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| author | jussi | 2024-02-17 00:49:57 +0200 |
|---|---|---|
| committer | jussi | 2024-02-17 00:49:57 +0200 |
| commit | 9de10be468c5151765a0e007d5889971c637fd24 (patch) | |
| tree | 2fb88336a8421a74883a4937d798dc58ba90c70b | |
| parent | b2b821929505aea2535d38382b743ad5dd5d1fa0 (diff) | |
| download | reilua-enhanced-9de10be468c5151765a0e007d5889971c637fd24.tar.gz reilua-enhanced-9de10be468c5151765a0e007d5889971c637fd24.tar.bz2 reilua-enhanced-9de10be468c5151765a0e007d5889971c637fd24.zip | |
LoadImageFromData.
| -rw-r--r-- | API.md | 8 | ||||
| -rw-r--r-- | ReiLua_API.lua | 10 | ||||
| -rw-r--r-- | changelog | 1 | ||||
| -rw-r--r-- | examples/resources/lib/bitlib.lua | 4 | ||||
| -rw-r--r-- | include/textures.h | 1 | ||||
| -rw-r--r-- | src/lua_core.c | 1 | ||||
| -rw-r--r-- | src/textures.c | 28 |
7 files changed, 51 insertions, 2 deletions
@@ -5547,6 +5547,14 @@ Load image from memory buffer, fileType refers to extension: i.e. '.png' --- +> image, frameCount = RL.LoadImageFromData( Buffer data, Vector2 size, int mipmaps, int format ) + +Load image from data + +- Success return Image + +--- + > image = RL.LoadImageFromTexture( Texture texture ) Load image from GPU texture data diff --git a/ReiLua_API.lua b/ReiLua_API.lua index 8da57ed..c5be720 100644 --- a/ReiLua_API.lua +++ b/ReiLua_API.lua @@ -2964,6 +2964,16 @@ function RL.LoadImageAnim( fileName ) end ---@return any frameCount function RL.LoadImageFromMemory( fileType, data ) end +---Load image from data +---- Success return Image +---@param data any +---@param size table +---@param mipmaps integer +---@param format integer +---@return any image +---@return any frameCount +function RL.LoadImageFromData( data, size, mipmaps, format ) end + ---Load image from GPU texture data ---- Success return Image ---@param texture any @@ -3,6 +3,7 @@ Release: ReiLua version 0.8.0 Using Raylib 5.0 and Forked Raygui 4.0 ------------------------------------------------------------------------ KEY CHANGES: - CHANGE: GetBufferData takes also position and length arguments. + - ADDED: LoadImageFromData. DETAILED CHANGES: - ADDED: GetBufferElementSize and GetBufferLength. diff --git a/examples/resources/lib/bitlib.lua b/examples/resources/lib/bitlib.lua index e794d32..0cdea4e 100644 --- a/examples/resources/lib/bitlib.lua +++ b/examples/resources/lib/bitlib.lua @@ -3,7 +3,7 @@ local bitlib = {} function bitlib.setBit( v, i, b ) if b then return v | 1 << i - else + else return v & ~( 1 << i ) end end @@ -20,4 +20,4 @@ function bitlib.getBit( v, i ) return v & ( 1 << i ) > 0 end -return bitlib
\ No newline at end of file +return bitlib diff --git a/include/textures.h b/include/textures.h index b1d9b8f..a3218a0 100644 --- a/include/textures.h +++ b/include/textures.h @@ -6,6 +6,7 @@ int ltexturesLoadImageRaw( lua_State *L ); int ltexturesLoadImageSvg( lua_State *L ); int ltexturesLoadImageAnim( lua_State *L ); int ltexturesLoadImageFromMemory( lua_State *L ); +int ltexturesLoadImageFromData( lua_State *L ); int ltexturesLoadImageFromTexture( lua_State *L ); int ltexturesLoadImageFromScreen( lua_State *L ); int ltextureIsImageReady( lua_State *L ); diff --git a/src/lua_core.c b/src/lua_core.c index 9577a0e..53059b4 100644 --- a/src/lua_core.c +++ b/src/lua_core.c @@ -1491,6 +1491,7 @@ void luaRegister() { assingGlobalFunction( "LoadImageSvg", ltexturesLoadImageSvg ); assingGlobalFunction( "LoadImageAnim", ltexturesLoadImageAnim ); assingGlobalFunction( "LoadImageFromMemory", ltexturesLoadImageFromMemory ); + assingGlobalFunction( "LoadImageFromData", ltexturesLoadImageFromData ); assingGlobalFunction( "LoadImageFromTexture", ltexturesLoadImageFromTexture ); assingGlobalFunction( "LoadImageFromScreen", ltexturesLoadImageFromScreen ); assingGlobalFunction( "IsImageReady", ltextureIsImageReady ); diff --git a/src/textures.c b/src/textures.c index f88f9b3..48ba2cd 100644 --- a/src/textures.c +++ b/src/textures.c @@ -110,6 +110,34 @@ int ltexturesLoadImageFromMemory( lua_State *L ) { } /* +> image, frameCount = RL.LoadImageFromData( Buffer data, Vector2 size, int mipmaps, int format ) + +Load image from data + +- Success return Image +*/ +int ltexturesLoadImageFromData( lua_State *L ) { + Buffer *data = uluaGetBuffer( L, 1 ); + Vector2 size = uluaGetVector2( L, 2 ); + int mipmaps = luaL_checkinteger( L, 3 ); + int format = luaL_checkinteger( L, 4 ); + + Image image = { + .width = size.x, + .height = size.y, + .mipmaps = mipmaps, + .format = format + }; + size_t dataSize = GetPixelDataSize( size.x, size.y, format ); + image.data = malloc( dataSize * sizeof( unsigned char ) ); + memcpy( image.data, data->data, dataSize ); + + uluaPushImage( L, image ); + + return 1; +} + +/* > image = RL.LoadImageFromTexture( Texture texture ) Load image from GPU texture data |
