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| author | jussi | 2024-04-15 21:57:32 +0300 |
|---|---|---|
| committer | jussi | 2024-04-15 21:57:32 +0300 |
| commit | 41b67398247d9031aed4ca6e3ffd6799ec8b1bca (patch) | |
| tree | 3b89a6f190d77b3c682aec9e61c1f96ebe0497a1 | |
| parent | 3aecd6dd990c4bba1b79f350970093409d1697ac (diff) | |
| download | reilua-enhanced-41b67398247d9031aed4ca6e3ffd6799ec8b1bca.tar.gz reilua-enhanced-41b67398247d9031aed4ca6e3ffd6799ec8b1bca.tar.bz2 reilua-enhanced-41b67398247d9031aed4ca6e3ffd6799ec8b1bca.zip | |
Stencil reflection example.
| -rw-r--r-- | API.md | 10 | ||||
| -rw-r--r-- | ReiLua_API.lua | 7 | ||||
| -rw-r--r-- | changelog | 2 | ||||
| -rw-r--r-- | examples/stencil_reflection/main.lua | 67 | ||||
| -rw-r--r-- | include/lgl.h | 2 | ||||
| -rw-r--r-- | src/gl.c | 17 | ||||
| -rw-r--r-- | src/lua_core.c | 2 |
7 files changed, 106 insertions, 1 deletions
@@ -10789,6 +10789,16 @@ Set eyes view offsets matrices for stereo rendering --- +## OpenGL - Rendering + +--- + +> RL.glClear( int mask ) + +Clear buffers to preset values + +--- + ## OpenGL - Frame Buffers --- diff --git a/ReiLua_API.lua b/ReiLua_API.lua index 3a4c034..8dad18d 100644 --- a/ReiLua_API.lua +++ b/ReiLua_API.lua @@ -7588,6 +7588,13 @@ function RL.rlSetMatrixProjectionStereo( right, left ) end ---@return any RL.rlSetMatrixViewOffsetStereo function RL.rlSetMatrixViewOffsetStereo( right, left ) end +-- OpenGL - Rendering + +---Clear buffers to preset values +---@param mask integer +---@return any RL.glClear +function RL.glClear( mask ) end + -- OpenGL - Frame Buffers ---Copy a block of pixels from one framebuffer object to another. @@ -39,7 +39,7 @@ DETAILED CHANGES: - ADDED: Raygui lib tree view. - ADDED: Raygui lib examples file browser. - CHANGE: Position argument added for GetCodepoint, GetCodepointNext and GetCodepointPrevious. - - ADDED glEnable, glDisable and glGetString. + - ADDED glEnable, glDisable, glGetString and glClear. ------------------------------------------------------------------------ Release: ReiLua version 0.7.0 Using Raylib 5.0 and Forked Raygui 4.0 diff --git a/examples/stencil_reflection/main.lua b/examples/stencil_reflection/main.lua new file mode 100644 index 0000000..9b57a47 --- /dev/null +++ b/examples/stencil_reflection/main.lua @@ -0,0 +1,67 @@ +-- Based on JeffM2501 stencil_reflection example for Raylib https://github.com/raylib-extras/examples-cpp/blob/main/stencil_reflection/main.cpp + +package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua" + +Vec2 = require( "vector2" ) +Cam3D = require( "camera3d" ) + +local monitor = 0 +local camera = Cam3D:new() + +function RL.init() + RL.SetWindowTitle( "Stencil Reflection" ) + RL.SetWindowState( RL.FLAG_VSYNC_HINT ) + RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE ) + + local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) ) + local mSize = Vec2:new( RL.GetMonitorSize( monitor ) ) + local winSize = Vec2:new( RL.GetScreenSize() ) + + RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } ) + + camera:setPosition( { 0, 2, 6 } ) + camera:setTarget( { 0, 0, 0 } ) + camera:setUp( { 0, 1, 0 } ) + camera.mode = camera.MODES.ORBITAL +end + +function RL.update( delta ) + camera:update( delta ) + + if RL.IsKeyPressed( RL.KEY_SPACE ) then + if camera.mode == camera.MODES.FREE then + camera.mode = camera.MODES.FIRST_PERSON + else + camera.mode = camera.MODES.FREE + end + end +end + +function RL.draw() + RL.ClearBackground( RL.BLACK ) + + camera:beginMode3D() + RL.DrawCube( { 0, 0.5, 0 }, { 1, 1, 1 }, RL.DARKGREEN ) + RL.rlDrawRenderBatchActive() + + RL.glEnable( RL.GL_STENCIL_TEST ) + + RL.glStencilFunc( RL.GL_ALWAYS, 1, 0xFF ) -- Set any stencil to 1 + RL.glStencilOp( RL.GL_KEEP, RL.GL_KEEP, RL.GL_REPLACE ) + RL.glStencilMask( 0xFF ) -- Write to stencil buffer. + RL.rlDisableDepthMask() + RL.glClear( RL.GL_STENCIL_BUFFER_BIT ) -- Clear stencil buffer (0 by default) + + RL.DrawPlane( { 0, 0, 0 }, { 3, 3 }, RL.DARKBLUE ) + RL.rlDrawRenderBatchActive() + + RL.glStencilFunc( RL.GL_EQUAL, 1, 0xFF ) -- Pass test if stencil value is 1. + RL.glStencilMask( 0x00 ) -- Don't write anything to stencil buffer. + RL.rlEnableDepthMask() + + RL.DrawCube( { 0, -0.5, 0 }, { 1, 1, 1 }, RL.ColorAlpha( RL.DARKGREEN, 0.5 ) ) + RL.rlDrawRenderBatchActive() + + RL.glDisable( RL.GL_STENCIL_TEST ) + camera:endMode3D() +end diff --git a/include/lgl.h b/include/lgl.h index 5d0ea9b..459ed69 100644 --- a/include/lgl.h +++ b/include/lgl.h @@ -1,5 +1,7 @@ #pragma once +/* Rendering. */ +int lglClear( lua_State* L ); /* Frame Buffers. */ int lglBlitFramebuffer( lua_State* L ); /* State Management. */ @@ -5,6 +5,23 @@ #include "lgl.h" /* +## OpenGL - Rendering +*/ + +/* +> RL.glClear( int mask ) + +Clear buffers to preset values +*/ +int lglClear( lua_State* L ) { + unsigned int mask = luaL_checkinteger( L, 1 ); + + glClear( mask ); + + return 0; +} + +/* ## OpenGL - Frame Buffers */ diff --git a/src/lua_core.c b/src/lua_core.c index a65a906..cdaabe2 100644 --- a/src/lua_core.c +++ b/src/lua_core.c @@ -2298,6 +2298,8 @@ void luaRegister() { assingGlobalFunction( "rlSetMatrixViewOffsetStereo", lrlglSetMatrixViewOffsetStereo ); /* OpenGL */ + /* Rendering. */ + assingGlobalFunction( "glClear", lglClear ); /* Frame Buffers. */ assingGlobalFunction( "glBlitFramebuffer", lglBlitFramebuffer ); /* State Management. */ |
