1664 lines
35 KiB
Lua
1664 lines
35 KiB
Lua
-- Wrapper for raygui that should make using it a bit more convenient.
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local Util = require( "utillib" )
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local Rect = require( "rectangle" )
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local Vec2 = require( "vector2" )
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local Color = require( "color" )
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---@param text string
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---@return integer count, table rowItemCounts
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local function getItemCount( text )
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local count, rowItemCounts = 1, { 1 }
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for i = 1, #text do
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if text:sub( i, i ) == "\n" then
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table.insert( rowItemCounts, 1 )
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count = count + 1
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elseif text:sub( i, i ) == ";" then
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rowItemCounts[ #rowItemCounts ] = rowItemCounts[ #rowItemCounts ] + 1
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count = count + 1
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end
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end
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return count, rowItemCounts
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end
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local function getItems( text )
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if text == "" then
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return {}
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end
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local items = {}
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local startChar = 1
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for i = 1, #text do
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if text:sub( i, i ) == "\n" or text:sub( i, i ) == ";" then
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table.insert( items, text:sub( startChar, i - 1 ) )
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startChar = i + 1
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end
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end
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-- Last one.
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table.insert( items, text:sub( startChar, #text ) )
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return items
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end
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-- Raygui.
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local Raygui = {
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RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT = 24,
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elements = {},
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focused = 0,
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dragging = nil,
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grabPos = Vec2:new(),
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scrolling = false,
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}
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function Raygui.process()
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-- If dragging, don't process element masking.
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if Raygui.dragging ~= nil then
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Raygui.drag( Raygui.dragging )
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return
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end
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-- Focused is 0 if not over any element.
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Raygui.focused = 0
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for i = #Raygui.elements, 1, -1 do
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local element = Raygui.elements[i]
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if element.visible and element.process ~= nil then
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if element:process() then
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Raygui.focused = i
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return
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end
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end
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end
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end
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function Raygui.drag( element )
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local mousePos = Vec2:new( RL.GetMousePosition() )
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local mouseOver = RL.CheckCollisionPointRec( mousePos, element.bounds )
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if element.draggable and element ~= Raygui.dragging and RL.IsMouseButtonPressed( RL.MOUSE_BUTTON_LEFT )
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and mouseOver and mousePos.y - element.bounds.y <= Raygui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT then
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Raygui.grabPos = mousePos - Vec2:new( element.bounds.x, element.bounds.y )
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if element.grabCallback ~= nil then
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element.grabCallback( element )
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end
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Raygui.dragging = element
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end
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if element == Raygui.dragging then
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if not RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) then
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Raygui.dragging = nil
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end
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element:setPosition( mousePos - Raygui.grabPos )
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if element.dragCallback ~= nil then
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element.dragCallback( element )
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end
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end
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return mouseOver
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end
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function Raygui.draw()
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if not Raygui.scrolling then
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RL.GuiLock()
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elseif RL.IsMouseButtonReleased( RL.MOUSE_BUTTON_LEFT ) then
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Raygui.scrolling = false
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end
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for i, element in ipairs( Raygui.elements ) do
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if i == Raygui.focused then
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RL.GuiUnlock()
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end
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if element.visible and element.draw ~= nil then
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element:draw()
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end
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end
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end
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function Raygui.set2Top( element )
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for i, curElement in ipairs( Raygui.elements ) do
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if element == curElement then
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Util.tableMove( Raygui.elements, i, 1, #Raygui.elements )
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return
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end
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end
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end
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function Raygui.set2Back( element )
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for i, curElement in ipairs( Raygui.elements ) do
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if element == curElement then
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Util.tableMove( Raygui.elements, i, 1, 1 )
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return
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end
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end
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end
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function Raygui.remove( element )
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for i, curElement in ipairs( Raygui.elements ) do
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if element == curElement then
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table.remove( Raygui.elements, i )
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return
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end
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end
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end
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--[[
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Container/separator controls, useful for controls organization
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]]--
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-- WindowBox.
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--- Window Box control, shows a window that can be closed
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---@class WindowBox
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---@field bounds table Rect
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---@field text string
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---@field callback function|nil
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---@field grabCallback function|nil
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---@field dragCallback function|nil
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---@field visible boolean
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---@field draggable boolean
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WindowBox = {}
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WindowBox.__index = WindowBox
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---@param bounds table Rect
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---@param text string
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---@param callback function|nil
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---@param grabCallback function|nil
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---@param dragCallback function|nil
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---@return table object
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function WindowBox:new( bounds, text, callback, grabCallback, dragCallback )
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local object = setmetatable( {}, WindowBox )
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object.bounds = bounds:clone()
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object.text = text
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object.callback = callback
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object.grabCallback = grabCallback
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object.dragCallback = dragCallback
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object.visible = true
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object.draggable = true
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table.insert( Raygui.elements, object )
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return object
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end
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function WindowBox:process()
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return Raygui.drag( self )
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end
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function WindowBox:draw()
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local result = RL.GuiWindowBox( self.bounds, self.text )
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if result == 1 and self.callback ~= nil then
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self.callback( self )
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end
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end
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function WindowBox:setPosition( pos )
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self.bounds.x = pos.x
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self.bounds.y = pos.y
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end
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-- GroupBox.
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--- Group Box control with text name
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---@class GroupBox
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---@field bounds table Rect
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---@field text string
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---@field visible boolean
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GroupBox = {}
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GroupBox.__index = GroupBox
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---@param bounds table Rect
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---@param text string
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function GroupBox:new( bounds, text )
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local object = setmetatable( {}, GroupBox )
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object.bounds = bounds:clone()
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object.text = text
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object.visible = true
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table.insert( Raygui.elements, object )
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return object
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end
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function GroupBox:process()
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return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
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end
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function GroupBox:draw()
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RL.GuiGroupBox( self.bounds, self.text )
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end
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function GroupBox:setPosition( pos )
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self.bounds.x = pos.x
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self.bounds.y = pos.y
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end
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-- Line.
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--- Line separator control, could contain text
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Line = {}
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Line.__index = Line
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function Line:new( bounds, text )
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local object = setmetatable( {}, Line )
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object.bounds = bounds:clone()
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object.text = text
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object.visible = true
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table.insert( Raygui.elements, object )
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return object
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end
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function Line:process()
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return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
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end
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function Line:draw()
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RL.GuiLine( self.bounds, self.text )
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end
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function Line:setPosition( pos )
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self.bounds.x = pos.x
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self.bounds.y = pos.y
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end
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-- Panel.
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--- Panel control, useful to group controls
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Panel = {}
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Panel.__index = Panel
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function Panel:new( bounds, text, grabCallback, dragCallback )
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local object = setmetatable( {}, Panel )
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object.bounds = bounds:clone()
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object.text = text
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object.visible = true
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object.draggable = true
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object.grabCallback = grabCallback
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object.dragCallback = dragCallback
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table.insert( Raygui.elements, object )
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return object
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end
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function Panel:process()
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return Raygui.drag( self )
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end
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function Panel:draw()
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RL.GuiPanel( self.bounds, self.text )
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end
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function Panel:setPosition( pos )
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self.bounds.x = pos.x
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self.bounds.y = pos.y
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end
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-- GuiTabBar.
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--- Tab Bar control, returns TAB to be closed or -1
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GuiTabBar = {}
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GuiTabBar.__index = GuiTabBar
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function GuiTabBar:new( bounds, text, active, callback, closeCallback )
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local object = setmetatable( {}, GuiTabBar )
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object.bounds = bounds:clone()
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object.text = text
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object.active = active
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object.visible = true
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object.callback = callback
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object.closeCallback = closeCallback
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table.insert( Raygui.elements, object )
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return object
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end
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function GuiTabBar:process()
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return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
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end
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function GuiTabBar:draw()
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local oldActive = self.active
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local result = -1
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result, self.active = RL.GuiTabBar( self.bounds, self.text, self.active )
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if self.active ~= oldActive and self.callback ~= nil then
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self.callback( self )
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end
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if 0 <= result and self.closeCallback ~= nil then
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self.closeCallback( self, result )
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end
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end
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function GuiTabBar:setPosition( pos )
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self.bounds.x = pos.x
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self.bounds.y = pos.y
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end
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-- ScrollPanel.
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--- Scroll Panel control
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ScrollPanel = {}
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ScrollPanel.__index = ScrollPanel
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function ScrollPanel:new( bounds, text, content, scroll, callback, grabCallback, dragCallback )
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local object = setmetatable( {}, ScrollPanel )
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object.bounds = bounds:clone()
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object.text = text
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object.content = content:clone()
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object.scroll = scroll:clone()
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object.view = Rect:new()
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object.callback = callback
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object.grabCallback = grabCallback
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object.dragCallback = dragCallback
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object.visible = true
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object.draggable = true
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table.insert( Raygui.elements, object )
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return object
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end
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function ScrollPanel:process()
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return Raygui.drag( self )
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end
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function ScrollPanel:draw()
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local oldScroll = self.scroll:clone()
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local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
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self.view = Rect:new( view )
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self.scroll = Vec2:new( scroll )
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if self.scroll ~= oldScroll then
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Raygui.scrolling = true
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if self.callback ~= nil then
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self.callback( self )
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end
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end
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end
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function ScrollPanel:setPosition( pos )
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self.bounds.x = pos.x
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self.bounds.y = pos.y
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end
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--[[
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Basic controls set
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]]--
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-- Label.
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--- Label control, shows text
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Label = {}
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Label.__index = Label
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function Label:new( bounds, text )
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local object = setmetatable( {}, Label )
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object.bounds = bounds:clone()
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object.text = text
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object.visible = true
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table.insert( Raygui.elements, object )
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return object
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end
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function Label:process()
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return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
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end
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function Label:draw()
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RL.GuiLabel( self.bounds, self.text )
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end
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function Label:setPosition( pos )
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self.bounds.x = pos.x
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self.bounds.y = pos.y
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end
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-- Button.
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--- Button control
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Button = {}
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Button.__index = Button
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function Button:new( bounds, text, callback )
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local object = setmetatable( {}, Button )
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object.bounds = bounds:clone()
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object.text = text
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object.callback = callback
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object.visible = true
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table.insert( Raygui.elements, object )
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return object
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end
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function Button:process()
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return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
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end
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function Button:draw()
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local result = RL.GuiButton( self.bounds, self.text )
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if result == 1 and self.callback ~= nil then
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self.callback( self )
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end
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end
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function Button:setPosition( pos )
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self.bounds.x = pos.x
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self.bounds.y = pos.y
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end
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-- LabelButton.
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--- Label button control
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LabelButton = {}
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LabelButton.__index = LabelButton
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function LabelButton:new( bounds, text, callback )
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local object = setmetatable( {}, LabelButton )
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object.bounds = bounds:clone()
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object.text = text
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object.callback = callback
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object.visible = true
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table.insert( Raygui.elements, object )
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return object
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end
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function LabelButton:process()
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return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
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end
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function LabelButton:draw()
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local result = RL.GuiLabelButton( self.bounds, self.text )
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if result == 1 and self.callback ~= nil then
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self.callback( self )
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end
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end
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function LabelButton:setPosition( pos )
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self.bounds.x = pos.x
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self.bounds.y = pos.y
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end
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-- Toggle.
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--- Toggle Button control
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Toggle = {}
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Toggle.__index = Toggle
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function Toggle:new( bounds, text, active, callback )
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local object = setmetatable( {}, Toggle )
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object.bounds = bounds:clone()
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object.text = text
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object.active = active
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object.callback = callback
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object.visible = true
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table.insert( Raygui.elements, object )
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return object
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end
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function Toggle:process()
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return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
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end
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function Toggle:draw()
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local oldActive = self.active
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_, self.active = RL.GuiToggle( self.bounds, self.text, self.active )
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if self.active ~= oldActive and self.callback ~= nil then
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self.callback( self )
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end
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end
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function Toggle:setPosition( pos )
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self.bounds.x = pos.x
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self.bounds.y = pos.y
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end
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-- ToggleGroup.
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--- Toggle Group control
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ToggleGroup = {}
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ToggleGroup.__index = ToggleGroup
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function ToggleGroup:new( bounds, text, active, callback )
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local object = setmetatable( {}, ToggleGroup )
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object.bounds = bounds:clone()
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object.text = text
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object.active = active
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object.callback = callback
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object.visible = true
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object.focusBounds = {}
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object:updateFocusBounds()
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table.insert( Raygui.elements, object )
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return object
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end
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function ToggleGroup:setText( text )
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self.text = text
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self:updateFocusBounds()
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end
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function ToggleGroup:getItem( id )
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return getItems( self.text )[ id + 1 ]
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end
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function ToggleGroup:updateFocusBounds()
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if self.text == "" then
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return
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end
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local count, rowItemCounts = getItemCount( self.text )
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self.focusBounds = {}
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for y, rowItemCount in ipairs( rowItemCounts ) do
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for x = 1, rowItemCount do
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local pos = Vec2:new( x - 1, y - 1 )
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table.insert( self.focusBounds, Rect:new(
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self.bounds.x + pos.x * ( self.bounds.width + RL.GuiGetStyle( RL.TOGGLE, RL.GROUP_PADDING ) ),
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self.bounds.y + pos.y * ( self.bounds.height + RL.GuiGetStyle( RL.TOGGLE, RL.GROUP_PADDING ) ),
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self.bounds.width,
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self.bounds.height
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) )
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end
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end
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end
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function ToggleGroup:process()
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for _, bounds in ipairs( self.focusBounds ) do
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if RL.CheckCollisionPointRec( RL.GetMousePosition(), bounds ) then
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return true
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end
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end
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return false
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end
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function ToggleGroup:draw()
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local oldActive = self.active
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_, self.active = RL.GuiToggleGroup( self.bounds, self.text, self.active )
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|
|
if self.active ~= oldActive and self.callback ~= nil then
|
|
self.callback( self )
|
|
end
|
|
end
|
|
|
|
function ToggleGroup:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
|
|
self:updateFocusBounds()
|
|
end
|
|
|
|
-- CheckBox.
|
|
|
|
--- Check Box control
|
|
CheckBox = {}
|
|
CheckBox.__index = CheckBox
|
|
|
|
function CheckBox:new( bounds, text, checked, callback )
|
|
local object = setmetatable( {}, CheckBox )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.text = text
|
|
object.checked = checked
|
|
object.callback = callback
|
|
|
|
object.visible = true
|
|
object.focusBounds = bounds:clone()
|
|
object:updateFocusBounds()
|
|
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function CheckBox:setText( text )
|
|
self.text = text
|
|
|
|
self:updateFocusBounds()
|
|
end
|
|
|
|
function CheckBox:updateFocusBounds()
|
|
if self.text == "" then
|
|
return
|
|
end
|
|
|
|
local textSize = Vec2:new( RL.MeasureText(
|
|
RL.GuiGetFont(),
|
|
self.text,
|
|
RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SIZE ),
|
|
RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SPACING )
|
|
) )
|
|
|
|
local textBounds = Rect:new()
|
|
|
|
textBounds.width = textSize.x
|
|
textBounds.height = textSize.y
|
|
textBounds.x = self.bounds.x + self.bounds.width + RL.GuiGetStyle( RL.CHECKBOX, RL.TEXT_PADDING )
|
|
textBounds.x = self.bounds.y + self.bounds.height / 2 - RL.GuiGetStyle( RL.CHECKBOX, RL.TEXT_SIZE ) / 2
|
|
|
|
if RL.GuiGetStyle( RL.CHECKBOX, RL.TEXT_ALIGNMENT ) == RL.TEXT_ALIGN_LEFT then
|
|
textBounds.x = self.bounds.x - textBounds.width - RL.GuiGetStyle( RL.CHECKBOX, RL.TEXT_PADDING )
|
|
self.focusBounds.x = textBounds.x
|
|
else
|
|
self.focusBounds.x = self.bounds.x
|
|
end
|
|
|
|
self.focusBounds.y = self.bounds.y
|
|
self.focusBounds.width = self.bounds.width + textBounds.width + RL.GuiGetStyle( RL.CHECKBOX, RL.TEXT_PADDING )
|
|
self.focusBounds.height = self.bounds.height
|
|
end
|
|
|
|
function CheckBox:process()
|
|
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.focusBounds )
|
|
end
|
|
|
|
function CheckBox:draw()
|
|
local oldChecked = self.checked
|
|
|
|
_, self.checked = RL.GuiCheckBox( self.bounds, self.text, self.checked )
|
|
|
|
if self.checked ~= oldChecked and self.callback ~= nil then
|
|
self.callback( self )
|
|
end
|
|
|
|
-- RL.DrawRectangleLines( self.focusBounds, RL.RED )
|
|
end
|
|
|
|
function CheckBox:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
|
|
self:updateFocusBounds()
|
|
end
|
|
|
|
-- ComboBox.
|
|
|
|
--- Combo Box control
|
|
ComboBox = {}
|
|
ComboBox.__index = ComboBox
|
|
|
|
function ComboBox:new( bounds, text, active, callback )
|
|
local object = setmetatable( {}, ComboBox )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.text = text
|
|
object.active = active
|
|
object.callback = callback
|
|
|
|
object.visible = true
|
|
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function ComboBox:process()
|
|
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
|
end
|
|
|
|
function ComboBox:draw()
|
|
local oldActive = self.active
|
|
|
|
_, self.active = RL.GuiComboBox( self.bounds, self.text, self.active )
|
|
|
|
if self.active ~= oldActive and self.callback ~= nil then
|
|
self.callback( self )
|
|
end
|
|
end
|
|
|
|
function ComboBox:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
end
|
|
|
|
-- DropdownBox.
|
|
|
|
--- Dropdown Box control
|
|
DropdownBox = {}
|
|
DropdownBox.__index = DropdownBox
|
|
|
|
function DropdownBox:new( bounds, text, active, editMode, callback )
|
|
local object = setmetatable( {}, DropdownBox )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.text = text
|
|
object.active = active
|
|
object.editMode = editMode
|
|
object.callback = callback
|
|
|
|
object.visible = true
|
|
object.editModeBounds = bounds:clone()
|
|
object:updateFocusBounds()
|
|
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function DropdownBox:setText( text )
|
|
self.text = text
|
|
|
|
self:updateFocusBounds()
|
|
end
|
|
|
|
function DropdownBox:getItem( id )
|
|
return getItems( self.text )[ id + 1 ]
|
|
end
|
|
|
|
function DropdownBox:updateFocusBounds()
|
|
if self.text == "" then
|
|
return
|
|
end
|
|
|
|
local count = getItemCount( self.text )
|
|
|
|
self.editModeBounds = self.bounds:clone()
|
|
self.editModeBounds.height = ( 1 + count ) * ( self.bounds.height + RL.GuiGetStyle( RL.DROPDOWNBOX, RL.DROPDOWN_ITEMS_SPACING ) )
|
|
end
|
|
|
|
function DropdownBox:process()
|
|
if self.editMode then
|
|
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.editModeBounds )
|
|
else
|
|
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
|
end
|
|
end
|
|
|
|
function DropdownBox:draw()
|
|
local result = 0
|
|
|
|
result, self.active = RL.GuiDropdownBox( self.bounds, self.text, self.active, self.editMode )
|
|
|
|
if result == 1 then
|
|
self.editMode = not self.editMode
|
|
|
|
if not self.editMode and self.callback ~= nil then
|
|
self.callback( self )
|
|
end
|
|
end
|
|
end
|
|
|
|
function DropdownBox:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
end
|
|
|
|
-- Spinner.
|
|
|
|
--- Spinner control
|
|
Spinner = {}
|
|
Spinner.__index = Spinner
|
|
|
|
function Spinner:new( bounds, text, value, minValue, maxValue, editMode, callback )
|
|
local object = setmetatable( {}, Spinner )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.text = text
|
|
object.value = value
|
|
object.minValue = minValue
|
|
object.maxValue = maxValue
|
|
object.editMode = editMode
|
|
object.callback = callback
|
|
|
|
object.visible = true
|
|
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function Spinner:process()
|
|
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
|
end
|
|
|
|
function Spinner:draw()
|
|
local result = 0
|
|
local oldValue = self.value
|
|
|
|
result, self.value = RL.GuiSpinner( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
|
|
|
|
if result == 1 then
|
|
self.editMode = not self.editMode
|
|
end
|
|
|
|
if self.value ~= oldValue and self.callback ~= nil then
|
|
self.callback( self )
|
|
end
|
|
end
|
|
|
|
function Spinner:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
end
|
|
|
|
-- ValueBox.
|
|
|
|
--- Value Box control
|
|
ValueBox = {}
|
|
ValueBox.__index = ValueBox
|
|
|
|
function ValueBox:new( bounds, text, value, minValue, maxValue, editMode, callback )
|
|
local object = setmetatable( {}, ValueBox )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.text = text
|
|
object.value = value
|
|
object.minValue = minValue
|
|
object.maxValue = maxValue
|
|
object.editMode = editMode
|
|
object.callback = callback
|
|
|
|
object.visible = true
|
|
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function ValueBox:process()
|
|
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
|
end
|
|
|
|
function ValueBox:draw()
|
|
local result = 0
|
|
local oldValue = self.value
|
|
|
|
result, self.value = RL.GuiValueBox( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
|
|
|
|
if result == 1 then
|
|
self.editMode = not self.editMode
|
|
end
|
|
|
|
if self.value ~= oldValue and self.callback ~= nil then
|
|
self.callback( self )
|
|
end
|
|
end
|
|
|
|
function ValueBox:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
end
|
|
|
|
-- TextBox.
|
|
|
|
--- Text Box control
|
|
TextBox = {}
|
|
TextBox.__index = TextBox
|
|
|
|
function TextBox:new( bounds, text, textSize, editMode, callback )
|
|
local object = setmetatable( {}, TextBox )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.text = text
|
|
object.textSize = textSize
|
|
object.editMode = editMode
|
|
object.callback = callback
|
|
-- Option for preventing text to be drawn outside bounds.
|
|
object.scissorMode = false
|
|
object.visible = true
|
|
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function TextBox:process()
|
|
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
|
end
|
|
|
|
function TextBox:draw()
|
|
local result = 0
|
|
|
|
if self.scissorMode then
|
|
RL.BeginScissorMode( self.bounds )
|
|
end
|
|
|
|
result, self.text = RL.GuiTextBox( self.bounds, self.text, self.textSize, self.editMode )
|
|
|
|
if self.scissorMode then
|
|
RL.EndScissorMode()
|
|
end
|
|
|
|
if result == 1 then
|
|
self.editMode = not self.editMode
|
|
|
|
if not self.editMode and self.callback ~= nil then
|
|
self.callback( self )
|
|
end
|
|
end
|
|
end
|
|
|
|
function TextBox:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
end
|
|
|
|
-- Slider.
|
|
|
|
--- Slider control
|
|
Slider = {}
|
|
Slider.__index = Slider
|
|
|
|
function Slider:new( bounds, textLeft, textRight, value, minValue, maxValue, callback )
|
|
local object = setmetatable( {}, Slider )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.textLeft = textLeft
|
|
object.textRight = textRight
|
|
object.value = value
|
|
object.minValue = minValue
|
|
object.maxValue = maxValue
|
|
object.callback = callback
|
|
|
|
object.visible = true
|
|
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function Slider:process()
|
|
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
|
end
|
|
|
|
function Slider:draw()
|
|
local oldValue = self.value
|
|
|
|
_, self.value = RL.GuiSlider( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
|
|
|
|
if self.value ~= oldValue then
|
|
Raygui.scrolling = true
|
|
|
|
if self.callback ~= nil then
|
|
self.callback( self )
|
|
end
|
|
end
|
|
end
|
|
|
|
function Slider:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
end
|
|
|
|
-- SliderBar.
|
|
|
|
--- Slider Bar control
|
|
SliderBar = {}
|
|
SliderBar.__index = SliderBar
|
|
|
|
function SliderBar:new( bounds, textLeft, textRight, value, minValue, maxValue, callback )
|
|
local object = setmetatable( {}, SliderBar )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.textLeft = textLeft
|
|
object.textRight = textRight
|
|
object.value = value
|
|
object.minValue = minValue
|
|
object.maxValue = maxValue
|
|
object.callback = callback
|
|
|
|
object.visible = true
|
|
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function SliderBar:process()
|
|
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
|
end
|
|
|
|
function SliderBar:draw()
|
|
local oldValue = self.value
|
|
|
|
_, self.value = RL.GuiSliderBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
|
|
|
|
if self.value ~= oldValue then
|
|
Raygui.scrolling = true
|
|
|
|
if self.callback ~= nil then
|
|
self.callback( self )
|
|
end
|
|
end
|
|
end
|
|
|
|
function SliderBar:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
end
|
|
|
|
-- ProgressBar.
|
|
|
|
--- Progress Bar control, shows current progress value
|
|
ProgressBar = {}
|
|
ProgressBar.__index = ProgressBar
|
|
|
|
function ProgressBar:new( bounds, textLeft, textRight, value, minValue, maxValue, callback )
|
|
local object = setmetatable( {}, ProgressBar )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.textLeft = textLeft
|
|
object.textRight = textRight
|
|
object.value = value
|
|
object.minValue = minValue
|
|
object.maxValue = maxValue
|
|
object.callback = callback
|
|
|
|
object.visible = true
|
|
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function ProgressBar:process()
|
|
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
|
end
|
|
|
|
function ProgressBar:draw()
|
|
local oldValue = self.value
|
|
|
|
_, self.value = RL.GuiProgressBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
|
|
|
|
if self.value ~= oldValue then
|
|
self.callback( self )
|
|
end
|
|
end
|
|
|
|
function ProgressBar:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
end
|
|
|
|
-- StatusBar.
|
|
|
|
--- Status Bar control, shows info text
|
|
StatusBar = {}
|
|
StatusBar.__index = StatusBar
|
|
|
|
function StatusBar:new( bounds, text )
|
|
local object = setmetatable( {}, StatusBar )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.text = text
|
|
|
|
object.visible = true
|
|
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function StatusBar:process()
|
|
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
|
end
|
|
|
|
function StatusBar:draw()
|
|
RL.GuiStatusBar( self.bounds, self.text )
|
|
end
|
|
|
|
function StatusBar:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
end
|
|
|
|
-- DummyRec.
|
|
|
|
--- Dummy control for placeholders
|
|
DummyRec = {}
|
|
DummyRec.__index = DummyRec
|
|
|
|
function DummyRec:new( bounds, text )
|
|
local object = setmetatable( {}, DummyRec )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.text = text
|
|
|
|
object.visible = true
|
|
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function DummyRec:process()
|
|
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
|
end
|
|
|
|
function DummyRec:draw()
|
|
RL.GuiDummyRec( self.bounds, self.text )
|
|
end
|
|
|
|
function DummyRec:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
end
|
|
|
|
-- Grid.
|
|
|
|
--- Grid control
|
|
Grid = {}
|
|
Grid.__index = Grid
|
|
|
|
function Grid:new( bounds, text, spacing, subdivs, callback )
|
|
local object = setmetatable( {}, Grid )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.text = text
|
|
object.spacing = spacing
|
|
object.subdivs = subdivs
|
|
object.callback = callback
|
|
|
|
object.mouseCell = Vec2:new()
|
|
object.visible = true
|
|
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function Grid:process()
|
|
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
|
end
|
|
|
|
function Grid:draw()
|
|
local oldCell = self.mouseCell:clone()
|
|
local mouseCell = {}
|
|
|
|
_, mouseCell = RL.GuiGrid( self.bounds, self.text, self.spacing, self.subdivs, self.mouseCell )
|
|
self.mouseCell = Vec2:new( mouseCell )
|
|
|
|
if oldCell ~= self.mouseCell and self.callback ~= nil then
|
|
self.callback( self )
|
|
end
|
|
end
|
|
|
|
function Grid:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
end
|
|
|
|
--[[
|
|
Advance controls set
|
|
]]--
|
|
|
|
-- ListView.
|
|
|
|
--- List View control
|
|
ListView = {}
|
|
ListView.__index = ListView
|
|
|
|
function ListView:new( bounds, text, scrollIndex, active, callback )
|
|
local object = setmetatable( {}, ListView )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.text = text
|
|
object.scrollIndex = scrollIndex
|
|
object.active = active
|
|
object.callback = callback
|
|
object.visible = true
|
|
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function ListView:getItem( id )
|
|
return getItems( self.text )[ id + 1 ]
|
|
end
|
|
|
|
function ListView:process()
|
|
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
|
end
|
|
|
|
function ListView:draw()
|
|
local oldActive = self.active
|
|
local oldScrollIndex = self.scrollIndex
|
|
|
|
_, self.scrollIndex, self.active = RL.GuiListView( self.bounds, self.text, self.scrollIndex, self.active )
|
|
|
|
if self.scrollIndex ~= oldScrollIndex then
|
|
Raygui.scrolling = true
|
|
end
|
|
if oldActive ~= self.active and self.callback ~= nil then
|
|
self.callback( self )
|
|
end
|
|
end
|
|
|
|
function ListView:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
end
|
|
|
|
-- ListViewEx.
|
|
|
|
--- List View with extended parameters
|
|
ListViewEx = {}
|
|
ListViewEx.__index = ListViewEx
|
|
|
|
function ListViewEx:new( bounds, text, scrollIndex, active, focus, callback )
|
|
local object = setmetatable( {}, ListViewEx )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.text = text
|
|
object.scrollIndex = scrollIndex
|
|
object.active = active
|
|
object.focus = focus
|
|
object.callback = callback
|
|
object.visible = true
|
|
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function ListViewEx:getItem( id )
|
|
return getItems( self.text )[ id + 1 ]
|
|
end
|
|
|
|
function ListViewEx:process()
|
|
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
|
end
|
|
|
|
function ListViewEx:draw()
|
|
local oldActive = self.active
|
|
local oldScrollIndex = self.scrollIndex
|
|
|
|
_, self.scrollIndex, self.active, self.focus = RL.GuiListViewEx( self.bounds, self.text, self.scrollIndex, self.active, self.focus )
|
|
|
|
if self.scrollIndex ~= oldScrollIndex then
|
|
Raygui.scrolling = true
|
|
end
|
|
if oldActive ~= self.active and self.callback ~= nil then
|
|
self.callback( self )
|
|
end
|
|
end
|
|
|
|
function ListViewEx:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
end
|
|
|
|
-- MessageBox.
|
|
|
|
--- Message Box control, displays a message
|
|
MessageBox = {}
|
|
MessageBox.__index = MessageBox
|
|
|
|
function MessageBox:new( bounds, title, message, buttons, callback, grabCallback, dragCallback )
|
|
local object = setmetatable( {}, MessageBox )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.title = title
|
|
object.message = message
|
|
object.buttons = buttons
|
|
object.callback = callback
|
|
object.grabCallback = grabCallback
|
|
object.dragCallback = dragCallback
|
|
|
|
object.buttonIndex = -1
|
|
object.visible = true
|
|
object.draggable = true
|
|
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function MessageBox:getItem( id )
|
|
return getItems( self.buttons )[ id ]
|
|
end
|
|
|
|
function MessageBox:process()
|
|
return Raygui.drag( self )
|
|
end
|
|
|
|
function MessageBox:draw()
|
|
self.buttonIndex = RL.GuiMessageBox( self.bounds, self.title, self.message, self.buttons )
|
|
|
|
if 0 <= self.buttonIndex and self.callback ~= nil then
|
|
self.callback( self )
|
|
end
|
|
end
|
|
|
|
function MessageBox:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
end
|
|
|
|
-- TextInputBox.
|
|
|
|
--- Text Input Box control, ask for text, supports secret
|
|
TextInputBox = {}
|
|
TextInputBox.__index = TextInputBox
|
|
|
|
function TextInputBox:new( bounds, title, message, buttons, text, textMaxSize, secretViewActive, callback, grabCallback, dragCallback )
|
|
local object = setmetatable( {}, TextInputBox )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.title = title
|
|
object.message = message
|
|
object.buttons = buttons
|
|
object.text = text
|
|
object.textMaxSize = textMaxSize
|
|
object.secretViewActive = secretViewActive
|
|
object.callback = callback
|
|
object.grabCallback = grabCallback
|
|
object.dragCallback = dragCallback
|
|
|
|
object.buttonIndex = -1
|
|
object.visible = true
|
|
object.draggable = true
|
|
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function TextInputBox:getItem( id )
|
|
return getItems( self.buttons )[ id ]
|
|
end
|
|
|
|
function TextInputBox:process()
|
|
return Raygui.drag( self )
|
|
end
|
|
|
|
function TextInputBox:draw()
|
|
self.buttonIndex, self.text, self.secretViewActive = RL.GuiTextInputBox( self.bounds, self.title, self.message, self.buttons, self.text, self.textMaxSize, self.secretViewActive )
|
|
|
|
if 0 <= self.buttonIndex and self.callback ~= nil then
|
|
self.callback( self )
|
|
end
|
|
end
|
|
|
|
function TextInputBox:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
end
|
|
|
|
-- ColorPicker.
|
|
|
|
--- Color Picker control ( multiple color controls )
|
|
ColorPicker = {}
|
|
ColorPicker.__index = ColorPicker
|
|
|
|
function ColorPicker:new( bounds, text, color, callback )
|
|
local object = setmetatable( {}, ColorPicker )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.text = text
|
|
object.color = color
|
|
object.callback = callback
|
|
|
|
object.visible = true
|
|
object.focusBounds = Rect:new()
|
|
|
|
object:updateFocusBounds()
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function ColorPicker:process()
|
|
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.focusBounds )
|
|
end
|
|
|
|
function ColorPicker:updateFocusBounds()
|
|
local boundsHue = Rect:new(
|
|
self.bounds.x + self.bounds.width + RL.GuiGetStyle( RL.COLORPICKER, RL.HUEBAR_PADDING ),
|
|
self.bounds.y,
|
|
RL.GuiGetStyle( RL.COLORPICKER, RL.HUEBAR_WIDTH ),
|
|
self.bounds.height
|
|
)
|
|
|
|
self.focusBounds = self.bounds:fit( boundsHue )
|
|
end
|
|
|
|
function ColorPicker:draw()
|
|
local oldColor = self.color:clone()
|
|
local _, color = RL.GuiColorPicker( self.bounds, self.text, self.color )
|
|
|
|
self.color = Color:new( color )
|
|
|
|
if self.color ~= oldColor then
|
|
Raygui.scrolling = true
|
|
|
|
if self.callback ~= nil then
|
|
self.callback( self )
|
|
end
|
|
end
|
|
end
|
|
|
|
function ColorPicker:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
end
|
|
|
|
-- ColorPanel.
|
|
|
|
--- Color Panel control
|
|
ColorPanel = {}
|
|
ColorPanel.__index = ColorPanel
|
|
|
|
function ColorPanel:new( bounds, text, color, callback )
|
|
local object = setmetatable( {}, ColorPanel )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.text = text
|
|
object.color = color
|
|
object.callback = callback
|
|
|
|
object.visible = true
|
|
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function ColorPanel:process()
|
|
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
|
end
|
|
|
|
function ColorPanel:draw()
|
|
local oldColor = self.color:clone()
|
|
local _, color = RL.GuiColorPanel( self.bounds, self.text, self.color )
|
|
|
|
self.color = Color:new( color )
|
|
|
|
if oldColor ~= self.color and self.callback ~= nil then
|
|
self.callback( self )
|
|
end
|
|
end
|
|
|
|
function ColorPanel:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
end
|
|
|
|
-- ColorBarAlpha.
|
|
|
|
--- Color Bar Alpha control
|
|
ColorBarAlpha = {}
|
|
ColorBarAlpha.__index = ColorBarAlpha
|
|
|
|
function ColorBarAlpha:new( bounds, text, alpha, callback )
|
|
local object = setmetatable( {}, ColorBarAlpha )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.text = text
|
|
object.alpha = alpha
|
|
object.callback = callback
|
|
|
|
object.visible = true
|
|
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function ColorBarAlpha:process()
|
|
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
|
end
|
|
|
|
function ColorBarAlpha:draw()
|
|
local oldAlpha = self.alpha
|
|
_, self.alpha = RL.GuiColorBarAlpha( self.bounds, self.text, self.alpha )
|
|
|
|
if self.alpha ~= oldAlpha then
|
|
Raygui.scrolling = true
|
|
|
|
if self.callback ~= nil then
|
|
self.callback( self )
|
|
end
|
|
end
|
|
end
|
|
|
|
function ColorBarAlpha:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
end
|
|
|
|
-- ColorBarHue.
|
|
|
|
--- Color Bar Hue control
|
|
ColorBarHue = {}
|
|
ColorBarHue.__index = ColorBarHue
|
|
|
|
function ColorBarHue:new( bounds, text, value, callback )
|
|
local object = setmetatable( {}, ColorBarHue )
|
|
|
|
object.bounds = bounds:clone()
|
|
object.text = text
|
|
object.value = value
|
|
object.callback = callback
|
|
|
|
object.visible = true
|
|
|
|
table.insert( Raygui.elements, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function ColorBarHue:process()
|
|
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
|
|
end
|
|
|
|
function ColorBarHue:draw()
|
|
local oldValue = self.value
|
|
_, self.value = RL.GuiColorBarHue( self.bounds, self.text, self.value )
|
|
|
|
if self.value ~= oldValue then
|
|
Raygui.scrolling = true
|
|
|
|
if self.callback ~= nil then
|
|
self.callback( self )
|
|
end
|
|
end
|
|
end
|
|
|
|
function ColorBarHue:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
end
|
|
|
|
--Assingments.
|
|
|
|
Raygui.WindowBox = WindowBox
|
|
Raygui.GroupBox = GroupBox
|
|
Raygui.Line = Line
|
|
Raygui.Panel = Panel
|
|
Raygui.GuiTabBar = GuiTabBar
|
|
Raygui.ScrollPanel = ScrollPanel
|
|
|
|
Raygui.Label = Label
|
|
Raygui.Button = Button
|
|
Raygui.LabelButton = LabelButton
|
|
Raygui.Toggle = Toggle
|
|
Raygui.ToggleGroup = ToggleGroup
|
|
Raygui.CheckBox = CheckBox
|
|
Raygui.ComboBox = ComboBox
|
|
Raygui.DropdownBox = DropdownBox
|
|
Raygui.Spinner = Spinner
|
|
Raygui.ValueBox = ValueBox
|
|
Raygui.TextBox = TextBox
|
|
Raygui.Slider = Slider
|
|
Raygui.SliderBar = SliderBar
|
|
Raygui.ProgressBar = ProgressBar
|
|
Raygui.StatusBar = StatusBar
|
|
Raygui.DummyRec = DummyRec
|
|
Raygui.Grid = Grid
|
|
|
|
Raygui.ListView = ListView
|
|
Raygui.ListViewEx = ListViewEx
|
|
Raygui.MessageBox = MessageBox
|
|
Raygui.TextInputBox = TextInputBox
|
|
Raygui.ColorPicker = ColorPicker
|
|
Raygui.ColorPanel = ColorPanel
|
|
Raygui.ColorBarAlpha = ColorBarAlpha
|
|
Raygui.ColorBarHue = ColorBarHue
|
|
|
|
return Raygui
|