapesDrawRectangleRounded );
|
|
assingGlobalFunction( "DrawRectangleRoundedLines", lshapesDrawRectangleRoundedLines );
|
|
assingGlobalFunction( "DrawTriangle", lshapesDrawTriangle );
|
|
assingGlobalFunction( "DrawTriangleLines", lshapesDrawTriangleLines );
|
|
assingGlobalFunction( "DrawTriangleFan", lshapesDrawTriangleFan );
|
|
assingGlobalFunction( "DrawTriangleStrip", lshapesDrawTriangleStrip );
|
|
assingGlobalFunction( "DrawPoly", lshapesDrawPoly );
|
|
assingGlobalFunction( "DrawPolyLines", lshapesDrawPolyLines );
|
|
assingGlobalFunction( "DrawPolyLinesEx", lshapesDrawPolyLinesEx );
|
|
/* Splines drawing functions. */
|
|
assingGlobalFunction( "DrawSplineLinear", lshapesDrawSplineLinear );
|
|
assingGlobalFunction( "DrawSplineBasis", lshapesDrawSplineBasis );
|
|
assingGlobalFunction( "DrawSplineCatmullRom", lshapesDrawSplineCatmullRom );
|
|
assingGlobalFunction( "DrawSplineBezierQuadratic", lshapesDrawSplineBezierQuadratic );
|
|
assingGlobalFunction( "DrawSplineBezierCubic", lshapesDrawSplineBezierCubic );
|
|
assingGlobalFunction( "DrawSplineSegmentLinear", lshapesDrawSplineSegmentLinear );
|
|
assingGlobalFunction( "DrawSplineSegmentBasis", lshapesDrawSplineSegmentBasis );
|
|
assingGlobalFunction( "DrawSplineSegmentCatmullRom", lshapesDrawSplineSegmentCatmullRom );
|
|
assingGlobalFunction( "DrawSplineSegmentBezierQuadratic", lshapesDrawSplineSegmentBezierQuadratic );
|
|
assingGlobalFunction( "DrawSplineSegmentBezierCubic", lshapesDrawSplineSegmentBezierCubic );
|
|
/* Basic Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]. */
|
|
assingGlobalFunction( "GetSplinePointLinear", lshapesGetSplinePointLinear );
|
|
assingGlobalFunction( "GetSplinePointBasis", lshapesGetSplinePointBasis );
|
|
assingGlobalFunction( "GetSplinePointCatmullRom", lshapesGetSplinePointCatmullRom );
|
|
assingGlobalFunction( "GetSplinePointBezierQuad", lshapesGetSplinePointBezierQuad );
|
|
assingGlobalFunction( "GetSplinePointBezierCubic", lshapesGetSplinePointBezierCubic );
|
|
/* Basic shapes collision detection functions. */
|
|
assingGlobalFunction( "CheckCollisionRecs", lshapesCheckCollisionRecs );
|
|
assingGlobalFunction( "CheckCollisionCircles", lshapesCheckCollisionCircles );
|
|
assingGlobalFunction( "CheckCollisionCircleRec", lshapesCheckCollisionCircleRec );
|
|
assingGlobalFunction( "CheckCollisionPointRec", lshapesCheckCollisionPointRec );
|
|
assingGlobalFunction( "CheckCollisionPointCircle", lshapesCheckCollisionPointCircle );
|
|
assingGlobalFunction( "CheckCollisionPointTriangle", lshapesCheckCollisionPointTriangle );
|
|
assingGlobalFunction( "CheckCollisionPointPoly", lshapesCheckCollisionPointPoly );
|
|
assingGlobalFunction( "CheckCollisionLines", lshapesCheckCollisionLines );
|
|
assingGlobalFunction( "CheckCollisionPointLine", lshapesCheckCollisionPointLine );
|
|
assingGlobalFunction( "GetCollisionRec", lshapesGetCollisionRec );
|
|
|
|
/* Textures. */
|
|
/* Image loading functions. */
|
|
assingGlobalFunction( "LoadImage", ltexturesLoadImage );
|
|
assingGlobalFunction( "LoadImageRaw", ltexturesLoadImageRaw );
|
|
assingGlobalFunction( "LoadImageSvg", ltexturesLoadImageSvg );
|
|
assingGlobalFunction( "LoadImageAnim", ltexturesLoadImageAnim );
|
|
assingGlobalFunction( "LoadImageFromMemory", ltexturesLoadImageFromMemory );
|
|
assingGlobalFunction( "LoadImageFromTexture", ltexturesLoadImageFromTexture );
|
|
assingGlobalFunction( "LoadImageFromScreen", ltexturesLoadImageFromScreen );
|
|
assingGlobalFunction( "IsImageReady", ltextureIsImageReady );
|
|
assingGlobalFunction( "UnloadImage", ltextureUnloadImage );
|
|
assingGlobalFunction( "ExportImage", ltexturesExportImage );
|
|
assingGlobalFunction( "ExportImageToMemory", ltexturesExportImageToMemory );
|
|
assingGlobalFunction( "ExportImageAsCode", ltexturesExportImageAsCode );
|
|
/* Image generation functions. */
|
|
assingGlobalFunction( "GenImageColor", ltexturesGenImageColor );
|
|
assingGlobalFunction( "GenImageGradientLinear", ltexturesGenImageGradientLinear );
|
|
assingGlobalFunction( "GenImageGradientRadial", ltexturesGenImageGradientRadial );
|
|
assingGlobalFunction( "GenImageGradientSquare", ltexturesGenImageGradientSquare );
|
|
assingGlobalFunction( "GenImageChecked", ltexturesGenImageChecked );
|
|
assingGlobalFunction( "GenImageWhiteNoise", ltexturesGenImageWhiteNoise );
|
|
assingGlobalFunction( "GenImagePerlinNoise", ltexturesGenImagePerlinNoise );
|
|
assingGlobalFunction( "GenImageCellular", ltexturesGenImageCellular );
|
|
assingGlobalFunction( "GenImageText", ltexturesGenImageText );
|
|
/* Image manipulation functions. */
|
|
assingGlobalFunction( "ImageCopy", ltexturesImageCopy );
|
|
assingGlobalFunction( "ImageFromImage", ltexturesImageFromImage );
|
|
assingGlobalFunction( "ImageText", ltexturesImageText );
|
|
assingGlobalFunction( "ImageFormat", ltexturesImageFormat );
|
|
assingGlobalFunction( "ImageToPOT", ltexturesImageToPOT );
|
|
assingGlobalFunction( "ImageCrop", ltexturesImageCrop );
|
|
assingGlobalFunction( "ImageAlphaCrop", ltexturesImageAlphaCrop );
|
|
assingGlobalFunction( "ImageAlphaClear", ltexturesImageAlphaClear );
|
|
assingGlobalFunction( "ImageAlphaMask", ltexturesImageAlphaMask );
|
|
assingGlobalFunction( "ImageAlphaPremultiply", ltexturesImageAlphaPremultiply );
|
|
assingGlobalFunction( "ImageBlurGaussian", ltexturesImageBlurGaussian );
|
|
assingGlobalFunction( "ImageResize", ltexturesImageResize );
|
|
assingGlobalFunction( "ImageResizeNN", ltexturesImageResizeNN );
|
|
assingGlobalFunction( "ImageResizeCanvas", ltexturesImageResizeCanvas );
|
|
assingGlobalFunction( "ImageMipmaps", ltexturesImageMipmaps );
|
|
assingGlobalFunction( "ImageDither", ltexturesImageDither );
|
|
assingGlobalFunction( "ImageFlipVertical", ltexturesImageFlipVertical );
|
|
assingGlobalFunction( "ImageFlipHorizontal", ltexturesImageFlipHorizontal );
|
|
assingGlobalFunction( "ImageRotate", ltexturesImageRotate );
|
|
assingGlobalFunction( "ImageRotateCW", ltexturesImageRotateCW );
|
|
assingGlobalFunction( "ImageRotateCCW", ltexturesImageRotateCCW );
|
|
assingGlobalFunction( "ImageColorTint", ltexturesImageColorTint );
|
|
assingGlobalFunction( "ImageColorInvert", ltexturesImageColorInvert );
|
|
assingGlobalFunction( "ImageColorGrayscale", ltexturesImageColorGrayscale );
|
|
assingGlobalFunction( "ImageColorContrast", ltexturesImageColorContrast );
|
|
assingGlobalFunction( "ImageColorBrightness", ltexturesImageColorBrightness );
|
|
assingGlobalFunction( "ImageColorReplace", ltexturesImageColorReplace );
|
|
assingGlobalFunction( "LoadImageColors", ltexturesLoadImageColors );
|
|
assingGlobalFunction( "LoadImagePalette", ltexturesLoadImagePalette );
|
|
assingGlobalFunction( "GetImageAlphaBorder", ltexturesGetImageAlphaBorder );
|
|
assingGlobalFunction( "GetImageColor", ltexturesGetImageColor );
|
|
/* Image configuration functions. */
|
|
assingGlobalFunction( "GetImageSize", ltexturesGetImageSize );
|
|
assingGlobalFunction( "GetImageMipmaps", ltexturesGetImageMipmaps );
|
|
assingGlobalFunction( "GetImageFormat", ltexturesGetImageFormat );
|
|
/* Image drawing functions. */
|
|
assingGlobalFunction( "ImageClearBackground", ltexturesImageClearBackground );
|
|
assingGlobalFunction( "ImageDrawPixel", ltexturesImageDrawPixel );
|
|
assingGlobalFunction( "ImageDrawLine", ltexturesImageDrawLine );
|
|
assingGlobalFunction( "ImageDrawCircle", ltexturesImageDrawCircle );
|
|
assingGlobalFunction( "ImageDrawCircleLines", ltexturesImageDrawCircleLines );
|
|
assingGlobalFunction( "ImageDrawRectangle", ltexturesImageDrawRectangle );
|
|
assingGlobalFunction( "ImageDrawRectangleLines", ltexturesImageDrawRectangleLines );
|
|
assingGlobalFunction( "ImageDraw", ltexturesImageDraw );
|
|
assingGlobalFunction( "ImageDrawTextEx", ltexturesImageDrawTextEx );
|
|
/* Texture loading functions. */
|
|
assingGlobalFunction( "LoadTexture", ltexturesLoadTexture );
|
|
assingGlobalFunction( "LoadTextureFromImage", ltexturesLoadTextureFromImage );
|
|
assingGlobalFunction( "LoadTextureCubemap", ltexturesLoadTextureCubemap );
|
|
assingGlobalFunction( "LoadTextureFromData", ltexturesLoadTextureFromData );
|
|
assingGlobalFunction( "LoadRenderTexture", ltexturesLoadRenderTexture );
|
|
assingGlobalFunction( "LoadRenderTextureFromData", ltexturesLoadRenderTextureFromData );
|
|
assingGlobalFunction( "IsTextureReady", ltexturesIsTextureReady );
|
|
assingGlobalFunction( "UnloadTexture", ltextureUnloadTexture );
|
|
assingGlobalFunction( "IsRenderTextureReady", ltexturesIsRenderTextureReady );
|
|
assingGlobalFunction( "UnloadRenderTexture", ltextureUnloadRenderTexture );
|
|
assingGlobalFunction( "UpdateTexture", ltexturesUpdateTexture );
|
|
assingGlobalFunction( "UpdateTextureRec", ltexturesUpdateTextureRec );
|
|
/* Texture configuration functions. */
|
|
assingGlobalFunction( "GenTextureMipmaps", ltexturesGenTextureMipmaps );
|
|
assingGlobalFunction( "SetTextureFilter", ltexturesSetTextureFilter );
|
|
assingGlobalFunction( "SetTextureWrap", ltexturesSetTextureWrap );
|
|
assingGlobalFunction( "GetTextureId", ltexturesGetTextureId );
|
|
assingGlobalFunction( "GetTextureSize", ltexturesGetTextureSize );
|
|
assingGlobalFunction( "GetTextureMipmaps", ltexturesGetTextureMipmaps );
|
|
assingGlobalFunction( "GetTextureFormat", ltexturesGetTextureFormat );
|
|
/* Texture drawing functions. */
|
|
assingGlobalFunction( "DrawTexture", ltexturesDrawTexture );
|
|
assingGlobalFunction( "DrawTextureRec", ltexturesDrawTextureRec );
|
|
assingGlobalFunction( "DrawTexturePro", ltexturesDrawTexturePro );
|
|
assingGlobalFunction( "DrawTextureNPatch", ltexturesDrawTextureNPatch );
|
|
/* RenderTexture configuration functions. */
|
|
assingGlobalFunction( "GetRenderTextureId", ltexturesGetRenderTextureId );
|
|
assingGlobalFunction( "GetRenderTextureTexture", ltexturesGetRenderTextureTexture );
|
|
assingGlobalFunction( "GetRenderTextureDepthTexture", ltexturesGetRenderTextureDepthTexture );
|
|
/* Color/pixel related functions */
|
|
assingGlobalFunction( "Fade", ltexturesFade );
|
|
assingGlobalFunction( "ColorToInt", ltexturesColorToInt );
|
|
assingGlobalFunction( "ColorNormalize", ltexturesColorNormalize );
|
|
assingGlobalFunction( "ColorFromNormalized", ltexturesColorFromNormalized );
|
|
assingGlobalFunction( "ColorToHSV", ltexturesColorToHSV );
|
|
assingGlobalFunction( "ColorFromHSV", ltexturesColorFromHSV );
|
|
assingGlobalFunction( "ColorTint", ltexturesColorTint );
|
|
assingGlobalFunction( "ColorBrightness", ltexturesColorBrightness );
|
|
assingGlobalFunction( "ColorContrast", ltexturesColorContrast );
|
|
assingGlobalFunction( "ColorAlpha", ltexturesColorAlpha );
|
|
assingGlobalFunction( "ColorAlphaBlend", ltexturesColorAlphaBlend );
|
|
assingGlobalFunction( "GetColor", ltexturesGetColor );
|
|
assingGlobalFunction( "GetPixelColor", ltexturesGetPixelColor );
|
|
assingGlobalFunction( "GetPixelDataSize", ltexturesGetPixelDataSize );
|
|
|
|
/* Models. */
|
|
/* Basic geometric 3D shapes drawing functions. */
|
|
assingGlobalFunction( "DrawLine3D", lmodelsDrawLine3D );
|
|
assingGlobalFunction( "DrawPoint3D", lmodelsDrawPoint3D );
|
|
assingGlobalFunction( "DrawCircle3D", lmodelsDrawCircle3D );
|
|
assingGlobalFunction( "DrawTriangle3D", lmodelsDrawTriangle3D );
|
|
assingGlobalFunction( "DrawCube", lmodelsDrawCube );
|
|
assingGlobalFunction( "DrawCubeWires", lmodelsDrawCubeWires );
|
|
assingGlobalFunction( "DrawSphere", lmodelsDrawSphere );
|
|
assingGlobalFunction( "DrawSphereEx", lmodelsDrawSphereEx );
|
|
assingGlobalFunction( "DrawSphereWires", lmodelsDrawSphereWires );
|
|
assingGlobalFunction( "DrawCylinder", lmodelsDrawCylinder );
|
|
assingGlobalFunction( "DrawCylinderEx", lmodelsDrawCylinderEx );
|
|
assingGlobalFunction( "DrawCylinderWires", lmodelsDrawCylinderWires );
|
|
assingGlobalFunction( "DrawCylinderWiresEx", lmodelsDrawCylinderWiresEx );
|
|
assingGlobalFunction( "DrawCapsule", lmodelsDrawCapsule );
|
|
assingGlobalFunction( "DrawCapsuleWires", lmodelsDrawCapsuleWires );
|
|
assingGlobalFunction( "DrawPlane", lmodelsDrawPlane );
|
|
assingGlobalFunction( "DrawQuad3DTexture", lmodelDrawQuad3DTexture );
|
|
assingGlobalFunction( "DrawRay", lmodelsDrawRay );
|
|
assingGlobalFunction( "DrawGrid", lmodelsDrawGrid );
|
|
/* Model management functions. */
|
|
assingGlobalFunction( "LoadModel", lmodelsLoadModel );
|
|
assingGlobalFunction( "LoadModelFromMesh", lmodelsLoadModelFromMesh );
|
|
assingGlobalFunction( "IsModelReady", lmodelsIsModelReady );
|
|
assingGlobalFunction( "UnloadModel", lmodelsUnloadModel );
|
|
assingGlobalFunction( "GetModelBoundingBox", lmodelsGetModelBoundingBox );
|
|
assingGlobalFunction( "SetModelMaterial", lmodelsSetModelMaterial );
|
|
assingGlobalFunction( "SetModelMeshMaterial", lmodelsSetModelMeshMaterial );
|
|
assingGlobalFunction( "SetModelTransform", lmodelsSetModelTransform );
|
|
assingGlobalFunction( "GetModelTransform", lmodelsGetModelTransform );
|
|
/* Model drawing functions. */
|
|
assingGlobalFunction( "DrawModel", lmodelsDrawModel );
|
|
assingGlobalFunction( "DrawModelEx", lmodelsDrawModelEx );
|
|
assingGlobalFunction( "DrawModelWires", lmodelsDrawModelWires );
|
|
assingGlobalFunction( "DrawModelWiresEx", lmodelsDrawModelWiresEx );
|
|
assingGlobalFunction( "DrawBoundingBox", lmodelsDrawBoundingBox );
|
|
assingGlobalFunction( "DrawBillboard", lmodelsDrawBillboard );
|
|
assingGlobalFunction( "DrawBillboardRec", lmodelsDrawBillboardRec );
|
|
assingGlobalFunction( "DrawBillboardPro", lmodelsDrawBillboardPro );
|
|
/* Mesh management functions. */
|
|
assingGlobalFunction( "UpdateMesh", lmodelsUpdateMesh );
|
|
assingGlobalFunction( "UnloadMesh", lmodelsUnloadMesh );
|
|
assingGlobalFunction( "DrawMesh", lmodelsDrawMesh );
|
|
assingGlobalFunction( "DrawMeshInstanced", lmodelsDrawMeshInstanced );
|
|
assingGlobalFunction( "SetMeshColor", lmodelsSetMeshColor );
|
|
assingGlobalFunction( "ExportMesh", lmodelsExportMesh );
|
|
assingGlobalFunction( "GetMeshBoundingBox", lmodelsGetMeshBoundingBox );
|
|
assingGlobalFunction( "GenMeshTangents", lmodelsGenMeshTangents );
|
|
/* Mesh generation functions. */
|
|
assingGlobalFunction( "GenMeshPoly", lmodelsGenMeshPoly );
|
|
assingGlobalFunction( "GenMeshPlane", lmodelsGenMeshPlane );
|
|
assingGlobalFunction( "GenMeshCube", lmodelsGenMeshCube );
|
|
assingGlobalFunction( "GenMeshSphere", lmodelsGenMeshSphere );
|
|
assingGlobalFunction( "GenMeshCylinder", lmodelsGenMeshCylinder );
|
|
assingGlobalFunction( "GenMeshCone", lmodelsGenMeshCone );
|
|
assingGlobalFunction( "GenMeshTorus", lmodelsGenMeshTorus );
|
|
assingGlobalFunction( "GenMeshKnot", lmodelsGenMeshKnot );
|
|
assingGlobalFunction( "GenMeshHeightmap", lmodelsGenMeshHeightmap );
|
|
assingGlobalFunction( "GenMeshCustom", lmodelsGenMeshCustom );
|
|
/* Material management functions. */
|
|
assingGlobalFunction( "LoadMaterials", lmodelsLoadMaterials );
|
|
assingGlobalFunction( "GetMaterialDefault", lmodelsGetMaterialDefault );
|
|
assingGlobalFunction( "LoadMaterialDefault", lmodelsLoadMaterialDefault );
|
|
assingGlobalFunction( "CreateMaterial", lmodelsCreateMaterial );
|
|
assingGlobalFunction( "IsMaterialReady", lmodelsIsMaterialReady );
|
|
assingGlobalFunction( "UnloadMaterial", lmodelsUnloadMaterial );
|
|
assingGlobalFunction( "SetMaterialTexture", lmodelsSetMaterialTexture );
|
|
assingGlobalFunction( "SetMaterialColor", lmodelsSetMaterialColor );
|
|
assingGlobalFunction( "SetMaterialValue", lmodelsSetMaterialValue );
|
|
assingGlobalFunction( "SetMaterialShader", lmodelsSetMaterialShader );
|
|
assingGlobalFunction( "SetMaterialParams", lmodelsSetMaterialParams );
|
|
assingGlobalFunction( "GetMaterialTexture", lmodelsGetMaterialTexture );
|
|
assingGlobalFunction( "GetMaterialColor", lmodelsGetMaterialColor );
|
|
assingGlobalFunction( "GetMaterialValue", lmodelsGetMaterialValue );
|
|
assingGlobalFunction( "GetMaterialShader", lmodelsGetMaterialShader );
|
|
assingGlobalFunction( "GetMaterialParams", lmodelsGetMaterialParams );
|
|
/* Model animations management functions. */
|
|
assingGlobalFunction( "LoadModelAnimations", lmodelsLoadModelAnimations );
|
|
assingGlobalFunction( "UpdateModelAnimation", lmodelsUpdateModelAnimation );
|
|
assingGlobalFunction( "IsModelAnimationValid", lmodelsIsModelAnimationValid );
|
|
assingGlobalFunction( "GetModelAnimationBoneCount", lmodelsGetModelAnimationBoneCount );
|
|
assingGlobalFunction( "GetModelAnimationFrameCount", lmodelsGetModelAnimationFrameCount );
|
|
/* Collision detection functions. */
|
|
assingGlobalFunction( "CheckCollisionSpheres", lmodelsCheckCollisionSpheres );
|
|
assingGlobalFunction( "CheckCollisionBoxes", lmodelsCheckCollisionBoxes );
|
|
assingGlobalFunction( "CheckCollisionBoxSphere", lmodelsCheckCollisionBoxSphere );
|
|
assingGlobalFunction( "GetRayCollisionSphere", lmodelsGetRayCollisionSphere );
|
|
assingGlobalFunction( "GetRayCollisionBox", lmodelsGetRayCollisionBox );
|
|
assingGlobalFunction( "GetRayCollisionMesh", lmodelsGetRayCollisionMesh );
|
|
assingGlobalFunction( "GetRayCollisionTriangle", lmodelsGetRayCollisionTriangle );
|
|
assingGlobalFunction( "GetRayCollisionQuad", lmodelsGetRayCollisionQuad );
|
|
|
|
/* Text. */
|
|
/* Font loading/unloading functions. */
|
|
assingGlobalFunction( "GetFontDefault", ltextGetFontDefault );
|
|
assingGlobalFunction( "LoadFont", ltextLoadFont );
|
|
assingGlobalFunction( "LoadFontEx", ltextLoadFontEx );
|
|
assingGlobalFunction( "LoadFontFromImage", ltextLoadFontFromImage );
|
|
assingGlobalFunction( "IsFontReady", ltextIsFontReady );
|
|
assingGlobalFunction( "UnloadFont", ltextUnloadFont );
|
|
/* Text drawing functions. */
|
|
assingGlobalFunction( "DrawFPS", ltextDrawFPS );
|
|
assingGlobalFunction( "DrawText", ltextDrawText );
|
|
assingGlobalFunction( "DrawTextEx", ltextDrawTextEx );
|
|
assingGlobalFunction( "DrawTextPro", ltextDrawTextPro );
|
|
assingGlobalFunction( "DrawTextCodepoint", ltextDrawTextCodepoint );
|
|
assingGlobalFunction( "DrawTextCodepoints", ltextDrawTextCodepoints );
|
|
assingGlobalFunction( "DrawTextBoxed", ltextDrawTextBoxed );
|
|
assingGlobalFunction( "DrawTextBoxedTinted", ltextDrawTextBoxedTinted );
|
|
/* Text font info functions. */
|
|
assingGlobalFunction( "SetTextLineSpacing", ltextSetTextLineSpacing );
|
|
assingGlobalFunction( "MeasureText", ltextMeasureText );
|
|
assingGlobalFunction( "GetGlyphIndex", ltextGetGlyphIndex );
|
|
assingGlobalFunction( "GetGlyphInfo", ltextGetGlyphInfo );
|
|
assingGlobalFunction( "GetGlyphAtlasRec", ltextGetGlyphAtlasRec );
|
|
assingGlobalFunction( "GetFontBaseSize", ltextGetFontBaseSize );
|
|
assingGlobalFunction( "GetFontGlyphCount", ltextGetFontGlyphCount );
|
|
assingGlobalFunction( "GetFontGlyphPadding", ltextGetFontGlyphPadding );
|
|
assingGlobalFunction( "GetFontTexture", ltextGetFontTexture );
|
|
|
|
/* Audio. */
|
|
/* Audio device management functions. */
|
|
assingGlobalFunction( "InitAudioDevice", laudioInitAudioDevice );
|
|
assingGlobalFunction( "CloseAudioDevice", laudioCloseAudioDevice );
|
|
assingGlobalFunction( "IsAudioDeviceReady", laudioIsAudioDeviceReady );
|
|
assingGlobalFunction( "SetMasterVolume", laudioSetMasterVolume );
|
|
assingGlobalFunction( "GetMasterVolume", laudioGetMasterVolume );
|
|
/* Wave/Sound loading/unloading functions. */
|
|
assingGlobalFunction( "LoadSound", laudioLoadSound );
|
|
assingGlobalFunction( "LoadWave", laudioLoadWave );
|
|
assingGlobalFunction( "IsWaveReady", laudioIsWaveReady );
|
|
assingGlobalFunction( "LoadSoundFromWave", laudioLoadSoundFromWave );
|
|
assingGlobalFunction( "LoadSoundAlias", laudioLoadSoundAlias );
|
|
assingGlobalFunction( "IsSoundReady", laudioIsSoundReady );
|
|
assingGlobalFunction( "UnloadWave", laudioUnloadWave );
|
|
assingGlobalFunction( "UnloadSound", laudioUnloadSound );
|
|
assingGlobalFunction( "UnloadSoundAlias", laudioUnloadSoundAlias );
|
|
assingGlobalFunction( "ExportWave", laudioExportWave );
|
|
assingGlobalFunction( "ExportWaveAsCode", laudioExportWaveAsCode );
|
|
/* Wave/Sound management functions. */
|
|
assingGlobalFunction( "PlaySound", laudioPlaySound );
|
|
assingGlobalFunction( "StopSound", laudioStopSound );
|
|
assingGlobalFunction( "PauseSound", laudioPauseSound );
|
|
assingGlobalFunction( "ResumeSound", laudioResumeSound );
|
|
assingGlobalFunction( "IsSoundPlaying", laudioIsSoundPlaying );
|
|
assingGlobalFunction( "SetSoundVolume", laudioSetSoundVolume );
|
|
assingGlobalFunction( "SetSoundPitch", laudioSetSoundPitch );
|
|
assingGlobalFunction( "SetSoundPan", laudioSetSoundPan );
|
|
assingGlobalFunction( "WaveFormat", laudioWaveFormat );
|
|
assingGlobalFunction( "WaveCopy", laudioWaveCopy );
|
|
assingGlobalFunction( "WaveCrop", laudioWaveCrop );
|
|
/* Music management functions. */
|
|
assingGlobalFunction( "LoadMusicStream", laudioLoadMusicStream );
|
|
assingGlobalFunction( "IsMusicReady", laudioIsMusicReady );
|
|
assingGlobalFunction( "UnloadMusicStream", laudioUnloadMusicStream );
|
|
assingGlobalFunction( "PlayMusicStream", laudioPlayMusicStream );
|
|
assingGlobalFunction( "IsMusicStreamPlaying", laudioIsMusicStreamPlaying );
|
|
assingGlobalFunction( "UpdateMusicStream", laudioUpdateMusicStream );
|
|
assingGlobalFunction( "StopMusicStream", laudioStopMusicStream );
|
|
assingGlobalFunction( "PauseMusicStream", laudioPauseMusicStream );
|
|
assingGlobalFunction( "ResumeMusicStream", laudioResumeMusicStream );
|
|
assingGlobalFunction( "SetMusicVolume", laudioSetMusicVolume );
|
|
assingGlobalFunction( "SetMusicPitch", laudioSetMusicPitch );
|
|
assingGlobalFunction( "SetMusicPan", laudioSetMusicPan );
|
|
assingGlobalFunction( "SetMusicLooping", laudioSetMusicLooping );
|
|
assingGlobalFunction( "GetMusicLooping", laudioGetMusicLooping );
|
|
assingGlobalFunction( "GetMusicTimeLength", laudioGetMusicTimeLength );
|
|
assingGlobalFunction( "GetMusicTimePlayed", laudioGetMusicTimePlayed );
|
|
|
|
/* Math. */
|
|
/* Utils. */
|
|
assingGlobalFunction( "Clamp", lmathClamp );
|
|
assingGlobalFunction( "Lerp", lmathLerp );
|
|
assingGlobalFunction( "Normalize", lmathNormalize );
|
|
assingGlobalFunction( "Remap", lmathRemap );
|
|
assingGlobalFunction( "Wrap", lmathWrap );
|
|
assingGlobalFunction( "FloatEquals", lmathFloatEquals );
|
|
/* Vector2. */
|
|
assingGlobalFunction( "Vector2Zero", lmathVector2Zero );
|
|
assingGlobalFunction( "Vector2One", lmathVector2One );
|
|
assingGlobalFunction( "Vector2Add", lmathVector2Add );
|
|
assingGlobalFunction( "Vector2AddValue", lmathVector2AddValue );
|
|
assingGlobalFunction( "Vector2Subtract", lmathVector2Subtract );
|
|
assingGlobalFunction( "Vector2SubtractValue", lmathVector2SubtractValue );
|
|
assingGlobalFunction( "Vector2Length", lmathVector2Length );
|
|
assingGlobalFunction( "Vector2LengthSqr", lmathVector2LengthSqr );
|
|
assingGlobalFunction( "Vector2DotProduct", lmathVector2DotProduct );
|
|
assingGlobalFunction( "Vector2Distance", lmathVector2Distance );
|
|
assingGlobalFunction( "Vector2DistanceSqr", lmathVector2DistanceSqr );
|
|
assingGlobalFunction( "Vector2Angle", lmathVector2Angle );
|
|
assingGlobalFunction( "Vector2LineAngle", lmathVector2LineAngle );
|
|
assingGlobalFunction( "Vector2Scale", lmathVector2Scale );
|
|
assingGlobalFunction( "Vector2Multiply", lmathVector2Multiply );
|
|
assingGlobalFunction( "Vector2Negate", lmathVector2Negate );
|
|
assingGlobalFunction( "Vector2Divide", lmathVector2Divide );
|
|
assingGlobalFunction( "Vector2Normalize", lmathVector2Normalize );
|
|
assingGlobalFunction( "Vector2Transform", lmathVector2Transform );
|
|
assingGlobalFunction( "Vector2Lerp", lmathVector2Lerp );
|
|
assingGlobalFunction( "Vector2Reflect", lmathVector2Reflect );
|
|
assingGlobalFunction( "Vector2Rotate", lmathVector2Rotate );
|
|
assingGlobalFunction( "Vector2MoveTowards", lmathVector2MoveTowards );
|
|
assingGlobalFunction( "Vector2Invert", lmathVector2Invert );
|
|
assingGlobalFunction( "Vector2Clamp", lmathVector2Clamp );
|
|
assingGlobalFunction( "Vector2ClampValue", lmathVector2ClampValue );
|
|
assingGlobalFunction( "Vector2Equals", lmathVector2Equals );
|
|
/* Vector3. */
|
|
assingGlobalFunction( "Vector3Zero", lmathVector3Zero );
|
|
assingGlobalFunction( "Vector3One", lmathVector3One );
|
|
assingGlobalFunction( "Vector3Add", lmathVector3Add );
|
|
assingGlobalFunction( "Vector3AddValue", lmathVector3AddValue );
|
|
assingGlobalFunction( "Vector3Subtract", lmathVector3Subtract );
|
|
assingGlobalFunction( "Vector3SubtractValue", lmathVector3SubtractValue );
|
|
assingGlobalFunction( "Vector3Scale", lmathVector3Scale );
|
|
assingGlobalFunction( "Vector3Multiply", lmathVector3Multiply );
|
|
assingGlobalFunction( "Vector3CrossProduct", lmathVector3CrossProduct );
|
|
assingGlobalFunction( "Vector3Perpendicular", lmathVector3Perpendicular );
|
|
assingGlobalFunction( "Vector3Length", lmathVector3Length );
|
|
assingGlobalFunction( "Vector3LengthSqr", lmathVector3LengthSqr );
|
|
assingGlobalFunction( "Vector3DotProduct", lmathVector3DotProduct );
|
|
assingGlobalFunction( "Vector3Distance", lmathVector3Distance );
|
|
assingGlobalFunction( "Vector3DistanceSqr", lmathVector3DistanceSqr );
|
|
assingGlobalFunction( "Vector3Angle", lmathVector3Angle );
|
|
assingGlobalFunction( "Vector3Negate", lmathVector3Negate );
|
|
assingGlobalFunction( "Vector3Divide", lmathVector3Divide );
|
|
assingGlobalFunction( "Vector3Normalize", lmathVector3Normalize );
|
|
assingGlobalFunction( "Vector3OrthoNormalize", lmathVector3OrthoNormalize );
|
|
assingGlobalFunction( "Vector3Transform", lmathVector3Transform );
|
|
assingGlobalFunction( "Vector3RotateByQuaternion", lmathVector3RotateByQuaternion );
|
|
assingGlobalFunction( "Vector3RotateByAxisAngle", lmathVector3RotateByAxisAngle );
|
|
assingGlobalFunction( "Vector3Lerp", lmathVector3Lerp );
|
|
assingGlobalFunction( "Vector3Reflect", lmathVector3Reflect );
|
|
assingGlobalFunction( "Vector3Min", lmathVector3Min );
|
|
assingGlobalFunction( "Vector3Max", lmathVector3Max );
|
|
assingGlobalFunction( "Vector3Barycenter", lmathVector3Barycenter );
|
|
assingGlobalFunction( "Vector3Unproject", lmathVector3Unproject );
|
|
assingGlobalFunction( "Vector3Invert", lmathVector3Invert );
|
|
assingGlobalFunction( "Vector3Clamp", lmathVector3Clamp );
|
|
assingGlobalFunction( "Vector3ClampValue", lmathVector3ClampValue );
|
|
assingGlobalFunction( "Vector3Equals", lmathVector3Equals );
|
|
assingGlobalFunction( "Vector3Refract", lmathVector3Refract );
|
|
/* Matrix. */
|
|
assingGlobalFunction( "MatrixDeterminant", lmathMatrixDeterminant );
|
|
assingGlobalFunction( "MatrixTrace", lmathMatrixTrace );
|
|
assingGlobalFunction( "MatrixTranspose", lmathMatrixTranspose );
|
|
assingGlobalFunction( "MatrixInvert", lmathMatrixInvert );
|
|
assingGlobalFunction( "MatrixIdentity", lmathMatrixIdentity );
|
|
assingGlobalFunction( "MatrixAdd", lmathMatrixAdd );
|
|
assingGlobalFunction( "MatrixSubtract", lmathMatrixSubtract );
|
|
assingGlobalFunction( "MatrixMultiply", lmathMatrixMultiply );
|
|
assingGlobalFunction( "MatrixTranslate", lmathMatrixTranslate );
|
|
assingGlobalFunction( "MatrixRotate", lmathMatrixRotate );
|
|
assingGlobalFunction( "MatrixRotateX", lmathMatrixRotateX );
|
|
assingGlobalFunction( "MatrixRotateY", lmathMatrixRotateY );
|
|
assingGlobalFunction( "MatrixRotateZ", lmathMatrixRotateZ );
|
|
assingGlobalFunction( "MatrixRotateXYZ", lmathMatrixRotateXYZ );
|
|
assingGlobalFunction( "MatrixRotateZYX", lmathMatrixRotateZYX );
|
|
assingGlobalFunction( "MatrixScale", lmathMatrixScale );
|
|
assingGlobalFunction( "MatrixFrustum", lmathMatrixFrustum );
|
|
assingGlobalFunction( "MatrixPerspective", lmathMatrixPerspective );
|
|
assingGlobalFunction( "MatrixOrtho", lmathMatrixOrtho );
|
|
assingGlobalFunction( "MatrixLookAt", lmathMatrixLookAt );
|
|
/* Quaternion. */
|
|
assingGlobalFunction( "QuaternionAdd", lmathQuaternionAdd );
|
|
assingGlobalFunction( "QuaternionAddValue", lmathQuaternionAddValue );
|
|
assingGlobalFunction( "QuaternionSubtract", lmathQuaternionSubtract );
|
|
assingGlobalFunction( "QuaternionSubtractValue", lmathQuaternionSubtractValue );
|
|
assingGlobalFunction( "QuaternionIdentity", lmathQuaternionIdentity );
|
|
assingGlobalFunction( "QuaternionLength", lmathQuaternionLength );
|
|
assingGlobalFunction( "QuaternionNormalize", lmathQuaternionNormalize );
|
|
assingGlobalFunction( "QuaternionInvert", lmathQuaternionInvert );
|
|
assingGlobalFunction( "QuaternionMultiply", lmathQuaternionMultiply );
|
|
assingGlobalFunction( "QuaternionScale", lmathQuaternionScale );
|
|
assingGlobalFunction( "QuaternionDivide", lmathQuaternionDivide );
|
|
assingGlobalFunction( "QuaternionLerp", lmathQuaternionLerp );
|
|
assingGlobalFunction( "QuaternionNlerp", lmathQuaternionNlerp );
|
|
assingGlobalFunction( "QuaternionSlerp", lmathQuaternionSlerp );
|
|
assingGlobalFunction( "QuaternionFromVector3ToVector3", lmathQuaternionFromVector3ToVector3 );
|
|
assingGlobalFunction( "QuaternionFromMatrix", lmathQuaternionFromMatrix );
|
|
assingGlobalFunction( "QuaternionToMatrix", lmathQuaternionToMatrix );
|
|
assingGlobalFunction( "QuaternionFromAxisAngle", lmathQuaternionFromAxisAngle );
|
|
assingGlobalFunction( "QuaternionToAxisAngle", lmathQuaternionToAxisAngle );
|
|
assingGlobalFunction( "QuaternionFromEuler", lmathQuaternionFromEuler );
|
|
assingGlobalFunction( "QuaternionToEuler", lmathQuaternionToEuler );
|
|
assingGlobalFunction( "QuaternionTransform", lmathQuaternionTransform );
|
|
assingGlobalFunction( "QuaternionEquals", lmathQuaternionEquals );
|
|
|
|
/* Gui. */
|
|
/* Global gui state control functions. */
|
|
assingGlobalFunction( "GuiEnable", lguiGuiEnable );
|
|
assingGlobalFunction( "GuiDisable", lguiGuiDisable );
|
|
assingGlobalFunction( "GuiLock", lguiGuiLock );
|
|
assingGlobalFunction( "GuiUnlock", lguiGuiUnlock );
|
|
assingGlobalFunction( "GuiIsLocked", lguiGuiIsLocked );
|
|
assingGlobalFunction( "GuiSetAlpha", lguiGuiSetAlpha );
|
|
assingGlobalFunction( "GuiSetState", lguiGuiSetState );
|
|
assingGlobalFunction( "GuiGetState", lguiGuiGetState );
|
|
/* Font set/get functions. */
|
|
assingGlobalFunction( "GuiSetFont", lguiGuiSetFont );
|
|
assingGlobalFunction( "GuiGetFont", lguiGuiGetFont );
|
|
/* Style set/get functions. */
|
|
assingGlobalFunction( "GuiSetStyle", lguiGuiSetStyle );
|
|
assingGlobalFunction( "GuiGetStyle", lguiGuiGetStyle );
|
|
/* Styles loading functions */
|
|
assingGlobalFunction( "GuiLoadStyle", lguiGuiLoadStyle );
|
|
assingGlobalFunction( "GuiLoadStyleDefault", lguiGuiLoadStyleDefault );
|
|
/* Tooltips management functions. */
|
|
assingGlobalFunction( "GuiEnableTooltip", lguiGuiEnableTooltip );
|
|
assingGlobalFunction( "GuiDisableTooltip", lguiGuiDisableTooltip );
|
|
assingGlobalFunction( "GuiSetTooltip", lguiGuiSetTooltip );
|
|
/* Icons functionality. */
|
|
assingGlobalFunction( "GuiIconText", lguiGuiIconText );
|
|
assingGlobalFunction( "GuiSetIconScale", lguiGuiSetIconScale );
|
|
assingGlobalFunction( "GuiGetIcons", lguiGuiGetIcons );
|
|
assingGlobalFunction( "GuiLoadIcons", lguiGuiLoadIcons );
|
|
assingGlobalFunction( "GuiDrawIcon", lguiGuiDrawIcon );
|
|
/* Container/separator controls, useful for controls organization. */
|
|
assingGlobalFunction( "GuiWindowBox", lguiGuiWindowBox );
|
|
assingGlobalFunction( "GuiGroupBox", lguiGuiGroupBox );
|
|
assingGlobalFunction( "GuiLine", lguiGuiLine );
|
|
assingGlobalFunction( "GuiPanel", lguiGuiPanel );
|
|
assingGlobalFunction( "GuiTabBar", lguiGuiTabBar );
|
|
assingGlobalFunction( "GuiScrollPanel", lguiGuiScrollPanel );
|
|
/* Basic controls set. */
|
|
assingGlobalFunction( "GuiLabel", lguiGuiLabel );
|
|
assingGlobalFunction( "GuiButton", lguiGuiButton );
|
|
assingGlobalFunction( "GuiLabelButton", lguiGuiLabelButton );
|
|
assingGlobalFunction( "GuiToggle", lguiGuiToggle );
|
|
assingGlobalFunction( "GuiToggleGroup", lguiGuiToggleGroup );
|
|
assingGlobalFunction( "GuiToggleSlider", lguiGuiToggleSlider );
|
|
assingGlobalFunction( "GuiCheckBox", lguiGuiCheckBox );
|
|
assingGlobalFunction( "GuiComboBox", lguiGuiComboBox );
|
|
assingGlobalFunction( "GuiDropdownBox", lguiGuiDropdownBox );
|
|
assingGlobalFunction( "GuiSpinner", lguiGuiSpinner );
|
|
assingGlobalFunction( "GuiValueBox", lguiGuiValueBox );
|
|
assingGlobalFunction( "GuiTextBox", lguiGuiTextBox );
|
|
assingGlobalFunction( "GuiSlider", lguiGuiSlider );
|
|
assingGlobalFunction( "GuiSliderBar", lguiGuiSliderBar );
|
|
assingGlobalFunction( "GuiProgressBar", lguiGuiProgressBar );
|
|
assingGlobalFunction( "GuiStatusBar", lguiGuiStatusBar );
|
|
assingGlobalFunction( "GuiDummyRec", lguiGuiDummyRec );
|
|
assingGlobalFunction( "GuiGrid", lguiGuiGrid );
|
|
/* Advance controls set. */
|
|
assingGlobalFunction( "GuiListView", lguiGuiListView );
|
|
assingGlobalFunction( "GuiListViewEx", lguiGuiListViewEx );
|
|
assingGlobalFunction( "GuiMessageBox", lguiGuiMessageBox );
|
|
assingGlobalFunction( "GuiTextInputBox", lguiGuiTextInputBox );
|
|
assingGlobalFunction( "GuiColorPicker", lguiGuiColorPicker );
|
|
assingGlobalFunction( "GuiColorPanel", lguiGuiColorPanel );
|
|
assingGlobalFunction( "GuiColorBarAlpha", lguiGuiColorBarAlpha );
|
|
assingGlobalFunction( "GuiColorBarHue", lguiGuiColorBarHue );
|
|
assingGlobalFunction( "GuiColorPickerHSV", lguiGuiColorPickerHSV );
|
|
assingGlobalFunction( "GuiColorPanelHSV", lguiGuiColorPanelHSV );
|
|
|
|
/* Lights */
|
|
/* Light management functions. */
|
|
assingGlobalFunction( "CreateLight", llightsCreateLight );
|
|
assingGlobalFunction( "UpdateLightValues", llightsUpdateLightValues );
|
|
assingGlobalFunction( "SetLightType", llightsSetLightType );
|
|
assingGlobalFunction( "SetLightPosition", llightsSetLightPosition );
|
|
assingGlobalFunction( "SetLightTarget", llightsSetLightTarget );
|
|
assingGlobalFunction( "SetLightColor", llightsSetLightColor );
|
|
assingGlobalFunction( "SetLightEnabled", llightsSetLightEnabled );
|
|
assingGlobalFunction( "GetLightType", llightsGetLightType );
|
|
assingGlobalFunction( "GetLightPosition", llightsGetLightPosition );
|
|
assingGlobalFunction( "GetLightTarget", llightsGetLightTarget );
|
|
assingGlobalFunction( "GetLightColor", llightsGetLightColor );
|
|
assingGlobalFunction( "IsLightEnabled", llightsIsLightEnabled );
|
|
|
|
/* RLGL */
|
|
/* Matrix operations. */
|
|
assingGlobalFunction( "rlMatrixMode", lrlglMatrixMode );
|
|
assingGlobalFunction( "rlPushMatrix", lrlglPushMatrix );
|
|
assingGlobalFunction( "rlPopMatrix", lrlglPopMatrix );
|
|
assingGlobalFunction( "rlLoadIdentity", lrlglLoadIdentity );
|
|
assingGlobalFunction( "rlTranslatef", lrlglTranslatef );
|
|
assingGlobalFunction( "rlRotatef", lrlglRotatef );
|
|
assingGlobalFunction( "rlScalef", lrlglScalef );
|
|
assingGlobalFunction( "rlMultMatrixf", lrlglMultMatrixf );
|
|
assingGlobalFunction( "rlFrustum", lrlglFrustum );
|
|
assingGlobalFunction( "rlOrtho", lrlglOrtho );
|
|
assingGlobalFunction( "rlViewport", lrlglViewport );
|
|
/* Vertex level operations. */
|
|
assingGlobalFunction( "rlBegin", lrlglBegin );
|
|
assingGlobalFunction( "rlEnd", lrlglEnd );
|
|
assingGlobalFunction( "rlVertex2f", lrlglVertex2f );
|
|
assingGlobalFunction( "rlVertex3f", lrlglVertex3f );
|
|
assingGlobalFunction( "rlTexCoord2f", lrlglTexCoord2f );
|
|
assingGlobalFunction( "rlNormal3f", lrlglNormal3f );
|
|
assingGlobalFunction( "rlColor4ub", lrlglColor4ub );
|
|
assingGlobalFunction( "rlColor3f", lrlglColor3f );
|
|
assingGlobalFunction( "rlColor4f", lrlglColor4f );
|
|
/* Vertex buffers state. */
|
|
assingGlobalFunction( "rlEnableVertexArray", lrlglEnableVertexArray );
|
|
assingGlobalFunction( "rlDisableVertexArray", lrlglDisableVertexArray );
|
|
assingGlobalFunction( "rlEnableVertexBuffer", lrlglEnableVertexBuffer );
|
|
assingGlobalFunction( "rlDisableVertexBuffer", lrlglDisableVertexBuffer );
|
|
assingGlobalFunction( "rlEnableVertexBufferElement", lrlglEnableVertexBufferElement );
|
|
assingGlobalFunction( "rlDisableVertexBufferElement", lrlglDisableVertexBufferElement );
|
|
assingGlobalFunction( "rlEnableVertexAttribute", lrlglEnableVertexAttribute );
|
|
assingGlobalFunction( "rlDisableVertexAttribute", lrlglDisableVertexAttribute );
|
|
/* Textures state. */
|
|
assingGlobalFunction( "rlActiveTextureSlot", lrlglActiveTextureSlot );
|
|
assingGlobalFunction( "rlEnableTexture", lrlglEnableTexture );
|
|
assingGlobalFunction( "rlDisableTexture", lrlglDisableTexture );
|
|
assingGlobalFunction( "rlEnableTextureCubemap", lrlglEnableTextureCubemap );
|
|
assingGlobalFunction( "rlDisableTextureCubemap", lrlglDisableTextureCubemap );
|
|
assingGlobalFunction( "rlTextureParameters", lrlglTextureParameters );
|
|
assingGlobalFunction( "rlCubemapParameters", lrlglCubemapParameters );
|
|
/* Shader state. */
|
|
assingGlobalFunction( "rlEnableShader", lrlglEnableShader );
|
|
assingGlobalFunction( "rlDisableShader", lrlglDisableShader );
|
|
/* Framebuffer state. */
|
|
assingGlobalFunction( "rlEnableFramebuffer", lrlglEnableFramebuffer );
|
|
assingGlobalFunction( "rlDisableFramebuffer", lrlglDisableFramebuffer );
|
|
assingGlobalFunction( "rlActiveDrawBuffers", lrlglActiveDrawBuffers );
|
|
/* General render state. */
|
|
assingGlobalFunction( "rlEnableColorBlend", lrlglEnableColorBlend );
|
|
assingGlobalFunction( "rlDisableColorBlend", lrlglDisableColorBlend );
|
|
assingGlobalFunction( "rlEnableDepthTest", lrlglEnableDepthTest );
|
|
assingGlobalFunction( "rlDisableDepthTest", lrlglDisableDepthTest );
|
|
assingGlobalFunction( "rlEnableDepthMask", lrlglEnableDepthMask );
|
|
assingGlobalFunction( "rlDisableDepthMask", lrlglDisableDepthMask );
|
|
assingGlobalFunction( "rlEnableBackfaceCulling", lrlglEnableBackfaceCulling );
|
|
assingGlobalFunction( "rlDisableBackfaceCulling", lrlglDisableBackfaceCulling );
|
|
assingGlobalFunction( "rlSetCullFace", lrlglSetCullFace );
|
|
assingGlobalFunction( "rlEnableScissorTest", lrlglEnableScissorTest );
|
|
assingGlobalFunction( "rlDisableScissorTest", lrlglDisableScissorTest );
|
|
assingGlobalFunction( "rlScissor", lrlglScissor );
|
|
assingGlobalFunction( "rlEnableWireMode", lrlglEnableWireMode );
|
|
assingGlobalFunction( "rlDisableWireMode", lrlglDisableWireMode );
|
|
assingGlobalFunction( "rlSetLineWidth", lrlglSetLineWidth );
|
|
assingGlobalFunction( "rlGetLineWidth", lrlglGetLineWidth );
|
|
assingGlobalFunction( "rlEnableSmoothLines", lrlglEnableSmoothLines );
|
|
assingGlobalFunction( "rlDisableSmoothLines", lrlglDisableSmoothLines );
|
|
assingGlobalFunction( "rlEnableStereoRender", lrlglEnableStereoRender );
|
|
assingGlobalFunction( "rlDisableStereoRender", lrlglDisableStereoRender );
|
|
assingGlobalFunction( "rlIsStereoRenderEnabled", lrlglIsStereoRenderEnabled );
|
|
assingGlobalFunction( "rlClearColor", lrlglClearColor );
|
|
assingGlobalFunction( "rlClearScreenBuffers", lrlglClearScreenBuffers );
|
|
assingGlobalFunction( "rlCheckErrors", lrlglCheckErrors );
|
|
assingGlobalFunction( "rlSetBlendMode", lrlglSetBlendMode );
|
|
assingGlobalFunction( "rlSetBlendFactors", lrlglSetBlendFactors );
|
|
assingGlobalFunction( "rlSetBlendFactorsSeparate", lrlglSetBlendFactorsSeparate );
|
|
/* Initialization functions. */
|
|
assingGlobalFunction( "rlGetVersion", lrlglGetVersion );
|
|
assingGlobalFunction( "rlSetFramebufferWidth", lrlglSetFramebufferWidth );
|
|
assingGlobalFunction( "rlGetFramebufferWidth", lrlglGetFramebufferWidth );
|
|
assingGlobalFunction( "rlSetFramebufferHeight", lrlglSetFramebufferHeight );
|
|
assingGlobalFunction( "rlGetFramebufferHeight", lrlglGetFramebufferHeight );
|
|
assingGlobalFunction( "rlGetTextureIdDefault", lrlglGetTextureIdDefault );
|
|
assingGlobalFunction( "rlGetShaderIdDefault", lrlglGetShaderIdDefault );
|
|
assingGlobalFunction( "rlGetShaderLocsDefault", lrlglGetShaderLocsDefault );
|
|
/* Render batch management. */
|
|
assingGlobalFunction( "rlDrawRenderBatchActive", lrlglDrawRenderBatchActive );
|
|
assingGlobalFunction( "rlCheckRenderBatchLimit", lrlglCheckRenderBatchLimit );
|
|
assingGlobalFunction( "rlSetTexture", lrlglSetTexture );
|
|
/* Vertex buffers management. */
|
|
assingGlobalFunction( "rlLoadVertexArray", lrlglLoadVertexArray );
|
|
assingGlobalFunction( "rlLoadVertexBuffer", lrlglLoadVertexBuffer );
|
|
assingGlobalFunction( "rlLoadVertexBufferElement", lrlglLoadVertexBufferElement );
|
|
assingGlobalFunction( "rlUpdateVertexBuffer", lrlglUpdateVertexBuffer );
|
|
assingGlobalFunction( "rlUpdateVertexBufferElements", lrlglUpdateVertexBufferElements );
|
|
assingGlobalFunction( "rlUnloadVertexArray", lrlglUnloadVertexArray );
|
|
assingGlobalFunction( "rlUnloadVertexBuffer", lrlglUnloadVertexBuffer );
|
|
assingGlobalFunction( "rlSetVertexAttribute", lrlglSetVertexAttribute );
|
|
assingGlobalFunction( "rlSetVertexAttributeDivisor", lrlglSetVertexAttributeDivisor );
|
|
assingGlobalFunction( "rlSetVertexAttributeDefault", lrlglSetVertexAttributeDefault );
|
|
assingGlobalFunction( "rlDrawVertexArray", lrlglDrawVertexArray );
|
|
assingGlobalFunction( "rlDrawVertexArrayElements", lrlglDrawVertexArrayElements );
|
|
assingGlobalFunction( "rlDrawVertexArrayInstanced", lrlglDrawVertexArrayInstanced );
|
|
assingGlobalFunction( "rlDrawVertexArrayElementsInstanced", lrlglDrawVertexArrayElementsInstanced );
|
|
/* Textures management. */
|
|
assingGlobalFunction( "rlLoadTexture", lrlglLoadTexture );
|
|
assingGlobalFunction( "rlLoadTextureDepth", lrlglLoadTextureDepth );
|
|
assingGlobalFunction( "rlLoadTextureCubemap", lrlglLoadTextureCubemap );
|
|
assingGlobalFunction( "rlUpdateTexture", lrlglUpdateTexture );
|
|
assingGlobalFunction( "rlGetGlTextureFormats", lrlglGetGlTextureFormats );
|
|
assingGlobalFunction( "rlGetPixelFormatName", lrlglGetPixelFormatName );
|
|
assingGlobalFunction( "rlUnloadTexture", lrlglUnloadTexture );
|
|
assingGlobalFunction( "rlGenTextureMipmaps", lrlglGenTextureMipmaps );
|
|
assingGlobalFunction( "rlReadTexturePixels", lrlglReadTexturePixels );
|
|
assingGlobalFunction( "rlReadScreenPixels", lrlglReadScreenPixels );
|
|
/* Framebuffer management (fbo). */
|
|
assingGlobalFunction( "rlLoadFramebuffer", lrlglLoadFramebuffer );
|
|
assingGlobalFunction( "rlFramebufferAttach", lrlglFramebufferAttach );
|
|
assingGlobalFunction( "rlFramebufferComplete", lrlglFramebufferComplete );
|
|
assingGlobalFunction( "rlUnloadFramebuffer", lrlglUnloadFramebuffer );
|
|
/* Shaders management */
|
|
assingGlobalFunction( "rlLoadShaderCode", lrlglLoadShaderCode );
|
|
assingGlobalFunction( "rlCompileShader", lrlglCompileShader );
|
|
assingGlobalFunction( "rlLoadShaderProgram", lrlglLoadShaderProgram );
|
|
assingGlobalFunction( "rlUnloadShaderProgram", lrlglUnloadShaderProgram );
|
|
assingGlobalFunction( "rlGetLocationUniform", lrlglGetLocationUniform );
|
|
assingGlobalFunction( "rlGetLocationAttrib", lrlglGetLocationAttrib );
|
|
assingGlobalFunction( "rlSetUniform", lrlglSetUniform );
|
|
assingGlobalFunction( "rlSetUniformMatrix", lrlglSetUniformMatrix );
|
|
assingGlobalFunction( "rlSetUniformSampler", lrlglSetUniformSampler );
|
|
assingGlobalFunction( "rlSetShader", lrlglSetShader );
|
|
/* Compute shader management */
|
|
assingGlobalFunction( "rlLoadComputeShaderProgram", lrlglLoadComputeShaderProgram );
|
|
assingGlobalFunction( "rlComputeShaderDispatch", lrlglComputeShaderDispatch );
|
|
/* Shader buffer storage object management (ssbo) */
|
|
assingGlobalFunction( "rlLoadShaderBuffer", lrlglLoadShaderBuffer );
|
|
assingGlobalFunction( "rlUnloadShaderBuffer", lrlglUnloadShaderBuffer );
|
|
assingGlobalFunction( "rlUpdateShaderBuffer", lrlglUpdateShaderBuffer );
|
|
assingGlobalFunction( "rlBindShaderBuffer", lrlglBindShaderBuffer );
|
|
assingGlobalFunction( "rlReadShaderBuffer", lrlglReadShaderBuffer );
|
|
assingGlobalFunction( "rlCopyShaderBuffer", lrlglCopyShaderBuffer );
|
|
assingGlobalFunction( "rlGetShaderBufferSize", lrlglGetShaderBufferSize );
|
|
/* Buffer management */
|
|
assingGlobalFunction( "rlBindImageTexture", lrlglBindImageTexture );
|
|
/* Matrix state management. */
|
|
assingGlobalFunction( "rlGetMatrixModelview", lrlglGetMatrixModelview );
|
|
assingGlobalFunction( "rlGetMatrixProjection", lrlglGetMatrixProjection );
|
|
assingGlobalFunction( "rlGetMatrixTransform", lrlglGetMatrixTransform );
|
|
assingGlobalFunction( "rlGetMatrixProjectionStereo", lrlglGetMatrixProjectionStereo );
|
|
assingGlobalFunction( "rlGetMatrixViewOffsetStereo", lrlglGetMatrixViewOffsetStereo );
|
|
assingGlobalFunction( "rlSetMatrixProjection", lrlglSetMatrixProjection );
|
|
assingGlobalFunction( "rlSetMatrixModelview", lrlglSetMatrixModelview );
|
|
assingGlobalFunction( "rlSetMatrixProjectionStereo", lrlglSetMatrixProjectionStereo );
|
|
assingGlobalFunction( "rlSetMatrixViewOffsetStereo", lrlglSetMatrixViewOffsetStereo );
|
|
|
|
/* OpenGL */
|
|
/* Framebuffer management. */
|
|
assingGlobalFunction( "glBlitFramebuffer", lglBlitFramebuffer );
|
|
|
|
/* Easings */
|
|
/* Linear Easing functions. */
|
|
assingGlobalFunction( "EaseLinear", leasingsEaseLinear );
|
|
/* Sine Easing functions. */
|
|
assingGlobalFunction( "EaseSineIn", leasingsEaseSineIn );
|
|
assingGlobalFunction( "EaseSineOut", leasingsEaseSineOut );
|
|
assingGlobalFunction( "EaseSineInOut", leasingsEaseSineInOut );
|
|
/* Circular Easing functions. */
|
|
assingGlobalFunction( "EaseCircIn", leasingsEaseCircIn );
|
|
assingGlobalFunction( "EaseCircOut", leasingsEaseCircOut );
|
|
assingGlobalFunction( "EaseCircInOut", leasingsEaseCircInOut );
|
|
/* Cubic Easing functions. */
|
|
assingGlobalFunction( "EaseCubicIn", leasingsEaseCubicIn );
|
|
assingGlobalFunction( "EaseCubicOut", leasingsEaseCubicOut );
|
|
assingGlobalFunction( "EaseCubicInOut", leasingsEaseCubicInOut );
|
|
/* Quadratic Easing functions. */
|
|
assingGlobalFunction( "EaseQuadIn", leasingsEaseQuadIn );
|
|
assingGlobalFunction( "EaseQuadOut", leasingsEaseQuadOut );
|
|
assingGlobalFunction( "EaseQuadInOut", leasingsEaseQuadInOut );
|
|
/* Exponential Easing functions. */
|
|
assingGlobalFunction( "EaseExpoIn", leasingsEaseExpoIn );
|
|
assingGlobalFunction( "EaseExpoOut", leasingsEaseExpoOut );
|
|
assingGlobalFunction( "EaseExpoInOut", leasingsEaseExpoInOut );
|
|
/* Back Easing functions. */
|
|
assingGlobalFunction( "EaseBackIn", leasingsEaseBackIn );
|
|
assingGlobalFunction( "EaseBackOut", leasingsEaseBackOut );
|
|
assingGlobalFunction( "EaseBackInOut", leasingsEaseBackInOut );
|
|
/* Bounce Easing functions. */
|
|
assingGlobalFunction( "EaseBounceIn", leasingsEaseBounceIn );
|
|
assingGlobalFunction( "EaseBounceOut", leasingsEaseBounceOut );
|
|
assingGlobalFunction( "EaseBounceInOut", leasingsEaseBounceInOut );
|
|
/* Elastic Easing functions. */
|
|
assingGlobalFunction( "EaseElasticIn", leasingsEaseElasticIn );
|
|
assingGlobalFunction( "EaseElasticOut", leasingsEaseElasticOut );
|
|
assingGlobalFunction( "EaseElasticInOut", leasingsEaseElasticInOut );
|
|
|
|
lua_pop( L, -1 );
|
|
}
|
|
|
|
/* Lua util functions. */
|
|
|
|
bool uluaGetBoolean( lua_State *L, int index ) {
|
|
luaL_checktype( L, index, LUA_TBOOLEAN );
|
|
|
|
return lua_toboolean( L, index );
|
|
}
|
|
|
|
Color uluaGetColor( lua_State *L, int index ) {
|
|
luaL_checktype( L, index, LUA_TTABLE );
|
|
Color color = { 0, 0, 0, 255 };
|
|
|
|
int t = index, i = 0;
|
|
lua_pushnil( L );
|
|
|
|
while ( lua_next( L, t ) != 0 ) {
|
|
if ( lua_isnumber( L, -1 ) ) {
|
|
if ( lua_isnumber( L, -2 ) ) {
|
|
switch ( i ) {
|
|
case 0:
|
|
color.r = (uint8_t)lua_tointeger( L, -1 );
|
|
break;
|
|
case 1:
|
|
color.g = (uint8_t)lua_tointeger( L, -1 );
|
|
break;
|
|
case 2:
|
|
color.b = (uint8_t)lua_tointeger( L, -1 );
|
|
break;
|
|
case 3:
|
|
color.a = (uint8_t)lua_tointeger( L, -1 );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else if ( lua_isstring( L, -2 ) ) {
|
|
if ( strcmp( "r", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
color.r = (uint8_t)lua_tointeger( L, -1 );
|
|
}
|
|
else if ( strcmp( "g", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
color.g = (uint8_t)lua_tointeger( L, -1 );
|
|
}
|
|
else if ( strcmp( "b", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
color.b = (uint8_t)lua_tointeger( L, -1 );
|
|
}
|
|
else if ( strcmp( "a", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
color.a = (uint8_t)lua_tointeger( L, -1 );
|
|
}
|
|
}
|
|
i++;
|
|
lua_pop( L, 1 );
|
|
}
|
|
}
|
|
return color;
|
|
}
|
|
|
|
Vector2 uluaGetVector2( lua_State *L, int index ) {
|
|
luaL_checktype( L, index, LUA_TTABLE );
|
|
Vector2 vector = { 0.0f, 0.0f };
|
|
|
|
int t = index, i = 0;
|
|
lua_pushnil( L );
|
|
|
|
while ( lua_next( L, t ) != 0 ) {
|
|
if ( lua_isnumber( L, -1 ) ) {
|
|
if ( lua_isnumber( L, -2 ) ) {
|
|
switch ( i ) {
|
|
case 0:
|
|
vector.x = lua_tonumber( L, -1 );
|
|
break;
|
|
case 1:
|
|
vector.y = lua_tonumber( L, -1 );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else if ( lua_isstring( L, -2 ) ) {
|
|
if ( strcmp( "x", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
vector.x = lua_tonumber( L, -1 );
|
|
}
|
|
else if ( strcmp( "y", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
vector.y = lua_tonumber( L, -1 );
|
|
}
|
|
}
|
|
i++;
|
|
lua_pop( L, 1 );
|
|
}
|
|
}
|
|
return vector;
|
|
}
|
|
|
|
Vector3 uluaGetVector3( lua_State *L, int index ) {
|
|
luaL_checktype( L, index, LUA_TTABLE );
|
|
Vector3 vector = { 0.0f, 0.0f, 0.0f };
|
|
|
|
int t = index, i = 0;
|
|
lua_pushnil( L );
|
|
|
|
while ( lua_next( L, t ) != 0 ) {
|
|
if ( lua_isnumber( L, -1 ) ) {
|
|
if ( lua_isnumber( L, -2 ) ) {
|
|
switch ( i ) {
|
|
case 0:
|
|
vector.x = lua_tonumber( L, -1 );
|
|
break;
|
|
case 1:
|
|
vector.y = lua_tonumber( L, -1 );
|
|
break;
|
|
case 2:
|
|
vector.z = lua_tonumber( L, -1 );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else if ( lua_isstring( L, -2 ) ) {
|
|
if ( strcmp( "x", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
vector.x = lua_tonumber( L, -1 );
|
|
}
|
|
else if ( strcmp( "y", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
vector.y = lua_tonumber( L, -1 );
|
|
}
|
|
else if ( strcmp( "z", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
vector.z = lua_tonumber( L, -1 );
|
|
}
|
|
}
|
|
}
|
|
i++;
|
|
lua_pop( L, 1 );
|
|
}
|
|
return vector;
|
|
}
|
|
|
|
Vector4 uluaGetVector4( lua_State *L, int index ) {
|
|
luaL_checktype( L, index, LUA_TTABLE );
|
|
Vector4 vector = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
|
|
int t = index, i = 0;
|
|
lua_pushnil( L );
|
|
|
|
while ( lua_next( L, t ) != 0 ) {
|
|
if ( lua_isnumber( L, -1 ) ) {
|
|
if ( lua_isnumber( L, -2 ) ) {
|
|
switch ( i ) {
|
|
case 0:
|
|
vector.x = lua_tonumber( L, -1 );
|
|
break;
|
|
case 1:
|
|
vector.y = lua_tonumber( L, -1 );
|
|
break;
|
|
case 2:
|
|
vector.z = lua_tonumber( L, -1 );
|
|
break;
|
|
case 3:
|
|
vector.w = lua_tonumber( L, -1 );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else if ( lua_isstring( L, -2 ) ) {
|
|
if ( strcmp( "x", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
vector.x = lua_tonumber( L, -1 );
|
|
}
|
|
else if ( strcmp( "y", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
vector.y = lua_tonumber( L, -1 );
|
|
}
|
|
else if ( strcmp( "z", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
vector.z = lua_tonumber( L, -1 );
|
|
}
|
|
else if ( strcmp( "w", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
vector.w = lua_tonumber( L, -1 );
|
|
}
|
|
}
|
|
}
|
|
i++;
|
|
lua_pop( L, 1 );
|
|
}
|
|
return vector;
|
|
}
|
|
|
|
Rectangle uluaGetRectangle( lua_State *L, int index ) {
|
|
luaL_checktype( L, index, LUA_TTABLE );
|
|
Rectangle rect = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
|
|
int t = index, i = 0;
|
|
lua_pushnil( L );
|
|
|
|
while ( lua_next( L, t ) != 0 ) {
|
|
if ( lua_isnumber( L, -1 ) ) {
|
|
if ( lua_isnumber( L, -2 ) ) {
|
|
switch ( i ) {
|
|
case 0:
|
|
rect.x = lua_tonumber( L, -1 );
|
|
break;
|
|
case 1:
|
|
rect.y = lua_tonumber( L, -1 );
|
|
break;
|
|
case 2:
|
|
rect.width = lua_tonumber( L, -1 );
|
|
break;
|
|
case 3:
|
|
rect.height = lua_tonumber( L, -1 );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else if ( lua_isstring( L, -2 ) ) {
|
|
if ( strcmp( "x", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
rect.x = lua_tonumber( L, -1 );
|
|
}
|
|
else if ( strcmp( "y", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
rect.y = lua_tonumber( L, -1 );
|
|
}
|
|
else if ( strcmp( "width", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
rect.width = lua_tonumber( L, -1 );
|
|
}
|
|
else if ( strcmp( "height", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
rect.height = lua_tonumber( L, -1 );
|
|
}
|
|
}
|
|
}
|
|
i++;
|
|
lua_pop( L, 1 );
|
|
}
|
|
return rect;
|
|
}
|
|
|
|
Quaternion uluaGetQuaternion( lua_State *L, int index ) {
|
|
luaL_checktype( L, index, LUA_TTABLE );
|
|
Quaternion quaternion = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
|
|
int t = index, i = 0;
|
|
lua_pushnil( L );
|
|
|
|
while ( lua_next( L, t ) != 0 ) {
|
|
if ( lua_isnumber( L, -1 ) ) {
|
|
if ( lua_isnumber( L, -2 ) ) {
|
|
switch ( i ) {
|
|
case 0:
|
|
quaternion.x = lua_tonumber( L, -1 );
|
|
break;
|
|
case 1:
|
|
quaternion.y = lua_tonumber( L, -1 );
|
|
break;
|
|
case 2:
|
|
quaternion.z = lua_tonumber( L, -1 );
|
|
break;
|
|
case 3:
|
|
quaternion.w = lua_tonumber( L, -1 );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else if ( lua_isstring( L, -2 ) ) {
|
|
if ( strcmp( "x", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
quaternion.x = lua_tonumber( L, -1 );
|
|
}
|
|
else if ( strcmp( "y", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
quaternion.y = lua_tonumber( L, -1 );
|
|
}
|
|
else if ( strcmp( "z", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
quaternion.z = lua_tonumber( L, -1 );
|
|
}
|
|
else if ( strcmp( "w", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
quaternion.w = lua_tonumber( L, -1 );
|
|
}
|
|
}
|
|
}
|
|
i++;
|
|
lua_pop( L, 1 );
|
|
}
|
|
return quaternion;
|
|
}
|
|
|
|
Matrix uluaGetMatrix( lua_State *L, int index ) {
|
|
luaL_checktype( L, index, LUA_TTABLE );
|
|
Matrix matrix = { 0.0f };
|
|
float m[4][4];
|
|
|
|
int t = index, i = 0;
|
|
lua_pushnil( L );
|
|
|
|
while ( lua_next( L, t ) != 0 ) {
|
|
if ( lua_istable( L, -1 ) ) {
|
|
int t2 = lua_gettop( L ), j = 0;
|
|
lua_pushnil( L );
|
|
|
|
while ( lua_next( L, t2 ) != 0 ) {
|
|
if ( lua_isnumber( L, -1 ) ) {
|
|
m[i][j] = lua_tonumber( L, -1 );
|
|
}
|
|
/* Look for one depth further if Matrix given as class. */
|
|
else if ( lua_istable( L, -1 ) ) {
|
|
int t3 = lua_gettop( L ), k = 0;
|
|
lua_pushnil( L );
|
|
|
|
while ( lua_next( L, t3 ) != 0 ) {
|
|
if ( lua_isnumber( L, -1 ) ) {
|
|
m[j][k] = lua_tonumber( L, -1 );
|
|
}
|
|
k++;
|
|
lua_pop( L, 1 );
|
|
}
|
|
}
|
|
j++;
|
|
lua_pop( L, 1 );
|
|
}
|
|
}
|
|
i++;
|
|
lua_pop( L, 1 );
|
|
}
|
|
matrix.m0 = m[0][0]; matrix.m1 = m[0][1]; matrix.m2 = m[0][2]; matrix.m3 = m[0][3];
|
|
matrix.m4 = m[1][0]; matrix.m5 = m[1][1]; matrix.m6 = m[1][2]; matrix.m7 = m[1][3];
|
|
matrix.m8 = m[2][0]; matrix.m9 = m[2][1]; matrix.m10 = m[2][2]; matrix.m11 = m[2][3];
|
|
matrix.m12 = m[3][0]; matrix.m13 = m[3][1]; matrix.m14 = m[3][2]; matrix.m15 = m[3][3];
|
|
|
|
return matrix;
|
|
}
|
|
|
|
BoundingBox uluaGetBoundingBox( lua_State *L, int index ) {
|
|
luaL_checktype( L, index, LUA_TTABLE );
|
|
BoundingBox box = { .min = { 0.0, 0.0, 0.0 }, .max = { 0.0, 0.0, 0.0 } };
|
|
|
|
int t = index, i = 0;
|
|
lua_pushnil( L );
|
|
|
|
while ( lua_next( L, t ) != 0 ) {
|
|
if ( lua_istable( L, -1 ) ) {
|
|
if ( lua_isnumber( L, -2 ) ) {
|
|
switch ( i ) {
|
|
case 0:
|
|
box.min = uluaGetVector3( L, lua_gettop( L ) );
|
|
break;
|
|
case 1:
|
|
box.max = uluaGetVector3( L, lua_gettop( L ) );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else if ( lua_isstring( L, -2 ) ) {
|
|
if ( strcmp( "min", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
box.min = uluaGetVector3( L, lua_gettop( L ) );
|
|
}
|
|
else if ( strcmp( "max", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
box.max = uluaGetVector3( L, lua_gettop( L ) );
|
|
}
|
|
}
|
|
i++;
|
|
lua_pop( L, 1 );
|
|
}
|
|
}
|
|
|
|
return box;
|
|
}
|
|
|
|
Ray uluaGetRay( lua_State *L, int index ) {
|
|
luaL_checktype( L, index, LUA_TTABLE );
|
|
Ray ray = { .position = { 0.0, 0.0, 0.0 }, .direction = { 0.0, 0.0, 0.0 } };
|
|
|
|
int t = index, i = 0;
|
|
lua_pushnil( L );
|
|
|
|
while ( lua_next( L, t ) != 0 ) {
|
|
if ( lua_istable( L, -1 ) ) {
|
|
if ( lua_isnumber( L, -2 ) ) {
|
|
switch ( i ) {
|
|
case 0:
|
|
ray.position = uluaGetVector3( L, lua_gettop( L ) );
|
|
break;
|
|
case 1:
|
|
ray.direction = uluaGetVector3( L, lua_gettop( L ) );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else if ( lua_isstring( L, -2 ) ) {
|
|
if ( strcmp( "position", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
ray.position = uluaGetVector3( L, lua_gettop( L ) );
|
|
}
|
|
else if ( strcmp( "direction", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
ray.direction = uluaGetVector3( L, lua_gettop( L ) );
|
|
}
|
|
}
|
|
i++;
|
|
lua_pop( L, 1 );
|
|
}
|
|
}
|
|
|
|
return ray;
|
|
}
|
|
|
|
NPatchInfo uluaGetNPatchInfo( lua_State *L, int index ) {
|
|
luaL_checktype( L, index, LUA_TTABLE );
|
|
NPatchInfo npatch = { .source = { 0.0, 0.0, 0.0, 0.0 }, .left = 0, .top = 0, .right = 0, .bottom = 0, .layout = NPATCH_NINE_PATCH };
|
|
|
|
int t = index, i = 0;
|
|
lua_pushnil( L );
|
|
|
|
while ( lua_next( L, t ) != 0 ) {
|
|
/* Do not check type since there should be table and ints. */
|
|
if ( lua_isnumber( L, -2 ) ) {
|
|
switch ( i ) {
|
|
case 0:
|
|
npatch.source = uluaGetRectangle( L, lua_gettop( L ) );
|
|
break;
|
|
case 1:
|
|
npatch.left = lua_tointeger( L, -1 );
|
|
break;
|
|
case 2:
|
|
npatch.top = lua_tointeger( L, -1 );
|
|
break;
|
|
case 3:
|
|
npatch.right = lua_tointeger( L, -1 );
|
|
break;
|
|
case 4:
|
|
npatch.bottom = lua_tointeger( L, -1 );
|
|
break;
|
|
case 5:
|
|
npatch.layout = lua_tointeger( L, -1 );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else if ( lua_isstring( L, -2 ) ) {
|
|
if ( strcmp( "source", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
npatch.source = uluaGetRectangle( L, lua_gettop( L ) );
|
|
}
|
|
else if ( strcmp( "left", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
npatch.left = lua_tointeger( L, -1 );
|
|
}
|
|
else if ( strcmp( "top", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
npatch.top = lua_tointeger( L, -1 );
|
|
}
|
|
else if ( strcmp( "right", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
npatch.right = lua_tointeger( L, -1 );
|
|
}
|
|
else if ( strcmp( "bottom", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
npatch.bottom = lua_tointeger( L, -1 );
|
|
}
|
|
else if ( strcmp( "layout", (char*)lua_tostring( L, -2 ) ) == 0 ) {
|
|
npatch.layout = lua_tointeger( L, -1 );
|
|
}
|
|
}
|
|
i++;
|
|
lua_pop( L, 1 );
|
|
}
|
|
return npatch;
|
|
}
|
|
|
|
Buffer* uluaGetBuffer( lua_State *L, int index ) {
|
|
if ( lua_islightuserdata( L, index ) ) {
|
|
return (Buffer*)lua_touserdata( L, index );
|
|
}
|
|
return luaL_checkudata( L, index, "Buffer" );
|
|
}
|
|
|
|
Image* uluaGetImage( lua_State *L, int index ) {
|
|
if ( lua_islightuserdata( L, index ) ) {
|
|
return (Image*)lua_touserdata( L, index );
|
|
}
|
|
return luaL_checkudata( L, index, "Image" );
|
|
}
|
|
|
|
Texture* uluaGetTexture( lua_State *L, int index ) {
|
|
if ( lua_islightuserdata( L, index ) ) {
|
|
return (Texture*)lua_touserdata( L, index );
|
|
}
|
|
return luaL_checkudata( L, index, "Texture" );
|
|
}
|
|
|
|
RenderTexture* uluaGetRenderTexture( lua_State *L, int index ) {
|
|
if ( lua_islightuserdata( L, index ) ) {
|
|
return (RenderTexture*)lua_touserdata( L, index );
|
|
}
|
|
return luaL_checkudata( L, index, "RenderTexture" );
|
|
}
|
|
|
|
Shader* uluaGetShader( lua_State *L, int index ) {
|
|
if ( lua_islightuserdata( L, index ) ) {
|
|
return (Shader*)lua_touserdata( L, index );
|
|
}
|
|
return luaL_checkudata( L, index, "Shader" );
|
|
}
|
|
|
|
Mesh* uluaGetMesh( lua_State *L, int index ) {
|
|
if ( lua_islightuserdata( L, index ) ) {
|
|
return (Mesh*)lua_touserdata( L, index );
|
|
}
|
|
return luaL_checkudata( L, index, "Mesh" );
|
|
}
|
|
|
|
Camera2D* uluaGetCamera2D( lua_State *L, int index ) {
|
|
if ( lua_islightuserdata( L, index ) ) {
|
|
return (Camera2D*)lua_touserdata( L, index );
|
|
}
|
|
return luaL_checkudata( L, index, "Camera2D" );
|
|
}
|
|
|
|
Camera3D* uluaGetCamera3D( lua_State *L, int index ) {
|
|
if ( lua_islightuserdata( L, index ) ) {
|
|
return (Camera3D*)lua_touserdata( L, index );
|
|
}
|
|
return luaL_checkudata( L, index, "Camera3D" );
|
|
}
|
|
|
|
Font* uluaGetFont( lua_State *L, int index ) {
|
|
if ( lua_islightuserdata( L, index ) ) {
|
|
return (Font*)lua_touserdata( L, index );
|
|
}
|
|
return luaL_checkudata( L, index, "Font" );
|
|
}
|
|
|
|
Wave* uluaGetWave( lua_State *L, int index ) {
|
|
if ( lua_islightuserdata( L, index ) ) {
|
|
return (Wave*)lua_touserdata( L, index );
|
|
}
|
|
return luaL_checkudata( L, index, "Wave" );
|
|
}
|
|
|
|
Sound* uluaGetSound( lua_State *L, int index ) {
|
|
if ( lua_islightuserdata( L, index ) ) {
|
|
return (Sound*)lua_touserdata( L, index );
|
|
}
|
|
return luaL_checkudata( L, index, "Sound" );
|
|
}
|
|
|
|
Music* uluaGetMusic( lua_State *L, int index ) {
|
|
if ( lua_islightuserdata( L, index ) ) {
|
|
return (Music*)lua_touserdata( L, index );
|
|
}
|
|
return luaL_checkudata( L, index, "Music" );
|
|
}
|
|
|
|
Light* uluaGetLight( lua_State *L, int index ) {
|
|
if ( lua_islightuserdata( L, index ) ) {
|
|
return (Light*)lua_touserdata( L, index );
|
|
}
|
|
return luaL_checkudata( L, index, "Light" );
|
|
}
|
|
|
|
Material* uluaGetMaterial( lua_State *L, int index ) {
|
|
if ( lua_islightuserdata( L, index ) ) {
|
|
return (Material*)lua_touserdata( L, index );
|
|
}
|
|
return luaL_checkudata( L, index, "Material" );
|
|
}
|
|
|
|
Model* uluaGetModel( lua_State *L, int index ) {
|
|
if ( lua_islightuserdata( L, index ) ) {
|
|
return (Model*)lua_touserdata( L, index );
|
|
}
|
|
return luaL_checkudata( L, index, "Model" );
|
|
}
|
|
|
|
ModelAnimation* uluaGetModelAnimation( lua_State *L, int index ) {
|
|
if ( lua_islightuserdata( L, index ) ) {
|
|
return (ModelAnimation*)lua_touserdata( L, index );
|
|
}
|
|
return luaL_checkudata( L, index, "ModelAnimation" );
|
|
}
|
|
|
|
/* Push types. */
|
|
|
|
void uluaPushColor( lua_State *L, Color color ) {
|
|
lua_createtable( L, 3, 0 );
|
|
lua_pushnumber( L, color.r );
|
|
lua_rawseti( L, -2, 1 );
|
|
lua_pushnumber( L, color.g );
|
|
lua_rawseti( L, -2, 2 );
|
|
lua_pushnumber( L, color.b );
|
|
lua_rawseti( L, -2, 3 );
|
|
lua_pushnumber( L, color.a );
|
|
lua_rawseti( L, -2, 4 );
|
|
}
|
|
|
|
void uluaPushVector2( lua_State *L, Vector2 vector ) {
|
|
lua_createtable( L, 2, 0 );
|
|
lua_pushnumber( L, vector.x );
|
|
lua_rawseti( L, -2, 1 );
|
|
lua_pushnumber( L, vector.y );
|
|
lua_rawseti( L, -2, 2 );
|
|
}
|
|
|
|
void uluaPushVector3( lua_State *L, Vector3 vector ) {
|
|
lua_createtable( L, 3, 0 );
|
|
lua_pushnumber( L, vector.x );
|
|
lua_rawseti( L, -2, 1 );
|
|
lua_pushnumber( L, vector.y );
|
|
lua_rawseti( L, -2, 2 );
|
|
lua_pushnumber( L, vector.z );
|
|
lua_rawseti( L, -2, 3 );
|
|
}
|
|
|
|
void uluaPushVector4( lua_State *L, Vector4 vector ) {
|
|
lua_createtable( L, 4, 0 );
|
|
lua_pushnumber( L, vector.x );
|
|
lua_rawseti( L, -2, 1 );
|
|
lua_pushnumber( L, vector.y );
|
|
lua_rawseti( L, -2, 2 );
|
|
lua_pushnumber( L, vector.z );
|
|
lua_rawseti( L, -2, 3 );
|
|
lua_pushnumber( L, vector.w );
|
|
lua_rawseti( L, -2, 4 );
|
|
}
|
|
|
|
void uluaPushRectangle( lua_State *L, Rectangle rect ) {
|
|
lua_createtable( L, 4, 0 );
|
|
lua_pushnumber( L, rect.x );
|
|
lua_rawseti( L, -2, 1 );
|
|
lua_pushnumber( L, rect.y );
|
|
lua_rawseti( L, -2, 2 );
|
|
lua_pushnumber( L, rect.width );
|
|
lua_rawseti( L, -2, 3 );
|
|
lua_pushnumber( L, rect.height );
|
|
lua_rawseti( L, -2, 4 );
|
|
}
|
|
|
|
void uluaPushQuaternion( lua_State *L, Quaternion quaternion ) {
|
|
lua_createtable( L, 4, 0 );
|
|
lua_pushnumber( L, quaternion.x );
|
|
lua_rawseti( L, -2, 1 );
|
|
lua_pushnumber( L, quaternion.y );
|
|
lua_rawseti( L, -2, 2 );
|
|
lua_pushnumber( L, quaternion.z );
|
|
lua_rawseti( L, -2, 3 );
|
|
lua_pushnumber( L, quaternion.w );
|
|
lua_rawseti( L, -2, 4 );
|
|
}
|
|
|
|
void uluaPushMatrix( lua_State *L, Matrix matrix ) {
|
|
lua_createtable( L, 4, 0 );
|
|
|
|
lua_createtable( L, 4, 0 );
|
|
lua_pushnumber( L, matrix.m0 );
|
|
lua_rawseti( L, -2, 1 );
|
|
lua_pushnumber( L, matrix.m1 );
|
|
lua_rawseti( L, -2, 2 );
|
|
lua_pushnumber( L, matrix.m2 );
|
|
lua_rawseti( L, -2, 3 );
|
|
lua_pushnumber( L, matrix.m3 );
|
|
lua_rawseti( L, -2, 4 );
|
|
lua_rawseti( L, -2, 1 );
|
|
|
|
lua_createtable( L, 4, 0 );
|
|
lua_pushnumber( L, matrix.m4 );
|
|
lua_rawseti( L, -2, 1 );
|
|
lua_pushnumber( L, matrix.m5 );
|
|
lua_rawseti( L, -2, 2 );
|
|
lua_pushnumber( L, matrix.m6 );
|
|
lua_rawseti( L, -2, 3 );
|
|
lua_pushnumber( L, matrix.m7 );
|
|
lua_rawseti( L, -2, 4 );
|
|
lua_rawseti( L, -2, 2 );
|
|
|
|
lua_createtable( L, 4, 0 );
|
|
lua_pushnumber( L, matrix.m8 );
|
|
lua_rawseti( L, -2, 1 );
|
|
lua_pushnumber( L, matrix.m9 );
|
|
lua_rawseti( L, -2, 2 );
|
|
lua_pushnumber( L, matrix.m10 );
|
|
lua_rawseti( L, -2, 3 );
|
|
lua_pushnumber( L, matrix.m11 );
|
|
lua_rawseti( L, -2, 4 );
|
|
lua_rawseti( L, -2, 3 );
|
|
|
|
lua_createtable( L, 4, 0 );
|
|
lua_pushnumber( L, matrix.m12 );
|
|
lua_rawseti( L, -2, 1 );
|
|
lua_pushnumber( L, matrix.m13 );
|
|
lua_rawseti( L, -2, 2 );
|
|
lua_pushnumber( L, matrix.m14 );
|
|
lua_rawseti( L, -2, 3 );
|
|
lua_pushnumber( L, matrix.m15 );
|
|
lua_rawseti( L, -2, 4 );
|
|
lua_rawseti( L, -2, 4 );
|
|
}
|
|
|
|
void uluaPushRay( lua_State *L, Ray ray ) {
|
|
lua_createtable( L, 2, 0 );
|
|
|
|
lua_createtable( L, 3, 0 );
|
|
lua_pushnumber( L, ray.position.x );
|
|
lua_rawseti( L, -2, 1 );
|
|
lua_pushnumber( L, ray.position.y );
|
|
lua_rawseti( L, -2, 2 );
|
|
lua_pushnumber( L, ray.position.z );
|
|
lua_rawseti( L, -2, 3 );
|
|
lua_rawseti( L, -2, 1 );
|
|
|
|
lua_createtable( L, 3, 0 );
|
|
lua_pushnumber( L, ray.direction.x );
|
|
lua_rawseti( L, -2, 1 );
|
|
lua_pushnumber( L, ray.direction.y );
|
|
lua_rawseti( L, -2, 2 );
|
|
lua_pushnumber( L, ray.direction.z );
|
|
lua_rawseti( L, -2, 3 );
|
|
lua_rawseti( L, -2, 2 );
|
|
}
|
|
|
|
void uluaPushRayCollision( lua_State *L, RayCollision rayCol ) {
|
|
lua_createtable( L, 4, 0 );
|
|
lua_pushboolean( L, rayCol.hit );
|
|
lua_setfield( L, -2, "hit" );
|
|
lua_pushnumber( L, rayCol.distance );
|
|
lua_setfield( L, -2, "distance" );
|
|
uluaPushVector3( L, rayCol.point );
|
|
lua_setfield( L, -2, "point" );
|
|
uluaPushVector3( L, rayCol.normal );
|
|
lua_setfield( L, -2, "normal" );
|
|
}
|
|
|
|
void uluaPushBoundingBox( lua_State *L, BoundingBox box ) {
|
|
lua_createtable( L, 2, 0 );
|
|
|
|
lua_createtable( L, 3, 0 );
|
|
lua_pushnumber( L, box.min.x );
|
|
lua_rawseti( L, -2, 1 );
|
|
lua_pushnumber( L, box.min.y );
|
|
lua_rawseti( L, -2, 2 );
|
|
lua_pushnumber( L, box.min.z );
|
|
lua_rawseti( L, -2, 3 );
|
|
lua_rawseti( L, -2, 1 );
|
|
|
|
lua_createtable( L, 3, 0 );
|
|
lua_pushnumber( L, box.max.x );
|
|
lua_rawseti( L, -2, 1 );
|
|
lua_pushnumber( L, box.max.y );
|
|
lua_rawseti( L, -2, 2 );
|
|
lua_pushnumber( L, box.max.z );
|
|
lua_rawseti( L, -2, 3 );
|
|
lua_rawseti( L, -2, 2 );
|
|
}
|
|
|
|
void uluaPushGlyphInfo( lua_State *L, GlyphInfo glyphInfo, Image *image ) {
|
|
lua_createtable( L, 4, 0 );
|
|
lua_pushinteger( L, glyphInfo.value );
|
|
lua_setfield( L, -2, "value" );
|
|
lua_pushinteger( L, glyphInfo.offsetX );
|
|
lua_setfield( L, -2, "offsetX" );
|
|
lua_pushinteger( L, glyphInfo.offsetY );
|
|
lua_setfield( L, -2, "offsetY" );
|
|
lua_pushinteger( L, glyphInfo.advanceX );
|
|
lua_setfield( L, -2, "advanceX" );
|
|
lua_pushlightuserdata( L, image );
|
|
lua_setfield( L, -2, "image" );
|
|
}
|
|
|
|
void uluaPushBuffer( lua_State *L, Buffer buffer ) {
|
|
if ( buffer.size == 0 ) {
|
|
buffer.data = NULL;
|
|
}
|
|
Buffer *bufferP = lua_newuserdata( L, sizeof( Buffer ) );
|
|
*bufferP = buffer;
|
|
luaL_setmetatable( L, "Buffer" );
|
|
}
|
|
|
|
void uluaPushImage( lua_State *L, Image image ) {
|
|
Image *imageP = lua_newuserdata( L, sizeof( Image ) );
|
|
*imageP = image;
|
|
luaL_setmetatable( L, "Image" );
|
|
}
|
|
|
|
void uluaPushTexture( lua_State *L, Texture texture ) {
|
|
Texture *textureP = lua_newuserdata( L, sizeof( Texture ) );
|
|
*textureP = texture;
|
|
luaL_setmetatable( L, "Texture" );
|
|
}
|
|
|
|
void uluaPushRenderTexture( lua_State *L, RenderTexture renderTexture ) {
|
|
RenderTexture *renderTextureP = lua_newuserdata( L, sizeof( RenderTexture ) );
|
|
*renderTextureP = renderTexture;
|
|
luaL_setmetatable( L, "RenderTexture" );
|
|
}
|
|
|
|
void uluaPushCamera2D( lua_State *L, Camera2D camera ) {
|
|
Camera2D *cameraP = lua_newuserdata( L, sizeof( Camera2D ) );
|
|
*cameraP = camera;
|
|
luaL_setmetatable( L, "Camera2D" );
|
|
}
|
|
|
|
void uluaPushCamera3D( lua_State *L, Camera3D camera ) {
|
|
Camera3D *cameraP = lua_newuserdata( L, sizeof( Camera3D ) );
|
|
*cameraP = camera;
|
|
luaL_setmetatable( L, "Camera3D" );
|
|
}
|
|
|
|
void uluaPushShader( lua_State *L, Shader shader ) {
|
|
Shader *shaderP = lua_newuserdata( L, sizeof( Shader ) );
|
|
*shaderP = shader;
|
|
luaL_setmetatable( L, "Shader" );
|
|
}
|
|
|
|
void uluaPushFont( lua_State *L, Font font ) {
|
|
Font *fontP = lua_newuserdata( L, sizeof( Font ) );
|
|
*fontP = font;
|
|
luaL_setmetatable( L, "Font" );
|
|
}
|
|
|
|
void uluaPushWave( lua_State *L, Wave wave ) {
|
|
Wave *waveP = lua_newuserdata( L, sizeof( Wave ) );
|
|
*waveP = wave;
|
|
luaL_setmetatable( L, "Wave" );
|
|
}
|
|
|
|
void uluaPushSound( lua_State *L, Sound sound ) {
|
|
Sound *soundP = lua_newuserdata( L, sizeof( Sound ) );
|
|
*soundP = sound;
|
|
luaL_setmetatable( L, "Sound" );
|
|
}
|
|
|
|
void uluaPushMusic( lua_State *L, Music music ) {
|
|
Music *musicP = lua_newuserdata( L, sizeof( Music ) );
|
|
*musicP = music;
|
|
luaL_setmetatable( L, "Music" );
|
|
}
|
|
|
|
void uluaPushLight( lua_State *L, Light light ) {
|
|
Light *lightP = lua_newuserdata( L, sizeof( Light ) );
|
|
*lightP = light;
|
|
luaL_setmetatable( L, "Light" );
|
|
}
|
|
|
|
void uluaPushMaterial( lua_State *L, Material material ) {
|
|
Material *materialP = lua_newuserdata( L, sizeof( Material ) );
|
|
*materialP = material;
|
|
luaL_setmetatable( L, "Material" );
|
|
}
|
|
|
|
void uluaPushMesh( lua_State *L, Mesh mesh ) {
|
|
Mesh *meshP = lua_newuserdata( L, sizeof( Mesh ) );
|
|
*meshP = mesh;
|
|
luaL_setmetatable( L, "Mesh" );
|
|
}
|
|
|
|
void uluaPushModel( lua_State *L, Model model ) {
|
|
Model *modelP = lua_newuserdata( L, sizeof( Model ) );
|
|
*modelP = model;
|
|
luaL_setmetatable( L, "Model" );
|
|
}
|
|
|
|
void uluaPushModelAnimation( lua_State *L, ModelAnimation modelAnimation ) {
|
|
ModelAnimation *modelAnimationP = lua_newuserdata( L, sizeof( ModelAnimation ) );
|
|
*modelAnimationP = modelAnimation;
|
|
luaL_setmetatable( L, "ModelAnimation" );
|
|
}
|
|
|
|
int uluaGetTableLen( lua_State *L, int index ) {
|
|
luaL_checktype( L, index, LUA_TTABLE );
|
|
int t = index, i = 0;
|
|
lua_pushnil( L );
|
|
|
|
while ( lua_next( L, t ) != 0 ) {
|
|
i++;
|
|
lua_pop( L, 1 );
|
|
}
|
|
return i;
|
|
}
|