Files
reilua-enhanced/examples/ReiLuaGui_examples/file_explorer.lua

320 lines
9.0 KiB
Lua

FileExplorer = {}
FileExplorer.__index = FileExplorer
function FileExplorer:new( pos )
pos = pos or Vec2:new( 0, 0 )
local object = setmetatable( {}, self )
object.HANDLE_HIGHT = 32
object.DISPLAY_HIGHT = 40
object.OPERATIONS = { ADD = 0, SUB = 1, MUL = 2, DIV = 3 }
object.windowRect = Rect:new( pos.x, pos.y, 500, 330 )
object.dragPos = Vec2:new( 0, 0 )
-- Handle.
object.handle = Gui.element:new( {
bounds = Rect:new( 0, 0, object.windowRect.width, object.HANDLE_HIGHT ),
padding = 10,
onClicked = function()
object:set2Top()
object.dragPos = Vec2:new( RL.GetMousePosition() ) - Vec2:new( object.handle.bounds.x, object.handle.bounds.y )
Gui.heldCallback = function() object:drag() end
end,
} )
object.handle:add( Gui.texture:new( {
bounds = object.handle.bounds:clone(),
texture = BgrTexture,
HAling = Gui.ALING.CENTER,
VAling = Gui.ALING.CENTER,
color = Color:new( RL.LIGHTGRAY ),
} ) )
object.handle:add( Gui.texture:new( {
bounds = object.handle.bounds:clone(),
texture = BorderTexture,
HAling = Gui.ALING.CENTER,
VAling = Gui.ALING.CENTER,
color = Color:new( RL.LIGHTGRAY ),
nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = RL.NPATCH_NINE_PATCH },
} ) )
object.handle:add( Gui.text:new( { text = "File Explorer", fontSize = 20, VAling = Gui.ALING.CENTER } ) )
-- Close button.
object.closeButton = Gui.element:new( {
bounds = Rect:new( 0, 0, object.HANDLE_HIGHT, object.HANDLE_HIGHT ),
onClicked = function()
object:setVisible( false )
end,
onMouseOver = function( self ) self.items[1].color = Color:new( RL.WHITE ) end,
notMouseOver = function( self ) self.items[1].color = Color:new( RL.BLACK ) end,
} )
object.closeButton:add( Gui.texture:new( {
bounds = object.closeButton.bounds:clone(),
texture = CancelTexture,
HAling = Gui.ALING.CENTER,
VAling = Gui.ALING.CENTER,
} ) )
-- Panel.
object.panel = Gui.element:new( {
bounds = Rect:new( 0, 0, object.windowRect.width, object.windowRect.height - object.HANDLE_HIGHT ),
} )
object.panel:add( Gui.texture:new( {
bounds = object.panel.bounds:clone(),
texture = BgrTexture,
HAling = Gui.ALING.CENTER,
VAling = Gui.ALING.CENTER,
color = Color:new( RL.GRAY ),
} ) )
object.panel:add( Gui.texture:new( {
bounds = object.panel.bounds:clone(),
texture = BorderTexture,
HAling = Gui.ALING.CENTER,
VAling = Gui.ALING.CENTER,
color = Color:new( RL.LIGHTGRAY ),
nPatchInfo = { source = { 0, 0, 24, 24 }, left = 8, top = 8, right = 8, bottom = 8, layout = RL.NPATCH_NINE_PATCH },
} ) )
-- Path.
object.pathBox = Gui.element:new( {
bounds = Rect:new( 0, 0, object.windowRect.width - 16 - 64, object.HANDLE_HIGHT ),
drawBounds = true,
color = Color:new( RL.WHITE ),
-- onClicked = function() Gui.setInputFocus( object.pathBox ) end,
-- inputFocus = function() object.pathBox.color = Color:new( BLUE ) end,
-- inputUnfocus = function() object.pathBox.color = Color:new( WHITE ) end,
} )
object.pathBox:add( Gui.text:new( { text = "", maxTextLen = 30, allowLineBreak = false, VAling = Gui.ALING.CENTER } ) )
-- Back button.
object.backButton = Gui.element:new( {
bounds = Rect:new( 0, 0, 56, object.HANDLE_HIGHT ),
drawBounds = true,
onMouseOver = function( self ) self.color = Color:new( RL.WHITE ) end,
notMouseOver = function( self ) self.color = Color:new( RL.LIGHTGRAY ) end,
onClicked = function() object:backDir() end,
} )
object.backButton:add( Gui.texture:new( {
bounds = Rect:new( 0, 0, object.HANDLE_HIGHT, object.HANDLE_HIGHT ),
texture = BackTexture,
HAling = Gui.ALING.CENTER,
color = Color:new( RL.BLACK )
} ) )
-- Files.
object.files = Gui.container:new( {
bounds = Rect:new( 0, 0, object.windowRect.width - 24, 200 ),
drawBounds = true,
scrollable = true,
showScrollbar = true,
-- drawScrollRect = true,
} )
-- File name.
object.fileName = Gui.element:new( {
bounds = Rect:new( 0, 0, object.windowRect.width - 16 - 70, object.HANDLE_HIGHT ),
drawBounds = true,
color = Color:new( RL.WHITE ),
} )
object.fileName:add( Gui.text:new( { text = "", maxTextLen = 32, allowLineBreak = false, VAling = Gui.ALING.CENTER } ) )
-- Open button.
object.openButton = Gui.element:new( {
bounds = Rect:new( 0, 0, 64, object.HANDLE_HIGHT ),
drawBounds = true,
color = Color:new( RL.WHITE ),
onClicked = function() object:openFile() end,
onMouseOver = function( self ) self.color = Color:new( RL.WHITE ) end,
notMouseOver = function( self ) self.color = Color:new( RL.LIGHTGRAY ) end,
} )
object.openButton:add( Gui.text:new( { text = "Open", VAling = Gui.ALING.CENTER, HAling = Gui.ALING.CENTER } ) )
-- Variables.
object.path = RL.GetBasePath()
-- Take last '/' away.
if Util.utf8Sub( object.path, utf8.len( object.path ), utf8.len( object.path ) ) == "/" then
object.path = Util.utf8Sub( object.path, 1, utf8.len( object.path ) - 1 )
end
object.file = ""
-- Update.
object:setPosition( Vec2:new( object.windowRect.x, object.windowRect.y ) )
object:updatePath()
return object
end
function FileExplorer:updatePath()
local maxLen = self.pathBox.items[1].maxTextLen
local pathLen = utf8.len( self.path )
local text = ""
if maxLen < pathLen then
text = self.path:sub( pathLen - maxLen + 1, pathLen )
else
text = self.path
end
self.pathBox.items[1]:set( text )
self:updateFiles()
end
function FileExplorer:changeDir( path )
self.path = path
self:updatePath()
end
function FileExplorer:backDir()
self.path = RL.GetPrevDirectoryPath( self.path )
self:updatePath()
end
function FileExplorer:fileSelect( file )
self.file = file
self.fileName.items[1]:set( RL.GetFileName( file ) )
end
function FileExplorer:openFile()
print( self.file, RL.GetFileLength( self.file ) )
end
function FileExplorer:updateFiles()
self.files:scroll( Vec2:new( 0, 0 ) )
for _, cell in ipairs( self.files.cells ) do
cell:delete()
end
self.files.cells = {}
local files = {}
local folders = {}
for _, file in ipairs( RL.LoadDirectoryFiles( self.path ) ) do
if RL.IsPathFile( file ) then
table.insert( files, file )
else
table.insert( folders, file )
end
end
table.sort( files, function( a, b ) return a < b end )
table.sort( folders, function( a, b ) return a < b end )
for _, folder in ipairs( folders ) do
self:addFileToList( folder, FolderTexture, { 150, 120, 80 }, function() self:changeDir( folder ) end )
end
for _, file in ipairs( files ) do
self:addFileToList( file, FilesTexture, RL.WHITE, function() self:fileSelect( file ) end )
end
end
function FileExplorer:addFileToList( file, texture, color, func )
self.files:add( Gui.element:new( {
bounds = Rect:new( 0, 0, self.windowRect.width - 16 - 20, 20 ),
padding = 4,
onClicked = func,
} ) )
local element = self.files.cells[ #self.files.cells ]
element:add( Gui.text:new( {
bounds = Rect:new( 28, 0, 20, 20 ),
text = RL.GetFileName( file ),
fontSize = 20,
HAling = Gui.ALING.NONE,
VAling = Gui.ALING.CENTER,
} ) )
element:add( Gui.texture:new( {
bounds = Rect:new( 0, 0, 20, 20 ),
texture = texture,
VAling = Gui.ALING.CENTER,
color = Color:new( color ),
} ) )
element.bounds.width = element.items[1].bounds.width + element.padding + element.items[2].bounds.width
end
function FileExplorer:drag()
local mousePos = Vec2:new( RL.GetMousePosition() )
local winPos = Vec2:new( self.handle.bounds.x, self.handle.bounds.y )
self:setPosition( mousePos - self.dragPos )
end
function FileExplorer:setPosition( pos )
self.windowRect.x = pos.x
self.windowRect.y = pos.y
self.handle:setPosition( pos )
self.closeButton:setPosition( Vec2:new( pos.x + self.windowRect.width - self.HANDLE_HIGHT, pos.y ) )
self.panel:setPosition( Vec2:new( pos.x, pos.y + self.HANDLE_HIGHT ) )
self.pathBox:setPosition( Vec2:new( pos.x + 8, pos.y + self.HANDLE_HIGHT + 8 ) )
self.backButton:setPosition( Vec2:new( pos.x + self.pathBox.bounds.width + 16, pos.y + self.HANDLE_HIGHT + 8 ) )
self.files:setPosition( Vec2:new( pos.x + 8, pos.y + self.HANDLE_HIGHT * 2 + 16 ) )
self.fileName:setPosition( Vec2:new( pos.x + 8, pos.y + self.HANDLE_HIGHT * 2 + 16 + 208 ) )
self.openButton:setPosition( Vec2:new( pos.x + 8 + 420, pos.y + self.HANDLE_HIGHT * 2 + 16 + 208 ) )
end
function FileExplorer:setVisible( visible )
self.handle.visible = visible
self.handle.disabled = not visible
self.panel.visible = visible
self.panel.disabled = not visible
self.closeButton.visible = visible
self.closeButton.disabled = not visible
self.pathBox.visible = visible
self.pathBox.disabled = not visible
self.backButton.visible = visible
self.backButton.disabled = not visible
self.files.visible = visible
self.files.disabled = not visible
self.fileName.visible = visible
self.fileName.disabled = not visible
self.openButton.visible = visible
self.openButton.disabled = not visible
self.files:update()
end
function FileExplorer:set2Top()
self.panel:set2Top()
self.handle:set2Top()
self.closeButton:set2Top()
self.pathBox:set2Top()
self.backButton:set2Top()
self.files:set2Top()
self.fileName:set2Top()
self.openButton:set2Top()
end
return FileExplorer