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authorjussi2023-10-28 16:42:49 +0300
committerjussi2023-10-28 16:42:49 +0300
commitfd49d806cf1f54fb86c3ed7b9db499f473a3ef1d (patch)
treea9c3e8ea40a4b6d2b1104bad4cff998ae7f4d4ca
parentaf03c7364ea0dfe2c8bb269eb8a8f9b580f39633 (diff)
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New object types for Wave, Sound, Music and Light.
-rw-r--r--API.md201
-rw-r--r--ReiLua_API.lua222
-rw-r--r--changelog2
-rw-r--r--include/audio.h2
-rw-r--r--include/lights.h2
-rw-r--r--include/lua_core.h4
-rw-r--r--include/state.h16
-rw-r--r--src/audio.c834
-rw-r--r--src/gl.c2
-rw-r--r--src/lights.c247
-rw-r--r--src/lua_core.c93
-rw-r--r--src/state.c48
-rw-r--r--src/text.c6
-rw-r--r--src/textures.c4
14 files changed, 409 insertions, 1274 deletions
diff --git a/API.md b/API.md
index d8b5cb4..216ddb5 100644
--- a/API.md
+++ b/API.md
@@ -3879,7 +3879,7 @@ Load font from file with extended parameters. Loading the default character set
> font = RL.LoadFontFromImage( Image image, Color key, int firstChar )
-Load font from Image ( XNA style )
+Load font from Image ( XNA style)
- Success return Font
@@ -4646,12 +4646,9 @@ Get collision info between ray and quad
---
-> success = RL.SetMasterVolume( float volume )
+> RL.SetMasterVolume( float volume )
-Set master volume ( listener )
-
-- Failure return false
-- Success return true
+Set master volume (listener)
---
@@ -4663,8 +4660,8 @@ Set master volume ( listener )
Load sound from file
-- Failure return -1
-- Success return int
+- Failure return nil
+- Success return Sound
---
@@ -4672,8 +4669,8 @@ Load sound from file
Load wave data from file
-- Failure return -1
-- Success return int
+- Failure return nil
+- Success return Wave
---
@@ -4681,26 +4678,7 @@ Load wave data from file
Load sound from wave data
-- Failure return -1
-- Success return int
-
----
-
-> success = RL.UnloadSound( Sound sound )
-
-Unload sound
-
-- Failure return false
-- Success return true
-
----
-
-> success = RL.UnloadWave( Wave wave )
-
-Unload wave data
-
-- Failure return false
-- Success return true
+- Success return Sound
---
@@ -4708,8 +4686,7 @@ Unload wave data
Export wave data to file, returns true on success
-- Failure return false
-- Success return true
+- Success return bool
---
@@ -4717,7 +4694,6 @@ Export wave data to file, returns true on success
Export wave sample data to code (.h), returns true on success
-- Failure return false
- Success return true
---
@@ -4726,103 +4702,74 @@ Export wave sample data to code (.h), returns true on success
---
-> success = RL.PlaySound( Sound sound )
+> RL.PlaySound( Sound sound )
Play a sound
-- Failure return false
-- Success return true
-
---
-> success = RL.StopSound( Sound sound )
+> RL.StopSound( Sound sound )
Stop playing a sound
-- Failure return false
-- Success return true
-
---
-> success = RL.PauseSound( Sound sound )
+> RL.PauseSound( Sound sound )
Pause a sound
-- Failure return false
-- Success return true
-
---
-> success = RL.ResumeSound( Sound sound )
+> RL.ResumeSound( Sound sound )
Resume a paused sound
-- Failure return false
-- Success return true
-
---
> playing = RL.IsSoundPlaying( Sound sound )
Check if a sound is currently playing
-- Failure return nil
- Success return bool
---
-> success = RL.SetSoundVolume( Sound sound, float volume )
+> RL.SetSoundVolume( Sound sound, float volume )
-Set volume for a sound ( 1.0 is max level )
-
-- Failure return false
-- Success return true
+Set volume for a sound (1.0 is max level)
---
-> success = RL.SetSoundPitch( Sound sound, float pitch )
+> RL.SetSoundPitch( Sound sound, float pitch )
-Set pitch for a sound ( 1.0 is base level )
-
-- Failure return false
-- Success return true
+Set pitch for a sound (1.0 is base level)
---
-> success = RL.SetSoundPan( Sound sound, float pan )
+> RL.SetSoundPan( Sound sound, float pan )
-Set pan for a sound ( 0.5 is center )
-
-- Failure return false
-- Success return true
+Set pan for a sound (0.5 is center)
---
-> success = RL.WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )
+> RL.WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )
Convert wave data to desired format
-- Failure return false
-- Success return true
-
---
> wave = RL.WaveCopy( Wave wave )
Copy a wave to a new wave
-- Failure return -1
-- Success return int
+- Success return Wave
---
-> success = RL.WaveCrop( Wave wave, int initSample, int finalSample )
+> RL.WaveCrop( Wave wave, int initSample, int finalSample )
Crop a wave to defined samples range
-- Failure return false
-- Success return true
-
---
## Audio - Music management
@@ -4833,133 +4780,98 @@ Crop a wave to defined samples range
Load music stream from file
-- Failure return -1
-- Success return int
+- Success return Music
---
-> success = RL.PlayMusicStream( Music music )
+> RL.PlayMusicStream( Music music )
Start music playing
-- Failure return false
-- Success return true
-
---
> playing = RL.IsMusicStreamPlaying( Music music )
Check if music is playing
-- Failure return nil
- Success return bool
---
-> success = RL.UpdateMusicStream( Music music )
+> RL.UpdateMusicStream( Music music )
Updates buffers for music streaming
-- Failure return false
-- Success return true
-
---
-> success = RL.StopMusicStream( Music music )
+> RL.StopMusicStream( Music music )
Stop music playing
-- Failure return false
-- Success return true
-
---
-> success = RL.PauseMusicStream( Music music )
+> RL.PauseMusicStream( Music music )
Pause music playing
-- Failure return false
-- Success return true
-
---
-> success = RL.ResumeMusicStream( Music music )
+> RL.ResumeMusicStream( Music music )
Resume playing paused music
-- Failure return false
-- Success return true
-
---
-> success = RL.SeekMusicStream( Music music, float position )
+> RL.SeekMusicStream( Music music, float position )
-Seek music to a position ( in seconds )
-
-- Failure return false
-- Success return true
+Seek music to a position (in seconds)
---
-> success = RL.SetMusicVolume( Music music, float volume )
-
-Set volume for music ( 1.0 is max level )
+> RL.SetMusicVolume( Music music, float volume )
-- Failure return false
-- Success return true
+Set volume for music (1.0 is max level)
---
-> success = RL.SetMusicPitch( Music music, float pitch )
+> RL.SetMusicPitch( Music music, float pitch )
-Set pitch for a music ( 1.0 is base level )
-
-- Failure return false
-- Success return true
+Set pitch for a music (1.0 is base level)
---
-> success = RL.SetMusicPan( Music music, float pan )
-
-Set pan for a music ( 0.5 is center )
+> RL.SetMusicPan( Music music, float pan )
-- Failure return false
-- Success return true
+Set pan for a music (0.5 is center)
---
-> success = RL.SetMusicLooping( Music music, bool looping )
+> RL.SetMusicLooping( Music music, bool looping )
Set looping for a music
-- Failure return false
-- Success return true
-
---
> looping = RL.GetMusicLooping( Music music )
Get looping of a music
-- Failure return nil
- Success return bool
---
> length = RL.GetMusicTimeLength( Music music )
-Get music time length ( in seconds )
+Get music time length (in seconds)
-- Failure return false
- Success return float
---
-> played = RL.GetMusicTimePlayed( Music music )
+> timePlayed = RL.GetMusicTimePlayed( Music music )
-Get current music time played ( in seconds )
+Get current music time played (in seconds)
-- Failure return false
- Success return float
---
@@ -6466,8 +6378,7 @@ Check icon pixel value
Create a light and get shader locations
-- Failure return -1
-- Success return int
+- Success return Light
---
@@ -6477,56 +6388,40 @@ Send light properties to shader
---
-> success = RL.SetLightType( Light light, int type )
+> RL.SetLightType( Light light, int type )
Set light type
-- Failure return false
-- Success return true
-
---
-> success = RL.SetLightPosition( Light light, Vector3 position )
+> RL.SetLightPosition( Light light, Vector3 position )
Set light position
-- Failure return false
-- Success return true
-
---
-> success = RL.SetLightTarget( Light light, Vector3 target )
+> RL.SetLightTarget( Light light, Vector3 target )
Set light target
-- Failure return false
-- Success return true
-
---
-> success = RL.SetLightColor( Light light, Color color )
+> RL.SetLightColor( Light light, Color color )
Set light color
-- Failure return false
-- Success return true
-
---
-> success = RL.SetLightEnabled( Light light, bool enabled )
+> RL.SetLightEnabled( Light light, bool enabled )
Set light enabled
-- Failure return false
-- Success return true
-
---
> type = RL.GetLightType( Light light )
Get light type
-- Failure return false
- Success return int
---
@@ -6535,7 +6430,6 @@ Get light type
Get light position
-- Failure return false
- Success return Vector3
---
@@ -6544,7 +6438,6 @@ Get light position
Get light target
-- Failure return false
- Success return Vector3
---
@@ -6553,7 +6446,6 @@ Get light target
Get light color
-- Failure return false
- Success return Color
---
@@ -6562,7 +6454,6 @@ Get light color
Get light enabled
-- Failure return nil
- Success return boolean
---
diff --git a/ReiLua_API.lua b/ReiLua_API.lua
index 8b5a5f1..254dd16 100644
--- a/ReiLua_API.lua
+++ b/ReiLua_API.lua
@@ -2814,7 +2814,7 @@ function RL.LoadFont( fileName ) end
---@return any font
function RL.LoadFontEx( fileName, fontSize, fontChars{} ) end
----Load font from Image ( XNA style )
+---Load font from Image ( XNA style)
---- Success return Font
---@param image any
---@param key table
@@ -3573,60 +3573,41 @@ function RL.GetRayCollisionQuad( ray, p1, p2, p3, p4 ) end
-- Audio - Audio device management
----Set master volume ( listener )
----- Failure return false
----- Success return true
+---Set master volume (listener)
---@param volume number
----@return any success
-function RL.SetMasterVolume( volume ) end
+---@return any RL.SetMasterVolume
+function RL.SetMasterVolume( volume ) end
-- Audio - Wave/Sound Loading
---Load sound from file
----- Failure return -1
----- Success return int
+---- Failure return nil
+---- Success return Sound
---@param fileName string
---@return any sound
function RL.LoadSound( fileName ) end
---Load wave data from file
----- Failure return -1
----- Success return int
+---- Failure return nil
+---- Success return Wave
---@param fileName string
---@return any wave
function RL.LoadWave( fileName ) end
---Load sound from wave data
----- Failure return -1
----- Success return int
+---- Success return Sound
---@param wave any
---@return any sound
function RL.LoadSoundFromWave( wave ) end
----Unload sound
----- Failure return false
----- Success return true
----@param sound any
----@return any success
-function RL.UnloadSound( sound ) end
-
----Unload wave data
----- Failure return false
----- Success return true
----@param wave any
----@return any success
-function RL.UnloadWave( wave ) end
-
---Export wave data to file, returns true on success
----- Failure return false
----- Success return true
+---- Success return bool
---@param wave any
---@param fileName string
---@return any success
function RL.ExportWave( wave, fileName ) end
---Export wave sample data to code (.h), returns true on success
----- Failure return false
---- Success return true
---@param wave any
---@param fileName string
@@ -3636,200 +3617,155 @@ function RL.ExportWaveAsCode( wave, fileName ) end
-- Audio - Wave/Sound management
---Play a sound
----- Failure return false
----- Success return true
---@param sound any
----@return any success
-function RL.PlaySound( sound ) end
+---@return any RL.PlaySound
+function RL.PlaySound( sound ) end
---Stop playing a sound
----- Failure return false
----- Success return true
---@param sound any
----@return any success
-function RL.StopSound( sound ) end
+---@return any RL.StopSound
+function RL.StopSound( sound ) end
---Pause a sound
----- Failure return false
----- Success return true
---@param sound any
----@return any success
-function RL.PauseSound( sound ) end
+---@return any RL.PauseSound
+function RL.PauseSound( sound ) end
---Resume a paused sound
----- Failure return false
----- Success return true
---@param sound any
----@return any success
-function RL.ResumeSound( sound ) end
+---@return any RL.ResumeSound
+function RL.ResumeSound( sound ) end
---Check if a sound is currently playing
----- Failure return nil
---- Success return bool
---@param sound any
---@return any playing
function RL.IsSoundPlaying( sound ) end
----Set volume for a sound ( 1.0 is max level )
----- Failure return false
----- Success return true
+---Set volume for a sound (1.0 is max level)
---@param sound any
---@param volume number
----@return any success
-function RL.SetSoundVolume( sound, volume ) end
+---@return any RL.SetSoundVolume
+function RL.SetSoundVolume( sound, volume ) end
----Set pitch for a sound ( 1.0 is base level )
----- Failure return false
----- Success return true
+---Set pitch for a sound (1.0 is base level)
---@param sound any
---@param pitch number
----@return any success
-function RL.SetSoundPitch( sound, pitch ) end
+---@return any RL.SetSoundPitch
+function RL.SetSoundPitch( sound, pitch ) end
----Set pan for a sound ( 0.5 is center )
----- Failure return false
----- Success return true
+---Set pan for a sound (0.5 is center)
---@param sound any
---@param pan number
----@return any success
-function RL.SetSoundPan( sound, pan ) end
+---@return any RL.SetSoundPan
+function RL.SetSoundPan( sound, pan ) end
---Convert wave data to desired format
----- Failure return false
----- Success return true
---@param wave any
---@param sampleRate integer
---@param sampleSize integer
---@param channels integer
----@return any success
-function RL.WaveFormat( wave, sampleRate, sampleSize, channels ) end
+---@return any RL.WaveFormat
+function RL.WaveFormat( wave, sampleRate, sampleSize, channels ) end
---Copy a wave to a new wave
----- Failure return -1
----- Success return int
+---- Success return Wave
---@param wave any
---@return any wave
function RL.WaveCopy( wave ) end
---Crop a wave to defined samples range
----- Failure return false
----- Success return true
---@param wave any
---@param initSample integer
---@param finalSample integer
----@return any success
-function RL.WaveCrop( wave, initSample, finalSample ) end
+---@return any RL.WaveCrop
+function RL.WaveCrop( wave, initSample, finalSample ) end
-- Audio - Music management
---Load music stream from file
----- Failure return -1
----- Success return int
+---- Success return Music
---@param fileName string
---@return any music
function RL.LoadMusicStream( fileName ) end
---Start music playing
----- Failure return false
----- Success return true
---@param music any
----@return any success
-function RL.PlayMusicStream( music ) end
+---@return any RL.PlayMusicStream
+function RL.PlayMusicStream( music ) end
---Check if music is playing
----- Failure return nil
---- Success return bool
---@param music any
---@return any playing
function RL.IsMusicStreamPlaying( music ) end
---Updates buffers for music streaming
----- Failure return false
----- Success return true
---@param music any
----@return any success
-function RL.UpdateMusicStream( music ) end
+---@return any RL.UpdateMusicStream
+function RL.UpdateMusicStream( music ) end
---Stop music playing
----- Failure return false
----- Success return true
---@param music any
----@return any success
-function RL.StopMusicStream( music ) end
+---@return any RL.StopMusicStream
+function RL.StopMusicStream( music ) end
---Pause music playing
----- Failure return false
----- Success return true
---@param music any
----@return any success
-function RL.PauseMusicStream( music ) end
+---@return any RL.PauseMusicStream
+function RL.PauseMusicStream( music ) end
---Resume playing paused music
----- Failure return false
----- Success return true
---@param music any
----@return any success
-function RL.ResumeMusicStream( music ) end
+---@return any RL.ResumeMusicStream
+function RL.ResumeMusicStream( music ) end
----Seek music to a position ( in seconds )
----- Failure return false
----- Success return true
+---Seek music to a position (in seconds)
---@param music any
---@param position number
----@return any success
-function RL.SeekMusicStream( music, position ) end
+---@return any RL.SeekMusicStream
+function RL.SeekMusicStream( music, position ) end
----Set volume for music ( 1.0 is max level )
----- Failure return false
----- Success return true
+---Set volume for music (1.0 is max level)
---@param music any
---@param volume number
----@return any success
-function RL.SetMusicVolume( music, volume ) end
+---@return any RL.SetMusicVolume
+function RL.SetMusicVolume( music, volume ) end
----Set pitch for a music ( 1.0 is base level )
----- Failure return false
----- Success return true
+---Set pitch for a music (1.0 is base level)
---@param music any
---@param pitch number
----@return any success
-function RL.SetMusicPitch( music, pitch ) end
+---@return any RL.SetMusicPitch
+function RL.SetMusicPitch( music, pitch ) end
----Set pan for a music ( 0.5 is center )
----- Failure return false
----- Success return true
+---Set pan for a music (0.5 is center)
---@param music any
---@param pan number
----@return any success
-function RL.SetMusicPan( music, pan ) end
+---@return any RL.SetMusicPan
+function RL.SetMusicPan( music, pan ) end
---Set looping for a music
----- Failure return false
----- Success return true
---@param music any
---@param looping boolean
----@return any success
-function RL.SetMusicLooping( music, looping ) end
+---@return any RL.SetMusicLooping
+function RL.SetMusicLooping( music, looping ) end
---Get looping of a music
----- Failure return nil
---- Success return bool
---@param music any
---@return any looping
function RL.GetMusicLooping( music ) end
----Get music time length ( in seconds )
----- Failure return false
+---Get music time length (in seconds)
---- Success return float
---@param music any
---@return any length
function RL.GetMusicTimeLength( music ) end
----Get current music time played ( in seconds )
----- Failure return false
+---Get current music time played (in seconds)
---- Success return float
---@param music any
----@return any played
+---@return any timePlayed
function RL.GetMusicTimePlayed( music ) end
-- Math - Utils
@@ -5189,8 +5125,7 @@ function RL.GuiCheckIconPixel( iconId, pos ) end
-- Lights - Basics
---Create a light and get shader locations
----- Failure return -1
----- Success return int
+---- Success return Light
---@param type integer
---@param position table
---@param target table
@@ -5206,75 +5141,60 @@ function RL.CreateLight( type, position, target, color, shader ) end
function RL.UpdateLightValues( shader, light ) end
---Set light type
----- Failure return false
----- Success return true
---@param light any
---@param type integer
----@return any success
-function RL.SetLightType( light, type ) end
+---@return any RL.SetLightType
+function RL.SetLightType( light, type ) end
---Set light position
----- Failure return false
----- Success return true
---@param light any
---@param position table
----@return any success
-function RL.SetLightPosition( light, position ) end
+---@return any RL.SetLightPosition
+function RL.SetLightPosition( light, position ) end
---Set light target
----- Failure return false
----- Success return true
---@param light any
---@param target table
----@return any success
-function RL.SetLightTarget( light, target ) end
+---@return any RL.SetLightTarget
+function RL.SetLightTarget( light, target ) end
---Set light color
----- Failure return false
----- Success return true
---@param light any
---@param color table
----@return any success
-function RL.SetLightColor( light, color ) end
+---@return any RL.SetLightColor
+function RL.SetLightColor( light, color ) end
---Set light enabled
----- Failure return false
----- Success return true
---@param light any
---@param enabled boolean
----@return any success
-function RL.SetLightEnabled( light, enabled ) end
+---@return any RL.SetLightEnabled
+function RL.SetLightEnabled( light, enabled ) end
---Get light type
----- Failure return false
---- Success return int
---@param light any
---@return any type
function RL.GetLightType( light ) end
---Get light position
----- Failure return false
---- Success return Vector3
---@param light any
---@return any position
function RL.GetLightPosition( light ) end
---Get light target
----- Failure return false
---- Success return Vector3
---@param light any
---@return any target
function RL.GetLightTarget( light ) end
---Get light color
----- Failure return false
---- Success return Color
---@param light any
---@return any color
function RL.GetLightColor( light ) end
---Get light enabled
----- Failure return nil
---- Success return boolean
---@param light any
---@return any enabled
diff --git a/changelog b/changelog
index 109167d..ab92cf0 100644
--- a/changelog
+++ b/changelog
@@ -14,7 +14,9 @@ DETAILED CHANGES:
- ADDED: GetRenderTextureTexture and GetRenderTextureDepthTexture.
- REMOVED: UnloadCamera2D and UnloadCamera3D.
- REMOVED: UnloadShader.
+ - REMOVED: UnloadFont.
- ADDED: LoadFontEx takes also fontChars.
+ - REMOVED: UnloadWave and UnloadSound.
------------------------------------------------------------------------
Release: ReiLua version 0.5.0 Using Raylib 4.5
diff --git a/include/audio.h b/include/audio.h
index 07f6181..756f16f 100644
--- a/include/audio.h
+++ b/include/audio.h
@@ -6,8 +6,6 @@ int laudioSetMasterVolume( lua_State *L );
int laudioLoadSound( lua_State *L );
int laudioLoadWave( lua_State *L );
int laudioLoadSoundFromWave( lua_State *L );
-int laudioUnloadSound( lua_State *L );
-int laudioUnloadWave( lua_State *L );
int laudioExportWave( lua_State *L );
int laudioExportWaveAsCode( lua_State *L );
/* Wave/Sound management. */
diff --git a/include/lights.h b/include/lights.h
index 1268d86..f6c0f5f 100644
--- a/include/lights.h
+++ b/include/lights.h
@@ -1,7 +1,5 @@
#pragma once
-/* Validators. */
-bool validLight( size_t id );
/* Basics. */
int llightsCreateLight( lua_State *L );
int llightsUpdateLightValues( lua_State *L );
diff --git a/include/lua_core.h b/include/lua_core.h
index c90464e..2996b54 100644
--- a/include/lua_core.h
+++ b/include/lua_core.h
@@ -75,6 +75,10 @@ void uluaPushCamera2D( lua_State *L, Camera2D camera );
void uluaPushCamera3D( lua_State *L, Camera3D camera );
void uluaPushShader( lua_State *L, Shader shader );
void uluaPushFont( lua_State *L, Font font );
+void uluaPushWave( lua_State *L, Wave wave );
+void uluaPushSound( lua_State *L, Sound sound );
+void uluaPushMusic( lua_State *L, Music music );
+void uluaPushLight( lua_State *L, Light light );
int uluaGetTableLen( lua_State *L );
int uluaGetTableLenIndex( lua_State *L, int index );
diff --git a/include/state.h b/include/state.h
index bf86d00..37a6d8c 100644
--- a/include/state.h
+++ b/include/state.h
@@ -15,18 +15,6 @@ typedef struct {
Vector2 resolution;
int logLevelInvalid;
/* Resources. */
- /* Sounds. */
- Wave **waves;
- size_t waveCount;
- size_t waveAlloc;
- /* Sounds. */
- Sound **sounds;
- size_t soundCount;
- size_t soundAlloc;
- /* Music. */
- Music **musics;
- size_t musicCount;
- size_t musicAlloc;
/* Meshes. */
Mesh **meshes;
size_t meshCount;
@@ -43,10 +31,6 @@ typedef struct {
ModelAnimations **animations;
size_t animationCount;
size_t animationAlloc;
- /* Lights. */
- Light **lights;
- size_t lightCount;
- size_t lightAlloc;
/* Raylib GLFW input callback events. */
/* Window events. */
GLFWwindowsizefun raylibWindowSizeCallback;
diff --git a/src/audio.c b/src/audio.c
index 3ba9cb0..935bf1f 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -3,147 +3,21 @@
#include "audio.h"
#include "lua_core.h"
-static bool validSound( size_t id ) {
- if ( id < 0 || state->soundCount < id || state->sounds[ id ] == NULL ) {
- TraceLog( state->logLevelInvalid, "%s %d", "Invalid sound", id );
- return false;
- }
- else {
- return true;
- }
-}
-
-static bool validWave( size_t id ) {
- if ( id < 0 || state->waveCount < id || state->waves[ id ] == NULL ) {
- TraceLog( state->logLevelInvalid, "%s %d", "Invalid wave", id );
- return false;
- }
- else {
- return true;
- }
-}
-
-static bool validMusic( size_t id ) {
- if ( id < 0 || state->musicCount < id || state->musics[ id ] == NULL ) {
- TraceLog( state->logLevelInvalid, "%s %d", "Invalid music", id );
- return false;
- }
- else {
- return true;
- }
-}
-
-static void checkSoundRealloc( int i ) {
- if ( i == state->soundCount ) {
- state->soundCount++;
- }
-
- if ( state->soundCount == state->soundAlloc ) {
- state->soundAlloc += ALLOC_PAGE_SIZE;
- state->sounds = realloc( state->sounds, state->soundAlloc * sizeof( Sound* ) );
-
- for ( i = state->soundCount; i < state->soundAlloc; i++ ) {
- state->sounds[i] = NULL;
- }
- }
-}
-
-static void checkWaveRealloc( int i ) {
- if ( i == state->waveCount ) {
- state->waveCount++;
- }
-
- if ( state->waveCount == state->waveAlloc ) {
- state->waveAlloc += ALLOC_PAGE_SIZE;
- state->waves = realloc( state->waves, state->waveAlloc * sizeof( Wave* ) );
-
- for ( i = state->waveCount; i < state->waveAlloc; i++ ) {
- state->waves[i] = NULL;
- }
- }
-}
-
-static void checkMusicRealloc( int i ) {
- if ( i == state->musicCount ) {
- state->musicCount++;
- }
-
- if ( state->musicCount == state->musicAlloc ) {
- state->musicAlloc += ALLOC_PAGE_SIZE;
- state->musics = realloc( state->musics, state->musicAlloc * sizeof( Music* ) );
-
- for ( i = state->musicCount; i < state->musicAlloc; i++ ) {
- state->musics[i] = NULL;
- }
- }
-}
-
-static int newSound() {
- int i = 0;
-
- for ( i = 0; i < state->soundCount; i++ ) {
- if ( state->sounds[i] == NULL ) {
- break;
- }
- }
- state->sounds[i] = malloc( sizeof( Sound ) );
- checkSoundRealloc( i );
-
- return i;
-}
-
-static int newWave() {
- int i = 0;
-
- for ( i = 0; i < state->waveCount; i++ ) {
- if ( state->waves[i] == NULL ) {
- break;
- }
- }
- state->waves[i] = malloc( sizeof( Wave ) );
- checkWaveRealloc( i );
-
- return i;
-}
-
-static int newMusic() {
- int i = 0;
-
- for ( i = 0; i < state->musicCount; i++ ) {
- if ( state->musics[i] == NULL ) {
- break;
- }
- }
- state->musics[i] = malloc( sizeof( Music ) );
- checkMusicRealloc( i );
-
- return i;
-}
-
/*
## Audio - Audio device management
*/
/*
-> success = RL.SetMasterVolume( float volume )
+> RL.SetMasterVolume( float volume )
-Set master volume ( listener )
-
-- Failure return false
-- Success return true
+Set master volume (listener)
*/
int laudioSetMasterVolume( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetMasterVolume( float volume )" );
- lua_pushboolean( L, false );
- return 1;
- }
- float volume = lua_tonumber( L, 1 );
+ float volume = luaL_checknumber( L, 1 );
SetMasterVolume( volume );
- lua_pushboolean( L, true );
- return 1;
+ return 0;
}
/*
@@ -155,26 +29,19 @@ int laudioSetMasterVolume( lua_State *L ) {
Load sound from file
-- Failure return -1
-- Success return int
+- Failure return nil
+- Success return Sound
*/
int laudioLoadSound( lua_State *L ) {
- if ( !lua_isstring( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadSound( string fileName )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
+ if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
+ uluaPushSound( L, LoadSound( lua_tostring( L, 1 ) ) );
- if ( FileExists( lua_tostring( L, 1 ) ) ) {
- int i = newSound();
- *state->sounds[i] = LoadSound( lua_tostring( L, 1 ) );
- lua_pushinteger( L, i );
- return 1;
- }
- else {
- lua_pushinteger( L, -1 );
return 1;
}
+ TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
+ lua_pushnil( L );
+
+ return 1;
}
/*
@@ -182,26 +49,19 @@ int laudioLoadSound( lua_State *L ) {
Load wave data from file
-- Failure return -1
-- Success return int
+- Failure return nil
+- Success return Wave
*/
int laudioLoadWave( lua_State *L ) {
- if ( !lua_isstring( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadWave( string fileName )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
+ if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
+ uluaPushWave( L, LoadWave( lua_tostring( L, 1 ) ) );
- if ( FileExists( lua_tostring( L, 1 ) ) ) {
- int i = newWave();
- *state->waves[i] = LoadWave( lua_tostring( L, 1 ) );
- lua_pushinteger( L, i );
- return 1;
- }
- else {
- lua_pushinteger( L, -1 );
return 1;
}
+ TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
+ lua_pushnil( L );
+
+ return 1;
}
/*
@@ -209,78 +69,12 @@ int laudioLoadWave( lua_State *L ) {
Load sound from wave data
-- Failure return -1
-- Success return int
+- Success return Sound
*/
int laudioLoadSoundFromWave( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadSoundFromWave( Wave wave )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
- size_t waveId = lua_tointeger( L, 1 );
+ Wave *wave = luaL_checkudata( L, 1, "Wave" );
- if ( !validWave( waveId ) ) {
- lua_pushinteger( L, -1 );
- return 1;
- }
- int i = newSound();
- *state->sounds[i] = LoadSoundFromWave( *state->waves[ waveId ] );
- lua_pushinteger( L, i );
-
- return 1;
-}
-
-/*
-> success = RL.UnloadSound( Sound sound )
-
-Unload sound
-
-- Failure return false
-- Success return true
-*/
-int laudioUnloadSound( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.UnloadSound( Sound sound )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t soundId = lua_tointeger( L, 1 );
-
- if ( !validSound( soundId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- UnloadSound( *state->sounds[ soundId ] );
- state->sounds[ soundId ] = NULL;
- lua_pushboolean( L, true );
-
- return 1;
-}
-
-/*
-> success = RL.UnloadWave( Wave wave )
-
-Unload wave data
-
-- Failure return false
-- Success return true
-*/
-int laudioUnloadWave( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.UnloadWave( Wave wave )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t waveId = lua_tointeger( L, 1 );
-
- if ( !validWave( waveId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- UnloadWave( *state->waves[ waveId ] );
- state->waves[ waveId ] = NULL;
- lua_pushboolean( L, true );
+ uluaPushSound( L, LoadSoundFromWave( *wave ) );
return 1;
}
@@ -290,22 +84,12 @@ int laudioUnloadWave( lua_State *L ) {
Export wave data to file, returns true on success
-- Failure return false
-- Success return true
+- Success return bool
*/
int laudioExportWave( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ExportWave( Wave wave, string fileName )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t waveId = lua_tointeger( L, 1 );
+ Wave *wave = luaL_checkudata( L, 1, "Wave" );
- if ( !validWave( waveId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- lua_pushboolean( L, ExportWave( *state->waves[ waveId ], lua_tostring( L, 2 ) ) );
+ lua_pushboolean( L, ExportWave( *wave, luaL_checkstring( L, 2 ) ) );
return 1;
}
@@ -315,22 +99,12 @@ int laudioExportWave( lua_State *L ) {
Export wave sample data to code (.h), returns true on success
-- Failure return false
- Success return true
*/
int laudioExportWaveAsCode( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ExportWaveAsCode( Wave wave, string fileName )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t waveId = lua_tointeger( L, 1 );
+ Wave *wave = luaL_checkudata( L, 1, "Wave" );
- if ( !validWave( waveId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- lua_pushboolean( L, ExportWaveAsCode( *state->waves[ waveId ], lua_tostring( L, 2 ) ) );
+ lua_pushboolean( L, ExportWaveAsCode( *wave, luaL_checkstring( L, 2 ) ) );
return 1;
}
@@ -340,107 +114,55 @@ int laudioExportWaveAsCode( lua_State *L ) {
*/
/*
-> success = RL.PlaySound( Sound sound )
+> RL.PlaySound( Sound sound )
Play a sound
-
-- Failure return false
-- Success return true
*/
int laudioPlaySound( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.PlaySound( Sound sound )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t soundId = lua_tointeger( L, 1 );
+ Sound *sound = luaL_checkudata( L, 1, "Sound" );
- if ( !validSound( soundId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- PlaySound( *state->sounds[ soundId ] );
- lua_pushboolean( L, true );
+ PlaySound( *sound );
- return 1;
+ return 0;
}
/*
-> success = RL.StopSound( Sound sound )
+> RL.StopSound( Sound sound )
Stop playing a sound
-
-- Failure return false
-- Success return true
*/
int laudioStopSound( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.StopSound( Sound sound )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t soundId = lua_tointeger( L, 1 );
+ Sound *sound = luaL_checkudata( L, 1, "Sound" );
- if ( !validSound( soundId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- StopSound( *state->sounds[ soundId ] );
- lua_pushboolean( L, true );
+ StopSound( *sound );
- return 1;
+ return 0;
}
/*
-> success = RL.PauseSound( Sound sound )
+> RL.PauseSound( Sound sound )
Pause a sound
-
-- Failure return false
-- Success return true
*/
int laudioPauseSound( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.PauseSound( Sound sound )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t soundId = lua_tointeger( L, 1 );
+ Sound *sound = luaL_checkudata( L, 1, "Sound" );
- if ( !validSound( soundId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- PauseSound( *state->sounds[ soundId ] );
- lua_pushboolean( L, true );
+ PauseSound( *sound );
- return 1;
+ return 0;
}
/*
-> success = RL.ResumeSound( Sound sound )
+> RL.ResumeSound( Sound sound )
Resume a paused sound
-
-- Failure return false
-- Success return true
*/
int laudioResumeSound( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ResumeSound( Sound sound )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t soundId = lua_tointeger( L, 1 );
+ Sound *sound = luaL_checkudata( L, 1, "Sound" );
- if ( !validSound( soundId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ResumeSound( *state->sounds[ soundId ] );
- lua_pushboolean( L, true );
+ ResumeSound( *sound );
- return 1;
+ return 0;
}
/*
@@ -448,134 +170,72 @@ int laudioResumeSound( lua_State *L ) {
Check if a sound is currently playing
-- Failure return nil
- Success return bool
*/
int laudioIsSoundPlaying( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.IsSoundPlaying( Sound sound )" );
- lua_pushnil( L );
- return 1;
- }
- size_t soundId = lua_tointeger( L, 1 );
+ Sound *sound = luaL_checkudata( L, 1, "Sound" );
- if ( !validSound( soundId ) ) {
- lua_pushnil( L );
- return 1;
- }
- lua_pushboolean( L, IsSoundPlaying( *state->sounds[ soundId ] ) );
+ lua_pushboolean( L, IsSoundPlaying( *sound ) );
return 1;
}
/*
-> success = RL.SetSoundVolume( Sound sound, float volume )
-
-Set volume for a sound ( 1.0 is max level )
+> RL.SetSoundVolume( Sound sound, float volume )
-- Failure return false
-- Success return true
+Set volume for a sound (1.0 is max level)
*/
int laudioSetSoundVolume( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetSoundVolume( Sound sound, float volume )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t soundId = lua_tointeger( L, 1 );
- float volume = lua_tonumber( L, 2 );
+ Sound *sound = luaL_checkudata( L, 1, "Sound" );
+ float volume = luaL_checknumber( L, 2 );
- if ( !validSound( soundId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- SetSoundVolume( *state->sounds[ soundId ], volume );
- lua_pushboolean( L, true );
+ SetSoundVolume( *sound, volume );
- return 1;
+ return 0;
}
/*
-> success = RL.SetSoundPitch( Sound sound, float pitch )
+> RL.SetSoundPitch( Sound sound, float pitch )
-Set pitch for a sound ( 1.0 is base level )
-
-- Failure return false
-- Success return true
+Set pitch for a sound (1.0 is base level)
*/
int laudioSetSoundPitch( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetSoundPitch( Sound sound, float pitch )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t soundId = lua_tointeger( L, 1 );
- float pitch = lua_tonumber( L, 2 );
+ Sound *sound = luaL_checkudata( L, 1, "Sound" );
+ float pitch = luaL_checknumber( L, 2 );
- if ( !validSound( soundId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- SetSoundPitch( *state->sounds[ soundId ], pitch );
- lua_pushboolean( L, true );
+ SetSoundPitch( *sound, pitch );
- return 1;
+ return 0;
}
/*
-> success = RL.SetSoundPan( Sound sound, float pan )
-
-Set pan for a sound ( 0.5 is center )
+> RL.SetSoundPan( Sound sound, float pan )
-- Failure return false
-- Success return true
+Set pan for a sound (0.5 is center)
*/
int laudioSetSoundPan( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetSoundPan( Sound sound, float pitch )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t soundId = lua_tointeger( L, 1 );
- float pan = lua_tonumber( L, 2 );
+ Sound *sound = luaL_checkudata( L, 1, "Sound" );
+ float pan = luaL_checknumber( L, 2 );
- if ( !validSound( soundId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- SetSoundPan( *state->sounds[ soundId ], pan );
- lua_pushboolean( L, true );
+ SetSoundPan( *sound, pan );
- return 1;
+ return 0;
}
/*
-> success = RL.WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )
+> RL.WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )
Convert wave data to desired format
-
-- Failure return false
-- Success return true
*/
int laudioWaveFormat( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t waveId = lua_tointeger( L, 1 );
- int sampleRate = lua_tointeger( L, 2 );
- int sampleSize = lua_tointeger( L, 3 );
- int channels = lua_tointeger( L, 4 );
+ Wave *wave = luaL_checkudata( L, 1, "Wave" );
+ int sampleRate = luaL_checkinteger( L, 2 );
+ int sampleSize = luaL_checkinteger( L, 3 );
+ int channels = luaL_checkinteger( L, 4 );
- if ( !validWave( waveId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- WaveFormat( state->waves[ waveId ], sampleRate, sampleSize, channels );
- lua_pushboolean( L, true );
+ WaveFormat( wave, sampleRate, sampleSize, channels );
- return 1;
+ return 0;
}
/*
@@ -583,54 +243,29 @@ int laudioWaveFormat( lua_State *L ) {
Copy a wave to a new wave
-- Failure return -1
-- Success return int
+- Success return Wave
*/
int laudioWaveCopy( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.WaveCopy( Wave wave )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
- size_t waveId = lua_tointeger( L, 1 );
+ Wave *wave = luaL_checkudata( L, 1, "Wave" );
- if ( !validWave( waveId ) ) {
- lua_pushinteger( L, -1 );
- return 1;
- }
- int i = newWave();
- *state->waves[i] = WaveCopy( *state->waves[ waveId ] );
- lua_pushinteger( L, i );
+ uluaPushWave( L, WaveCopy( *wave ) );
return 1;
}
/*
-> success = RL.WaveCrop( Wave wave, int initSample, int finalSample )
+> RL.WaveCrop( Wave wave, int initSample, int finalSample )
Crop a wave to defined samples range
-
-- Failure return false
-- Success return true
*/
int laudioWaveCrop( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.WaveCrop( Wave wave, int initSample, int finalSample )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t waveId = lua_tointeger( L, 1 );
- int initSample = lua_tointeger( L, 2 );
- int finalSample = lua_tointeger( L, 3 );
+ Wave *wave = luaL_checkudata( L, 1, "Wave" );
+ int initSample = luaL_checkinteger( L, 2 );
+ int finalSample = luaL_checkinteger( L, 3 );
- if ( !validWave( waveId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- WaveCrop( state->waves[ waveId ], initSample, finalSample );
- lua_pushboolean( L, true );
+ WaveCrop( wave, initSample, finalSample );
- return 1;
+ return 0;
}
/*
@@ -642,51 +277,31 @@ int laudioWaveCrop( lua_State *L ) {
Load music stream from file
-- Failure return -1
-- Success return int
+- Success return Music
*/
int laudioLoadMusicStream( lua_State *L ) {
- if ( !lua_isstring( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadMusicStream( string fileName )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
- if ( !FileExists( lua_tostring( L, 1 ) ) ) {
- lua_pushinteger( L, -1 );
+ if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
+ uluaPushMusic( L, LoadMusicStream( lua_tostring( L, 1 ) ) );
+
return 1;
}
- int i = newMusic();
- *state->musics[i] = LoadMusicStream( lua_tostring( L, 1 ) );
- state->musics[i]->looping = true;
- lua_pushinteger( L, i );
+ TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
+ lua_pushnil( L );
return 1;
}
/*
-> success = RL.PlayMusicStream( Music music )
+> RL.PlayMusicStream( Music music )
Start music playing
-
-- Failure return false
-- Success return true
*/
int laudioPlayMusicStream( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.PlayMusicStream( Music music )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- PlayMusicStream( *state->musics[ musicId ] );
- lua_pushboolean( L, true );
+ PlayMusicStream( *music );
- return 1;
+ return 0;
}
/*
@@ -694,263 +309,136 @@ int laudioPlayMusicStream( lua_State *L ) {
Check if music is playing
-- Failure return nil
- Success return bool
*/
int laudioIsMusicStreamPlaying( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.IsMusicStreamPlaying( Music music )" );
- lua_pushnil( L );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
- if ( !validMusic( musicId ) ) {
- lua_pushnil( L );
- return 1;
- }
- lua_pushboolean( L, IsMusicStreamPlaying( *state->musics[ musicId ] ) );
+ lua_pushboolean( L, IsMusicStreamPlaying( *music ) );
return 1;
}
/*
-> success = RL.UpdateMusicStream( Music music )
+> RL.UpdateMusicStream( Music music )
Updates buffers for music streaming
-
-- Failure return false
-- Success return true
*/
int laudioUpdateMusicStream( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.UpdateMusicStream( Music music )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- UpdateMusicStream( *state->musics[ musicId ] );
- lua_pushboolean( L, true );
+ UpdateMusicStream( *music );
- return 1;
+ return 0;
}
/*
-> success = RL.StopMusicStream( Music music )
+> RL.StopMusicStream( Music music )
Stop music playing
-
-- Failure return false
-- Success return true
*/
int laudioStopMusicStream( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.StopMusicStream( Music music )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- StopMusicStream( *state->musics[ musicId ] );
- lua_pushboolean( L, true );
+ StopMusicStream( *music );
- return 1;
+ return 0;
}
/*
-> success = RL.PauseMusicStream( Music music )
+> RL.PauseMusicStream( Music music )
Pause music playing
-
-- Failure return false
-- Success return true
*/
int laudioPauseMusicStream( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.PauseMusicStream( Music music )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- PauseMusicStream( *state->musics[ musicId ] );
- lua_pushboolean( L, true );
+ PauseMusicStream( *music );
- return 1;
+ return 0;
}
/*
-> success = RL.ResumeMusicStream( Music music )
+> RL.ResumeMusicStream( Music music )
Resume playing paused music
-
-- Failure return false
-- Success return true
*/
int laudioResumeMusicStream( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ResumeMusicStream( Music music )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ResumeMusicStream( *state->musics[ musicId ] );
- lua_pushboolean( L, true );
+ ResumeMusicStream( *music );
- return 1;
+ return 0;
}
/*
-> success = RL.SeekMusicStream( Music music, float position )
-
-Seek music to a position ( in seconds )
+> RL.SeekMusicStream( Music music, float position )
-- Failure return false
-- Success return true
+Seek music to a position (in seconds)
*/
int laudioSeekMusicStream( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SeekMusicStream( Music music, float position )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
- float position = lua_tonumber( L, 2 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
+ float position = luaL_checknumber( L, 2 );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- SeekMusicStream( *state->musics[ musicId ], position );
- lua_pushboolean( L, true );
+ SeekMusicStream( *music, position );
- return 1;
+ return 0;
}
/*
-> success = RL.SetMusicVolume( Music music, float volume )
+> RL.SetMusicVolume( Music music, float volume )
-Set volume for music ( 1.0 is max level )
-
-- Failure return false
-- Success return true
+Set volume for music (1.0 is max level)
*/
int laudioSetMusicVolume( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetMusicVolume( Music music, float volume )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
- float volume = lua_tonumber( L, 2 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
+ float volume = luaL_checknumber( L, 2 );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- SetMusicVolume( *state->musics[ musicId ], volume );
- lua_pushboolean( L, true );
+ SetMusicVolume( *music, volume );
- return 1;
+ return 0;
}
/*
-> success = RL.SetMusicPitch( Music music, float pitch )
-
-Set pitch for a music ( 1.0 is base level )
+> RL.SetMusicPitch( Music music, float pitch )
-- Failure return false
-- Success return true
+Set pitch for a music (1.0 is base level)
*/
int laudioSetMusicPitch( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetMusicPitch( Music music, float pitch )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
- float pitch = lua_tonumber( L, 2 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
+ float pitch = luaL_checknumber( L, 2 );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- SetMusicPitch( *state->musics[ musicId ], pitch );
- lua_pushboolean( L, true );
+ SetMusicPitch( *music, pitch );
- return 1;
+ return 0;
}
/*
-> success = RL.SetMusicPan( Music music, float pan )
-
-Set pan for a music ( 0.5 is center )
+> RL.SetMusicPan( Music music, float pan )
-- Failure return false
-- Success return true
+Set pan for a music (0.5 is center)
*/
int laudioSetMusicPan( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetMusicPan( Music music, float pan )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
- float pan = lua_tonumber( L, 2 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
+ float pan = luaL_checknumber( L, 2 );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- SetMusicPitch( *state->musics[ musicId ], pan );
- lua_pushboolean( L, true );
+ SetMusicPitch( *music, pan );
- return 1;
+ return 0;
}
/*
-> success = RL.SetMusicLooping( Music music, bool looping )
+> RL.SetMusicLooping( Music music, bool looping )
Set looping for a music
-
-- Failure return false
-- Success return true
*/
int laudioSetMusicLooping( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isboolean( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetMusicLooping( Music music, bool looping )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
- bool looping = lua_toboolean( L, 2 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
+ bool looping = uluaGetBoolean( L, 2 );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- state->musics[ musicId ]->looping = looping;
- lua_pushboolean( L, true );
+ music->looping = looping;
- return 1;
+ return 0;
}
/*
@@ -958,22 +446,12 @@ int laudioSetMusicLooping( lua_State *L ) {
Get looping of a music
-- Failure return nil
- Success return bool
*/
int laudioGetMusicLooping( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetMusicLooping( Music music )" );
- lua_pushnil( L );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
- if ( !validMusic( musicId ) ) {
- lua_pushnil( L );
- return 1;
- }
- lua_pushboolean( L, state->musics[ musicId ]->looping );
+ lua_pushboolean( L, music->looping );
return 1;
}
@@ -981,49 +459,29 @@ int laudioGetMusicLooping( lua_State *L ) {
/*
> length = RL.GetMusicTimeLength( Music music )
-Get music time length ( in seconds )
+Get music time length (in seconds)
-- Failure return false
- Success return float
*/
int laudioGetMusicTimeLength( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetMusicTimeLength( Music music )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- lua_pushnumber( L, GetMusicTimeLength( *state->musics[ musicId ] ) );
+ lua_pushnumber( L, GetMusicTimeLength( *music ) );
return 1;
}
/*
-> played = RL.GetMusicTimePlayed( Music music )
+> timePlayed = RL.GetMusicTimePlayed( Music music )
-Get current music time played ( in seconds )
+Get current music time played (in seconds)
-- Failure return false
- Success return float
*/
int laudioGetMusicTimePlayed( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetMusicTimePlayed( Music music )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- lua_pushnumber( L, GetMusicTimePlayed( *state->musics[ musicId ] ) );
+ lua_pushnumber( L, GetMusicTimePlayed( *music ) );
return 1;
}
diff --git a/src/gl.c b/src/gl.c
index 513caf9..0c80867 100644
--- a/src/gl.c
+++ b/src/gl.c
@@ -15,7 +15,7 @@ Copy a block of pixels from one framebuffer object to another.
Use -1 RenderTexture for window framebuffer.
*/
int lglBlitFramebuffer( lua_State *L ) {
- // TOCO Currently doesn't support setting window render target because of luaL_checkudata.
+ // TODO Currently doesn't support setting window render target because of luaL_checkudata.
RenderTexture *srcTex = luaL_checkudata( L, 1, "RenderTexture" );
RenderTexture *dstTex = luaL_checkudata( L, 2, "RenderTexture" );
Rectangle srcRect = uluaGetRectangleIndex( L, 3 );
diff --git a/src/lights.c b/src/lights.c
index 1a7e0c7..6d78deb 100644
--- a/src/lights.c
+++ b/src/lights.c
@@ -7,45 +7,6 @@
#define RLIGHTS_IMPLEMENTATION
#include "rlights.h"
-static void checkLightRealloc( int i ) {
- if ( i == state->lightCount ) {
- state->lightCount++;
- }
-
- if ( state->lightCount == state->lightAlloc ) {
- state->lightAlloc += ALLOC_PAGE_SIZE;
- state->lights = realloc( state->lights, state->lightAlloc * sizeof( Light* ) );
-
- for ( i = state->lightCount; i < state->lightAlloc; i++ ) {
- state->lights[i] = NULL;
- }
- }
-}
-
-bool validLight( size_t id ) {
- if ( id < 0 || state->lightCount < id || state->lights[ id ] == NULL ) {
- TraceLog( state->logLevelInvalid, "%s %d", "Invalid light", id );
- return false;
- }
- else {
- return true;
- }
-}
-
-static int newLight() {
- int i = 0;
-
- for ( i = 0; i < state->lightCount; i++ ) {
- if ( state->lights[i] == NULL ) {
- break;
- }
- }
- state->lights[i] = malloc( sizeof( Light ) );
- checkLightRealloc( i );
-
- return i;
-}
-
/*
## Lights - Basics
*/
@@ -55,8 +16,7 @@ static int newLight() {
Create a light and get shader locations
-- Failure return -1
-- Success return int
+- Success return Light
*/
int llightsCreateLight( lua_State *L ) {
int type = luaL_checkinteger( L, 1 );
@@ -65,9 +25,7 @@ int llightsCreateLight( lua_State *L ) {
Color color = uluaGetColorIndex( L, 4 );
Shader *shader = luaL_checkudata( L, 5, "Shader" );
- int i = newLight();
- *state->lights[i] = CreateLight( type, position, target, color, *shader );
- lua_pushinteger( L, i );
+ uluaPushLight( L, CreateLight( type, position, target, color, *shader ) );
return 1;
}
@@ -79,150 +37,81 @@ Send light properties to shader
*/
int llightsUpdateLightValues( lua_State *L ) {
Shader *shader = luaL_checkudata( L, 1, "Shader" );
- size_t lightId = lua_tointeger( L, 2 );
+ Light *light = luaL_checkudata( L, 2, "Light" );
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- UpdateLightValues( *shader, *state->lights[ lightId ] );
+ UpdateLightValues( *shader, *light );
return 0;
}
/*
-> success = RL.SetLightType( Light light, int type )
+> RL.SetLightType( Light light, int type )
Set light type
-
-- Failure return false
-- Success return true
*/
int llightsSetLightType( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightType( Light light, int type )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
- int type = lua_tointeger( L, 2 );
-
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- state->lights[ lightId ]->type = type;
- lua_pushboolean( L, true );
+ Light *light = luaL_checkudata( L, 1, "Light" );
+ int type = luaL_checkinteger( L, 2 );
- return 1;
+ light->type = type;
+
+ return 0;
}
/*
-> success = RL.SetLightPosition( Light light, Vector3 position )
+> RL.SetLightPosition( Light light, Vector3 position )
Set light position
-
-- Failure return false
-- Success return true
*/
int llightsSetLightPosition( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightPosition( Light light, Vecto3 position )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
+ Light *light = luaL_checkudata( L, 1, "Light" );
Vector3 position = uluaGetVector3Index( L, 2 );
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- state->lights[ lightId ]->position = position;
- lua_pushboolean( L, true );
+ light->position = position;
- return 1;
+ return 0;
}
/*
-> success = RL.SetLightTarget( Light light, Vector3 target )
+> RL.SetLightTarget( Light light, Vector3 target )
Set light target
-
-- Failure return false
-- Success return true
*/
int llightsSetLightTarget( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightTarget( Light light, Vecto3 target )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
+ Light *light = luaL_checkudata( L, 1, "Light" );
Vector3 target = uluaGetVector3Index( L, 2 );
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- state->lights[ lightId ]->target = target;
- lua_pushboolean( L, true );
+ light->target = target;
- return 1;
+ return 0;
}
/*
-> success = RL.SetLightColor( Light light, Color color )
+> RL.SetLightColor( Light light, Color color )
Set light color
-
-- Failure return false
-- Success return true
*/
int llightsSetLightColor( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightColor( Light light, Color color )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
+ Light *light = luaL_checkudata( L, 1, "Light" );
Color color = uluaGetColorIndex( L, 2 );
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- state->lights[ lightId ]->color = color;
- lua_pushboolean( L, true );
+ light->color = color;
- return 1;
+ return 0;
}
/*
-> success = RL.SetLightEnabled( Light light, bool enabled )
+> RL.SetLightEnabled( Light light, bool enabled )
Set light enabled
-
-- Failure return false
-- Success return true
*/
int llightsSetLightEnabled( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isboolean( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightEnabled( Light light, bool enabled )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
- bool enabled = lua_toboolean( L, 2 );
-
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- state->lights[ lightId ]->enabled = enabled;
- lua_pushboolean( L, true );
+ Light *light = luaL_checkudata( L, 1, "Light" );
+ bool enabled = uluaGetBoolean( L, 2 );
- return 1;
+ light->enabled = enabled;
+
+ return 0;
}
/*
@@ -230,22 +119,12 @@ int llightsSetLightEnabled( lua_State *L ) {
Get light type
-- Failure return false
- Success return int
*/
int llightsGetLightType( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetLightType( Light light )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
-
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- lua_pushinteger( L, state->lights[ lightId ]->type );
+ Light *light = luaL_checkudata( L, 1, "Light" );
+
+ lua_pushinteger( L, light->type );
return 1;
}
@@ -255,22 +134,12 @@ int llightsGetLightType( lua_State *L ) {
Get light position
-- Failure return false
- Success return Vector3
*/
int llightsGetLightPosition( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetLightPosition( Light light )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
-
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- uluaPushVector3( L, state->lights[ lightId ]->position );
+ Light *light = luaL_checkudata( L, 1, "Light" );
+
+ uluaPushVector3( L, light->position );
return 1;
}
@@ -280,22 +149,12 @@ int llightsGetLightPosition( lua_State *L ) {
Get light target
-- Failure return false
- Success return Vector3
*/
int llightsGetLightTarget( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetLightTarget( Light light )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
-
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- uluaPushVector3( L, state->lights[ lightId ]->target );
+ Light *light = luaL_checkudata( L, 1, "Light" );
+
+ uluaPushVector3( L, light->target );
return 1;
}
@@ -305,22 +164,12 @@ int llightsGetLightTarget( lua_State *L ) {
Get light color
-- Failure return false
- Success return Color
*/
int llightsGetLightColor( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetLightColor( Light light )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
-
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- uluaPushColor( L, state->lights[ lightId ]->color );
+ Light *light = luaL_checkudata( L, 1, "Light" );
+
+ uluaPushColor( L, light->color );
return 1;
}
@@ -330,22 +179,12 @@ int llightsGetLightColor( lua_State *L ) {
Get light enabled
-- Failure return nil
- Success return boolean
*/
int llightsIsLightEnabled( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.IsLightEnabled( Light light )" );
- lua_pushnil( L );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
-
- if ( !validLight( lightId ) ) {
- lua_pushnil( L );
- return 1;
- }
- lua_pushboolean( L, state->lights[ lightId ]->enabled );
+ Light *light = luaL_checkudata( L, 1, "Light" );
+
+ lua_pushboolean( L, light->enabled );
return 1;
}
diff --git a/src/lua_core.c b/src/lua_core.c
index 385ec93..9641fdf 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -140,6 +140,69 @@ static void defineFont() {
lua_setfield( L, -2, "__gc" );
}
+/* Wave. */
+static int gcWave( lua_State *L ) {
+ Wave *wave = luaL_checkudata ( L, 1, "Wave" );
+ printf( "gcWave\n" );
+
+ UnloadWave( *wave );
+}
+
+static void defineWave() {
+ lua_State *L = state->luaState;
+
+ luaL_newmetatable( L, "Wave" );
+ lua_pushvalue( L, -1 );
+ lua_setfield( L, -2, "__index" );
+ lua_pushcfunction( L, gcWave );
+ lua_setfield( L, -2, "__gc" );
+}
+
+/* Sound. */
+static int gcSound( lua_State *L ) {
+ Sound *sound = luaL_checkudata ( L, 1, "Sound" );
+ printf( "gcSound\n" );
+
+ UnloadSound( *sound );
+}
+
+static void defineSound() {
+ lua_State *L = state->luaState;
+
+ luaL_newmetatable( L, "Sound" );
+ lua_pushvalue( L, -1 );
+ lua_setfield( L, -2, "__index" );
+ lua_pushcfunction( L, gcSound );
+ lua_setfield( L, -2, "__gc" );
+}
+
+/* Music. */
+static int gcMusic( lua_State *L ) {
+ Music *music = luaL_checkudata ( L, 1, "Music" );
+ printf( "gcMusic\n" );
+
+ UnloadMusicStream( *music );
+}
+
+static void defineMusic() {
+ lua_State *L = state->luaState;
+
+ luaL_newmetatable( L, "Music" );
+ lua_pushvalue( L, -1 );
+ lua_setfield( L, -2, "__index" );
+ lua_pushcfunction( L, gcMusic );
+ lua_setfield( L, -2, "__gc" );
+}
+
+/* Music. */
+static void defineLight() {
+ lua_State *L = state->luaState;
+
+ luaL_newmetatable( L, "Light" );
+ lua_pushvalue( L, -1 );
+ lua_setfield( L, -2, "__index" );
+}
+
/* Assing globals. */
static void assignGlobalInt( int value, const char *name ) {
@@ -1162,6 +1225,10 @@ bool luaInit( int argn, const char **argc ) {
defineCamera3D();
defineShader();
defineFont();
+ defineWave();
+ defineSound();
+ defineMusic();
+ defineLight();
/* Define globals. */
defineGlobals();
@@ -1777,8 +1844,6 @@ void luaRegister() {
assingGlobalFunction( "LoadSound", laudioLoadSound );
assingGlobalFunction( "LoadWave", laudioLoadWave );
assingGlobalFunction( "LoadSoundFromWave", laudioLoadSoundFromWave );
- assingGlobalFunction( "UnloadSound", laudioUnloadSound );
- assingGlobalFunction( "UnloadWave", laudioUnloadWave );
assingGlobalFunction( "ExportWave", laudioExportWave );
assingGlobalFunction( "ExportWaveAsCode", laudioExportWaveAsCode );
/* Wave/Sound management */
@@ -2899,6 +2964,30 @@ void uluaPushFont( lua_State *L, Font font ) {
luaL_setmetatable( L, "Font" );
}
+void uluaPushWave( lua_State *L, Wave wave ) {
+ Wave *waveP = lua_newuserdata( L, sizeof( Wave ) );
+ *waveP = wave;
+ luaL_setmetatable( L, "Wave" );
+}
+
+void uluaPushSound( lua_State *L, Sound sound ) {
+ Sound *soundP = lua_newuserdata( L, sizeof( Sound ) );
+ *soundP = sound;
+ luaL_setmetatable( L, "Sound" );
+}
+
+void uluaPushMusic( lua_State *L, Music music ) {
+ Music *musicP = lua_newuserdata( L, sizeof( Music ) );
+ *musicP = music;
+ luaL_setmetatable( L, "Music" );
+}
+
+void uluaPushLight( lua_State *L, Light light ) {
+ Light *lightP = lua_newuserdata( L, sizeof( Light ) );
+ *lightP = light;
+ luaL_setmetatable( L, "Light" );
+}
+
int uluaGetTableLen( lua_State *L ) {
return uluaGetTableLenIndex( L, lua_gettop( L ) );
}
diff --git a/src/state.c b/src/state.c
index 010210e..b6de876 100644
--- a/src/state.c
+++ b/src/state.c
@@ -17,18 +17,6 @@ bool stateInit( int argn, const char **argc, const char *exePath ) {
state->resolution = (Vector2){ 800, 600 };
state->luaState = NULL;
state->logLevelInvalid = LOG_ERROR;
- /* Waves. */
- state->waveAlloc = ALLOC_PAGE_SIZE;
- state->waveCount = 0;
- state->waves = malloc( state->waveAlloc * sizeof( Wave* ) );
- /* Sounds. */
- state->soundAlloc = ALLOC_PAGE_SIZE;
- state->soundCount = 0;
- state->sounds = malloc( state->soundAlloc * sizeof( Sound* ) );
- /* Musics. */
- state->musicAlloc = ALLOC_PAGE_SIZE;
- state->musicCount = 0;
- state->musics = malloc( state->musicAlloc * sizeof( Music* ) );
/* Meshes. */
state->meshAlloc = ALLOC_PAGE_SIZE;
state->meshCount = 0;
@@ -45,18 +33,11 @@ bool stateInit( int argn, const char **argc, const char *exePath ) {
state->animationAlloc = ALLOC_PAGE_SIZE;
state->animationCount = 0;
state->animations = malloc( state->animationAlloc * sizeof( ModelAnimations* ) );
- /* Lights. */
- state->lightAlloc = ALLOC_PAGE_SIZE;
- state->lightCount = 0;
- state->lights = malloc( state->lightAlloc * sizeof( Light* ) );
for ( int i = 0; i < ALLOC_PAGE_SIZE; i++ ) {
- state->waves[i] = NULL;
- state->sounds[i] = NULL;
state->meshes[i] = NULL;
state->models[i] = NULL;
state->animations[i] = NULL;
- state->lights[i] = NULL;
/* The ones we want to save the first. */
if ( 0 < i ) {
@@ -86,24 +67,6 @@ void stateInitInterpret( int argn, const char **argc ) {
}
void stateFree() {
- for ( int i = 0; i < state->waveCount; ++i ) {
- if ( state->waves[i] != NULL ) {
- UnloadWave( *state->waves[i] );
- free( state->waves[i] );
- }
- }
- for ( int i = 0; i < state->soundCount; ++i ) {
- if ( state->sounds[i] != NULL ) {
- UnloadSound( *state->sounds[i] );
- free( state->sounds[i] );
- }
- }
- for ( int i = 0; i < state->musicCount; ++i ) {
- if ( state->musics[i] != NULL ) {
- UnloadMusicStream( *state->musics[i] );
- free( state->musics[i] );
- }
- }
for ( int i = 0; i < state->modelCount; ++i ) {
if ( state->models[i] != NULL ) {
//TODO Test if UnloadModel causes segfaults on exit.
@@ -134,13 +97,6 @@ void stateFree() {
}
}
-#if !defined( PLATFORM_RPI ) || !defined( PLATFORM_DRM )
- for ( int i = 0; i < state->lightCount; ++i ) {
- if ( state->lights[i] != NULL ) {
- free( state->lights[i] );
- }
- }
-#endif
if ( IsAudioDeviceReady() ) {
CloseAudioDevice();
}
@@ -151,14 +107,10 @@ void stateFree() {
if ( state->hasWindow ) {
CloseWindow();
}
- free( state->waves );
- free( state->sounds );
- free( state->musics );
free( state->meshes );
free( state->materials );
free( state->models );
free( state->animations );
- free( state->lights );
free( state->exePath );
free( state );
}
diff --git a/src/text.c b/src/text.c
index 75ff06b..d0c7835 100644
--- a/src/text.c
+++ b/src/text.c
@@ -33,7 +33,7 @@ int ltextLoadFont( lua_State *L ) {
return 1;
}
- TraceLog( state->logLevelInvalid, "Invalid file path '%s'", lua_tostring( L, 1 ) );
+ TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
lua_pushnil( L );
return 1;
@@ -73,7 +73,7 @@ int ltextLoadFontEx( lua_State *L ) {
return 1;
}
- TraceLog( state->logLevelInvalid, "Invalid file path '%s'", lua_tostring( L, 1 ) );
+ TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
lua_pushnil( L );
return 1;
@@ -82,7 +82,7 @@ int ltextLoadFontEx( lua_State *L ) {
/*
> font = RL.LoadFontFromImage( Image image, Color key, int firstChar )
-Load font from Image ( XNA style )
+Load font from Image ( XNA style)
- Success return Font
*/
diff --git a/src/textures.c b/src/textures.c
index 2121d12..a66902d 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -21,7 +21,7 @@ int ltexturesLoadImage( lua_State *L ) {
return 1;
}
- TraceLog( state->logLevelInvalid, "Invalid file path '%s'", lua_tostring( L, 1 ) );
+ TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
lua_pushnil( L );
return 1;
@@ -929,7 +929,7 @@ int ltexturesLoadTexture( lua_State *L ) {
return 1;
}
- TraceLog( state->logLevelInvalid, "Invalid file path '%s'", lua_tostring( L, 1 ) );
+ TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
lua_pushnil( L );
return 1;