879 lines
24 KiB
Lua
879 lines
24 KiB
Lua
local Util = require( "utillib" )
|
|
local Rect = require( "rectangle" )
|
|
local Vec2 = require( "vector2" )
|
|
local Color = require( "color" )
|
|
|
|
local Gui = {
|
|
ALING = {
|
|
NONE = 0,
|
|
LEFT = 1,
|
|
RIGHT = 2,
|
|
CENTER = 3,
|
|
TOP = 1,
|
|
BOTTOM = 2,
|
|
},
|
|
CONTAINER = {
|
|
HORIZONTAL = 0,
|
|
VERTICAL = 1,
|
|
GRID = 2,
|
|
},
|
|
SHAPE = {
|
|
LINE = 0,
|
|
CIRCLE = 1,
|
|
CIRCLE_LINES = 2,
|
|
ELLIPSE = 3,
|
|
ELLIPSE_LINES = 4,
|
|
RECTANGLE = 5,
|
|
RECTANGLE_LINES = 6,
|
|
RECTANGLE_ROUNDED = 7,
|
|
RECTANGLE_ROUNDED_LINES = 8,
|
|
},
|
|
|
|
mouseButton = RL.MOUSE_BUTTON_LEFT,
|
|
font = RL.GetFontDefault(),
|
|
fontSize = 20,
|
|
padding = 2,
|
|
spacing = 4,
|
|
scrollbarWidth = 8,
|
|
scrollAmount = 20,
|
|
|
|
heldCallback = nil,
|
|
|
|
_cells = {},
|
|
_mousePos = Vec2:new( 0, 0 ), -- Last mouse position that was passed to Gui.Update.
|
|
_inputElement = nil, -- Element that has the input text item.
|
|
_inputItem = nil, -- Must be type Text.
|
|
}
|
|
|
|
local readyToUnfocusInput = false -- Guard to not unfocus input immediately.
|
|
|
|
local function setProperty( set, property, default )
|
|
if set ~= nil and set[ property ] ~= nil then
|
|
return set[ property ]
|
|
end
|
|
|
|
return default
|
|
end
|
|
|
|
function Gui.setInputFocus( element, itemID )
|
|
itemID = itemID or 1
|
|
|
|
Gui._inputElement = element
|
|
Gui._inputItem = element.items[ itemID ]
|
|
|
|
if element.inputFocus ~= nil then
|
|
element.inputFocus()
|
|
end
|
|
|
|
readyToUnfocusInput = false
|
|
end
|
|
|
|
function Gui.inputUnfocus()
|
|
if Gui._inputElement ~= nil then
|
|
Gui._inputElement.inputUnfocus()
|
|
end
|
|
|
|
Gui._inputElement = nil
|
|
Gui._inputItem = nil
|
|
end
|
|
|
|
function Gui.getId( cell )
|
|
for id, c in ipairs( Gui._cells ) do
|
|
if cell == c then
|
|
return id
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
function Gui.delete( cell )
|
|
local id = Gui.getId( cell )
|
|
|
|
if id ~= nil then
|
|
table.remove( Gui._cells, id )
|
|
end
|
|
end
|
|
|
|
function Gui.set2Top( cell )
|
|
Util.tableMove( Gui._cells, Gui.getId( cell ), 1, #Gui._cells )
|
|
end
|
|
|
|
function Gui.set2Back( cell )
|
|
Util.tableMove( Gui._cells, Gui.getId( cell ), 1, 1 )
|
|
end
|
|
|
|
function Gui.update( mousePosition )
|
|
local mouseWheel = RL.GetMouseWheelMove()
|
|
|
|
Gui._mousePos = mousePosition
|
|
|
|
if Gui.heldCallback ~= nil then
|
|
if RL.IsMouseButtonDown( Gui.mouseButton ) then
|
|
Gui.heldCallback()
|
|
else
|
|
Gui.heldCallback = nil
|
|
end
|
|
|
|
return
|
|
end
|
|
|
|
local foundFirst = false
|
|
|
|
-- Go backwards on update check so we trigger the top most ui first and stop there.
|
|
for i = #Gui._cells, 1, -1 do
|
|
local cell = Gui._cells[i]
|
|
|
|
if cell ~= nil then
|
|
if not foundFirst and cell.isMouseOver ~= nil and cell:isMouseOver( mousePosition ) and not cell.disabled then
|
|
-- On clicked.
|
|
if RL.IsMouseButtonPressed( Gui.mouseButton ) and cell.onClicked ~= nil then
|
|
cell:onClicked()
|
|
end
|
|
-- On held.
|
|
if RL.IsMouseButtonDown( Gui.mouseButton ) and cell.onHeld ~= nil then
|
|
cell:onHeld()
|
|
end
|
|
-- Mouse wheel scrolling.
|
|
if mouseWheel ~= 0 then
|
|
if cell._parent ~= nil and cell._parent.scrollable then
|
|
cell = cell._parent
|
|
end
|
|
|
|
if cell.scrollable then
|
|
local pos = Vec2:new( cell._scrollRect.x, cell._scrollRect.y )
|
|
local scrollVec = Vec2:new( 0, cell.scrollAmount * mouseWheel )
|
|
|
|
if RL.IsKeyDown( RL.KEY_LEFT_SHIFT ) then
|
|
scrollVec = Vec2:new( cell.scrollAmount * mouseWheel, 0 )
|
|
end
|
|
|
|
cell:scroll( pos - scrollVec )
|
|
end
|
|
end
|
|
|
|
foundFirst = true
|
|
elseif cell.notMouseOver ~= nil then
|
|
cell:notMouseOver()
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Text input.
|
|
if Gui._inputItem ~= nil then
|
|
repeat
|
|
local char = RL.GetCharPressed()
|
|
|
|
if 0 < char then
|
|
if utf8.len( Gui._inputItem.text ) < Gui._inputItem.maxTextLen then
|
|
Gui._inputItem.text = Gui._inputItem.text..utf8.char( char )
|
|
end
|
|
end
|
|
|
|
until char == 0
|
|
|
|
repeat
|
|
local key = RL.GetKeyPressed()
|
|
|
|
if 0 < key then
|
|
if key == RL.KEY_BACKSPACE then
|
|
Gui._inputItem.text = Util.utf8Sub( Gui._inputItem.text, 0, utf8.len( Gui._inputItem.text ) - 1 )
|
|
elseif key == RL.KEY_ENTER or key == RL.KEY_KP_ENTER then
|
|
if Gui._inputItem.allowLineBreak then
|
|
Gui._inputItem.text = Gui._inputItem.text.."\n"
|
|
else
|
|
Gui.inputUnfocus()
|
|
end
|
|
elseif key == RL.KEY_ESCAPE then
|
|
Gui.inputUnfocus()
|
|
end
|
|
end
|
|
until key == 0
|
|
|
|
if readyToUnfocusInput and RL.IsMouseButtonPressed( Gui.mouseButton ) then
|
|
Gui.inputUnfocus()
|
|
end
|
|
|
|
readyToUnfocusInput = true
|
|
end
|
|
end
|
|
|
|
function Gui.draw()
|
|
for _, element in ipairs( Gui._cells ) do
|
|
if element.draw ~= nil and element.visible then
|
|
element:draw()
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Items.
|
|
|
|
-- Text.
|
|
|
|
Text = {}
|
|
Text.__index = Text
|
|
|
|
function Text:new( set )
|
|
local object = setmetatable( {}, Text )
|
|
|
|
object.bounds = setProperty( set, "bounds", Rect:new( 0, 0, 0, 0 ) )
|
|
object.HAling = setProperty( set, "HAling", Gui.ALING.LEFT )
|
|
object.VAling = setProperty( set, "VAling", Gui.ALING.BOTTOM )
|
|
|
|
object.font = setProperty( set, "font", Gui.font )
|
|
object.text = setProperty( set, "text", "" )
|
|
object.fontSize = setProperty( set, "fontSize", Gui.fontSize )
|
|
object.spacing = setProperty( set, "spacing", Gui.spacing )
|
|
object.color = setProperty( set, "color", Color:new( RL.BLACK ) )
|
|
object.maxTextLen = setProperty( set, "maxTextLen", nil )
|
|
object.allowLineBreak = setProperty( set, "allowLineBreak", false )
|
|
|
|
object.visible = setProperty( set, "visible", true )
|
|
object._parent = nil
|
|
|
|
object:set( object.text )
|
|
|
|
return object
|
|
end
|
|
|
|
function Text:set( text )
|
|
if self.maxTextLen ~= nil then
|
|
self.text = text:sub( 1, self.maxTextLen )
|
|
else
|
|
self.text = text
|
|
end
|
|
|
|
local textSize = Vec2:new( RL.MeasureTextEx( self.font, self.text, self.fontSize, self.spacing ) )
|
|
|
|
self.bounds.width = textSize.x
|
|
self.bounds.height = textSize.y
|
|
end
|
|
|
|
function Text:draw()
|
|
if not self.visible then
|
|
return
|
|
end
|
|
|
|
RL.DrawTextEx( self.font, self.text, { self._parent.bounds.x + self.bounds.x, self._parent.bounds.y + self.bounds.y }, self.fontSize, self.spacing, self.color )
|
|
end
|
|
|
|
-- Texture.
|
|
|
|
Texture = {}
|
|
Texture.__index = Texture
|
|
|
|
function Texture:new( set )
|
|
local object = setmetatable( {}, Texture )
|
|
|
|
object.bounds = setProperty( set, "bounds", Rect:new( 0, 0, 0, 0 ) )
|
|
object.HAling = setProperty( set, "HAling", Gui.ALING.LEFT )
|
|
object.VAling = setProperty( set, "VAling", Gui.ALING.CENTER )
|
|
|
|
object.texture = setProperty( set, "texture", nil )
|
|
object.source = setProperty( set, "source", Rect:new( 0, 0, 0, 0 ) )
|
|
object.origin = setProperty( set, "origin", Vec2:new( 0, 0 ) )
|
|
object.rotation = setProperty( set, "rotation", 0 )
|
|
object.color = setProperty( set, "color", Color:new( RL.WHITE ) )
|
|
object.nPatchInfo = setProperty( set, "nPatchInfo", nil )
|
|
|
|
object.visible = setProperty( set, "visible", true )
|
|
object._parent = nil
|
|
|
|
object:set( object.texture ) -- To measure bounds.
|
|
|
|
return object
|
|
end
|
|
|
|
function Texture:set( texture )
|
|
if texture == nil then
|
|
return
|
|
end
|
|
|
|
local texSize = Vec2:new( RL.GetTextureSize( texture ) )
|
|
|
|
if self.bounds.width == 0 or self.bounds.height == 0 then
|
|
self.bounds.width = texSize.x
|
|
self.bounds.height = texSize.y
|
|
end
|
|
if self.source.width == 0 or self.source.height == 0 then
|
|
self.source.width = texSize.x
|
|
self.source.height = texSize.y
|
|
end
|
|
|
|
self.texture = texture
|
|
end
|
|
|
|
function Texture:draw()
|
|
if not self.visible or self.texture == nil then
|
|
return
|
|
end
|
|
|
|
local dst = {
|
|
self.bounds.x + self._parent.bounds.x,
|
|
self.bounds.y + self._parent.bounds.y,
|
|
self.bounds.width,
|
|
self.bounds.height
|
|
}
|
|
|
|
if self.nPatchInfo ~= nil then
|
|
RL.DrawTextureNPatch( self.texture, self.nPatchInfo, dst, self.origin, self.rotation, self.color )
|
|
else
|
|
RL.DrawTexturePro( self.texture, self.source, dst, self.origin, self.rotation, self.color )
|
|
end
|
|
end
|
|
|
|
-- Shape.
|
|
|
|
Shape = {}
|
|
Shape.__index = Shape
|
|
|
|
function Shape:new( set )
|
|
local object = setmetatable( {}, Shape )
|
|
|
|
object.bounds = setProperty( set, "bounds", Rect:new( 0, 0, 0, 0 ) )
|
|
object.HAling = setProperty( set, "HAling", Gui.ALING.LEFT )
|
|
object.VAling = setProperty( set, "VAling", Gui.ALING.CENTER )
|
|
|
|
object.shape = setProperty( set, "shape", Gui.SHAPE.RECTANGLE )
|
|
-- Line.
|
|
object.startPos = setProperty( set, "startPos", Vec2:new( 0, 0 ) )
|
|
object.endPos = setProperty( set, "endPos", Vec2:new( 0, 0 ) )
|
|
object.thickness = setProperty( set, "thickness", 3.0 )
|
|
-- Circle.
|
|
object.center = setProperty( set, "center", Vec2:new( 0, 0 ) )
|
|
object.radius = setProperty( set, "radius", 0 )
|
|
-- Ellipse.
|
|
object.radiusH = setProperty( set, "radiusH", 0 )
|
|
object.radiusV = setProperty( set, "radiusV", 0 )
|
|
-- Rectangle rounded.
|
|
object.roundness = setProperty( set, "roundness", 1 )
|
|
object.segments = setProperty( set, "segments", 4 )
|
|
|
|
object.color = setProperty( set, "color", Color:new( RL.WHITE ) )
|
|
|
|
object.visible = setProperty( set, "visible", true )
|
|
object._parent = nil
|
|
|
|
object:set( object.shape )
|
|
|
|
return object
|
|
end
|
|
|
|
-- Set to default shape values.
|
|
function Shape:set( shape )
|
|
if shape == Gui.SHAPE.LINE and self.startPos == Vec2:new( 0, 0 ) and self.endPos == Vec2:new( 0, 0 ) then
|
|
self.startPos = Vec2:new( 0, self.bounds.height / 2 )
|
|
self.endPos = Vec2:new( self.bounds.width, self.bounds.height / 2 )
|
|
elseif ( shape == Gui.SHAPE.CIRCLE or shape == Gui.SHAPE.CIRCLE_LINES ) and self.radius == 0 then
|
|
self.center = Vec2:new( self.bounds.width / 2, self.bounds.height / 2 )
|
|
self.radius = math.min( self.bounds.width, self.bounds.height ) / 2
|
|
elseif ( shape == Gui.SHAPE.ELLIPSE or shape == Gui.SHAPE.ELLIPSE_LINES ) and self.radiusH == 0 and self.radiusV == 0 then
|
|
self.center = Vec2:new( self.bounds.width / 2, self.bounds.height / 2 )
|
|
self.radiusH = self.bounds.width / 2
|
|
self.radiusV = self.bounds.height / 2
|
|
end
|
|
end
|
|
|
|
function Shape:draw()
|
|
if not self.visible then
|
|
return
|
|
end
|
|
|
|
local pos = Vec2:new( self._parent.bounds.x, self._parent.bounds.y )
|
|
|
|
if self.shape == Gui.SHAPE.LINE then
|
|
RL.DrawLine( self.startPos + pos, self.endPos + pos, self.thickness, self.color )
|
|
elseif self.shape == Gui.SHAPE.CIRCLE then
|
|
RL.DrawCircle( self.center + pos, self.radius, self.color )
|
|
elseif self.shape == Gui.SHAPE.CIRCLE_LINES then
|
|
RL.DrawCircleLines( self.center + pos, self.radius, self.color )
|
|
elseif self.shape == Gui.SHAPE.ELLIPSE then
|
|
RL.DrawEllipse( self.center + pos, self.radiusH, self.radiusV, self.color )
|
|
elseif self.shape == Gui.SHAPE.ELLIPSE_LINES then
|
|
RL.DrawEllipseLines( self.center + pos, self.radiusH, self.radiusV, self.color )
|
|
elseif self.shape == Gui.SHAPE.RECTANGLE then
|
|
RL.DrawRectangle( { self.bounds.x + pos.x, self.bounds.y + pos.y, self.bounds.width, self.bounds.height }, self.color )
|
|
elseif self.shape == Gui.SHAPE.RECTANGLE_LINES then
|
|
RL.DrawRectangleLines( { self.bounds.x + pos.x, self.bounds.y + pos.y, self.bounds.width, self.bounds.height }, self.color )
|
|
elseif self.shape == Gui.SHAPE.RECTANGLE_ROUNDED then
|
|
RL.DrawRectangleRounded( { self.bounds.x + pos.x, self.bounds.y + pos.y, self.bounds.width, self.bounds.height }, self.roundness, self.segments, self.color )
|
|
elseif self.shape == Gui.SHAPE.RECTANGLE_ROUNDED_LINES then
|
|
RL.DrawRectangleRoundedLines( { self.bounds.x + pos.x, self.bounds.y + pos.y, self.bounds.width, self.bounds.height }, self.roundness, self.segments, self.thickness, self.color )
|
|
end
|
|
end
|
|
|
|
-- End of items.
|
|
|
|
-- Element.
|
|
|
|
Element = {}
|
|
Element.__index = Element
|
|
|
|
function Element:new( set )
|
|
local object = setmetatable( {}, Element )
|
|
|
|
-- object._ID = #Gui._cells + 1
|
|
object.bounds = setProperty( set, "bounds", Rect:new( 0, 0, 0, 0 ) )
|
|
object.padding = setProperty( set, "padding", Gui.padding )
|
|
object.visible = setProperty( set, "visible", true )
|
|
object.disabled = setProperty( set, "disabled", false )
|
|
object.drawBounds = setProperty( set, "drawBounds", false )
|
|
object.color = setProperty( set, "color", Color:new( RL.GRAY ) )
|
|
|
|
object.items = {}
|
|
|
|
object._visibilityBounds = nil
|
|
-- Callbacks.
|
|
object.onMouseOver = setProperty( set, "onMouseOver", nil )
|
|
object.notMouseOver = setProperty( set, "notMouseOver", nil )
|
|
object.onClicked = setProperty( set, "onClicked", nil )
|
|
object.onHeld = setProperty( set, "onHeld", nil )
|
|
object.inputFocus = setProperty( set, "inputFocus", nil )
|
|
object.inputUnfocus = setProperty( set, "inputUnfocus", nil )
|
|
object._parent = nil
|
|
|
|
table.insert( Gui._cells, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function Element:update()
|
|
-- Horizontal aling.
|
|
for _, item in ipairs( self.items ) do
|
|
if item.HAling == Gui.ALING.CENTER then
|
|
item.bounds.x = self.bounds.width / 2 - item.bounds.width / 2
|
|
elseif item.HAling == Gui.ALING.LEFT then
|
|
item.bounds.x = self.padding
|
|
elseif item.HAling == Gui.ALING.RIGHT then
|
|
item.bounds.x = self.bounds.width - item.bounds.width - self.padding
|
|
end
|
|
-- Vertical aling.
|
|
if item.VAling == Gui.ALING.CENTER then
|
|
item.bounds.y = self.bounds.height / 2 - item.bounds.height / 2
|
|
elseif item.VAling == Gui.ALING.TOP then
|
|
item.bounds.y = self.padding
|
|
elseif item.VAling == Gui.ALING.BOTTOM then
|
|
item.bounds.y = self.bounds.height - item.bounds.height - self.padding
|
|
end
|
|
end
|
|
end
|
|
|
|
function Element:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
self:update()
|
|
end
|
|
|
|
function Element:add( item )
|
|
table.insert( self.items, item )
|
|
item._parent = self
|
|
self:update()
|
|
end
|
|
|
|
function Element:isMouseOver( mousePosition )
|
|
local over = RL.CheckCollisionPointRec( mousePosition, self.bounds )
|
|
|
|
if over and self._visibilityBounds ~= nil then
|
|
over = RL.CheckCollisionPointRec( mousePosition, self._visibilityBounds )
|
|
end
|
|
|
|
if over and self.onMouseOver ~= nil then
|
|
self:onMouseOver()
|
|
end
|
|
|
|
return over
|
|
end
|
|
|
|
function Element:draw()
|
|
local usedScissor = false
|
|
|
|
if self._visibilityBounds ~= nil then
|
|
local rect = Rect:new( RL.GetCollisionRec( self.bounds, self._visibilityBounds ) )
|
|
|
|
-- Use scissor mode only on partyally visible.
|
|
if rect.width == 0 and rect.height == 0 then
|
|
return
|
|
elseif math.floor( rect.width ) ~= math.floor( self.bounds.width )
|
|
or math.floor( rect.height ) ~= math.floor( self.bounds.height ) then
|
|
usedScissor = true
|
|
RL.BeginScissorMode( self._visibilityBounds )
|
|
end
|
|
end
|
|
|
|
if self.drawBounds then
|
|
RL.DrawRectangle( self.bounds, self.color )
|
|
end
|
|
|
|
for _, item in ipairs( self.items ) do
|
|
item:draw()
|
|
end
|
|
|
|
if usedScissor then
|
|
RL.EndScissorMode()
|
|
end
|
|
|
|
end
|
|
|
|
function Element:delete()
|
|
Gui.delete( self )
|
|
end
|
|
|
|
function Element:set2Top()
|
|
Gui.set2Top( self )
|
|
end
|
|
|
|
function Element:set2Back()
|
|
Gui.set2Back( self )
|
|
end
|
|
|
|
-- Container.
|
|
|
|
Container = {}
|
|
Container.__index = Container
|
|
|
|
function Container:new( set )
|
|
local object = setmetatable( {}, Container )
|
|
|
|
-- object._ID = #Gui._cells + 1
|
|
object.bounds = setProperty( set, "bounds", Rect:new( 0, 0, 0, 0 ) )
|
|
object.spacing = setProperty( set, "spacing", Gui.spacing )
|
|
object.type = setProperty( set, "type", Gui.CONTAINER.VERTICAL )
|
|
object.HAling = setProperty( set, "HAling", Gui.ALING.LEFT )
|
|
object.VAling = setProperty( set, "VAling", Gui.ALING.TOP )
|
|
|
|
object.visible = setProperty( set, "visible", true )
|
|
object.disabled = setProperty( set, "disabled", false )
|
|
object.scrollable = setProperty( set, "scrollable", false )
|
|
object.showScrollbar = setProperty( set, "showScrollbar", false )
|
|
object.scrollbarWidth = setProperty( set, "scrollbarWidth", Gui.scrollbarWidth )
|
|
object.scrollAmount = setProperty( set, "scrollAmount", Gui.scrollAmount ) -- When using mouse scroll.
|
|
object.color = setProperty( set, "color", Color:new( RL.WHITE ) )
|
|
object.drawBounds = setProperty( set, "drawBounds", false )
|
|
object.drawScrollRect = setProperty( set, "drawScrollRect", false )
|
|
-- For grid container. Do not set both.
|
|
object.columns = setProperty( set, "columns", nil )
|
|
object.rows = setProperty( set, "rows", nil )
|
|
|
|
object.cells = {}
|
|
|
|
object._visibilityBounds = nil -- Will give this to it's children.
|
|
object._scrollRect = Rect:new( 0, 0, 0, 0 )
|
|
object._VScrollbarRect = Rect:new( 0, 0, 0, 0 )
|
|
object._HScrollbarRect = Rect:new( 0, 0, 0, 0 )
|
|
|
|
object._VScrollbar = nil
|
|
object._HScrollbar = nil
|
|
object._parent = nil
|
|
|
|
table.insert( Gui._cells, object )
|
|
|
|
return object
|
|
end
|
|
|
|
function Container:setPosition( pos )
|
|
self.bounds.x = pos.x
|
|
self.bounds.y = pos.y
|
|
|
|
self:update()
|
|
end
|
|
|
|
function Container:add( cell )
|
|
table.insert( self.cells, cell )
|
|
|
|
self:update()
|
|
|
|
-- Highest container becomes the parent.
|
|
if self._parent ~= nil then
|
|
cell._parent = self._parent
|
|
else
|
|
cell._parent = self
|
|
end
|
|
|
|
if cell.cells ~= nil then
|
|
for _, sCell in ipairs( cell.cells ) do
|
|
sCell._parent = cell._parent
|
|
end
|
|
end
|
|
|
|
if cell.update ~= nil then
|
|
cell:update()
|
|
end
|
|
end
|
|
|
|
function Container:scroll( pos )
|
|
if not self.scrollable then
|
|
return
|
|
end
|
|
|
|
self._scrollRect.x = Util.clamp( pos.x, 0, self._scrollRect.width - self.bounds.width )
|
|
self._scrollRect.y = Util.clamp( pos.y, 0, self._scrollRect.height - self.bounds.height )
|
|
|
|
self:update()
|
|
end
|
|
|
|
function Container:mouseScroll( v )
|
|
local handleBounds = Vec2:new( self._HScrollbar.items[1].bounds.width, self._VScrollbar.items[1].bounds.height )
|
|
local mousePos = Gui._mousePos - Vec2:new( self.bounds.x, self.bounds.y ) - Vec2:new( handleBounds.x / 2, handleBounds.y / 2 )
|
|
local ratio = Vec2:new( self._scrollRect.width / self.bounds.width, self._scrollRect.height / self.bounds.height )
|
|
|
|
mousePos = mousePos * ratio * v
|
|
|
|
if v.x == 0 then
|
|
mousePos.x = self._scrollRect.x
|
|
elseif v.y == 0 then
|
|
mousePos.y = self._scrollRect.y
|
|
end
|
|
|
|
self:scroll( mousePos )
|
|
end
|
|
|
|
function Container:isMouseOver( mousePosition )
|
|
local over = RL.CheckCollisionPointRec( mousePosition, self.bounds )
|
|
|
|
if over and self._visibilityBounds ~= nil then
|
|
over = RL.CheckCollisionPointRec( mousePosition, self._visibilityBounds )
|
|
end
|
|
|
|
if over and self.onMouseOver ~= nil then
|
|
self:onMouseOver()
|
|
end
|
|
|
|
return over
|
|
end
|
|
|
|
function Container:updateScrollbar()
|
|
if self.bounds.height < self._scrollRect.height then
|
|
self._VScrollbar.bounds.width = self.scrollbarWidth
|
|
self._VScrollbar.bounds.height = self.bounds.height
|
|
self._VScrollbar.bounds.x = self.bounds.x + self.bounds.width
|
|
self._VScrollbar.bounds.y = self.bounds.y
|
|
-- Handle.
|
|
self._VScrollbar.items[1].bounds.width = self.scrollbarWidth
|
|
self._VScrollbar.items[1].bounds.height = self.bounds.height / self._scrollRect.height * self.bounds.height
|
|
self._VScrollbar.items[1].bounds.y = self._scrollRect.y / self._scrollRect.height * self.bounds.height
|
|
|
|
self._VScrollbar.visible = self.visible
|
|
self._VScrollbar.disabled = self.disabled
|
|
else
|
|
self._VScrollbar.visible = false
|
|
self._VScrollbar.disabled = true
|
|
end
|
|
|
|
if self.bounds.width < self._scrollRect.width then
|
|
self._HScrollbar.bounds.width = self.bounds.width
|
|
self._HScrollbar.bounds.height = self.scrollbarWidth
|
|
self._HScrollbar.bounds.x = self.bounds.x
|
|
self._HScrollbar.bounds.y = self.bounds.y + self.bounds.height
|
|
-- Handle.
|
|
self._HScrollbar.items[1].bounds.width = self.bounds.width / self._scrollRect.width * self.bounds.width
|
|
self._HScrollbar.items[1].bounds.height = self.scrollbarWidth
|
|
self._HScrollbar.items[1].bounds.x = self._scrollRect.x / self._scrollRect.width * self.bounds.width
|
|
|
|
self._HScrollbar.visible = self.visible
|
|
self._HScrollbar.disabled = self.disabled
|
|
else
|
|
self._HScrollbar.visible = false
|
|
self._HScrollbar.disabled = true
|
|
end
|
|
end
|
|
|
|
function Container:update()
|
|
local pos = Vec2:new( self.bounds.x + self.spacing, self.bounds.y + self.spacing )
|
|
|
|
if self.scrollable then
|
|
self._visibilityBounds = self.bounds
|
|
self._scrollRect.width = 0
|
|
self._scrollRect.height = 0
|
|
|
|
-- Create scrollbars if can scroll.
|
|
|
|
if self._VScrollbar == nil then
|
|
self._VScrollbar = Element:new( {
|
|
padding = 0,
|
|
drawBounds = true,
|
|
color = Color:new( RL.GRAY ),
|
|
onClicked = function() Gui.heldCallback = function() self:mouseScroll( Vec2:new( 0, 1 ) ) end end,
|
|
} )
|
|
|
|
self._VScrollbar:add( Gui.shape:new( {
|
|
HAling = Gui.ALING.CENTER,
|
|
VAling = Gui.ALING.NONE,
|
|
bounds = Rect:new( 0, 0, 0, 0 ),
|
|
shape = Gui.SHAPE.RECTANGLE_ROUNDED,
|
|
color = Color:new( RL.LIGHTGRAY ),
|
|
} ) )
|
|
end
|
|
|
|
if self._HScrollbar == nil then
|
|
self._HScrollbar = Element:new( {
|
|
padding = 0,
|
|
drawBounds = true,
|
|
color = Color:new( RL.GRAY ),
|
|
onClicked = function() Gui.heldCallback = function() self:mouseScroll( Vec2:new( 1, 0 ) ) end end,
|
|
} )
|
|
|
|
self._HScrollbar:add( Gui.shape:new( {
|
|
HAling = Gui.ALING.NONE,
|
|
VAling = Gui.ALING.CENTER,
|
|
bounds = Rect:new( 0, 0, 0, 0 ),
|
|
shape = Gui.SHAPE.RECTANGLE_ROUNDED,
|
|
color = Color:new( RL.LIGHTGRAY ),
|
|
} ) )
|
|
end
|
|
end
|
|
|
|
local cellRect = Rect:new( 0, 0, 0, 0 ) -- Used in grid container. Use pos as cell pos.
|
|
|
|
for i, cell in ipairs( self.cells ) do
|
|
if self._visibilityBounds ~= nil then
|
|
cell._visibilityBounds = self._visibilityBounds
|
|
end
|
|
|
|
cell.visible = self.visible
|
|
cell.disabled = self.disabled
|
|
|
|
if self.type == Gui.CONTAINER.VERTICAL then
|
|
if self.HAling == Gui.ALING.CENTER then
|
|
pos.x = self.bounds.x + self.bounds.width / 2 - cell.bounds.width / 2
|
|
elseif self.HAling == Gui.ALING.RIGHT then
|
|
pos.x = self.bounds.x + self.bounds.width - cell.bounds.width - self.spacing
|
|
end
|
|
|
|
cell.bounds.x = pos.x - self._scrollRect.x
|
|
cell.bounds.y = pos.y - self._scrollRect.y
|
|
|
|
self._scrollRect.width = math.max( self._scrollRect.width, pos.x + cell.bounds.width + self.spacing - self.bounds.x )
|
|
self._scrollRect.height = math.max( self._scrollRect.height, pos.y + cell.bounds.height + self.spacing - self.bounds.y )
|
|
|
|
pos.y = pos.y + cell.bounds.height + self.spacing
|
|
elseif self.type == Gui.CONTAINER.HORIZONTAL then
|
|
if self.VAling == Gui.ALING.CENTER then
|
|
pos.y = self.bounds.y + self.bounds.height / 2 - cell.bounds.height / 2
|
|
elseif self.VAling == Gui.ALING.BOTTOM then
|
|
pos.y = self.bounds.y + self.bounds.height - cell.bounds.height - self.spacing
|
|
end
|
|
|
|
cell.bounds.x = pos.x - self._scrollRect.x
|
|
cell.bounds.y = pos.y - self._scrollRect.y
|
|
|
|
self._scrollRect.width = math.max( self._scrollRect.width, pos.x + cell.bounds.width + self.spacing - self.bounds.x )
|
|
self._scrollRect.height = math.max( self._scrollRect.height, pos.y + cell.bounds.height + self.spacing - self.bounds.y )
|
|
|
|
pos.x = pos.x + cell.bounds.width + self.spacing
|
|
elseif self.type == Gui.CONTAINER.GRID then
|
|
-- Use size of first cell.
|
|
if i == 1 then
|
|
cellRect.width = cell.bounds.width
|
|
cellRect.height = cell.bounds.height
|
|
end
|
|
|
|
if self.columns ~= nil then
|
|
cellRect.x = (i-1) % self.columns
|
|
cellRect.y = math.floor( (i-1) / self.columns )
|
|
elseif self.rows ~= nil then
|
|
cellRect.x = math.floor( (i-1) / self.rows )
|
|
cellRect.y = (i-1) % self.rows
|
|
end
|
|
|
|
local cellPos = Vec2:new(
|
|
pos.x + cellRect.x * ( cellRect.width + self.spacing ),
|
|
pos.y + cellRect.y * ( cellRect.height + self.spacing )
|
|
)
|
|
|
|
cell.bounds.x = cellPos.x - self._scrollRect.x
|
|
cell.bounds.y = cellPos.y - self._scrollRect.y
|
|
|
|
self._scrollRect.width = math.max( self._scrollRect.width, cellPos.x + cellRect.width + self.spacing - self.bounds.x )
|
|
self._scrollRect.height = math.max( self._scrollRect.height, cellPos.y + cellRect.height + self.spacing - self.bounds.y )
|
|
end
|
|
|
|
if cell.update ~= nil then
|
|
cell:update()
|
|
end
|
|
end
|
|
|
|
if self.showScrollbar then
|
|
self:updateScrollbar()
|
|
end
|
|
end
|
|
|
|
function Container:delete()
|
|
for _, cell in ipairs( self.cells ) do
|
|
cell:delete()
|
|
end
|
|
|
|
if self._VScrollbar ~= nil then
|
|
Gui.delete( self._VScrollbar )
|
|
end
|
|
if self._HScrollbar ~= nil then
|
|
Gui.delete( self._HScrollbar )
|
|
end
|
|
|
|
Gui.delete( self )
|
|
end
|
|
|
|
function Container:clear()
|
|
for _, cell in ipairs( self.cells ) do
|
|
cell:delete()
|
|
end
|
|
|
|
self.cells = {}
|
|
end
|
|
|
|
function Container:set2Top()
|
|
Gui.set2Top( self )
|
|
|
|
for _, cell in ipairs( self.cells ) do
|
|
cell:set2Top()
|
|
end
|
|
|
|
if self._VScrollbar ~= nil then
|
|
Gui.set2Top( self._VScrollbar )
|
|
end
|
|
if self._HScrollbar ~= nil then
|
|
Gui.set2Top( self._HScrollbar )
|
|
end
|
|
end
|
|
|
|
function Container:set2Back()
|
|
if self._VScrollbar ~= nil then
|
|
Gui.set2Back( self._VScrollbar )
|
|
end
|
|
if self._HScrollbar ~= nil then
|
|
Gui.set2Back( self._HScrollbar )
|
|
end
|
|
|
|
for _, cell in ipairs( self.cells ) do
|
|
cell:set2Back()
|
|
end
|
|
|
|
Gui.set2Back( self )
|
|
end
|
|
|
|
function Container:draw()
|
|
if self.drawBounds then
|
|
RL.DrawRectangle( self.bounds, self.color )
|
|
end
|
|
|
|
if self.drawScrollRect then
|
|
RL.DrawRectangleLines( {
|
|
self.bounds.x - self._scrollRect.x,
|
|
self.bounds.y - self._scrollRect.y,
|
|
self._scrollRect.width,
|
|
self._scrollRect.height,
|
|
},
|
|
RL.RED )
|
|
end
|
|
end
|
|
|
|
--Assingments.
|
|
|
|
Gui.text = Text
|
|
Gui.texture = Texture
|
|
Gui.shape = Shape
|
|
|
|
Gui.element = Element
|
|
Gui.container = Container
|
|
|
|
return Gui
|