Files
reilua-enhanced/template/assets
Indrajith K L 10c22d3567 Adds Game Jam Ready Templates & ReiLua API Updates
(Most of the code is Copilot Generated LOL)
2025-11-05 01:50:32 +05:30
..

Place your game assets here

assets/
├── images/
│   ├── player.png
│   ├── enemy.png
│   └── background.png
├── sounds/
│   ├── jump.wav
│   └── shoot.wav
├── music/
│   └── theme.ogg
└── fonts/
    └── game_font.ttf

Sprite Sheet Guidelines

Grid-Based Animations

  • Use equal-sized frames arranged in a grid
  • Frames are read left-to-right, top-to-bottom
  • Example: 32x32 pixel frames

Example Layout

Frame 1  Frame 2  Frame 3  Frame 4
Frame 5  Frame 6  Frame 7  Frame 8
  • Player: 32x32 or 64x64
  • Enemies: 32x32
  • Effects: 16x16, 32x32, or 64x64
  • Backgrounds: Match your game resolution

Audio Guidelines

Sound Effects

  • Format: WAV (uncompressed) or OGG (compressed)
  • Short sounds (< 2 seconds): Use WAV
  • Length: Keep under 5 seconds for quick loading

Music

  • Format: OGG (recommended for size)
  • Use streaming (LoadMusicStream) for music
  • Sample rate: 44100 Hz recommended

Loading Assets

In Lua

-- Images
local playerImg = RL.LoadTexture("assets/images/player.png")

-- Sounds
local jumpSound = RL.LoadSound("assets/sounds/jump.wav")

-- Music (streaming)
local music = RL.LoadMusicStream("assets/music/theme.ogg")

-- Fonts
local font = RL.LoadFont("assets/fonts/game_font.ttf")

With Loading Screen

local assetsToLoad = {
  "assets/images/player.png",
  "assets/sounds/jump.wav",
  "assets/music/theme.ogg"
}

RL.BeginAssetLoading(#assetsToLoad)
for _, asset in ipairs(assetsToLoad) do
  RL.UpdateAssetLoading(asset)
  -- Load the asset...
end
RL.EndAssetLoading()

Tips

  • Keep asset sizes reasonable (< 2MB per file for quick loading)
  • Use PNG for images with transparency
  • Use JPG for photos/backgrounds (smaller size)
  • Optimize images before adding to game
  • Test loading times during development