45 lines
1.1 KiB
C
45 lines
1.1 KiB
C
#pragma once
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#ifdef PLATFORM_DESKTOP_SDL
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#define PLATFORM_SDL_EVENT_QUEUE_LEN 128
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#endif
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typedef struct {
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char *exePath;
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bool hasWindow;
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bool run;
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bool gcUnload;
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lua_State *luaState;
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Vector2 resolution;
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int logLevelInvalid;
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Font defaultFont;
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Material defaultMaterial;
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int *RLGLcurrentShaderLocs;
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/* Events. */
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#ifdef PLATFORM_DESKTOP
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/* Window events. */
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GLFWwindowsizefun raylibWindowSizeCallback;
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GLFWwindowmaximizefun raylibWindowMaximizeCallback;
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GLFWwindowiconifyfun raylibWindowIconifyCallback;
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GLFWwindowfocusfun raylibWindowFocusCallback;
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GLFWdropfun raylibWindowDropCallback;
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/* Input events. */
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GLFWkeyfun raylibKeyCallback;
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GLFWcharfun raylibCharCallback;
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GLFWmousebuttonfun raylibMouseButtonCallback;
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GLFWcursorposfun raylibMouseCursorPosCallback;
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GLFWscrollfun raylibMouseScrollCallback;
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GLFWcursorenterfun raylibCursorEnterCallback;
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GLFWjoystickfun raylibJoystickCallback;
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#elif PLATFORM_DESKTOP_SDL
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int SDL_eventQueueLen;
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SDL_Event *SDL_eventQueue;
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#endif
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} State;
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extern State *state;
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bool stateInit( int argn, const char **argc, const char *exePath );
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void stateInitInterpret( int argn, const char **argc );
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void stateFree();
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