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authorjussi2022-05-31 18:05:44 +0300
committerjussi2022-05-31 18:05:44 +0300
commitc106785ae5b446ad9460843ee57f823abacd553f (patch)
tree2758bc9cf63b6d5990e2d9436b10d31e50a56ccd
parentb1bb77e1398b2f73623ef8c1e9cb2d7adbdea139 (diff)
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Wave and more sound functions.
-rw-r--r--API.md204
-rw-r--r--README.md7
-rw-r--r--devnotes2
-rw-r--r--include/audio.h30
-rw-r--r--include/state.h4
-rw-r--r--src/audio.c560
-rw-r--r--src/lua_core.c29
-rw-r--r--src/state.c13
8 files changed, 803 insertions, 46 deletions
diff --git a/API.md b/API.md
index d2ead49..c586bc1 100644
--- a/API.md
+++ b/API.md
@@ -3642,7 +3642,20 @@ Get collision info between ray and quad
---
-## Audio - Sounds
+## Audio - Audio device management
+
+---
+
+> success = RL_SetMasterVolume( float volume )
+
+Set master volume ( listener )
+
+- Failure return false
+- Success return true
+
+---
+
+## Audio - Wave/Sound Loading
---
@@ -3655,6 +3668,100 @@ Load sound from file
---
+> wave = RL_LoadWave( string fileName )
+
+Load wave data from file
+
+- Failure return -1
+- Success return int
+
+---
+
+> sound = RL_LoadSoundFromWave( Wave wave )
+
+Load sound from wave data
+
+- Failure return -1
+- Success return int
+
+---
+
+> success = RL_UnloadSound( Sound sound )
+
+Unload sound
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_UnloadWave( Wave wave )
+
+Unload wave data
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_ExportWave( Wave wave, string fileName )
+
+Export wave data to file, returns true on success
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_ExportWaveAsCode( Wave wave, string fileName )
+
+Export wave sample data to code (.h), returns true on success
+
+- Failure return false
+- Success return true
+
+---
+
+## Audio - Wave/Sound management
+
+---
+
+> success = RL_PlaySound( Sound sound )
+
+Play a sound
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_StopSound( Sound sound )
+
+Stop playing a sound
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_PauseSound( Sound sound )
+
+Pause a sound
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_ResumeSound( Sound sound )
+
+Resume a paused sound
+
+- Failure return false
+- Success return true
+
+---
+
> success = RL_PlaySoundMulti( Sound sound )
Play a sound ( Using multichannel buffer pool )
@@ -3664,6 +3771,29 @@ Play a sound ( Using multichannel buffer pool )
---
+> RL_StopSoundMulti()
+
+Stop any sound playing ( using multichannel buffer pool )
+
+---
+
+> count = RL_GetSoundsPlaying()
+
+Get number of sounds playing in the multichannel
+
+- Success return int
+
+---
+
+> playing = RL_IsSoundPlaying( Sound sound )
+
+Check if a sound is currently playing
+
+- Failure return nil
+- Success return bool
+
+---
+
> success = RL_SetSoundVolume( Sound sound, float volume )
Set volume for a sound ( 1.0 is max level )
@@ -3682,16 +3812,34 @@ Set pitch for a sound ( 1.0 is base level )
---
-> success = RL_UnloadSound( Sound sound )
+> success = RL_WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )
-Unload sound
+Convert wave data to desired format
+
+- Failure return false
+- Success return true
+
+---
+
+> wave = RL_WaveCopy( Wave wave )
+
+Copy a wave to a new wave
+
+- Failure return -1
+- Success return int
+
+---
+
+> success = RL_WaveCrop( Wave wave, int initSample, int finalSample )
+
+Crop a wave to defined samples range
- Failure return false
- Success return true
---
-## Audio - Music
+## Audio - Music management
---
@@ -3704,35 +3852,44 @@ Load music stream from file
---
-> PlayMusicStream()
+> RL_PlayMusicStream()
Start music playing
---
-> StopMusicStream()
+> playing = RL_PlayMusicStream()
+
+Check if music is playing
+
+- Success return bool
+
+---
+
+> RL_StopMusicStream()
Stop music playing
---
-> PauseMusicStream()
+> RL_PauseMusicStream()
Pause music playing
---
-> ResumeMusicStream()
+> RL_ResumeMusicStream()
Resume playing paused music
---
-> playing = PlayMusicStream()
+> success = RL_SeekMusicStream( float position )
-Check if music is playing
+Seek music to a position ( in seconds )
-- Success return bool
+- Failure return false
+- Success return true
---
@@ -3745,6 +3902,31 @@ Set volume for music ( 1.0 is max level )
---
+> success = RL_SetMusicPitch( float pitch )
+
+Set pitch for a music ( 1.0 is base level )
+
+- Failure return false
+- Success return true
+
+---
+
+> length = RL_GetMusicTimeLength()
+
+Get music time length ( in seconds )
+
+- Success return float
+
+---
+
+> played = RL_GetMusicTimePlayed()
+
+Get current music time played ( in seconds )
+
+- Success return float
+
+---
+
## Math - Utils
---
diff --git a/README.md b/README.md
index d776d3d..96ea1ec 100644
--- a/README.md
+++ b/README.md
@@ -21,8 +21,13 @@ List of some MISSING features that are planned to be included. For specific func
* Core
* VR stereo config functions for VR simulator
+* Textures
+ * LoadImageFromMemory
+* Text
+ * LoadFontFromMemory
* Audio
- * Wave
+ * LoadWaveFromMemory
+ * LoadMusicStreamFromMemory
* AudioStream management functions
## Usage
diff --git a/devnotes b/devnotes
index d91bee0..6bd9277 100644
--- a/devnotes
+++ b/devnotes
@@ -5,8 +5,6 @@ Backlog {
* Text
* Codepoints
* String management. At least TextSplit.
- * Audio
- * Wave
* Physac?
* VR?
diff --git a/include/audio.h b/include/audio.h
index f7f3d39..1bb9601 100644
--- a/include/audio.h
+++ b/include/audio.h
@@ -1,16 +1,38 @@
#pragma once
-/* Sounds. */
+/* Audio device management. */
+int laudioSetMasterVolume( lua_State *L );
+/* Wave/Sound Loading. */
int laudioLoadSound( lua_State *L );
+int laudioLoadWave( lua_State *L );
+int laudioLoadSoundFromWave( lua_State *L );
+int laudioUnloadSound( lua_State *L );
+int laudioUnloadWave( lua_State *L );
+int laudioExportWave( lua_State *L );
+int laudioExportWaveAsCode( lua_State *L );
+/* Wave/Sound management. */
+int laudioPlaySound( lua_State *L );
+int laudioStopSound( lua_State *L );
+int laudioPauseSound( lua_State *L );
+int laudioResumeSound( lua_State *L );
int laudioPlaySoundMulti( lua_State *L );
+int laudioStopSoundMulti( lua_State *L );
+int laudioGetSoundsPlaying( lua_State *L );
+int laudioIsSoundPlaying( lua_State *L );
int laudioSetSoundVolume( lua_State *L );
int laudioSetSoundPitch( lua_State *L );
-int laudioUnloadSound( lua_State *L );
-/* Music. */
+int laudioWaveFormat( lua_State *L );
+int laudioWaveCopy( lua_State *L );
+int laudioWaveCrop( lua_State *L );
+/* Music management. */
int laudioLoadMusicStream( lua_State *L );
int laudioPlayMusicStream( lua_State *L );
+int laudioIsMusicStreamPlaying( lua_State *L );
int laudioStopMusicStream( lua_State *L );
int laudioPauseMusicStream( lua_State *L );
int laudioResumeMusicStream( lua_State *L );
-int laudioIsMusicStreamPlaying( lua_State *L );
+int laudioSeekMusicStream( lua_State *L );
int laudioSetMusicVolume( lua_State *L );
+int laudioSetMusicPitch( lua_State *L );
+int laudioGetMusicTimeLength( lua_State *L );
+int laudioGetMusicTimePlayed( lua_State *L );
diff --git a/include/state.h b/include/state.h
index 2c4be21..0cdbcda 100644
--- a/include/state.h
+++ b/include/state.h
@@ -33,6 +33,10 @@ typedef struct {
size_t fontCount;
size_t fontAlloc;
/* Sounds. */
+ Wave **waves;
+ size_t waveCount;
+ size_t waveAlloc;
+ /* Sounds. */
Sound **sounds;
size_t soundCount;
size_t soundAlloc;
diff --git a/src/audio.c b/src/audio.c
index 1282f7e..831174f 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -13,6 +13,16 @@ static bool validSound( size_t id ) {
}
}
+static bool validWave( size_t id ) {
+ if ( id < 0 || state->waveCount < id || state->waves[ id ] == NULL ) {
+ TraceLog( LOG_WARNING, "%s %d", "Invalid wave", id );
+ return false;
+ }
+ else {
+ return true;
+ }
+}
+
static void checkSoundRealloc( int i ) {
if ( i == state->soundCount ) {
state->soundCount++;
@@ -28,8 +38,47 @@ static void checkSoundRealloc( int i ) {
}
}
+static void checkWaveRealloc( int i ) {
+ if ( i == state->waveCount ) {
+ state->waveCount++;
+ }
+
+ if ( state->waveCount == state->waveAlloc ) {
+ state->waveAlloc += ALLOC_PAGE_SIZE;
+ state->waves = realloc( state->waves, state->waveAlloc * sizeof( Wave* ) );
+
+ for ( i = state->waveCount; i < state->waveAlloc; i++ ) {
+ state->waves[i] = NULL;
+ }
+ }
+}
+
/*
-## Audio - Sounds
+## Audio - Audio device management
+*/
+
+/*
+> success = RL_SetMasterVolume( float volume )
+
+Set master volume ( listener )
+
+- Failure return false
+- Success return true
+*/
+int laudioSetMasterVolume( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMasterVolume( float volume )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ SetMasterVolume( lua_tonumber( L, -1 ) );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+## Audio - Wave/Sound Loading
*/
/*
@@ -68,6 +117,287 @@ int laudioLoadSound( lua_State *L ) {
}
/*
+> wave = RL_LoadWave( string fileName )
+
+Load wave data from file
+
+- Failure return -1
+- Success return int
+*/
+int laudioLoadWave( lua_State *L ) {
+ if ( !lua_isstring( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadWave( string fileName )" );
+ lua_pushinteger( L, -1 );
+ return 1;
+ }
+
+ if ( FileExists( lua_tostring( L, -1 ) ) ) {
+ int i = 0;
+
+ for ( i = 0; i < state->waveCount; i++ ) {
+ if ( state->waves[i] == NULL ) {
+ break;
+ }
+ }
+ state->waves[i] = malloc( sizeof( Wave ) );
+ *state->waves[i] = LoadWave( lua_tostring( L, -1 ) );
+ lua_pushinteger( L, i );
+ checkWaveRealloc( i );
+ }
+ else {
+ lua_pushinteger( L, -1 );
+ }
+ return 1;
+}
+
+/*
+> sound = RL_LoadSoundFromWave( Wave wave )
+
+Load sound from wave data
+
+- Failure return -1
+- Success return int
+*/
+int laudioLoadSoundFromWave( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadSoundFromWave( Wave wave )" );
+ lua_pushinteger( L, -1 );
+ return 1;
+ }
+ size_t waveId = lua_tointeger( L, -1 );
+
+ if ( !validWave( waveId ) ) {
+ lua_pushinteger( L, -1 );
+ return 1;
+ }
+ int i = 0;
+
+ for ( i = 0; i < state->soundCount; i++ ) {
+ if ( state->sounds[i] == NULL ) {
+ break;
+ }
+ }
+ state->sounds[i] = malloc( sizeof( Sound ) );
+ *state->sounds[i] = LoadSoundFromWave( *state->waves[ waveId ] );
+ lua_pushinteger( L, i );
+ checkSoundRealloc( i );
+
+ return 1;
+}
+
+/*
+> success = RL_UnloadSound( Sound sound )
+
+Unload sound
+
+- Failure return false
+- Success return true
+*/
+int laudioUnloadSound( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadSound( Sound sound )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t id = lua_tointeger( L, -1 );
+
+ if ( !validSound( id ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ UnloadSound( *state->sounds[ id ] );
+ state->sounds[ id ] = NULL;
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_UnloadWave( Wave wave )
+
+Unload wave data
+
+- Failure return false
+- Success return true
+*/
+int laudioUnloadWave( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadWave( Wave wave )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t id = lua_tointeger( L, -1 );
+
+ if ( !validWave( id ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ UnloadWave( *state->waves[ id ] );
+ state->waves[ id ] = NULL;
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_ExportWave( Wave wave, string fileName )
+
+Export wave data to file, returns true on success
+
+- Failure return false
+- Success return true
+*/
+int laudioExportWave( lua_State *L ) {
+ if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ExportWave( Wave wave, string fileName )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t id = lua_tointeger( L, -2 );
+
+ if ( !validWave( id ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ lua_pushboolean( L, ExportWave( *state->waves[ id ], lua_tostring( L, -1 ) ) );
+
+ return 1;
+}
+
+/*
+> success = RL_ExportWaveAsCode( Wave wave, string fileName )
+
+Export wave sample data to code (.h), returns true on success
+
+- Failure return false
+- Success return true
+*/
+int laudioExportWaveAsCode( lua_State *L ) {
+ if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ExportWaveAsCode( Wave wave, string fileName )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t id = lua_tointeger( L, -2 );
+
+ if ( !validWave( id ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ lua_pushboolean( L, ExportWaveAsCode( *state->waves[ id ], lua_tostring( L, -1 ) ) );
+
+ return 1;
+}
+
+/*
+## Audio - Wave/Sound management
+*/
+
+/*
+> success = RL_PlaySound( Sound sound )
+
+Play a sound
+
+- Failure return false
+- Success return true
+*/
+int laudioPlaySound( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_PlaySound( Sound sound )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t soundId = lua_tointeger( L, -1 );
+
+ if ( !validSound( soundId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ PlaySound( *state->sounds[ soundId ] );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_StopSound( Sound sound )
+
+Stop playing a sound
+
+- Failure return false
+- Success return true
+*/
+int laudioStopSound( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_StopSound( Sound sound )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t soundId = lua_tointeger( L, -1 );
+
+ if ( !validSound( soundId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ StopSound( *state->sounds[ soundId ] );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_PauseSound( Sound sound )
+
+Pause a sound
+
+- Failure return false
+- Success return true
+*/
+int laudioPauseSound( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_PauseSound( Sound sound )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t soundId = lua_tointeger( L, -1 );
+
+ if ( !validSound( soundId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ PauseSound( *state->sounds[ soundId ] );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_ResumeSound( Sound sound )
+
+Resume a paused sound
+
+- Failure return false
+- Success return true
+*/
+int laudioResumeSound( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ResumeSound( Sound sound )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t soundId = lua_tointeger( L, -1 );
+
+ if ( !validSound( soundId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ ResumeSound( *state->sounds[ soundId ] );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
> success = RL_PlaySoundMulti( Sound sound )
Play a sound ( Using multichannel buffer pool )
@@ -81,17 +411,68 @@ int laudioPlaySoundMulti( lua_State *L ) {
lua_pushboolean( L, false );
return 1;
}
- if ( !validSound( lua_tointeger( L, -1 ) ) ) {
+ size_t soundId = lua_tointeger( L, -1 );
+
+ if ( !validSound( soundId ) ) {
lua_pushboolean( L, false );
return 1;
}
- PlaySoundMulti( *state->sounds[ lua_tointeger( L, -1 ) ] );
+ PlaySoundMulti( *state->sounds[ soundId ] );
lua_pushboolean( L, true );
return 1;
}
/*
+> RL_StopSoundMulti()
+
+Stop any sound playing ( using multichannel buffer pool )
+*/
+int laudioStopSoundMulti( lua_State *L ) {
+ StopSoundMulti();
+
+ return 0;
+}
+
+/*
+> count = RL_GetSoundsPlaying()
+
+Get number of sounds playing in the multichannel
+
+- Success return int
+*/
+int laudioGetSoundsPlaying( lua_State *L ) {
+ lua_pushinteger( L, GetSoundsPlaying() );
+
+ return 1;
+}
+
+/*
+> playing = RL_IsSoundPlaying( Sound sound )
+
+Check if a sound is currently playing
+
+- Failure return nil
+- Success return bool
+*/
+int laudioIsSoundPlaying( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsSoundPlaying( Sound sound )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ size_t soundId = lua_tointeger( L, -1 );
+
+ if ( !validSound( soundId ) ) {
+ lua_pushnil( L );
+ return 1;
+ }
+ lua_pushboolean( L, IsSoundPlaying( *state->sounds[ soundId ] ) );
+
+ return 1;
+}
+
+/*
> success = RL_SetSoundVolume( Sound sound, float volume )
Set volume for a sound ( 1.0 is max level )
@@ -140,34 +521,99 @@ int laudioSetSoundPitch( lua_State *L ) {
}
/*
-> success = RL_UnloadSound( Sound sound )
+> success = RL_WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )
-Unload sound
+Convert wave data to desired format
- Failure return false
- Success return true
*/
-int laudioUnloadSound( lua_State *L ) {
+int laudioWaveFormat( lua_State *L ) {
+ if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ int channels = lua_tointeger( L, -1 );
+ int sampleSize = lua_tointeger( L, -2 );
+ int sampleRate = lua_tointeger( L, -3 );
+ size_t waveId = lua_tointeger( L, -4 );
+
+ if ( !validWave( waveId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ WaveFormat( state->waves[ waveId ], sampleRate, sampleSize, channels );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> wave = RL_WaveCopy( Wave wave )
+
+Copy a wave to a new wave
+
+- Failure return -1
+- Success return int
+*/
+int laudioWaveCopy( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadSound( Sound sound )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_WaveCopy( Wave wave )" );
+ lua_pushinteger( L, -1 );
+ return 1;
+ }
+ size_t waveId = lua_tointeger( L, -1 );
+
+ if ( !validWave( waveId ) ) {
+ lua_pushnil( L );
+ return 1;
+ }
+ int i = 0;
+
+ for ( i = 0; i < state->waveCount; i++ ) {
+ if ( state->waves[i] == NULL ) {
+ break;
+ }
+ }
+ state->waves[i] = malloc( sizeof( Wave ) );
+ *state->waves[i] = WaveCopy( *state->waves[ waveId ] );
+ lua_pushinteger( L, i );
+ checkWaveRealloc( i );
+
+ return 1;
+}
+
+/*
+> success = RL_WaveCrop( Wave wave, int initSample, int finalSample )
+
+Crop a wave to defined samples range
+
+- Failure return false
+- Success return true
+*/
+int laudioWaveCrop( lua_State *L ) {
+ if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_WaveCrop( Wave wave, int initSample, int finalSample )" );
lua_pushboolean( L, false );
return 1;
}
- size_t id = lua_tointeger( L, -1 );
+ int finalSample = lua_tointeger( L, -1 );
+ int initSample = lua_tointeger( L, -2 );
+ size_t waveId = lua_tointeger( L, -3 );
- if ( !validSound( id ) ) {
+ if ( !validWave( waveId ) ) {
lua_pushboolean( L, false );
return 1;
}
- UnloadSound( *state->sounds[ id ] );
- state->sounds[ id ] = NULL;
+ WaveCrop( state->waves[ waveId ], initSample, finalSample );
lua_pushboolean( L, true );
return 1;
}
/*
-## Audio - Music
+## Audio - Music management
*/
/*
@@ -198,58 +644,78 @@ int laudioLoadMusicStream( lua_State *L ) {
}
/*
-> PlayMusicStream()
+> RL_PlayMusicStream()
Start music playing
*/
int laudioPlayMusicStream( lua_State *L ) {
PlayMusicStream( state->music );
+ return 0;
+}
+
+/*
+> playing = RL_PlayMusicStream()
+
+Check if music is playing
+
+- Success return bool
+*/
+int laudioIsMusicStreamPlaying( lua_State *L ) {
+ lua_pushboolean( L, IsMusicStreamPlaying( state->music ) );
+
return 1;
}
/*
-> StopMusicStream()
+> RL_StopMusicStream()
Stop music playing
*/
int laudioStopMusicStream( lua_State *L ) {
StopMusicStream( state->music );
- return 1;
+ return 0;
}
/*
-> PauseMusicStream()
+> RL_PauseMusicStream()
Pause music playing
*/
int laudioPauseMusicStream( lua_State *L ) {
PauseMusicStream( state->music );
- return 1;
+ return 0;
}
/*
-> ResumeMusicStream()
+> RL_ResumeMusicStream()
Resume playing paused music
*/
int laudioResumeMusicStream( lua_State *L ) {
ResumeMusicStream( state->music );
- return 1;
+ return 0;
}
/*
-> playing = PlayMusicStream()
+> success = RL_SeekMusicStream( float position )
-Check if music is playing
+Seek music to a position ( in seconds )
-- Success return bool
+- Failure return false
+- Success return true
*/
-int laudioIsMusicStreamPlaying( lua_State *L ) {
- lua_pushboolean( L, IsMusicStreamPlaying( state->music ) );
+int laudioSeekMusicStream( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SeekMusicStream( float position )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ SeekMusicStream( state->music, lua_tonumber( L, -1 ) );
+ lua_pushboolean( L, true );
return 1;
}
@@ -273,3 +739,49 @@ int laudioSetMusicVolume( lua_State *L ) {
return 1;
}
+
+/*
+> success = RL_SetMusicPitch( float pitch )
+
+Set pitch for a music ( 1.0 is base level )
+
+- Failure return false
+- Success return true
+*/
+int laudioSetMusicPitch( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMusicPitch( float pitch )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ SetMusicPitch( state->music, lua_tonumber( L, -1 ) );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> length = RL_GetMusicTimeLength()
+
+Get music time length ( in seconds )
+
+- Success return float
+*/
+int laudioGetMusicTimeLength( lua_State *L ) {
+ lua_pushnumber( L, GetMusicTimeLength( state->music ) );
+
+ return 1;
+}
+
+/*
+> played = RL_GetMusicTimePlayed()
+
+Get current music time played ( in seconds )
+
+- Success return float
+*/
+int laudioGetMusicTimePlayed( lua_State *L ) {
+ lua_pushnumber( L, GetMusicTimePlayed( state->music ) );
+
+ return 1;
+}
diff --git a/src/lua_core.c b/src/lua_core.c
index 2bf4195..1a3eb42 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -836,20 +836,41 @@ void luaRegister() {
lua_register( L, "RL_MeasureText", ltextMeasureText );
/* Audio. */
- /* Sound. */
+ /* Audio device management. */
+ lua_register( L, "RL_SetMasterVolume", laudioSetMasterVolume );
+ /* Wave/Sound Loading. */
lua_register( L, "RL_LoadSound", laudioLoadSound );
+ lua_register( L, "RL_LoadWave", laudioLoadWave );
+ lua_register( L, "RL_LoadSoundFromWave", laudioLoadSoundFromWave );
+ lua_register( L, "RL_UnloadSound", laudioUnloadSound );
+ lua_register( L, "RL_UnloadWave", laudioUnloadWave );
+ lua_register( L, "RL_ExportWave", laudioExportWave );
+ lua_register( L, "RL_ExportWaveAsCode", laudioExportWaveAsCode );
+ /* Wave/Sound management */
+ lua_register( L, "RL_PlaySound", laudioPlaySound );
+ lua_register( L, "RL_StopSound", laudioStopSound );
+ lua_register( L, "RL_PauseSound", laudioPauseSound );
+ lua_register( L, "RL_ResumeSound", laudioResumeSound );
lua_register( L, "RL_PlaySoundMulti", laudioPlaySoundMulti );
+ lua_register( L, "RL_StopSoundMulti", laudioStopSoundMulti );
+ lua_register( L, "RL_GetSoundsPlaying", laudioGetSoundsPlaying );
+ lua_register( L, "RL_IsSoundPlaying", laudioIsSoundPlaying );
lua_register( L, "RL_SetSoundVolume", laudioSetSoundVolume );
lua_register( L, "RL_SetSoundPitch", laudioSetSoundPitch );
- lua_register( L, "RL_UnloadSound", laudioUnloadSound );
- /* Music. */
+ lua_register( L, "RL_WaveFormat", laudioWaveFormat );
+ lua_register( L, "RL_WaveCopy", laudioWaveCopy );
+ lua_register( L, "RL_WaveCrop", laudioWaveCrop );
+ /* Music management. */
lua_register( L, "RL_LoadMusicStream", laudioLoadMusicStream );
lua_register( L, "RL_PlayMusicStream", laudioPlayMusicStream );
+ lua_register( L, "RL_IsMusicStreamPlaying", laudioIsMusicStreamPlaying );
lua_register( L, "RL_StopMusicStream", laudioStopMusicStream );
lua_register( L, "RL_PauseMusicStream", laudioPauseMusicStream );
lua_register( L, "RL_ResumeMusicStream", laudioResumeMusicStream );
- lua_register( L, "RL_IsMusicStreamPlaying", laudioIsMusicStreamPlaying );
lua_register( L, "RL_SetMusicVolume", laudioSetMusicVolume );
+ lua_register( L, "RL_SetMusicPitch", laudioSetMusicPitch );
+ lua_register( L, "RL_GetMusicTimeLength", laudioGetMusicTimeLength );
+ lua_register( L, "RL_GetMusicTimePlayed", laudioGetMusicTimePlayed );
/* Math. */
/* Utils. */
diff --git a/src/state.c b/src/state.c
index 7a3ba32..5129748 100644
--- a/src/state.c
+++ b/src/state.c
@@ -33,6 +33,10 @@ bool stateInit( const char *exePath ) {
state->fontAlloc = ALLOC_PAGE_SIZE;
state->fontCount = 1;
state->fonts = malloc( state->fontAlloc * sizeof( Font* ) );
+ /* Wavess. */
+ state->waveAlloc = ALLOC_PAGE_SIZE;
+ state->waveCount = 0;
+ state->waves = malloc( state->waveAlloc * sizeof( Wave* ) );
/* Sounds. */
state->soundAlloc = ALLOC_PAGE_SIZE;
state->soundCount = 0;
@@ -74,6 +78,7 @@ bool stateInit( const char *exePath ) {
state->images[i] = NULL;
state->textures[i] = NULL;
state->renderTextures[i] = NULL;
+ state->waves[i] = NULL;
state->sounds[i] = NULL;
state->camera2Ds[i] = NULL;
state->camera3Ds[i] = NULL;
@@ -136,6 +141,12 @@ void stateFree() {
free( state->fonts[i] );
}
}
+ for ( int i = 0; i < state->waveCount; ++i ) {
+ if ( state->waves[i] != NULL ) {
+ UnloadWave( *state->waves[i] );
+ free( state->waves[i] );
+ }
+ }
for ( int i = 0; i < state->soundCount; ++i ) {
if ( state->sounds[i] != NULL ) {
UnloadSound( *state->sounds[i] );
@@ -208,6 +219,7 @@ void stateFree() {
free( state->textures );
free( state->renderTextures );
free( state->fonts );
+ free( state->waves );
free( state->sounds );
free( state->camera2Ds );
free( state->camera3Ds );
@@ -217,5 +229,6 @@ void stateFree() {
free( state->animations );
free( state->shaders );
free( state->lights );
+ free( state->exePath );
free( state );
}