Files
reilua-enhanced/src/audio.c

1030 lines
22 KiB
C

#include "main.h"
#include "state.h"
#include "audio.h"
#include "lua_core.h"
static bool validSound( size_t id ) {
if ( id < 0 || state->soundCount < id || state->sounds[ id ] == NULL ) {
TraceLog( state->logLevelInvalid, "%s %d", "Invalid sound", id );
return false;
}
else {
return true;
}
}
static bool validWave( size_t id ) {
if ( id < 0 || state->waveCount < id || state->waves[ id ] == NULL ) {
TraceLog( state->logLevelInvalid, "%s %d", "Invalid wave", id );
return false;
}
else {
return true;
}
}
static bool validMusic( size_t id ) {
if ( id < 0 || state->musicCount < id || state->musics[ id ] == NULL ) {
TraceLog( state->logLevelInvalid, "%s %d", "Invalid music", id );
return false;
}
else {
return true;
}
}
static void checkSoundRealloc( int i ) {
if ( i == state->soundCount ) {
state->soundCount++;
}
if ( state->soundCount == state->soundAlloc ) {
state->soundAlloc += ALLOC_PAGE_SIZE;
state->sounds = realloc( state->sounds, state->soundAlloc * sizeof( Sound* ) );
for ( i = state->soundCount; i < state->soundAlloc; i++ ) {
state->sounds[i] = NULL;
}
}
}
static void checkWaveRealloc( int i ) {
if ( i == state->waveCount ) {
state->waveCount++;
}
if ( state->waveCount == state->waveAlloc ) {
state->waveAlloc += ALLOC_PAGE_SIZE;
state->waves = realloc( state->waves, state->waveAlloc * sizeof( Wave* ) );
for ( i = state->waveCount; i < state->waveAlloc; i++ ) {
state->waves[i] = NULL;
}
}
}
static void checkMusicRealloc( int i ) {
if ( i == state->musicCount ) {
state->musicCount++;
}
if ( state->musicCount == state->musicAlloc ) {
state->musicAlloc += ALLOC_PAGE_SIZE;
state->musics = realloc( state->musics, state->musicAlloc * sizeof( Music* ) );
for ( i = state->musicCount; i < state->musicAlloc; i++ ) {
state->musics[i] = NULL;
}
}
}
static int newSound() {
int i = 0;
for ( i = 0; i < state->soundCount; i++ ) {
if ( state->sounds[i] == NULL ) {
break;
}
}
state->sounds[i] = malloc( sizeof( Sound ) );
checkSoundRealloc( i );
return i;
}
static int newWave() {
int i = 0;
for ( i = 0; i < state->waveCount; i++ ) {
if ( state->waves[i] == NULL ) {
break;
}
}
state->waves[i] = malloc( sizeof( Wave ) );
checkWaveRealloc( i );
return i;
}
static int newMusic() {
int i = 0;
for ( i = 0; i < state->musicCount; i++ ) {
if ( state->musics[i] == NULL ) {
break;
}
}
state->musics[i] = malloc( sizeof( Music ) );
checkMusicRealloc( i );
return i;
}
/*
## Audio - Audio device management
*/
/*
> success = RL.SetMasterVolume( float volume )
Set master volume ( listener )
- Failure return false
- Success return true
*/
int laudioSetMasterVolume( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetMasterVolume( float volume )" );
lua_pushboolean( L, false );
return 1;
}
float volume = lua_tonumber( L, 1 );
SetMasterVolume( volume );
lua_pushboolean( L, true );
return 1;
}
/*
## Audio - Wave/Sound Loading
*/
/*
> sound = RL.LoadSound( string fileName )
Load sound from file
- Failure return -1
- Success return int
*/
int laudioLoadSound( lua_State *L ) {
if ( !lua_isstring( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadSound( string fileName )" );
lua_pushinteger( L, -1 );
return 1;
}
if ( FileExists( lua_tostring( L, 1 ) ) ) {
int i = newSound();
*state->sounds[i] = LoadSound( lua_tostring( L, 1 ) );
lua_pushinteger( L, i );
return 1;
}
else {
lua_pushinteger( L, -1 );
return 1;
}
}
/*
> wave = RL.LoadWave( string fileName )
Load wave data from file
- Failure return -1
- Success return int
*/
int laudioLoadWave( lua_State *L ) {
if ( !lua_isstring( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadWave( string fileName )" );
lua_pushinteger( L, -1 );
return 1;
}
if ( FileExists( lua_tostring( L, 1 ) ) ) {
int i = newWave();
*state->waves[i] = LoadWave( lua_tostring( L, 1 ) );
lua_pushinteger( L, i );
return 1;
}
else {
lua_pushinteger( L, -1 );
return 1;
}
}
/*
> sound = RL.LoadSoundFromWave( Wave wave )
Load sound from wave data
- Failure return -1
- Success return int
*/
int laudioLoadSoundFromWave( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadSoundFromWave( Wave wave )" );
lua_pushinteger( L, -1 );
return 1;
}
size_t waveId = lua_tointeger( L, 1 );
if ( !validWave( waveId ) ) {
lua_pushinteger( L, -1 );
return 1;
}
int i = newSound();
*state->sounds[i] = LoadSoundFromWave( *state->waves[ waveId ] );
lua_pushinteger( L, i );
return 1;
}
/*
> success = RL.UnloadSound( Sound sound )
Unload sound
- Failure return false
- Success return true
*/
int laudioUnloadSound( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.UnloadSound( Sound sound )" );
lua_pushboolean( L, false );
return 1;
}
size_t soundId = lua_tointeger( L, 1 );
if ( !validSound( soundId ) ) {
lua_pushboolean( L, false );
return 1;
}
UnloadSound( *state->sounds[ soundId ] );
state->sounds[ soundId ] = NULL;
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.UnloadWave( Wave wave )
Unload wave data
- Failure return false
- Success return true
*/
int laudioUnloadWave( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.UnloadWave( Wave wave )" );
lua_pushboolean( L, false );
return 1;
}
size_t waveId = lua_tointeger( L, 1 );
if ( !validWave( waveId ) ) {
lua_pushboolean( L, false );
return 1;
}
UnloadWave( *state->waves[ waveId ] );
state->waves[ waveId ] = NULL;
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ExportWave( Wave wave, string fileName )
Export wave data to file, returns true on success
- Failure return false
- Success return true
*/
int laudioExportWave( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ExportWave( Wave wave, string fileName )" );
lua_pushboolean( L, false );
return 1;
}
size_t waveId = lua_tointeger( L, 1 );
if ( !validWave( waveId ) ) {
lua_pushboolean( L, false );
return 1;
}
lua_pushboolean( L, ExportWave( *state->waves[ waveId ], lua_tostring( L, 2 ) ) );
return 1;
}
/*
> success = RL.ExportWaveAsCode( Wave wave, string fileName )
Export wave sample data to code (.h), returns true on success
- Failure return false
- Success return true
*/
int laudioExportWaveAsCode( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ExportWaveAsCode( Wave wave, string fileName )" );
lua_pushboolean( L, false );
return 1;
}
size_t waveId = lua_tointeger( L, 1 );
if ( !validWave( waveId ) ) {
lua_pushboolean( L, false );
return 1;
}
lua_pushboolean( L, ExportWaveAsCode( *state->waves[ waveId ], lua_tostring( L, 2 ) ) );
return 1;
}
/*
## Audio - Wave/Sound management
*/
/*
> success = RL.PlaySound( Sound sound )
Play a sound
- Failure return false
- Success return true
*/
int laudioPlaySound( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.PlaySound( Sound sound )" );
lua_pushboolean( L, false );
return 1;
}
size_t soundId = lua_tointeger( L, 1 );
if ( !validSound( soundId ) ) {
lua_pushboolean( L, false );
return 1;
}
PlaySound( *state->sounds[ soundId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.StopSound( Sound sound )
Stop playing a sound
- Failure return false
- Success return true
*/
int laudioStopSound( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.StopSound( Sound sound )" );
lua_pushboolean( L, false );
return 1;
}
size_t soundId = lua_tointeger( L, 1 );
if ( !validSound( soundId ) ) {
lua_pushboolean( L, false );
return 1;
}
StopSound( *state->sounds[ soundId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.PauseSound( Sound sound )
Pause a sound
- Failure return false
- Success return true
*/
int laudioPauseSound( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.PauseSound( Sound sound )" );
lua_pushboolean( L, false );
return 1;
}
size_t soundId = lua_tointeger( L, 1 );
if ( !validSound( soundId ) ) {
lua_pushboolean( L, false );
return 1;
}
PauseSound( *state->sounds[ soundId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ResumeSound( Sound sound )
Resume a paused sound
- Failure return false
- Success return true
*/
int laudioResumeSound( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ResumeSound( Sound sound )" );
lua_pushboolean( L, false );
return 1;
}
size_t soundId = lua_tointeger( L, 1 );
if ( !validSound( soundId ) ) {
lua_pushboolean( L, false );
return 1;
}
ResumeSound( *state->sounds[ soundId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> playing = RL.IsSoundPlaying( Sound sound )
Check if a sound is currently playing
- Failure return nil
- Success return bool
*/
int laudioIsSoundPlaying( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.IsSoundPlaying( Sound sound )" );
lua_pushnil( L );
return 1;
}
size_t soundId = lua_tointeger( L, 1 );
if ( !validSound( soundId ) ) {
lua_pushnil( L );
return 1;
}
lua_pushboolean( L, IsSoundPlaying( *state->sounds[ soundId ] ) );
return 1;
}
/*
> success = RL.SetSoundVolume( Sound sound, float volume )
Set volume for a sound ( 1.0 is max level )
- Failure return false
- Success return true
*/
int laudioSetSoundVolume( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetSoundVolume( Sound sound, float volume )" );
lua_pushboolean( L, false );
return 1;
}
size_t soundId = lua_tointeger( L, 1 );
float volume = lua_tonumber( L, 2 );
if ( !validSound( soundId ) ) {
lua_pushboolean( L, false );
return 1;
}
SetSoundVolume( *state->sounds[ soundId ], volume );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.SetSoundPitch( Sound sound, float pitch )
Set pitch for a sound ( 1.0 is base level )
- Failure return false
- Success return true
*/
int laudioSetSoundPitch( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetSoundPitch( Sound sound, float pitch )" );
lua_pushboolean( L, false );
return 1;
}
size_t soundId = lua_tointeger( L, 1 );
float pitch = lua_tonumber( L, 2 );
if ( !validSound( soundId ) ) {
lua_pushboolean( L, false );
return 1;
}
SetSoundPitch( *state->sounds[ soundId ], pitch );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.SetSoundPan( Sound sound, float pan )
Set pan for a sound ( 0.5 is center )
- Failure return false
- Success return true
*/
int laudioSetSoundPan( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetSoundPan( Sound sound, float pitch )" );
lua_pushboolean( L, false );
return 1;
}
size_t soundId = lua_tointeger( L, 1 );
float pan = lua_tonumber( L, 2 );
if ( !validSound( soundId ) ) {
lua_pushboolean( L, false );
return 1;
}
SetSoundPan( *state->sounds[ soundId ], pan );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )
Convert wave data to desired format
- Failure return false
- Success return true
*/
int laudioWaveFormat( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )" );
lua_pushboolean( L, false );
return 1;
}
size_t waveId = lua_tointeger( L, 1 );
int sampleRate = lua_tointeger( L, 2 );
int sampleSize = lua_tointeger( L, 3 );
int channels = lua_tointeger( L, 4 );
if ( !validWave( waveId ) ) {
lua_pushboolean( L, false );
return 1;
}
WaveFormat( state->waves[ waveId ], sampleRate, sampleSize, channels );
lua_pushboolean( L, true );
return 1;
}
/*
> wave = RL.WaveCopy( Wave wave )
Copy a wave to a new wave
- Failure return -1
- Success return int
*/
int laudioWaveCopy( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.WaveCopy( Wave wave )" );
lua_pushinteger( L, -1 );
return 1;
}
size_t waveId = lua_tointeger( L, 1 );
if ( !validWave( waveId ) ) {
lua_pushinteger( L, -1 );
return 1;
}
int i = newWave();
*state->waves[i] = WaveCopy( *state->waves[ waveId ] );
lua_pushinteger( L, i );
return 1;
}
/*
> success = RL.WaveCrop( Wave wave, int initSample, int finalSample )
Crop a wave to defined samples range
- Failure return false
- Success return true
*/
int laudioWaveCrop( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.WaveCrop( Wave wave, int initSample, int finalSample )" );
lua_pushboolean( L, false );
return 1;
}
size_t waveId = lua_tointeger( L, 1 );
int initSample = lua_tointeger( L, 2 );
int finalSample = lua_tointeger( L, 3 );
if ( !validWave( waveId ) ) {
lua_pushboolean( L, false );
return 1;
}
WaveCrop( state->waves[ waveId ], initSample, finalSample );
lua_pushboolean( L, true );
return 1;
}
/*
## Audio - Music management
*/
/*
> music = RL.LoadMusicStream( string fileName )
Load music stream from file
- Failure return -1
- Success return int
*/
int laudioLoadMusicStream( lua_State *L ) {
if ( !lua_isstring( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadMusicStream( string fileName )" );
lua_pushinteger( L, -1 );
return 1;
}
if ( !FileExists( lua_tostring( L, 1 ) ) ) {
lua_pushinteger( L, -1 );
return 1;
}
int i = newMusic();
*state->musics[i] = LoadMusicStream( lua_tostring( L, 1 ) );
state->musics[i]->looping = true;
lua_pushinteger( L, i );
return 1;
}
/*
> success = RL.PlayMusicStream( Music music )
Start music playing
- Failure return false
- Success return true
*/
int laudioPlayMusicStream( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.PlayMusicStream( Music music )" );
lua_pushboolean( L, false );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
PlayMusicStream( *state->musics[ musicId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> playing = RL.IsMusicStreamPlaying( Music music )
Check if music is playing
- Failure return nil
- Success return bool
*/
int laudioIsMusicStreamPlaying( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.IsMusicStreamPlaying( Music music )" );
lua_pushnil( L );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
if ( !validMusic( musicId ) ) {
lua_pushnil( L );
return 1;
}
lua_pushboolean( L, IsMusicStreamPlaying( *state->musics[ musicId ] ) );
return 1;
}
/*
> success = RL.UpdateMusicStream( Music music )
Updates buffers for music streaming
- Failure return false
- Success return true
*/
int laudioUpdateMusicStream( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.UpdateMusicStream( Music music )" );
lua_pushboolean( L, false );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
UpdateMusicStream( *state->musics[ musicId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.StopMusicStream( Music music )
Stop music playing
- Failure return false
- Success return true
*/
int laudioStopMusicStream( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.StopMusicStream( Music music )" );
lua_pushboolean( L, false );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
StopMusicStream( *state->musics[ musicId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.PauseMusicStream( Music music )
Pause music playing
- Failure return false
- Success return true
*/
int laudioPauseMusicStream( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.PauseMusicStream( Music music )" );
lua_pushboolean( L, false );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
PauseMusicStream( *state->musics[ musicId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ResumeMusicStream( Music music )
Resume playing paused music
- Failure return false
- Success return true
*/
int laudioResumeMusicStream( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ResumeMusicStream( Music music )" );
lua_pushboolean( L, false );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
ResumeMusicStream( *state->musics[ musicId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.SeekMusicStream( Music music, float position )
Seek music to a position ( in seconds )
- Failure return false
- Success return true
*/
int laudioSeekMusicStream( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SeekMusicStream( Music music, float position )" );
lua_pushboolean( L, false );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
float position = lua_tonumber( L, 2 );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
SeekMusicStream( *state->musics[ musicId ], position );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.SetMusicVolume( Music music, float volume )
Set volume for music ( 1.0 is max level )
- Failure return false
- Success return true
*/
int laudioSetMusicVolume( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetMusicVolume( Music music, float volume )" );
lua_pushboolean( L, false );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
float volume = lua_tonumber( L, 2 );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
SetMusicVolume( *state->musics[ musicId ], volume );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.SetMusicPitch( Music music, float pitch )
Set pitch for a music ( 1.0 is base level )
- Failure return false
- Success return true
*/
int laudioSetMusicPitch( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetMusicPitch( Music music, float pitch )" );
lua_pushboolean( L, false );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
float pitch = lua_tonumber( L, 2 );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
SetMusicPitch( *state->musics[ musicId ], pitch );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.SetMusicPan( Music music, float pan )
Set pan for a music ( 0.5 is center )
- Failure return false
- Success return true
*/
int laudioSetMusicPan( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetMusicPan( Music music, float pan )" );
lua_pushboolean( L, false );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
float pan = lua_tonumber( L, 2 );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
SetMusicPitch( *state->musics[ musicId ], pan );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.SetMusicLooping( Music music, bool looping )
Set looping for a music
- Failure return false
- Success return true
*/
int laudioSetMusicLooping( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isboolean( L, 2 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetMusicLooping( Music music, bool looping )" );
lua_pushboolean( L, false );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
bool looping = lua_toboolean( L, 2 );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
state->musics[ musicId ]->looping = looping;
lua_pushboolean( L, true );
return 1;
}
/*
> looping = RL.GetMusicLooping( Music music )
Get looping of a music
- Failure return nil
- Success return bool
*/
int laudioGetMusicLooping( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetMusicLooping( Music music )" );
lua_pushnil( L );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
if ( !validMusic( musicId ) ) {
lua_pushnil( L );
return 1;
}
lua_pushboolean( L, state->musics[ musicId ]->looping );
return 1;
}
/*
> length = RL.GetMusicTimeLength( Music music )
Get music time length ( in seconds )
- Failure return false
- Success return float
*/
int laudioGetMusicTimeLength( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetMusicTimeLength( Music music )" );
lua_pushboolean( L, false );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
lua_pushnumber( L, GetMusicTimeLength( *state->musics[ musicId ] ) );
return 1;
}
/*
> played = RL.GetMusicTimePlayed( Music music )
Get current music time played ( in seconds )
- Failure return false
- Success return float
*/
int laudioGetMusicTimePlayed( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetMusicTimePlayed( Music music )" );
lua_pushboolean( L, false );
return 1;
}
size_t musicId = lua_tointeger( L, 1 );
if ( !validMusic( musicId ) ) {
lua_pushboolean( L, false );
return 1;
}
lua_pushnumber( L, GetMusicTimePlayed( *state->musics[ musicId ] ) );
return 1;
}