90 lines
2.0 KiB
Lua
90 lines
2.0 KiB
Lua
Rectangle = {}
|
|
-- Rectangle.TYPE = "Rectangle"
|
|
|
|
Rectangle.meta = {
|
|
__index = Rectangle,
|
|
__tostring = function( r )
|
|
return "{"..tostring( r.x )..", "..tostring( r.y )..", "..tostring( r.width )..", "..tostring( r.height ).."}"
|
|
end,
|
|
-- __add = function( v1, v2 )
|
|
-- return Vector2:new( v1.x + v2.x, v1.y + v2.y )
|
|
-- end,
|
|
-- __sub = function( v1, v2 )
|
|
-- return Vector2:new( v1.x - v2.x, v1.y - v2.y )
|
|
-- end,
|
|
-- __mul = function( v1, v2 )
|
|
-- return Vector2:new( v1.x * v2.x, v1.y * v2.y )
|
|
-- end,
|
|
-- __div = function( v1, v2 )
|
|
-- return Vector2:new( v1.x / v2.x, v1.y / v2.y )
|
|
-- end,
|
|
-- __mod = function( v, value )
|
|
-- return Vector2:new( math.fmod( v.x, value ), math.fmod( v.y, value ) )
|
|
-- end,
|
|
-- __pow = function( v, value )
|
|
-- return Vector2:new( v.x ^ value, v.y ^ value )
|
|
-- end,
|
|
-- __unm = function( v )
|
|
-- return Vector2:new( -v.x, -v.y )
|
|
-- end,
|
|
-- __idiv = function( v, value )
|
|
-- return Vector2:new( v.x // value, v.y // value )
|
|
-- end,
|
|
-- __len = function( v )
|
|
-- local len = 0
|
|
|
|
-- for _, _ in pairs( v ) do
|
|
-- len = len + 1
|
|
-- end
|
|
|
|
-- return len
|
|
-- end,
|
|
-- __eq = function( v1, v2 )
|
|
-- return v1.x == v2.x and v1.y == v2.y
|
|
-- end,
|
|
}
|
|
|
|
function Rectangle:new( x, y, width, height )
|
|
if type( x ) == "table" then
|
|
x, y, width, height = table.unpack( x )
|
|
elseif type( x ) == "nil" then
|
|
x, y, width, height = 0, 0, 0, 0
|
|
end
|
|
|
|
local object = setmetatable( {}, Rectangle.meta )
|
|
|
|
object.x = x
|
|
object.y = y
|
|
object.width = width
|
|
object.height = height
|
|
|
|
return object
|
|
end
|
|
|
|
function Rectangle:set( x, y, width, height )
|
|
if type( x ) == "table" then
|
|
x, y, width, height = table.unpack( x )
|
|
elseif type( x ) == "nil" then
|
|
x, y, width, height = 0, 0, 0, 0
|
|
end
|
|
|
|
self.x = x
|
|
self.y = y
|
|
self.width = width
|
|
self.height = height
|
|
end
|
|
|
|
function Rectangle:arr()
|
|
return { self.x, self.y, self.width, self.height }
|
|
end
|
|
|
|
function Rectangle:unpack()
|
|
return self.x, self.y, self.width, self.height
|
|
end
|
|
|
|
function Rectangle:clone()
|
|
return Rectangle:new( self.x, self.y, self.width, self.height )
|
|
end
|
|
|
|
return Rectangle
|