Files
reilua-enhanced/src/textures.c

2481 lines
62 KiB
C

#include "main.h"
#include "state.h"
#include "textures.h"
#include "text.h"
#include "lua_core.h"
static void checkImageRealloc( int i ) {
if ( i == state->imageCount ) {
state->imageCount++;
}
if ( state->imageCount == state->imageAlloc ) {
state->imageAlloc += ALLOC_PAGE_SIZE;
state->images = realloc( state->images, state->imageAlloc * sizeof( Image* ) );
for ( i = state->imageCount; i < state->imageAlloc; i++ ) {
state->images[i] = NULL;
}
}
}
static void checkTextureRealloc( int i ) {
if ( i == state->textureCount ) {
state->textureCount++;
}
if ( state->textureCount == state->textureAlloc ) {
state->textureAlloc += ALLOC_PAGE_SIZE;
state->textures = realloc( state->textures, state->textureAlloc * sizeof( ReiTexture* ) );
for ( i = state->textureCount; i < state->textureAlloc; i++ ) {
state->textures[i] = NULL;
}
}
}
bool validImage( size_t id ) {
if ( id < 0 || state->imageCount < id || state->images[ id ] == NULL ) {
TraceLog( LOG_WARNING, "%s %d", "Invalid image", id );
return false;
}
else {
return true;
}
}
static int newImage() {
int i = 0;
for ( i = 0; i < state->imageCount; i++ ) {
if ( state->images[i] == NULL ) {
break;
}
}
state->images[i] = malloc( sizeof( Image ) );
checkImageRealloc( i );
return i;
}
static int newTexture( int type ) {
int i = 0;
for ( i = 0; i < state->textureCount; i++ ) {
if ( state->textures[i] == NULL ) {
break;
}
}
state->textures[i] = malloc( sizeof( ReiTexture ) );
state->textures[i]->type = type;
checkTextureRealloc( i );
return i;
}
Texture2D* texturesGetSourceTexture( size_t id ) {
if ( state->textures[id] != NULL ) {
switch ( state->textures[id]->type ) {
case TEXTURE_TYPE_TEXTURE:
return &state->textures[id]->texture;
break;
case TEXTURE_TYPE_RENDER_TEXTURE:
return &state->textures[id]->renderTexture.texture;
break;
}
}
}
void texturesFreeTexture( size_t id ) {
if ( state->textures[id] != NULL ) {
switch ( state->textures[id]->type ) {
case TEXTURE_TYPE_TEXTURE:
UnloadTexture( state->textures[id]->texture );
break;
case TEXTURE_TYPE_RENDER_TEXTURE:
UnloadRenderTexture( state->textures[id]->renderTexture );
break;
}
state->textures[id] = NULL;
}
}
/*
## Textures - Image Loading
*/
/*
> image = RL.LoadImage( string fileName )
Load image from file into CPU memory ( RAM )
- Failure return -1
- Success return int
*/
int ltexturesLoadImage( lua_State *L ) {
if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadImage( string fileName )" );
lua_pushinteger( L, -1 );
return 1;
}
if ( FileExists( lua_tostring( L, 1 ) ) ) {
int i = newImage();
*state->images[i] = LoadImage( lua_tostring( L, 1 ) );
lua_pushinteger( L, i );
return 1;
}
else {
lua_pushinteger( L, -1 );
return 1;
}
}
/*
> image = RL.LoadImageFromTexture( Texture2D texture )
Load image from GPU texture data
- Failure return -1
- Success return int
*/
int ltexturesLoadImageFromTexture( lua_State *L ) {
if ( !isValidTexture( L, 1, true ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadImageFromTexture( Texture2D texture )" );
lua_pushinteger( L, -1 );
return 1;
}
Texture texture = uluaGetTexture( L, 1 );
int i = newImage();
*state->images[i] = LoadImageFromTexture( texture );
lua_pushinteger( L, i );
return 1;
}
/*
> image = RL.LoadImageFromScreen()
Load image from screen buffer and ( screenshot )
- Success return int
*/
int ltexturesLoadImageFromScreen( lua_State *L ) {
int i = newImage();
*state->images[i] = LoadImageFromScreen();
lua_pushinteger( L, i );
return 1;
}
/*
> success = RL.UnloadImage( Image image )
Unload image from CPU memory ( RAM )
- Failure return false
- Success return true
*/
int ltexturesUnloadImage( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadImage( Image image )" );
lua_pushboolean( L, false );
return 1;
}
size_t id = lua_tointeger( L, 1 );
if ( !validImage( id ) ) {
lua_pushboolean( L, false );
return 1;
}
UnloadImage( *state->images[ id ] );
state->images[ id ] = NULL;
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ExportImage( Image image, string fileName )
Export image data to file, returns true on success
- Failure return nil
- Success return bool
*/
int ltexturesExportImage( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ExportImage( Image image, string fileName )" );
lua_pushnil( L );
return 1;
}
size_t id = lua_tointeger( L, 1 );
if ( !validImage( id ) ) {
lua_pushnil( L );
return 1;
}
lua_pushboolean( L, ExportImage( *state->images[ id ], lua_tostring( L, 2 ) ) );
return 1;
}
/*
> success = RL.ExportImageAsCode( Image image, string fileName )
Export image as code file defining an array of bytes, returns true on success
- Failure return nil
- Success return bool
*/
int ltexturesExportImageAsCode( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ExportImageAsCode( Image image, string fileName )" );
lua_pushnil( L );
return 1;
}
size_t id = lua_tointeger( L, 1 );
if ( !validImage( id ) ) {
lua_pushnil( L );
return 1;
}
lua_pushboolean( L, ExportImageAsCode( *state->images[ id ], lua_tostring( L, 2 ) ) );
return 1;
}
/*
## Textures - Image Generation
*/
/*
> image = RL.GenImageColor( int width, int height, Color color )
Generate image: plain color
- Failure return -1
- Success return int
*/
int ltexturesGenImageColor( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageColor( int width, int height, Color color )" );
lua_pushinteger( L, -1 );
return 1;
}
int width = lua_tointeger( L, 1 );
int height = lua_tointeger( L, 2 );
Color color = uluaGetColorIndex( L, 3 );
int i = newImage();
*state->images[i] = GenImageColor( width, height, color );
lua_pushinteger( L, i );
return 1;
}
/*
> image = RL.GenImageGradientV( Vector2 size, Color top, Color bottom )
Generate image: vertical gradient
- Failure return -1
- Success return int
*/
int ltexturesGenImageGradientV( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageGradientV( Vector2 size, Color top, Color bottom )" );
lua_pushinteger( L, -1 );
return 1;
}
Vector2 size = uluaGetVector2Index( L, 1 );
Color top = uluaGetColorIndex( L, 2 );
Color bottom = uluaGetColorIndex( L, 3 );
int i = newImage();
*state->images[i] = GenImageGradientV( (int)size.x, (int)size.y, top, bottom );
lua_pushinteger( L, i );
return 1;
}
/*
> image = RL.GenImageGradientH( Vector2 size, Color left, Color right )
Generate image: horizontal gradient
- Failure return -1
- Success return int
*/
int ltexturesGenImageGradientH( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageGradientH( Vector2 size, Color left, Color right )" );
lua_pushinteger( L, -1 );
return 1;
}
Vector2 size = uluaGetVector2Index( L, 1 );
Color left = uluaGetColorIndex( L, 2 );
Color right = uluaGetColorIndex( L, 3 );
int i = newImage();
*state->images[i] = GenImageGradientH( (int)size.x, (int)size.y, left, right );
lua_pushinteger( L, i );
return 1;
}
/*
> image = RL.GenImageGradientRadial( Vector2 size, float density, Color inner, Color outer )
Generate image: radial gradient
- Failure return -1
- Success return int
*/
int ltexturesGenImageGradientRadial( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageGradientRadial( Vector2 size, float density, Color inner, Color outer )" );
lua_pushinteger( L, -1 );
return 1;
}
Vector2 size = uluaGetVector2Index( L, 1 );
float density = lua_tonumber( L, 2 );
Color inner = uluaGetColorIndex( L, 3 );
Color outer = uluaGetColorIndex( L, 4 );
int i = newImage();
*state->images[i] = GenImageGradientRadial( (int)size.x, (int)size.y, density, inner, outer );
lua_pushinteger( L, i );
return 1;
}
/*
> image = RL.GenImageChecked( Vector2 size, Vector2 checks, Color col1, Color col2 )
Generate image: checked
- Failure return -1
- Success return int
*/
int ltexturesGenImageChecked( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageChecked( Vector2 size, Vector2 checks, Color col1, Color col2 )" );
lua_pushinteger( L, -1 );
return 1;
}
Vector2 size = uluaGetVector2Index( L, 1 );
Vector2 checks = uluaGetVector2Index( L, 2 );
Color col1 = uluaGetColorIndex( L, 3 );
Color col2 = uluaGetColorIndex( L, 4 );
int i = newImage();
*state->images[i] = GenImageChecked( (int)size.x, (int)size.y, (int)checks.x, (int)checks.y, col1, col2 );
lua_pushinteger( L, i );
return 1;
}
/*
> image = RL.GenImageWhiteNoise( Vector2 size, float factor )
Generate image: white noise
- Failure return -1
- Success return int
*/
int ltexturesGenImageWhiteNoise( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageWhiteNoise( Vector2 size, float factor )" );
lua_pushinteger( L, -1 );
return 1;
}
Vector2 size = uluaGetVector2Index( L, 1 );
float factor = lua_tonumber( L, 2 );
int i = newImage();
*state->images[i] = GenImageWhiteNoise( (int)size.x, (int)size.y, factor );
lua_pushinteger( L, i );
return 1;
}
/*
> image = RL.GenImagePerlinNoise( Vector2 size, Vector2 offset, float factor )
Generate image: perlin noise
- Failure return -1
- Success return int
*/
int ltexturesGenImagePerlinNoise( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImagePerlinNoise( Vector2 size, Vector2 offset, float factor )" );
lua_pushinteger( L, -1 );
return 1;
}
Vector2 size = uluaGetVector2Index( L, 1 );
Vector2 offset = uluaGetVector2Index( L, 2 );
int i = newImage();
*state->images[i] = GenImagePerlinNoise( (int)size.x, (int)size.y, (int)offset.x, (int)offset.y, lua_tonumber( L, 3 ) );
lua_pushinteger( L, i );
return 1;
}
/*
> image = RL.GenImageCellular( Vector2 size, int tileSize )
Generate image: cellular algorithm. Bigger tileSize means bigger cells
- Failure return -1
- Success return int
*/
int ltexturesGenImageCellular( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageCellular( Vector2 size, int tileSize )" );
lua_pushinteger( L, -1 );
return 1;
}
Vector2 size = uluaGetVector2Index( L, 1 );
int tileSize = lua_tointeger( L, 2 );
int i = newImage();
*state->images[i] = GenImageCellular( (int)size.x, (int)size.y, tileSize );
lua_pushinteger( L, i );
return 1;
}
/*
> image = RL.GenImageText( Vector2 size, string text )
Generate image: grayscale image from text data
- Failure return -1
- Success return int
*/
int ltexturesGenImageText( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_isstring( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageText( Vector2 size, string text )" );
lua_pushinteger( L, -1 );
return 1;
}
Vector2 size = uluaGetVector2Index( L, 1 );
int i = newImage();
*state->images[i] = GenImageText( (int)size.x, (int)size.y, lua_tostring( L, 2 ) );
lua_pushinteger( L, i );
return 1;
}
/*
## Textures - Image Manipulation Functions
*/
/*
> image = RL.ImageCopy( Image image )
Create an image duplicate ( useful for transformations )
- Failure return -1
- Success return int
*/
int ltexturesImageCopy( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageCopy( Image image )" );
lua_pushinteger( L, -1 );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
if ( !validImage( imageId ) ) {
lua_pushinteger( L, -1 );
return 1;
}
int i = newImage();
*state->images[i] = ImageCopy( *state->images[ imageId ] );
lua_pushinteger( L, i );
return 1;
}
/*
> image = RL.ImageFromImage( Image image, Rectangle rec )
Create an image from another image piece
- Failure return -1
- Success return int
*/
int ltexturesImageFromImage( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageFromImage( Image image, Rectangle rec )" );
lua_pushinteger( L, -1 );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
Rectangle rec = uluaGetRectangleIndex( L, 2 );
if ( !validImage( imageId ) ) {
lua_pushinteger( L, -1 );
return 1;
}
int i = newImage();
*state->images[i] = ImageFromImage( *state->images[ imageId ], rec );
lua_pushinteger( L, i );
return 1;
}
/*
> image = RL.ImageText( Font font, string text, float fontSize, float spacing, Color tint )
Create an image from text ( custom sprite font )
- Failure return -1
- Success return int
*/
int ltexturesImageText( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) || !lua_isnumber( L, 3 )
|| !lua_isnumber( L, 4 ) || !lua_istable( L, 5 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageText( Font font, string text, float fontSize, float spacing, Color tint )" );
lua_pushinteger( L, -1 );
return 1;
}
size_t fontId = lua_tointeger( L, 1 );
float fontSize = lua_tonumber( L, 3 );
float spacing = lua_tonumber( L, 4 );
Color tint = uluaGetColorIndex( L, 5 );
if ( !validFont( fontId ) ) {
lua_pushinteger( L, -1 );
return 1;
}
int i = newImage();
*state->images[i] = ImageTextEx( *state->fonts[ fontId ], lua_tostring( L, 2 ), fontSize, spacing, tint );
lua_pushinteger( L, i );
return 1;
}
/*
> success = RL.ImageFormat( Image image, int newFormat )
Convert image data to desired format
- Failure return false
- Success return true
*/
int ltexturesImageFormat( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageFormat( Image image, int newFormat )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
int newFormat = lua_tointeger( L, 2 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageFormat( state->images[ imageId ], newFormat );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageToPOT( Image image, Color fill )
Convert image to POT ( power-of-two )
- Failure return false
- Success return true
*/
int ltexturesImageToPOT( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageToPOT( Image image, Color fill )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
Color fill = uluaGetColorIndex( L, 2 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageToPOT( state->images[ imageId ], fill );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageCrop( Image image, Rectangle crop )
Crop an image to a defined rectangle
- Failure return false
- Success return true
*/
int ltexturesImageCrop( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageCrop( Image image, Rectangle crop )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
Rectangle crop = uluaGetRectangleIndex( L, 2 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageCrop( state->images[ imageId ], crop );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageAlphaCrop( Image image, float threshold )
Crop image depending on alpha value
- Failure return false
- Success return true
*/
int ltexturesImageAlphaCrop( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageAlphaCrop( Image image, float threshold )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
float threshold = lua_tonumber( L, 2 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageAlphaCrop( state->images[ imageId ], threshold );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageAlphaClear( Image image, Color color, float threshold )
Clear alpha channel to desired color
- Failure return false
- Success return true
*/
int ltexturesImageAlphaClear( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageAlphaClear( Image image, Color color, float threshold )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
Color color = uluaGetColorIndex( L, 2 );
float threshold = lua_tonumber( L, 3 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageAlphaClear( state->images[ imageId ], color, threshold );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageAlphaMask( Image image, Image alphaMask )
Apply alpha mask to image
- Failure return false
- Success return true
*/
int ltexturesImageAlphaMask( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageAlphaMask( Image image, Image alphaMask )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
size_t alphaMaskId = lua_tonumber( L, 2 );
if ( !validImage( imageId ) || !validImage( alphaMaskId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageAlphaMask( state->images[ imageId ], *state->images[ alphaMaskId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageAlphaPremultiply( Image image )
Premultiply alpha channel
- Failure return false
- Success return true
*/
int ltexturesImageAlphaPremultiply( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageAlphaPremultiply( Image image )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageAlphaPremultiply( state->images[ imageId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageResize( Image image, Vector2 size )
Resize image ( Bicubic scaling algorithm )
- Failure return false
- Success return true
*/
int ltexturesImageResize( lua_State *L ) {
if ( !lua_isnumber( L, 1) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageResize( Image image, Vector2 size )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
Vector2 size = uluaGetVector2Index( L, 2 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageResize( state->images[ imageId ], size.x, size.y );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageResizeNN( Image image, Vector2 size )
Resize image ( Nearest-Neighbor scaling algorithm )
- Failure return false
- Success return true
*/
int ltexturesImageResizeNN( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageResizeNN( Image image, Vector2 size )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
Vector2 size = uluaGetVector2Index( L, 2 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageResizeNN( state->images[ imageId ], size.x, size.y );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageResizeCanvas( Image image, Vector2 size, Vector2 offset, Color fill )
Resize canvas and fill with color
- Failure return false
- Success return true
*/
int ltexturesImageResizeCanvas( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageResizeCanvas( Image image, Vector2 size, Vector2 offset, Color fill )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
Vector2 size = uluaGetVector2Index( L, 2 );
Vector2 offset = uluaGetVector2Index( L, 3 );
Color fill = uluaGetColorIndex( L, 4 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageResizeCanvas( state->images[ imageId ], size.x, size.y, offset.x, offset.y, fill );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageMipmaps( Image image )
Generate all mipmap levels for a provided image
- Failure return false
- Success return true
*/
int ltexturesImageMipmaps( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageMipmaps( Image image )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageMipmaps( state->images[ imageId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageDither( Image image, Color bpp )
Dither image data to 16bpp or lower ( Floyd-Steinberg dithering )
- Failure return false
- Success return true
*/
int ltexturesImageDither( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageDither( Image image, Color bpp )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
Color bpp = uluaGetColorIndex( L, 2 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageDither( state->images[ imageId ], bpp.r, bpp.g, bpp.b, bpp.a );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageFlipVertical( Image image )
Flip image vertically
- Failure return false
- Success return true
*/
int ltexturesImageFlipVertical( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageFlipVertical( Image image )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageFlipVertical( state->images[ imageId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageFlipHorizontal( Image image )
Flip image horizontally
- Failure return false
- Success return true
*/
int ltexturesImageFlipHorizontal( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageFlipHorizontal( Image image )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageFlipHorizontal( state->images[ imageId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageRotateCW( Image image )
Rotate image clockwise 90deg
- Failure return false
- Success return true
*/
int ltexturesImageRotateCW( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageRotateCW( Image image )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageRotateCW( state->images[ imageId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageRotateCCW( Image image )
Rotate image counter-clockwise 90deg
- Failure return false
- Success return true
*/
int ltexturesImageRotateCCW( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageRotateCCW( Image image )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageRotateCCW( state->images[ imageId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageColorTint( Image image, Color color )
Modify image color: tint
- Failure return false
- Success return true
*/
int ltexturesImageColorTint( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageColorTint( Image image, Color color )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
Color color = uluaGetColorIndex( L, 2 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageColorTint( state->images[ imageId ], color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageColorInvert( Image image )
Modify image color: invert
- Failure return false
- Success return true
*/
int ltexturesImageColorInvert( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageColorInvert( Image image )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageColorInvert( state->images[ imageId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageColorGrayscale( Image image )
Modify image color: grayscale
- Failure return false
- Success return true
*/
int ltexturesImageColorGrayscale( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageColorGrayscale( Image image )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageColorGrayscale( state->images[ imageId ] );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageColorContrast( Image image, float contrast )
Modify image color: contrast ( -100 to 100 )
- Failure return false
- Success return true
*/
int ltexturesImageColorContrast( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageColorContrast( Image image, float contrast )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
float contrast = lua_tonumber( L, 2 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageColorContrast( state->images[ imageId ], contrast );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageColorBrightness( Image image, int brightness )
Modify image color: brightness ( -255 to 255 )
- Failure return false
- Success return true
*/
int ltexturesImageColorBrightness( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageColorBrightness( Image image, int brightness )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
int brightness = lua_tointeger( L, 2 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageColorBrightness( state->images[ imageId ], brightness );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageColorReplace( Image image, Color color, Color replace )
Modify image color: replace color
- Failure return false
- Success return true
*/
int ltexturesImageColorReplace( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageColorReplace( Image image, Color color, Color replace )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
Color color = uluaGetColorIndex( L, 2 );
Color replace = uluaGetColorIndex( L, 3 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageColorReplace( state->images[ imageId ], color, replace );
lua_pushboolean( L, true );
return 1;
}
/*
> colors = RL.LoadImageColors( Image image )
Load color data from image as a Color array ( RGBA - 32bit )
- Failure return false
- Success return Color{}
*/
int ltexturesLoadImageColors( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadImageColors( Image image )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
int colorCount = state->images[ imageId ]->width * state->images[ imageId ]->height;
Color *colors = LoadImageColors( *state->images[ imageId ] );
lua_createtable( L, colorCount, 0 );
for ( int i = 0; i < colorCount; ++i ) {
uluaPushColor( L, colors[i] );
lua_rawseti( L, -2, i + 1 );
}
UnloadImageColors( colors );
return 1;
}
/*
> colors = RL.LoadImagePalette( Image image, int maxPaletteSize )
Load colors palette from image as a Color array ( RGBA - 32bit )
- Failure return false
- Success return Color{}
*/
int ltexturesLoadImagePalette( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadImagePalette( Image image, int maxPaletteSize )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
int maxPaletteSize = lua_tointeger( L, 2 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
int colorCount = 0;
Color *colors = LoadImagePalette( *state->images[ imageId ], maxPaletteSize, &colorCount );
lua_createtable( L, colorCount, 0 );
for ( int i = 0; i < colorCount; ++i ) {
uluaPushColor( L, colors[i] );
lua_rawseti( L, -2, i + 1 );
}
UnloadImagePalette( colors );
return 1;
}
/*
> rectangle = RL.GetImageAlphaBorder( Image image, float threshold )
Get image alpha border rectangle
- Failure return false
- Success return Rectangle
*/
int ltexturesGetImageAlphaBorder( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetImageAlphaBorder( Image image, float threshold )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
float threshold = lua_tonumber( L, 2 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
uluaPushRectangle( L, GetImageAlphaBorder( *state->images[ imageId ], threshold ) );
return 1;
}
/*
> color = RL.GetImageColor( Image image, Vector2 pixelPos )
Get image pixel color at ( x, y ) position
- Failure return false
- Success return Color
*/
int ltexturesGetImageColor( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetImageColor( Image image, Vector2 pixelPos )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
Vector2 pixelPos = uluaGetVector2Index( L, 2 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
uluaPushColor( L, GetImageColor( *state->images[ imageId ], pixelPos.x, pixelPos.y ) );
return 1;
}
/*
## Textures - Image Drawing
*/
/*
> success = RL.ImageClearBackground( Image dst, Color color )
Clear image background with given color
- Failure return false
- Success return true
*/
int ltexturesImageClearBackground( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageClearBackground( Image dst, Color color )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
Color color = uluaGetColorIndex( L, 2 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageClearBackground( state->images[ imageId ], color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageDrawPixel( Image dst, Vector2 position, Color color )
Draw pixel within an image
- Failure return false
- Success return true
*/
int ltexturesImageDrawPixel( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageDrawPixel( Image dst, Vector2 position, Color color )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
Vector2 position = uluaGetVector2Index( L, 2 );
Color color = uluaGetColorIndex( L, 3 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageDrawPixelV( state->images[ imageId ], position, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageDrawLine( Image dst, Vector2 start, Vector2 end, Color color )
Draw line within an image
- Failure return false
- Success return true
*/
int ltexturesImageDrawLine( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageDrawLine( Image dst, Vector2 start, Vector2 end, Color color )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
Vector2 start = uluaGetVector2Index( L, 2 );
Vector2 end = uluaGetVector2Index( L, 3 );
Color color = uluaGetColorIndex( L, 4 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageDrawLineV( state->images[ imageId ], start, end, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageDrawCircle( Image dst, Vector2 center, int radius, Color color )
Draw circle within an image
- Failure return false
- Success return true
*/
int ltexturesImageDrawCircle( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_istable( L, 4 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageDrawCircle( Image dst, Vector2 center, int radius, Color color )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
Vector2 center = uluaGetVector2Index( L, 2 );
int radius = lua_tointeger( L, 3 );
Color color = uluaGetColorIndex( L, 4 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageDrawCircleV( state->images[ imageId ], center, radius, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageDrawRectangle( Image dst, Rectangle rec, Color color )
Draw rectangle within an image
- Failure return false
- Success return true
*/
int ltexturesImageDrawRectangle( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageDrawRectangle( Image dst, Rectangle rec, Color color )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
Rectangle rec = uluaGetRectangleIndex( L, 2 );
Color color = uluaGetColorIndex( L, 3 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageDrawRectangleRec( state->images[ imageId ], rec, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageDrawRectangleLines( Image dst, Rectangle rec, int thick, Color color )
Draw rectangle lines within an image
- Failure return false
- Success return true
*/
int ltexturesImageDrawRectangleLines( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_istable( L, 4 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageDrawRectangleLines( Image dst, Rectangle rec, int thick, Color color )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
Rectangle rec = uluaGetRectangleIndex( L, 2 );
int thick = lua_tointeger( L, 3 );
Color color = uluaGetColorIndex( L, 4 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageDrawRectangleLines( state->images[ imageId ], rec, thick, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageDraw( Image dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint )
Draw a source image within a destination image ( Tint applied to source )
- Failure return false
- Success return true
*/
int ltexturesImageDraw( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 )
|| !lua_istable( L, 4 ) || !lua_istable( L, 5 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageDraw( Image dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageDstId = lua_tointeger( L, 1 );
size_t imageSrcId = lua_tointeger( L, 2);
Rectangle srcRec = uluaGetRectangleIndex( L, 3 );
Rectangle dstRec = uluaGetRectangleIndex( L, 4 );
Color tint = uluaGetColorIndex( L, 5 );
if ( !validImage( imageDstId ) || !validImage( imageSrcId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageDraw( state->images[ imageDstId ], *state->images[ imageSrcId ], srcRec, dstRec, tint );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.ImageDrawTextEx( Image dst, Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
Draw text ( Custom sprite font ) within an image ( Destination )
- Failure return false
- Success return true
*/
int ltexturesImageDrawTextEx( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isstring( L, 3 ) || !lua_istable( L, 4 )
|| !lua_isnumber( L, 5 ) || !lua_isnumber( L, 6 ) || !lua_istable( L, 7 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageDrawTextEx( Image dst, Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
size_t fontId = lua_tointeger( L, 2 );
Vector2 position = uluaGetVector2Index( L, 4 );
float fontSize = lua_tonumber( L, 5 );
float spacing = lua_tonumber( L, 6 );
Color tint = uluaGetColorIndex( L, 7 );
if ( !validImage( imageId ) || !validFont( fontId ) ) {
lua_pushboolean( L, false );
return 1;
}
ImageDrawTextEx( state->images[ imageId ], *state->fonts[ fontId ], lua_tostring( L, 3 ), position, fontSize, spacing, tint );
lua_pushboolean( L, true );
return 1;
}
/*
## Textures - Image Configuration
*/
/*
> size = RL.GetImageSize( Image image )
Get image size
- Failure return nil
- Success return Vector2
*/
int ltexturesGetImageSize( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetImageSize( Image image )" );
lua_pushnil( L );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
if ( !validImage( imageId ) ) {
lua_pushnil( L );
return 1;
}
Image *image = state->images[ imageId ];
uluaPushVector2( L, (Vector2){ image->width, image->height } );
return 1;
}
/*
> mipmaps = RL.GetImageMipmaps( Image image )
Get image mipmaps. Mipmap levels, 1 by default
- Failure return false
- Success return int
*/
int ltexturesGetImageMipmaps( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetImageMipmaps( Image image )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
lua_pushinteger( L, state->images[ imageId ]->mipmaps );
return 1;
}
/*
> format = RL.GetImageFormat( Image image )
Get image data format ( PixelFormat type )
- Failure return false
- Success return int
*/
int ltexturesGetImageFormat( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetImageFormat( Image image )" );
lua_pushboolean( L, false );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
lua_pushinteger( L, state->images[ imageId ]->format );
return 1;
}
/*
## Textures - Texture Loading
*/
/*
> texture = RL.LoadTexture( string fileName )
Load texture from file into GPU memory ( VRAM )
- Failure return -1
- Success return int
*/
int ltexturesLoadTexture( lua_State *L ) {
if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadTexture( string fileName )" );
lua_pushinteger( L, -1 );
return 1;
}
if ( FileExists( lua_tostring( L, 1 ) ) ) {
int i = newTexture( TEXTURE_TYPE_TEXTURE );
state->textures[i]->texture = LoadTexture( lua_tostring( L, 1 ) );
lua_pushinteger( L, i );
return 1;
}
else {
lua_pushinteger( L, -1 );
return 1;
}
}
/*
> texture = RL.LoadTextureFromImage( Image image )
Load texture from image data
- Failure return -1
- Success return int
*/
int ltexturesLoadTextureFromImage( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadTextureFromImage( Image image )" );
lua_pushinteger( L, -1 );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
int i = newTexture( TEXTURE_TYPE_TEXTURE );
state->textures[i]->texture = LoadTextureFromImage( *state->images[ imageId ] );
lua_pushinteger( L, i );
return 1;
}
/*
> texture = RL.LoadTextureCubemap( Image image, int layout )
Load cubemap from image, multiple image cubemap layouts supported
- Failure return -1
- Success return int
*/
int ltexturesLoadTextureCubemap( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadTextureCubemap( Image image, int layout )" );
lua_pushinteger( L, -1 );
return 1;
}
size_t imageId = lua_tointeger( L, 1 );
int layout = lua_tointeger( L, 2 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
return 1;
}
int i = newTexture( TEXTURE_TYPE_TEXTURE );
state->textures[i]->texture = LoadTextureCubemap( *state->images[ imageId ], layout );
lua_pushinteger( L, i );
return 1;
}
/*
> renderTexture = RL.LoadRenderTexture( Vector2 size )
Load texture for rendering ( framebuffer )
- Failure return -1
- Success return int
*/
int ltexturesLoadRenderTexture( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadRenderTexture( Vector2 size )" );
lua_pushinteger( L, -1 );
return 1;
}
Vector2 size = uluaGetVector2Index( L, 1 );
int i = newTexture( TEXTURE_TYPE_RENDER_TEXTURE );
state->textures[i]->renderTexture = LoadRenderTexture( (int)size.x, (int)size.y );
lua_pushinteger( L, i );
return 1;
}
/*
> success = RL.UnloadTexture( Texture2D texture )
Unload texture from GPU memory ( VRAM ). NOTE! Must be texture id.
- Failure return false
- Success return true
*/
int ltexturesUnloadTexture( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadTexture( Texture2D texture )" );
lua_pushboolean( L, false );
return 1;
}
size_t texId = lua_tointeger( L, 1 );
texturesFreeTexture( texId );
lua_pushboolean( L, true );
return 1;
}
/*
> isReady = RL.IsTextureReady( Texture2D texture )
Check if a texture is ready
- Failure return nil
- Success return true
*/
int ltexturesIsTextureReady( lua_State *L ) {
if ( !isValidTexture( L, 1, true ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsTextureReady( Texture2D texture )" );
lua_pushnil( L );
return 1;
}
Texture texture = uluaGetTexture( L, 1 );
lua_pushboolean( L, IsTextureReady( texture ) );
return 1;
}
/*
> success = RL.UpdateTexture( Texture2D texture, int{} pixels )
Update GPU texture with new data
NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
- Failure return false
- Success return true
*/
int ltexturesUpdateTexture( lua_State *L ) {
if ( !isValidTexture( L, 1, true ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateTexture( Texture2D texture, int{} pixels )" );
lua_pushboolean( L, false );
return 1;
}
Texture texture = uluaGetTexture( L, 1 );
size_t len = uluaGetTableLenIndex( L, 2 );
unsigned char *pixels = malloc( len * 4 * sizeof( unsigned char ) );
int t = lua_gettop( L );
int i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
size_t colLen = uluaGetTableLen( L );
int t2 = lua_gettop( L );
int j = 0;
lua_pushnil( L );
while ( lua_next( L, t2 ) != 0 ) {
*( pixels + ( i * colLen ) + j ) = lua_tointeger( L, -1 );
j++;
lua_pop( L, 1 );
}
i++;
lua_pop( L, 1 );
}
UpdateTexture( texture, pixels );
lua_pushboolean( L, true );
free( pixels );
return 1;
}
/*
> success = RL.UpdateTextureRec( Texture2D texture, Rectangle rec, int{} pixels )
Update GPU texture rectangle with new data
NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
- Failure return false
- Success return true
*/
int ltexturesUpdateTextureRec( lua_State *L ) {
if ( !isValidTexture( L, 1, true ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateTextureRec( Texture2D texture, Rectangle rec, int{} pixels )" );
lua_pushboolean( L, false );
return 1;
}
Texture texture = uluaGetTexture( L, 1 );
size_t len = uluaGetTableLenIndex( L, 3 );
unsigned char *pixels = malloc( len * 4 * sizeof( unsigned char ) );
int t = lua_gettop( L );
int i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
size_t colLen = uluaGetTableLen( L );
int t2 = lua_gettop( L );
int j = 0;
lua_pushnil( L );
while ( lua_next( L, t2 ) != 0 ) {
*( pixels + ( i * colLen ) + j ) = lua_tointeger( L, -1 );
j++;
lua_pop( L, 1 );
}
i++;
lua_pop( L, 1 );
}
lua_pop( L, 1 ); /* Pixels arg. */
Rectangle rec = uluaGetRectangleIndex( L, 2 );
UpdateTextureRec( texture, rec, pixels );
lua_pushboolean( L, true );
free( pixels );
return 1;
}
/*
## Textures - Texture Drawing
*/
/*
> success = RL.DrawTexture( Texture2D texture, Vector2 position, Color tint )
Draw a Texture2D
- Failure return false
- Success return true
*/
int ltexturesDrawTexture( lua_State *L ) {
if ( !isValidTexture( L, 1, true ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTexture( Texture2D texture, Vector2 position, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
Texture texture = uluaGetTexture( L, 1 );
Vector2 pos = uluaGetVector2Index( L, 2 );
Color color = uluaGetColorIndex( L, 3 );
DrawTexture( texture, pos.x, pos.y, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.DrawTextureRec( Texture2D texture, Rectangle source, Vector2 position, Color tint )
Draw a part of a texture defined by a rectangle
- Failure return false
- Success return true
*/
int ltexturesDrawTextureRec( lua_State *L ) {
if ( !isValidTexture( L, 1, true ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTextureRec( Texture2D texture, Rectangle source, Vector2 position, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
Texture texture = uluaGetTexture( L, 1 );
Rectangle srcRect = uluaGetRectangleIndex( L, 2 );
Vector2 pos = uluaGetVector2Index( L, 3 );
Color tint = uluaGetColorIndex( L, 4 );
DrawTextureRec( texture, srcRect, pos, tint );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.DrawTexturePro( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )
Draw a part of a texture defined by a rectangle with "pro" parameters
- Failure return false
- Success return true
*/
int ltexturesDrawTexturePro( lua_State *L ) {
if ( !isValidTexture( L, 1, true ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 )
|| !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTexturePro( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
Texture texture = uluaGetTexture( L, 1 );
Rectangle srcRect = uluaGetRectangleIndex( L, 2 );
Rectangle dstRect = uluaGetRectangleIndex( L, 3 );
Vector2 origin = uluaGetVector2Index( L, 4 );
float rot = lua_tonumber( L, 5 );
Color color = uluaGetColorIndex( L, 6 );
DrawTexturePro( texture, srcRect, dstRect, origin, rot, color );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.DrawTextureNPatch( Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint )
Draws a texture ( or part of it ) that stretches or shrinks nicely
- Failure return false
- Success return true
*/
int ltexturesDrawTextureNPatch( lua_State *L ) {
if ( !isValidTexture( L, 1, true ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 )
|| !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTextureNPatch( Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
Texture texture = uluaGetTexture( L, 1 );
NPatchInfo nPatchInfo = uluaGetNPatchInfoIndex( L, 2 );
Rectangle dest = uluaGetRectangleIndex( L, 3 );
Vector2 origin = uluaGetVector2Index( L, 4 );
float rotation = lua_tonumber( L, 5 );
Color tint = uluaGetColorIndex( L, 6 );
DrawTextureNPatch( texture, nPatchInfo, dest, origin, rotation, tint );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.BeginTextureMode( RenderTexture2D target )
Begin drawing to render texture
- Failure return false
- Success return true
*/
int ltexturesBeginTextureMode( lua_State *L ) {
if ( !isValidRenderTexture( L, 1, true ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.BeginTextureMode( RenderTexture2D target )" );
lua_pushboolean( L, false );
return 1;
}
RenderTexture renderTexture = uluaGetRenderTexture( L, 1 );
BeginTextureMode( renderTexture );
lua_pushboolean( L, true );
return 1;
}
/*
> RL.EndTextureMode()
Ends drawing to render texture
*/
int ltexturesEndTextureMode( lua_State *L ) {
EndTextureMode();
return 1;
}
/*
> type = RL.GetTextureType( Texture2D texture )
Get texture type ( TEXTURE_TYPE_TEXTURE or TEXTURE_TYPE_RENDER_TEXTURE )
- Failure return false
- Success return int
*/
int ltexturesGetTextureType( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTextureType( Texture2D texture )" );
lua_pushboolean( L, false );
return 1;
}
size_t texId = lua_tointeger( L, 1 );
lua_pushinteger( L, state->textures[ texId ]->type );
return 1;
}
/*
## Textures - Texture Configuration
*/
/*
> success = RL.GenTextureMipmaps( Texture2D texture )
Generate GPU mipmaps for a texture
- Failure return false
- Success return true
*/
int ltexturesGenTextureMipmaps( lua_State *L ) {
if ( !isValidTexture( L, 1, true ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenTextureMipmaps( Texture2D texture )" );
lua_pushboolean( L, false );
return 1;
}
Texture texture = uluaGetTexture( L, 1 );
GenTextureMipmaps( &texture );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.SetTextureFilter( Texture2D texture, int filter )
Set texture scaling filter mode ( TEXTURE_FILTER_POINT, TEXTURE_FILTER_BILINEAR... )
- Failure return false
- Success return true
*/
int ltexturesSetTextureFilter( lua_State *L ) {
if ( !isValidTexture( L, 1, true ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetTextureFilter( Texture2D texture, int filter )" );
lua_pushboolean( L, false );
return 1;
}
Texture texture = uluaGetTexture( L, 1 );
int filter = lua_tointeger( L, 2 );
SetTextureFilter( texture, filter );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.SetTextureWrap( Texture2D texture, int wrap )
Set texture wrapping mode ( TEXTURE_WRAP_REPEAT, TEXTURE_WRAP_CLAMP... )
- Failure return false
- Success return true
*/
int ltexturesSetTextureWrap( lua_State *L ) {
if ( !isValidTexture( L, 1, true ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetTextureWrap( Texture2D texture, int wrap )" );
lua_pushboolean( L, false );
return 1;
}
Texture texture = uluaGetTexture( L, 1 );
int wrap = lua_tointeger( L, 2 );
SetTextureWrap( texture, wrap );
lua_pushboolean( L, true );
return 1;
}
/*
> id = RL.GetTextureId( Texture2D texture )
Get texture OpenGL id
- Failure return false
- Success return int
*/
int ltexturesGetTextureId( lua_State *L ) {
if ( !isValidTexture( L, 1, true ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTextureId( Texture2D texture )" );
lua_pushboolean( L, false );
return 1;
}
Texture texture = uluaGetTexture( L, 1 );
lua_pushinteger( L, texture.id );
return 1;
}
/*
> size = RL.GetTextureSize( Texture2D texture )
Get texture size
- Failure return false
- Success return Vector2
*/
int ltexturesGetTextureSize( lua_State *L ) {
if ( !isValidTexture( L, 1, true ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTextureSize( Texture2D texture )" );
lua_pushboolean( L, false );
return 1;
}
Texture texture = uluaGetTexture( L, 1 );
uluaPushVector2( L, (Vector2){ texture.width, texture.height } );
return 1;
}
/*
> mipmaps = RL.GetTextureMipmaps( Texture2D texture )
Get texture mipmaps. Mipmap levels, 1 by default
- Failure return false
- Success return int
*/
int ltexturesGetTextureMipmaps( lua_State *L ) {
if ( !isValidTexture( L, 1, true ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTextureMipmaps( Texture2D texture )" );
lua_pushboolean( L, false );
return 1;
}
Texture texture = uluaGetTexture( L, 1 );
lua_pushinteger( L, texture.mipmaps );
return 1;
}
/*
> format = RL.GetTextureFormat( Texture2D texture )
Get texture mipmaps. Mipmap levels, 1 by default
- Failure return false
- Success return int
*/
int ltexturesGetTextureFormat( lua_State *L ) {
if ( !isValidTexture( L, 1, true ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTextureFormat( Texture2D texture )" );
lua_pushboolean( L, false );
return 1;
}
Texture texture = uluaGetTexture( L, 1 );
lua_pushinteger( L, texture.format );
return 1;
}
/*
## Textures - Color/pixel
*/
/*
> color = RL.Fade( Color color, float alpha )
Returns color with alpha applied, alpha goes from 0.0f to 1.0f
- Failure return false
- Success return Color
*/
int ltexturesFade( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Fade( Color color, float alpha )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColorIndex( L, 1 );
float alpha = lua_tonumber( L, 2 );
uluaPushColor( L, Fade( color, alpha ) );
return 1;
}
/*
> value = RL.ColorToInt( Color color )
Returns hexadecimal value for a Color
- Failure return false
- Success return int
*/
int ltexturesColorToInt( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ColorToInt( Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColorIndex( L, 1 );
lua_pushinteger( L, ColorToInt( color ) );
return 1;
}
/*
> color = RL.ColorNormalize( Color color )
Returns Color normalized as float [0..1]
- Failure return false
- Success return Vector4
*/
int ltexturesColorNormalize( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ColorNormalize( Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColorIndex( L, 1 );
uluaPushVector4( L, ColorNormalize( color ) );
return 1;
}
/*
> color = RL.ColorFromNormalized( Vector4 normalized )
Color from normalized values [0..1]
- Failure return false
- Success return Color
*/
int ltexturesColorFromNormalized( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ColorFromNormalized( Vector4 normalized )" );
lua_pushboolean( L, false );
return 1;
}
Vector4 normalized = uluaGetVector4Index( L, 1 );
uluaPushColor( L, ColorFromNormalized( normalized ) );
return 1;
}
/*
> HSV = RL.ColorToHSV( Color color )
Returns HSV values for a Color, hue [0..360], saturation/value [0..1]
- Failure return false
- Success return Vector3
*/
int ltexturesColorToHSV( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ColorToHSV( Color color )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColorIndex( L, 1 );
uluaPushVector3( L, ColorToHSV( color ) );
return 1;
}
/*
> color = RL.ColorFromHSV( float hue, float saturation, float value )
Returns a Color from HSV values, hue [0..360], saturation/value [0..1]
- Failure return false
- Success return Color
*/
int ltexturesColorFromHSV( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ColorFromHSV( float hue, float saturation, float value )" );
lua_pushboolean( L, false );
return 1;
}
float hue = lua_tonumber( L, 1 );
float saturation = lua_tonumber( L, 2 );
float value = lua_tonumber( L, 3 );
uluaPushColor( L, ColorFromHSV( hue, saturation, value ) );
return 1;
}
/*
> color = RL.ColorTint( Color color, Color tint )
Get color multiplied with another color
- Failure return false
- Success return Color
*/
int ltexturesColorTint( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ColorTint( Color color, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColorIndex( L, 1 );
Color tint = uluaGetColorIndex( L, 2 );
uluaPushColor( L, ColorTint( color, tint ) );
return 1;
}
/*
> color = RL.ColorBrightness( Color color, float factor )
Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
- Failure return false
- Success return Color
*/
int ltexturesColorBrightness( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ColorBrightness( Color color, float factor )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColorIndex( L, 1 );
float factor = lua_tonumber( L, 2 );
uluaPushColor( L, ColorBrightness( color, factor ) );
return 1;
}
/*
> color = RL.ColorContrast( Color color, float contrast )
Get color with contrast correction, contrast values between -1.0f and 1.0f
- Failure return false
- Success return Color
*/
int ltexturesColorContrast( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ColorContrast( Color color, float contrast )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColorIndex( L, 1 );
float contrast = lua_tonumber( L, 2 );
uluaPushColor( L, ColorContrast( color, contrast ) );
return 1;
}
/*
> color = RL.ColorAlpha( Color color, float alpha )
Returns color with alpha applied, alpha goes from 0.0f to 1.0f
- Failure return false
- Success return Color
*/
int ltexturesColorAlpha( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ColorAlpha( Color color, float alpha )" );
lua_pushboolean( L, false );
return 1;
}
Color color = uluaGetColorIndex( L, 1 );
float alpha = lua_tonumber( L, 2 );
uluaPushColor( L, ColorAlpha( color, alpha ) );
return 1;
}
/*
> color = RL.ColorAlphaBlend( Color dst, Color src, Color tint )
Returns src alpha-blended into dst color with tint
- Failure return false
- Success return Color
*/
int ltexturesColorAlphaBlend( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ColorAlphaBlend( Color dst, Color src, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
Color dst = uluaGetColorIndex( L, 1 );
Color src = uluaGetColorIndex( L, 2 );
Color tint = uluaGetColorIndex( L, 3 );
uluaPushColor( L, ColorAlphaBlend( dst, src, tint ) );
return 1;
}
/*
> color = RL.GetColor( unsigned int hexValue )
Get Color structure from hexadecimal value
- Failure return false
- Success return Color
*/
int ltexturesGetColor( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetColor( unsigned int hexValue )" );
lua_pushboolean( L, false );
return 1;
}
unsigned int hexValue = (unsigned int)lua_tointeger( L, 1 );
uluaPushColor( L, GetColor( hexValue ) );
return 1;
}
/*
> color = RL.GetPixelColor( Texture2D texture, Vector2 position )
Get pixel color from source texture
- Failure return false
- Success return Color
*/
int ltexturesGetPixelColor( lua_State *L ) {
if ( !isValidTexture( L, 1, true ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetPixelColor( Texture2D texture, Vector2 position )" );
lua_pushboolean( L, false );
return 1;
}
Texture texture = uluaGetTexture( L, 1 );
Vector2 pos = uluaGetVector2Index( L, 2 );
Image srcImage = LoadImageFromTexture( texture );
uluaPushColor( L, GetImageColor( srcImage, pos.x, pos.y ) );
UnloadImage( srcImage );
return 1;
}
/*
> size = RL.GetPixelDataSize( int width, int height, int format )
Get pixel data size in bytes for certain format
- Failure return false
- Success return int
*/
int ltexturesGetPixelDataSize( lua_State *L ) {
if ( !lua_isnumber( L, 1) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetPixelDataSize( int width, int height, int format )" );
lua_pushboolean( L, false );
return 1;
}
int width = lua_tointeger( L, 1 );
int height = lua_tointeger( L, 2 );
int format = lua_tointeger( L, 3 );
lua_pushinteger( L, GetPixelDataSize( width, height, format ) );
return 1;
}