360 lines
8.6 KiB
C
360 lines
8.6 KiB
C
#include "main.h"
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#include "state.h"
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#include "text.h"
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#include "textures.h"
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#include "lua_core.h"
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static void checkFontRealloc( int i ) {
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if ( i == state->fontCount ) {
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state->fontCount++;
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}
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if ( state->fontCount == state->fontAlloc ) {
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state->fontAlloc += ALLOC_PAGE_SIZE;
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state->fonts = realloc( state->fonts, state->fontAlloc * sizeof( Font* ) );
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for ( i = state->fontCount; i < state->fontAlloc; i++ ) {
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state->fonts[i] = NULL;
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}
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}
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}
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bool validFont( size_t id ) {
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if ( id < 0 || state->fontCount < id || state->fonts[ id ] == NULL ) {
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TraceLog( state->logLevelInvalid, "%s %d", "Invalid font", id );
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return false;
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}
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else {
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return true;
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}
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}
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static int newFont() {
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int i = 0;
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for ( i = 0; i < state->fontCount; i++ ) {
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if ( state->fonts[i] == NULL ) {
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break;
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}
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}
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state->fonts[i] = malloc( sizeof( Font ) );
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checkFontRealloc( i );
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return i;
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}
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/*
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## Text - Loading
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*/
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/*
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> font = RL.LoadFont( string fileName )
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Load font from file into GPU memory ( VRAM )
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- Failure return -1
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- Success return int
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*/
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int ltextLoadFont( lua_State *L ) {
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if ( !lua_isstring( L, 1 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadFont( string fileName )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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if ( FileExists( lua_tostring( L, 1 ) ) ) {
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int i = newFont();
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*state->fonts[i] = LoadFont( lua_tostring( L, 1 ) );
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lua_pushinteger( L, i );
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return 1;
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}
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else {
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lua_pushinteger( L, -1 );
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return 1;
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}
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return 1;
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}
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/*
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> font = RL.LoadFontEx( string fileName, int fontSize )
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Load font from file with extended parameters. Loading the default character set
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- Failure return -1
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- Success return int
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*/
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int ltextLoadFontEx( lua_State *L ) {
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if ( !lua_isstring( L, 1 ) || !lua_isnumber( L, 2 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadFontEx( string fileName, int fontSize )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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int fontSize = lua_tointeger( L, 2 );
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if ( FileExists( lua_tostring( L, 1 ) ) ) {
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int i = newFont();
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*state->fonts[i] = LoadFontEx( lua_tostring( L, 1 ), fontSize, NULL, 0 );
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lua_pushinteger( L, i );
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return 1;
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}
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else {
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lua_pushinteger( L, -1 );
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return 1;
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}
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return 1;
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}
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/*
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> font = RL.LoadFontFromImage( Image image, Color key, int firstChar )
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Load font from Image ( XNA style )
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- Failure return -1
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- Success return int
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*/
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int ltextLoadFontFromImage( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadFontFromImage( Image image, Color key, int firstChar )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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size_t imageId = lua_tointeger( L, 1 );
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Color key = uluaGetColorIndex( L, 2 );
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int firstChar = lua_tointeger( L, 3 );
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if ( !validImage( imageId ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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int i = newFont();
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*state->fonts[i] = LoadFontFromImage( *state->images[ imageId ], key, firstChar );
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lua_pushinteger( L, i );
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return 1;
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}
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/*
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> success = RL.UnloadFont( Font font )
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Unload Font from GPU memory ( VRAM )
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- Failure return false
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- Success return true
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*/
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int ltextUnloadFont( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.UnloadFont( Font font )" );
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lua_pushboolean( L, false );
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return 1;
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}
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size_t FontId = lua_tointeger( L, 1 );
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if ( !validFont( FontId ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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UnloadFont( *state->fonts[ FontId ] );
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state->fonts[ FontId ] = NULL;
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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## Text - Draw
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*/
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/*
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> success = RL.DrawFPS( Vector2 pos )
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Draw current FPS
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- Failure return false
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- Success return true
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*/
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int ltextDrawFPS( lua_State *L ) {
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if ( !lua_istable( L, 1 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.DrawFPS( Vector2 pos )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector2 pos = uluaGetVector2Index( L, 1 );
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DrawFPS( pos.x, pos.y );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
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Draw text using font and additional parameters
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- Failure return false
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- Success return true
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*/
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int ltextDrawText( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) || !lua_istable( L, 3 )
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|| !lua_isnumber( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )" );
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lua_pushboolean( L, false );
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return 1;
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}
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size_t fontId = lua_tointeger( L, 1 );
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Vector2 position = uluaGetVector2Index( L, 3 );
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float fontSize = lua_tonumber( L, 4 );
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float spacing = lua_tonumber( L, 5 );
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Color tint = uluaGetColorIndex( L, 6 );
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if ( !validFont( fontId ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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DrawTextEx( *state->fonts[ fontId ], lua_tostring( L, 2 ), position, fontSize, spacing, tint );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )
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Draw text using Font and pro parameters ( rotation )
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- Failure return false
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- Success return true
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*/
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int ltextDrawTextPro( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 )
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|| !lua_isnumber( L, 5 ) || !lua_isnumber( L, 6 ) || !lua_isnumber( L, 7 ) || !lua_istable( L, 8 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )" );
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lua_pushboolean( L, false );
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return 1;
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}
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size_t fontId = lua_tointeger( L, 1 );
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Vector2 position = uluaGetVector2Index( L, 3 );
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Vector2 origin = uluaGetVector2Index( L, 4 );
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float rotation = lua_tonumber( L, 5 );
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float fontSize = lua_tonumber( L, 6 );
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float spacing = lua_tonumber( L, 7 );
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Color tint = uluaGetColorIndex( L, 8 );
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if ( !validFont( fontId ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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DrawTextPro( *state->fonts[ fontId ], lua_tostring( L, 2 ), position, origin, rotation, fontSize, spacing, tint );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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## Text - Misc
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*/
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/*
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> size = RL.MeasureText( Font font, string text, float fontSize, float spacing )
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Measure string size for Font
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- Failure return false
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- Success return Vector2
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*/
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int ltextMeasureText( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.MeasureText( Font font, string text, float fontSize, float spacing )" );
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lua_pushboolean( L, false );
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return 1;
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}
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size_t fontId = lua_tointeger( L, 1 );
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float fontSize = lua_tonumber( L, 3 );
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float spacing = lua_tonumber( L, 4 );
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if ( !validFont( fontId ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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uluaPushVector2( L, MeasureTextEx( *state->fonts[ fontId ], lua_tostring( L, 2 ), fontSize, spacing ) );
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return 1;
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}
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/*
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> baseSize = RL.GetFontBaseSize( Font font )
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Get font baseSize
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- Failure return false
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- Success return int
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*/
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int ltextGetFontBaseSize( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetFontBaseSize( Font font )" );
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lua_pushboolean( L, false );
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return 1;
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}
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size_t fontId = lua_tointeger( L, 1 );
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if ( !validFont( fontId ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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lua_pushinteger( L, state->fonts[ fontId ]->baseSize );
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return 1;
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}
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/*
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> glyphCount = RL.GetFontGlyphCount( Font font )
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Get font glyphCount
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- Failure return false
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- Success return int
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*/
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int ltextGetFontGlyphCount( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetFontGlyphCount( Font font )" );
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lua_pushboolean( L, false );
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return 1;
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}
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size_t fontId = lua_tointeger( L, 1 );
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if ( !validFont( fontId ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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lua_pushinteger( L, state->fonts[ fontId ]->glyphCount );
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return 1;
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}
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/*
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> glyphPadding = RL.GetFontGlyphPadding( Font font )
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Get font glyphPadding
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- Failure return false
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- Success return int
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*/
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int ltextGetFontGlyphPadding( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) ) {
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TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetFontGlyphPadding( Font font )" );
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lua_pushboolean( L, false );
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return 1;
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}
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size_t fontId = lua_tointeger( L, 1 );
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if ( !validFont( fontId ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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lua_pushinteger( L, state->fonts[ fontId ]->glyphPadding );
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return 1;
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}
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