103 lines
2.6 KiB
Lua
103 lines
2.6 KiB
Lua
-- Followed this tutorial. https://www.youtube.com/watch?v=_EurjoraotA
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local monitor = 0
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local camera = -1
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local texture = nil
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local material = -1
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local model = -1
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local animations = {}
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local frame = 0
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local curAnim = 0
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local frameCount = 0
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local animSpeed = 60
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function RL.init()
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local mPos = RL.GetMonitorPosition( monitor )
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local mSize = RL.GetMonitorSize( monitor )
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local winSize = RL.GetScreenSize()
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RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
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RL.SetWindowState( RL.FLAG_VSYNC_HINT )
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RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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camera = RL.CreateCamera3D()
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RL.SetCamera3DPosition( camera, { 0, 2, 4 } )
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RL.SetCamera3DTarget( camera, { 0, 0, 0 } )
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RL.SetCamera3DUp( camera, { 0, 1, 0 } )
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RL.SetTextLineSpacing( 26 )
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-- If custom material or mesh is set to model, we need to use custom unloading to prevent double free errors.
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RL.SetGCUnload( false )
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texture = RL.LoadTexture( RL.GetBasePath().."../resources/images/monkey_tex.png" )
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material = RL.CreateMaterial( {
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maps = {
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{
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RL.MATERIAL_MAP_ALBEDO,
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{
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texture = texture,
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color = RL.WHITE,
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},
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},
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},
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} )
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model = RL.LoadModel( RL.GetBasePath().."../resources/iqm/monkey.iqm" )
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-- Unload old material.
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RL.UnloadMaterial( RL.GetModelMaterial( model, 0 ) )
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RL.SetModelMaterial( model, 0, material )
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animations = RL.LoadModelAnimations( RL.GetBasePath().."../resources/iqm/monkey.iqm" )
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end
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function RL.process( delta )
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if RL.IsKeyPressed( RL.KEY_ENTER ) then
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curAnim = curAnim + 1
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if #animations <= curAnim then
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curAnim = 0
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end
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frame = 0.0
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frameCount = RL.GetModelAnimationFrameCount( animations[ curAnim + 1 ] )
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elseif RL.IsKeyPressed( RL.KEY_UP ) then
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animSpeed = animSpeed + 5
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elseif RL.IsKeyPressed( RL.KEY_DOWN ) then
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animSpeed = animSpeed - 5
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end
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if RL.IsKeyDown( RL.KEY_SPACE ) then
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RL.UpdateModelAnimation( model, animations[ curAnim + 1 ], math.floor( frame ) )
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frame = frame + animSpeed * delta
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if frameCount < frame then
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frame = 0.0
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elseif frame < 0 then
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frame = frameCount
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end
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end
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end
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function RL.draw()
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RL.ClearBackground( { 100, 150, 100 } )
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RL.UpdateCamera3D( camera, RL.CAMERA_FIRST_PERSON )
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RL.BeginMode3D( camera )
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RL.DrawGrid( 8, 1 )
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RL.DrawModelEx( model, { 0, 0, 0 }, { 1.0, 0.0, 0.0 }, -90.0, { 1.0, 1.0, 1.0 }, RL.WHITE )
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RL.EndMode3D()
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RL.DrawText(
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"Enter: Change animation\
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Space: Play animation\
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Up arrow: Inreace animation speed\
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Down arrow: Decreace animation speed",
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{ 10, 10 }, 30, RL.WHITE
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)
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end
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function RL.exit()
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RL.UnloadTexture( texture )
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RL.UnloadModel( model )
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RL.UnloadModelAnimations( animations )
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end
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