642 lines
16 KiB
C
642 lines
16 KiB
C
#include "main.h"
|
|
#include "state.h"
|
|
#include "lua_core.h"
|
|
#include "easings.h"
|
|
#include "reasings.h"
|
|
|
|
/*
|
|
## Easings - Linear Easing functions
|
|
*/
|
|
|
|
/*
|
|
> value = RL.EaseLinear( float t, float b, float c, float d )
|
|
|
|
Ease linear
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseLinear( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseLinear( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseLinearNone( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
## Easings - Sine Easing functions
|
|
*/
|
|
|
|
/*
|
|
> value = RL.EaseSineIn( float t, float b, float c, float d )
|
|
|
|
Ease sine in
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseSineIn( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseSineIn( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseSineIn( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
> value = RL.EaseSineOut( float t, float b, float c, float d )
|
|
|
|
Ease sine out
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseSineOut( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseSineOut( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseSineOut( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
> value = RL.EaseSineInOut( float t, float b, float c, float d )
|
|
|
|
Ease sine in out
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseSineInOut( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseSineInOut( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseSineInOut( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
## Easings - Circular Easing functions
|
|
*/
|
|
|
|
/*
|
|
> value = RL.EaseCircIn( float t, float b, float c, float d )
|
|
|
|
Ease circle in
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseCircIn( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseCircIn( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseCircIn( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
> value = RL.EaseCircOut( float t, float b, float c, float d )
|
|
|
|
Ease circle out
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseCircOut( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseCircOut( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseCircOut( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
> value = RL.EaseCircInOut( float t, float b, float c, float d )
|
|
|
|
Ease circle in out
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseCircInOut( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseCircInOut( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseCircInOut( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
## Easings - Cubic Easing functions
|
|
*/
|
|
|
|
/*
|
|
> value = RL.EaseCubicIn( float t, float b, float c, float d )
|
|
|
|
Ease cubic in
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseCubicIn( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseCubicIn( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseCubicIn( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
> value = RL.EaseCubicOut( float t, float b, float c, float d )
|
|
|
|
Ease cubic out
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseCubicOut( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseCubicOut( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseCubicOut( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
> value = RL.EaseCubicInOut( float t, float b, float c, float d )
|
|
|
|
Ease cubic in out
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseCubicInOut( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseCubicInOut( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseCubicInOut( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
## Easings - Quadratic Easing functions
|
|
*/
|
|
|
|
/*
|
|
> value = RL.EaseQuadIn( float t, float b, float c, float d )
|
|
|
|
Ease quadratic in
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseQuadIn( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseQuadIn( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseQuadIn( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
> value = RL.EaseQuadOut( float t, float b, float c, float d )
|
|
|
|
Ease quadratic out
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseQuadOut( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseQuadOut( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseQuadOut( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
> value = RL.EaseQuadInOut( float t, float b, float c, float d )
|
|
|
|
Ease quadratic in out
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseQuadInOut( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseQuadInOut( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseQuadInOut( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
## Easings - Exponential Easing functions
|
|
*/
|
|
|
|
/*
|
|
> value = RL.EaseExpoIn( float t, float b, float c, float d )
|
|
|
|
Ease exponential in
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseExpoIn( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseExpoIn( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseExpoIn( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
> value = RL.EaseExpoOut( float t, float b, float c, float d )
|
|
|
|
Ease exponential out
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseExpoOut( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseExpoOut( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseExpoOut( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
> value = RL.EaseExpoInOut( float t, float b, float c, float d )
|
|
|
|
Ease exponential in out
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseExpoInOut( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseExpoInOut( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseExpoInOut( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
## Easings - Back Easing functions
|
|
*/
|
|
|
|
/*
|
|
> value = RL.EaseBackIn( float t, float b, float c, float d )
|
|
|
|
Ease back in
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseBackIn( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseBackIn( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseBackIn( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
> value = RL.EaseBackOut( float t, float b, float c, float d )
|
|
|
|
Ease back out
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseBackOut( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseBackOut( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseBackOut( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
> value = RL.EaseBackInOut( float t, float b, float c, float d )
|
|
|
|
Ease back in out
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseBackInOut( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseBackInOut( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseBackInOut( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
## Easings - Bounce Easing functions
|
|
*/
|
|
|
|
/*
|
|
> value = RL.EaseBounceIn( float t, float b, float c, float d )
|
|
|
|
Ease bounce in
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseBounceIn( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseBounceIn( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseBounceIn( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
> value = RL.EaseBounceOut( float t, float b, float c, float d )
|
|
|
|
Ease bounce out
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseBounceOut( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseBounceOut( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseBounceOut( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
> value = RL.EaseBounceInOut( float t, float b, float c, float d )
|
|
|
|
Ease bounce in out
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseBounceInOut( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseBounceInOut( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseBounceInOut( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
## Easings - Elastic Easing functions
|
|
*/
|
|
|
|
/*
|
|
> value = RL.EaseElasticIn( float t, float b, float c, float d )
|
|
|
|
Ease elastic in
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseElasticIn( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseElasticIn( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseElasticIn( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
> value = RL.EaseElasticOut( float t, float b, float c, float d )
|
|
|
|
Ease elastic out
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseElasticOut( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseElasticOut( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseElasticOut( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
> value = RL.EaseElasticInOut( float t, float b, float c, float d )
|
|
|
|
Ease elastic in out
|
|
|
|
- Failure return false
|
|
- Success return float
|
|
*/
|
|
int leasingsEaseElasticInOut( lua_State *L ) {
|
|
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
|
TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.EaseElasticInOut( float t, float b, float c, float d )" );
|
|
lua_pushboolean( L, false );
|
|
return 1;
|
|
}
|
|
float t = lua_tonumber( L, 1 );
|
|
float b = lua_tonumber( L, 2 );
|
|
float c = lua_tonumber( L, 3 );
|
|
float d = lua_tonumber( L, 4 );
|
|
|
|
lua_pushnumber( L, EaseElasticInOut( t, b, c, d ) );
|
|
|
|
return 1;
|
|
}
|