50 lines
1.1 KiB
Plaintext
50 lines
1.1 KiB
Plaintext
Current {
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}
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Backlog {
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* Symbols
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* Expose symbols on Windows.
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* Raygui
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* ICON_ defines.
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* Raygui lib
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* Check if could remove flickering from changing draw order by making queue for order
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changing and only change them after everything is drawn.
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* Platform desktop SDL
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* Text input not working on gui. Could this be Raylib issue?
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* Haptic functions.
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* Audio
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* AudioStream.
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* Models
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* Mesh bone weight management?
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* CBuffer
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* Swap endianess.
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* SDL2 platform specific functions.
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* Textures
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* Try making atlas packer with stbrp_pack_rects.
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* Examples
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* Improve Dungeon crawler example by generating custom mesh instead of drawing 3D quads.
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* Platformer example physics update for true framerate independence.
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* Android support
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}
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Bugs {
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* glfwSet*Callback functions segfault on Windows. Should keep Lua events off for now.
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}
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Notes {
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* raylib 5.5
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* DrawBillboardPro BREAKING CHANGE.
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* Some functions for data validation has been renamed from Is**Ready() to Is**Valid().
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}
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Needs Testing {
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* rlSetUniform
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* rlSetShader
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* rlReadShaderBuffer
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* rlUpdateTexture
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* rlReadTexturePixels
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* rlReadScreenPixels
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}
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