230 lines
9.2 KiB
C
230 lines
9.2 KiB
C
#pragma once
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#include "lua_core.h"
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void unloadBuffer( Buffer *buffer );
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/* Window-related functions. */
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int lcoreCloseWindow( lua_State *L );
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int lcoreIsWindowReady( lua_State *L );
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int lcoreIsWindowFullscreen( lua_State *L );
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int lcoreIsWindowHidden( lua_State *L );
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int lcoreIsWindowMinimized( lua_State *L );
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int lcoreIsWindowMaximized( lua_State *L );
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int lcoreIsWindowFocused( lua_State *L );
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int lcoreIsWindowResized( lua_State *L );
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int lcoreIsWindowState( lua_State *L );
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int lcoreSetWindowState( lua_State *L );
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int lcoreClearWindowState( lua_State *L );
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int lcoreToggleFullscreen( lua_State *L );
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int lcoreToggleBorderlessWindowed( lua_State *L );
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int lcoreMaximizeWindow( lua_State *L );
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int lcoreMinimizeWindow( lua_State *L );
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int lcoreRestoreWindow( lua_State *L );
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int lcoreSetWindowIcon( lua_State *L );
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int lcoreSetWindowIcons( lua_State *L );
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int lcoreSetWindowTitle( lua_State *L );
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int lcoreSetWindowPosition( lua_State *L );
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int lcoreSetWindowMonitor( lua_State *L );
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int lcoreSetWindowMinSize( lua_State *L );
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int lcoreSetWindowMaxSize( lua_State *L );
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int lcoreSetWindowSize( lua_State *L );
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int lcoreSetWindowOpacity( lua_State *L );
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int lcoreSetWindowFocused( lua_State *L );
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int lcoreGetWindowHandle( lua_State *L );
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int lcoreGetScreenSize( lua_State *L );
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int lcoreGetRenderSize( lua_State *L );
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int lcoreGetMonitorCount( lua_State *L );
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int lcoreGetCurrentMonitor( lua_State *L );
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int lcoreGetMonitorPosition( lua_State *L );
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int lcoreGetMonitorSize( lua_State *L );
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int lcoreGetMonitorPhysicalSize( lua_State *L );
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int lcoreGetMonitorRefreshRate( lua_State *L );
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int lcoreGetWindowPosition( lua_State *L );
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int lcoreGetWindowScaleDPI( lua_State *L );
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int lcoreGetMonitorName( lua_State *L );
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int lcoreSetClipboardText( lua_State *L );
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int lcoreGetClipboardText( lua_State *L );
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/* Cursor-related functions. */
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int lcoreShowCursor( lua_State *L );
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int lcoreHideCursor( lua_State *L );
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int lcoreIsCursorHidden( lua_State *L );
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int lcoreEnableCursor( lua_State *L );
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int lcoreDisableCursor( lua_State *L );
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int lcoreIsCursorOnScreen( lua_State *L );
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/* Drawing-related functions. */
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int lcoreClearBackground( lua_State *L );
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int lcoreBeginDrawing( lua_State *L );
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int lcoreEndDrawing( lua_State *L );
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int lcoreBeginMode2D( lua_State *L );
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int lcoreEndMode2D( lua_State *L );
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int lcoreBeginMode3D( lua_State *L );
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int lcoreEndMode3D( lua_State *L );
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int lcoreBeginTextureMode( lua_State *L );
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int lcoreEndTextureMode( lua_State *L );
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int lcoreBeginShaderMode( lua_State *L );
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int lcoreEndShaderMode( lua_State *L );
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int lcoreBeginBlendMode( lua_State *L );
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int lcoreEndBlendMode( lua_State *L );
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int lcoreBeginScissorMode( lua_State *L );
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int lcoreEndScissorMode( lua_State *L );
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/* Shader management functions. */
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int lcoreLoadShader( lua_State *L );
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int lcoreLoadShaderFromMemory( lua_State *L );
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int lcoreIsShaderReady( lua_State *L );
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int lcoreGetShaderId( lua_State *L );
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int lcoreGetShaderLocation( lua_State *L );
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int lcoreGetShaderLocationAttrib( lua_State *L );
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int lcoreSetShaderLocationIndex( lua_State *L );
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int lcoreGetShaderLocationIndex( lua_State *L );
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int lcoreSetShaderValueMatrix( lua_State *L );
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int lcoreSetShaderValueTexture( lua_State *L );
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int lcoreSetShaderValue( lua_State *L );
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int lcoreSetShaderValueV( lua_State *L );
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int lcoreUnloadShader( lua_State *L );
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/* Screen-space-related functions. */
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int lcoreGetMouseRay( lua_State *L );
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int lcoreGetCameraMatrix( lua_State *L );
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int lcoreGetCameraMatrix2D( lua_State *L );
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int lcoreGetWorldToScreen( lua_State *L );
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int lcoreGetWorldToScreenEx( lua_State *L );
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int lcoreGetWorldToScreen2D( lua_State *L );
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int lcoreGetScreenToWorld2D( lua_State *L );
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/* Timing-related functions. */
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int lcoreSetTargetFPS( lua_State *L );
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int lcoreGetFPS( lua_State *L );
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int lcoreGetFrameTime( lua_State *L );
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int lcoreGetTime( lua_State *L );
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/* Random values generation functions. */
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int lcoreSetRandomSeed( lua_State *L );
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int lcoreGetRandomValue( lua_State *L );
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int lcoreLoadRandomSequence( lua_State *L );
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/* Misc. functions */
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int lcoreTakeScreenshot( lua_State *L );
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int lcoreSetConfigFlags( lua_State *L );
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int lcoreTraceLog( lua_State *L );
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int lcoreSetTraceLogLevel( lua_State *L );
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int lcoreSetLogLevelInvalid( lua_State *L );
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int lcoreGetLogLevelInvalid( lua_State *L );
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int lcoreOpenURL( lua_State *L );
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int lcoreIsGCUnloadEnabled( lua_State *L );
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int lcoreSetGCUnload( lua_State *L );
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/* Files management functions. */
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int lcoreLoadFileData( lua_State *L );
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int lcoreSaveFileData( lua_State *L );
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int lcoreExportDataAsCode( lua_State *L );
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int lcoreLoadFileText( lua_State *L );
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int lcoreSaveFileText( lua_State *L );
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/* Files system functions. */
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int lcoreGetBasePath( lua_State *L );
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int lcoreFileExists( lua_State *L );
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int lcoreDirectoryExists( lua_State *L );
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int lcoreIsFileExtension( lua_State *L );
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int lcoreGetFileLength( lua_State *L );
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int lcoreGetFileExtension( lua_State *L );
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int lcoreGetFileName( lua_State *L );
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int lcoreGetFileNameWithoutExt( lua_State *L );
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int lcoreGetDirectoryPath( lua_State *L );
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int lcoreGetPrevDirectoryPath( lua_State *L );
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int lcoreGetWorkingDirectory( lua_State *L );
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int lcoreGetApplicationDirectory( lua_State *L );
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int lcoreLoadDirectoryFiles( lua_State *L );
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int lcoreLoadDirectoryFilesEx( lua_State *L );
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int lcoreChangeDirectory( lua_State *L );
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int lcoreIsPathFile( lua_State *L );
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int lcoreIsFileDropped( lua_State *L );
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int lcoreLoadDroppedFiles( lua_State *L );
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int lcoreGetFileModTime( lua_State *L );
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/* Compression/Encoding functionality. */
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int lcoreCompressData( lua_State *L );
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int lcoreDecompressData( lua_State *L );
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int lcoreEncodeDataBase64( lua_State *L );
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int lcoreDecodeDataBase64( lua_State *L );
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/* Input-related functions: keyboard. */
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int lcoreIsKeyPressed( lua_State *L );
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int lcoreIsKeyDown( lua_State *L );
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int lcoreIsKeyReleased( lua_State *L );
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int lcoreIsKeyUp( lua_State *L );
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int lcoreGetKeyPressed( lua_State *L );
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int lcoreGetCharPressed( lua_State *L );
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int lcoreSetExitKey( lua_State *L );
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int lcoreGetKeyName( lua_State *L );
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int lcoreGetKeyScancode( lua_State *L );
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/* Input-related functions: gamepads. */
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int lcoreIsGamepadAvailable( lua_State *L );
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int lcoreGetGamepadName( lua_State *L );
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int lcoreIsGamepadButtonPressed( lua_State *L );
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int lcoreIsGamepadButtonDown( lua_State *L );
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int lcoreIsGamepadButtonReleased( lua_State *L );
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int lcoreGetGamepadAxisCount( lua_State *L );
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int lcoreGetGamepadAxisMovement( lua_State *L );
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int lcoreSetGamepadMappings( lua_State *L );
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/* Input-related functions: mouse. */
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int lcoreIsMouseButtonPressed( lua_State *L );
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int lcoreIsMouseButtonDown( lua_State *L );
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int lcoreIsMouseButtonReleased( lua_State *L );
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int lcoreIsMouseButtonUp( lua_State *L );
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int lcoreGetMousePosition( lua_State *L );
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int lcoreGetMouseDelta( lua_State *L );
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int lcoreSetMousePosition( lua_State *L );
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int lcoreSetMouseOffset( lua_State *L );
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int lcoreSetMouseScale( lua_State *L );
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int lcoreGetMouseWheelMove( lua_State *L );
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int lcoreSetMouseCursor( lua_State *L );
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/* Input-related functions: touch. */
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int lcoreGetTouchPosition( lua_State *L );
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int lcoreGetTouchPointId( lua_State *L );
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int lcoreGetTouchPointCount( lua_State *L );
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/* Input-related functions: gestures. */
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int lcoreSetGesturesEnabled( lua_State *L );
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int lcoreIsGestureDetected( lua_State *L );
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int lcoreGetGestureDetected( lua_State *L );
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int lcoreGetGestureHoldDuration( lua_State *L );
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int lcoreGetGestureDragVector( lua_State *L );
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int lcoreGetGestureDragAngle( lua_State *L );
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int lcoreGetGesturePinchVector( lua_State *L );
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int lcoreGetGesturePinchAngle( lua_State *L );
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/* Camera2D System functions. */
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int lcoreCreateCamera2D( lua_State *L );
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int lcoreSetCamera2DTarget( lua_State *L );
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int lcoreSetCamera2DOffset( lua_State *L );
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int lcoreSetCamera2DRotation( lua_State *L );
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int lcoreSetCamera2DZoom( lua_State *L );
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int lcoreGetCamera2DTarget( lua_State *L );
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int lcoreGetCamera2DOffset( lua_State *L );
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int lcoreGetCamera2DRotation( lua_State *L );
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int lcoreGetCamera2DZoom( lua_State *L );
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/* Camera3D System functions. */
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int lcoreCreateCamera3D( lua_State *L );
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int lcoreSetCamera3DPosition( lua_State *L );
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int lcoreSetCamera3DTarget( lua_State *L );
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int lcoreSetCamera3DUp( lua_State *L );
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int lcoreSetCamera3DFovy( lua_State *L );
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int lcoreSetCamera3DProjection( lua_State *L );
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int lcoreGetCamera3DPosition( lua_State *L );
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int lcoreGetCamera3DTarget( lua_State *L );
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int lcoreGetCamera3DUp( lua_State *L );
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int lcoreGetCamera3DFovy( lua_State *L );
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int lcoreGetCamera3DProjection( lua_State *L );
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int lcoreGetCamera3DForward( lua_State *L );
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int lcoreGetCamera3DUpNormalized( lua_State *L );
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int lcoreGetCamera3DRight( lua_State *L );
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int lcoreCamera3DMoveForward( lua_State *L );
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int lcoreCamera3DMoveUp( lua_State *L );
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int lcoreCamera3DMoveRight( lua_State *L );
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int lcoreCamera3DMoveToTarget( lua_State *L );
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int lcoreCamera3DYaw( lua_State *L );
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int lcoreCamera3DPitch( lua_State *L );
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int lcoreCamera3DRoll( lua_State *L );
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int lcoreGetCamera3DViewMatrix( lua_State *L );
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int lcoreGetCamera3DProjectionMatrix( lua_State *L );
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int lcoreUpdateCamera3D( lua_State *L );
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int lcoreUpdateCamera3DPro( lua_State *L );
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/* Buffer management functions. */
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int lcoreLoadBuffer( lua_State *L );
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int lcoreLoadBufferFromFile( lua_State *L );
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int lcoreUnloadBuffer( lua_State *L );
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int lcoreGetBufferData( lua_State *L );
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int lcoreGetBufferType( lua_State *L );
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int lcoreGetBufferSize( lua_State *L );
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int lcoreExportBuffer( lua_State *L );
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