58 lines
2.2 KiB
CMake
58 lines
2.2 KiB
CMake
cmake_minimum_required( VERSION 3.9 )
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project( ReiLua )
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# To make web build
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# cmake .. -DCMAKE_TOOLCHAIN_FILE=<YOUR PATH HERE>/emsdk/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake -DPLATFORM=Web
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set( CMAKE_C_STANDARD 99 ) # Requires C99 standard
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if( DEBUG )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O0 -ggdb -std=c99 -Wall -pedantic -fno-common" )
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else()
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3 -std=c99 -Wall -pedantic -fno-common" )
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endif()
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include_directories( include )
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file( GLOB SOURCES "src/*.c" )
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add_executable( ${PROJECT_NAME} ${SOURCES} )
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if( EMSCRIPTEN ) # Web
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target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/web/libraylib.a )
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target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/web/liblua.a )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY" )
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set( CMAKE_EXECUTABLE_SUFFIX ".html" ) # This line is used to set your executable to build with the emscripten html template so taht you can directly open it.
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set( resources_dir "resources" )
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set_target_properties( ${PROJECT_NAME} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}" )
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else() # Desktop
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if( SHARED )
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message( Shared )
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find_package( raylib 4.0 REQUIRED ) # Requires at least version 4.0
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target_link_libraries( ${PROJECT_NAME} raylib )
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target_link_libraries( ${PROJECT_NAME} lua )
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else()
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message( Static )
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target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/libraylib.a )
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target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/liblua.a )
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endif()
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if( UNIX )
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set( CMAKE_C_COMPILER "gcc" )
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if( DRM ) # Mainly for Raspberry pi
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# target_link_libraries( ${PROJECT_NAME} GLESv2 EGL drm gbm rt bcm_host m dl pthread )
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target_link_libraries( ${PROJECT_NAME} GLESv2 EGL drm gbm rt m dl pthread )
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else()
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target_link_libraries( ${PROJECT_NAME} m dl pthread )
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endif()
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elseif( APPLE )
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set( CMAKE_C_COMPILER "clang" )
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target_link_libraries( ${PROJECT_NAME} "-framework IOKit" )
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target_link_libraries( ${PROJECT_NAME} "-framework Cocoa" )
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target_link_libraries( ${PROJECT_NAME} "-framework OpenGL" )
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elseif( WIN32 )
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target_link_libraries( ${PROJECT_NAME} mingw32 opengl32 gdi32 winmm )
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endif()
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endif()
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