Files
reilua-enhanced/include/state.h

55 lines
1.3 KiB
C

#pragma once
#define ALLOC_PAGE_SIZE 256
typedef struct {
ModelAnimation *animations;
unsigned int animCount;
} ModelAnimations;
typedef struct {
char *exePath;
bool hasWindow;
bool run;
lua_State *luaState;
Vector2 resolution;
int logLevelInvalid;
/* Resources. */
/* Meshes. */
Mesh **meshes;
size_t meshCount;
size_t meshAlloc;
/* Materials. */
Material **materials;
size_t materialCount;
size_t materialAlloc;
/* Models. */
Model **models;
size_t modelCount;
size_t modelAlloc;
/* ModelAnimations. */
ModelAnimations **animations;
size_t animationCount;
size_t animationAlloc;
/* Raylib GLFW input callback events. */
/* Window events. */
GLFWwindowsizefun raylibWindowSizeCallback;
GLFWwindowmaximizefun raylibWindowMaximizeCallback;
GLFWwindowiconifyfun raylibWindowIconifyCallback;
GLFWwindowfocusfun raylibWindowFocusCallback;
GLFWdropfun raylibWindowDropCallback;
/* Input events. */
GLFWkeyfun raylibKeyCallback;
GLFWcharfun raylibCharCallback;
GLFWmousebuttonfun raylibMouseButtonCallback;
GLFWcursorposfun raylibMouseCursorPosCallback;
GLFWscrollfun raylibMouseScrollCallback;
GLFWcursorenterfun raylibCursorEnterCallback;
} State;
extern State *state;
bool stateInit( int argn, const char **argc, const char *exePath );
void stateInitInterpret( int argn, const char **argc );
void stateFree();