255 lines
5.8 KiB
Lua
255 lines
5.8 KiB
Lua
package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
|
|
|
|
Util = require( "utillib" )
|
|
Rect = require( "rectangle" )
|
|
Vec2 = require( "vector2" )
|
|
Color = require( "color" )
|
|
Raygui = require( "raygui" )
|
|
|
|
local raygui = Raygui:new()
|
|
|
|
local grid = {}
|
|
local windowbox = {}
|
|
local winOpen = true
|
|
|
|
function RL.init()
|
|
local monitor = 0
|
|
local mPos = RL.GetMonitorPosition( monitor )
|
|
local mSize = RL.GetMonitorSize( monitor )
|
|
local winSize = { 1920, 1080 }
|
|
|
|
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
|
|
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
|
|
RL.SetWindowSize( winSize )
|
|
RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
|
|
|
|
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
|
|
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
|
|
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
|
|
|
|
local label = raygui:add( raygui.Label:new(
|
|
Rect:new( 16, 16, 64, 32 ),
|
|
"Cat"
|
|
) )
|
|
local toggleGroup = raygui:add( raygui.ToggleGroup:new(
|
|
Rect:new( 68, 16, 64, 32 ),
|
|
"Cat\nDog",
|
|
0,
|
|
function( self ) print( self:getItem( self.active ) ) end
|
|
) )
|
|
local button = raygui:add( raygui.Button:new(
|
|
Rect:new( 245, 188, 64, 32 ),
|
|
"Dog",
|
|
function() toggleGroup:setText( "Dog;Cat\nEagle" ) end
|
|
) )
|
|
local checkbox = raygui:add( raygui.CheckBox:new(
|
|
Rect:new( 64, 128, 20, 20 ),
|
|
"Dog",
|
|
false
|
|
) )
|
|
local combobox = raygui:add( raygui.ComboBox:new(
|
|
Rect:new( 64, 256, 128, 32 ),
|
|
"Dog\nCow\nDonkey",
|
|
0
|
|
) )
|
|
local dropdownbox = raygui:add( raygui.DropdownBox:new(
|
|
Rect:new( 256, 128, 128, 32 ),
|
|
"Dog\nGiraffe\nLion\nHorse",
|
|
0,
|
|
false,
|
|
function( self ) print( self:getItem( self.active ) ) end
|
|
) )
|
|
local spinner = raygui:add( raygui.Spinner:new(
|
|
Rect:new( 464, 256, 128, 32 ),
|
|
"Health",
|
|
0,
|
|
0,
|
|
10,
|
|
false,
|
|
function( self ) print( "Spinner value changed to "..self.value ) end
|
|
) )
|
|
local valuebox = raygui:add( raygui.ValueBox:new(
|
|
Rect:new( 464, 316, 128, 32 ),
|
|
"Health",
|
|
0,
|
|
0,
|
|
100,
|
|
false,
|
|
function( self ) print( "ValueBox value changed to "..self.value ) end
|
|
) )
|
|
local textbox = raygui:add( raygui.TextBox:new(
|
|
Rect:new( 32, 316, 256, 32 ),
|
|
"Name",
|
|
32,
|
|
false,
|
|
function( self ) print( "Set text "..self.text ) end
|
|
) )
|
|
local textboxmulti = raygui:add( raygui.TextBoxMulti:new(
|
|
Rect:new( 32, 400, 256, 64 ),
|
|
"Buggy?",
|
|
32,
|
|
false,
|
|
function( self ) print( "Set text "..self.text ) end
|
|
) )
|
|
local slider = raygui:add( raygui.Slider:new(
|
|
Rect:new( 50, 500, 256, 32 ),
|
|
"min",
|
|
"max",
|
|
0,
|
|
0,
|
|
100,
|
|
function( self ) print( "Changed value "..self.value ) end
|
|
) )
|
|
local sliderbar = raygui:add( raygui.SliderBar:new(
|
|
Rect:new( 50, 550, 256, 32 ),
|
|
"min",
|
|
"max",
|
|
0,
|
|
0,
|
|
100,
|
|
function( self ) print( "Changed value "..self.value ) end
|
|
) )
|
|
local progressbar = raygui:add( raygui.ProgressBar:new(
|
|
Rect:new( 50, 600, 256, 32 ),
|
|
"min",
|
|
"max",
|
|
20,
|
|
0,
|
|
100,
|
|
function( self ) print( "Changed value "..self.value ) end
|
|
) )
|
|
local statusbar = raygui:add( raygui.StatusBar:new(
|
|
Rect:new( 50, 650, 256, 32 ),
|
|
"StatusBar"
|
|
) )
|
|
local dummyrec = raygui:add( raygui.DummyRec:new(
|
|
Rect:new( 50, 700, 256, 32 ),
|
|
"DummyRec"
|
|
) )
|
|
grid = raygui:add( raygui.Grid:new(
|
|
Rect:new( 400, 400, 256, 256 ),
|
|
"Grid",
|
|
32,
|
|
2
|
|
) )
|
|
windowbox = raygui:add( raygui.WindowBox:new(
|
|
Rect:new( 720, 250, 256, 256 ),
|
|
"WindowBox",
|
|
function( self ) self.visible = false end
|
|
) )
|
|
local groupbox = raygui:add( raygui.GroupBox:new(
|
|
Rect:new( 400, 700, 256, 256 ),
|
|
"GroupBox"
|
|
) )
|
|
local line = raygui:add( raygui.Line:new(
|
|
Rect:new( 400, 32, 256, 16 ),
|
|
"Line"
|
|
) )
|
|
local panel = raygui:add( raygui.Panel:new(
|
|
Rect:new( 400, 64, 256, 128 ),
|
|
"Panel"
|
|
) )
|
|
local scrollpanel = raygui:add( raygui.ScrollPanel:new(
|
|
Rect:new( 800, 64, 256, 256 ),
|
|
"ScrollPanel",
|
|
Rect:new( 0, 0, 256, 600 ),
|
|
Vec2:new( 0, 0 )
|
|
) )
|
|
local listview = raygui:add( raygui.ListView:new(
|
|
Rect:new( 1100, 64, 128, 80 ),
|
|
"Cat\nDog\nHorse\nCow\nPig\nEagle\nLion",
|
|
0,
|
|
0,
|
|
function( self ) print( self:getItem( self.active ) ) end
|
|
) )
|
|
local listviewex = raygui:add( raygui.ListViewEx:new(
|
|
Rect:new( 1300, 64, 128, 80 ),
|
|
"Cat\nDog\nHorse\nCow\nPig\nEagle\nLion",
|
|
0,
|
|
0,
|
|
0,
|
|
function( self ) print( self:getItem( self.active ) ) end
|
|
) )
|
|
local messagebox = raygui:add( raygui.MessageBox:new(
|
|
Rect:new( 1100, 150, 300, 128 ),
|
|
"Title",
|
|
"Message",
|
|
"Cancel\nOk",
|
|
function( self )
|
|
if 0 < self.buttonIndex then
|
|
print( "You pressed "..self:getItem( self.buttonIndex ) )
|
|
|
|
if self.buttonIndex == 1 then
|
|
raygui:set2Back( windowbox )
|
|
elseif self.buttonIndex == 2 then
|
|
raygui:set2Top( windowbox )
|
|
end
|
|
end
|
|
end
|
|
) )
|
|
local textinputbox = raygui:add( raygui.TextInputBox:new(
|
|
Rect:new( 1100, 300, 300, 128 ),
|
|
"Title",
|
|
"Message",
|
|
"Cancel\nOk",
|
|
"Text",
|
|
8,
|
|
0,
|
|
function( self )
|
|
if 0 < self.buttonIndex then
|
|
print( "You pressed "..self:getItem( self.buttonIndex ) )
|
|
end
|
|
end
|
|
) )
|
|
local colorpicker = raygui:add( raygui.ColorPicker:new(
|
|
Rect:new( 1500, 32, 128, 128 ),
|
|
"Color Picker",
|
|
Color:new()
|
|
) )
|
|
local colorpanel = raygui:add( raygui.ColorPanel:new(
|
|
Rect:new( 1700, 32, 128, 128 ),
|
|
"Color Panel",
|
|
Color:new()
|
|
) )
|
|
local colorbaralpha = raygui:add( raygui.ColorBarAlpha:new(
|
|
Rect:new( 1700, 180, 128, 20 ),
|
|
"Color Panel",
|
|
1.0
|
|
) )
|
|
local colorbarhue = raygui:add( raygui.ColorBarHue:new(
|
|
Rect:new( 1840, 32, 20, 128 ),
|
|
"Color Panel",
|
|
1.0
|
|
) )
|
|
end
|
|
|
|
function RL.process( delta )
|
|
if RL.IsKeyPressed( RL.KEY_R ) then
|
|
raygui:set2Top( windowbox )
|
|
end
|
|
|
|
if RL.IsKeyPressed( RL.KEY_F ) then
|
|
raygui:set2Back( windowbox )
|
|
end
|
|
|
|
raygui:process()
|
|
end
|
|
|
|
function RL.draw()
|
|
RL.ClearBackground( { 50, 20, 75 } )
|
|
|
|
if 0 <= grid.cell.x then
|
|
RL.DrawRectangleLines(
|
|
{
|
|
grid.bounds.x + grid.cell.x * 32,
|
|
grid.bounds.y + grid.cell.y * 32,
|
|
32,
|
|
32
|
|
},
|
|
RL.GREEN
|
|
)
|
|
end
|
|
|
|
raygui:draw()
|
|
end
|