156 lines
3.5 KiB
Lua
156 lines
3.5 KiB
Lua
package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
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Util = require( "utillib" )
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Rect = require( "rectangle" )
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Vec2 = require( "vector2" )
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Color = require( "color" )
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Raygui = require( "raygui" )
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local raygui = Raygui:new()
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local grid = {}
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function RL.init()
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local monitor = 0
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local mPos = RL.GetMonitorPosition( monitor )
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local mSize = RL.GetMonitorSize( monitor )
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local winSize = { 1920, 1080 }
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RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
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RL.SetWindowState( RL.FLAG_VSYNC_HINT )
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RL.SetWindowSize( winSize )
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RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
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RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
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local label = raygui:add( raygui.Label:new(
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Rect:new( 16, 16, 64, 32 ),
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"Cat"
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) )
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local toggleGroup = raygui:add( raygui.ToggleGroup:new(
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Rect:new( 68, 16, 64, 32 ),
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"Cat\nDog",
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0,
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function( self ) print( self:getItem( self.active ) ) end
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) )
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local button = raygui:add( raygui.Button:new(
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Rect:new( 245, 188, 64, 32 ),
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"Dog",
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function() toggleGroup:setText( "Dog;Cat\nEagle" ) end
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) )
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local checkbox = raygui:add( raygui.CheckBox:new(
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Rect:new( 64, 128, 20, 20 ),
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"Dog",
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false
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) )
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local combobox = raygui:add( raygui.ComboBox:new(
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Rect:new( 64, 256, 128, 32 ),
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"Dog\nCow\nDonkey",
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0
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) )
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local dropdownbox = raygui:add( raygui.DropdownBox:new(
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Rect:new( 256, 128, 128, 32 ),
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"Dog\nGiraffe\nLion\nHorse",
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0,
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false,
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function( self ) print( self:getItem( self.active ) ) end
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) )
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local spinner = raygui:add( raygui.Spinner:new(
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Rect:new( 464, 256, 128, 32 ),
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"Health",
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0,
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0,
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10,
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false,
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function( self ) print( "Spinner value changed to "..self.value ) end
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) )
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local valuebox = raygui:add( raygui.ValueBox:new(
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Rect:new( 464, 316, 128, 32 ),
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"Health",
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0,
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0,
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100,
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false,
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function( self ) print( "ValueBox value changed to "..self.value ) end
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) )
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local textbox = raygui:add( raygui.TextBox:new(
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Rect:new( 32, 316, 256, 32 ),
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"Name",
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32,
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false,
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function( self ) print( "Set text "..self.text ) end
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) )
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local textboxmulti = raygui:add( raygui.TextBoxMulti:new(
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Rect:new( 32, 400, 256, 64 ),
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"Buggy?",
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32,
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false,
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function( self ) print( "Set text "..self.text ) end
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) )
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local slider = raygui:add( raygui.Slider:new(
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Rect:new( 50, 500, 256, 32 ),
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"min",
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"max",
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0,
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0,
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100,
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function( self ) print( "Changed value "..self.value ) end
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) )
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local sliderbar = raygui:add( raygui.SliderBar:new(
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Rect:new( 50, 550, 256, 32 ),
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"min",
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"max",
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0,
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0,
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100,
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function( self ) print( "Changed value "..self.value ) end
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) )
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local progressbar = raygui:add( raygui.ProgressBar:new(
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Rect:new( 50, 600, 256, 32 ),
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"min",
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"max",
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20,
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0,
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100,
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function( self ) print( "Changed value "..self.value ) end
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) )
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local statusbar = raygui:add( raygui.StatusBar:new(
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Rect:new( 50, 650, 256, 32 ),
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"StatusBar"
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) )
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local dummyrec = raygui:add( raygui.DummyRec:new(
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Rect:new( 50, 700, 256, 32 ),
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"DummyRec"
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) )
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grid = raygui:add( raygui.Grid:new(
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Rect:new( 400, 400, 256, 256 ),
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"Grid",
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32,
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2
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) )
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end
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function RL.process( delta )
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raygui:process()
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end
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function RL.draw()
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RL.ClearBackground( { 50, 20, 75 } )
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if 0 <= grid.cell.x then
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RL.DrawRectangleLines(
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{
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grid.bounds.x + grid.cell.x * 32,
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grid.bounds.y + grid.cell.y * 32,
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32,
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32
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},
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RL.GREEN
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)
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end
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raygui:draw()
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end
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