56 lines
1.2 KiB
Lua
56 lines
1.2 KiB
Lua
-- Work In Progress!
|
|
|
|
local monitor = 0
|
|
local texture = -1
|
|
local vaoId = -1
|
|
local vboId = -1
|
|
local triSize = 32.0
|
|
local vertices = {
|
|
0.0, 0.0, 0.0,
|
|
0.0, 0.0, triSize,
|
|
triSize, 0.0, triSize
|
|
}
|
|
local colors = {
|
|
RL.RED, RL.RED, RL.RED,
|
|
RL.GREEN, RL.GREEN, RL.GREEN,
|
|
RL.BLUE, RL.BLUE, RL.BLUE
|
|
}
|
|
|
|
function RL.init()
|
|
local mPos = RL.GetMonitorPosition( monitor )
|
|
local mSize = RL.GetMonitorSize( monitor )
|
|
local winSize = RL.GetScreenSize()
|
|
|
|
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
|
|
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
|
|
RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
|
|
|
|
vaoId = RL.rlLoadVertexArray()
|
|
|
|
RL.rlEnableVertexArray( vaoId )
|
|
-- vboId = RL.rlLoadVertexBuffer( vertexBuffer, RL.RL_UNSIGNED_BYTE, false )
|
|
vboId = RL.rlLoadVertexBuffer( vertices, RL.RL_FLOAT, false )
|
|
RL.rlSetVertexAttribute( 0, 3, RL.RL_FLOAT, false, 0, 0 )
|
|
RL.rlEnableVertexAttribute( 0 )
|
|
|
|
RL.rlDisableVertexArray()
|
|
|
|
-- RL.DrawMesh( )
|
|
|
|
-- print( "vaoId", vaoId )
|
|
-- print( "vboId", vboId )
|
|
end
|
|
|
|
function RL.draw()
|
|
RL.ClearBackground( { 100, 150, 100 } )
|
|
end
|
|
|
|
function RL.exit()
|
|
if 0 <= vaoId then
|
|
RL.rlUnloadVertexArray( vaoId )
|
|
end
|
|
|
|
if 0 <= vboId then
|
|
RL.rlUnloadVertexBuffer( vboId )
|
|
end
|
|
end |