summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorjussi2022-06-12 23:20:10 +0300
committerjussi2022-06-12 23:20:10 +0300
commit4cb361733ef4bce0e803501b750acdd81404778f (patch)
treeb3e84392a64621dcc08614fac4fb9580189aea0a
parent9dd3fa10cee52913cb0093b2fe7a0faa31e1c17a (diff)
downloadreilua-enhanced-4cb361733ef4bce0e803501b750acdd81404778f.tar.gz
reilua-enhanced-4cb361733ef4bce0e803501b750acdd81404778f.tar.bz2
reilua-enhanced-4cb361733ef4bce0e803501b750acdd81404778f.zip
Rest of shapes draw functions.
-rw-r--r--API.md228
-rw-r--r--examples/dungeon_crawler/main.lua2
-rw-r--r--examples/heightmap/main.lua2
-rw-r--r--examples/iqm_test/main.lua2
-rw-r--r--examples/lightmap/main.lua2
-rw-r--r--examples/point_triangle_collision/main.lua4
-rw-r--r--examples/ray/main.lua2
-rw-r--r--include/core.h3
-rw-r--r--include/shapes.h24
-rw-r--r--src/core.c19
-rw-r--r--src/lua_core.c27
-rw-r--r--src/models.c1
-rw-r--r--src/shapes.c740
13 files changed, 1038 insertions, 18 deletions
diff --git a/API.md b/API.md
index 3f785e9..b6be4ab 100644
--- a/API.md
+++ b/API.md
@@ -1335,6 +1335,14 @@ Set target FPS ( maximum )
---
+> FPS = RL_GetFPS()
+
+Get current FPS
+
+- Success return int
+
+---
+
> delta = RL_GetFrameTime()
Get time in seconds for last frame drawn ( Delta time )
@@ -2274,7 +2282,7 @@ Set camera projection mode ( CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC )
---
-> success = RL_SetCamera3DMode( camera3D camera, int mode )
+> success = RL_SetCameraMode( camera3D camera, int mode )
Set camera mode ( CAMERA_CUSTOM, CAMERA_FREE, CAMERA_ORBITAL... )
@@ -2444,6 +2452,17 @@ Get the world space position for a 2d camera screen space position
---
+> success = RL_SetShapesTexture( Texture2D texture, Rectangle source )
+
+Set texture and rectangle to be used on shapes drawing
+NOTE: It can be useful when using basic shapes and one single font,
+defining a font char white rectangle would allow drawing everything in a single draw call
+
+- Failure return false
+- Success return true
+
+---
+
> success = RL_DrawPixel( Vector2 pos, Color color )
Draw a pixel
@@ -2462,6 +2481,42 @@ Draw a line defining thickness
---
+> success = RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, float thickness, Color color )
+
+Draw a line using cubic-bezier curves in-out
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thickness, Color color )
+
+Draw line using quadratic bezier curves with a control point
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_DrawLineBezierCubic( Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thickness, Color color )
+
+Draw line using quadratic bezier curves with a control point
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_DrawLineStrip( Vector2 points{}, int pointsCount, Color color )
+
+Draw lines sequence
+
+- Failure return false
+- Success return true
+
+---
+
> success = RL_DrawCircle( Vector2 center, float radius, Color color )
Draw a color-filled circle
@@ -2471,6 +2526,33 @@ Draw a color-filled circle
---
+> success = RL_DrawCircleSector( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )
+
+Draw a piece of a circle
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_DrawCircleSectorLines( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )
+
+Draw circle sector outline
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_DrawCircleGradient( Vector2 center, float radius, Color color1, Color color2 )
+
+Draw a gradient-filled circle
+
+- Failure return false
+- Success return true
+
+---
+
> success = RL_DrawCircleLines( Vector2 center, float radius, Color color )
Draw circle outline
@@ -2480,6 +2562,42 @@ Draw circle outline
---
+> success = RL_DrawEllipse( Vector2 center, float radiusH, float radiusV, Color color )
+
+Draw ellipse
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_DrawEllipseLines( Vector2 center, float radiusH, float radiusV, Color color )
+
+Draw ellipse outline
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_DrawRing( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )
+
+Draw ring
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_DrawRingLines( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )
+
+Draw ring outline
+
+- Failure return false
+- Success return true
+
+---
+
> success = RL_DrawRectangle( Rectangle rec, Color color )
Draw a color-filled rectangle
@@ -2498,6 +2616,69 @@ Draw a color-filled rectangle with pro parameters
---
+> success = RL_DrawRectangleGradientV( Rectangle rectangle, Color color1, Color color2 )
+
+Draw a vertical-gradient-filled rectangle
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_DrawRectangleGradientH( Rectangle rectangle, Color color1, Color color2 )
+
+Draw a horizontal-gradient-filled rectangle
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_DrawRectangleGradientEx( Rectangle rectangle, Color col1, Color col2, Color col3, Color col4 )
+
+Draw a gradient-filled rectangle with custom vertex colors
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_DrawRectangleLines( Rectangle rec, Color color )
+
+Draw rectangle outline
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_DrawRectangleLinesEx( Rectangle rec, int lineThick, Color color )
+
+Draw rectangle outline with extended parameters
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_DrawRectangleRounded( Rectangle rec, float roundness, int segments, Color color )
+
+Draw rectangle with rounded edges
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_DrawRectangleRoundedLines( Rectangle rec, float roundness, int segments, int lineThick, Color color )
+
+Draw rectangle with rounded edges outline
+
+- Failure return false
+- Success return true
+
+---
+
> success = RL_DrawTriangle( Vector2 v1, Vector2 v2, Vector2 v3, Color color )
Draw a color-filled triangle ( Vertex in counter-clockwise order! )
@@ -2516,6 +2697,51 @@ Draw triangle outline ( Vertex in counter-clockwise order! )
---
+> success = RL_DrawTriangleFan( Vector2 points{}, int pointsCount, Color color )
+
+Draw a triangle fan defined by points ( first vertex is the center )
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_DrawTriangleStrip( Vector2 points{}, int pointsCount, Color color )
+
+Draw a triangle strip defined by points
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_DrawPoly( Vector2 center, int sides, float radius, float rotation, Color color )
+
+Draw a regular polygon ( Vector version )
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_DrawPolyLines( Vector2 center, int sides, float radius, float rotation, Color color )
+
+Draw a polygon outline of n sides
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_DrawPolyLinesEx( Vector2 center, int sides, float radius, float rotation, float lineThick, Color color )
+
+Draw a polygon outline of n sides with extended parameters
+
+- Failure return false
+- Success return true
+
+---
+
## Shapes - Collision
---
diff --git a/examples/dungeon_crawler/main.lua b/examples/dungeon_crawler/main.lua
index 3d38c74..03f499b 100644
--- a/examples/dungeon_crawler/main.lua
+++ b/examples/dungeon_crawler/main.lua
@@ -82,7 +82,7 @@ function init()
RL_SetCamera3DPosition( camera, pos )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
- RL_SetCamera3DMode( camera, CAMERA_FIRST_PERSON )
+ RL_SetCameraMode( camera, CAMERA_FIRST_PERSON )
-- for x = 0, 3 do
-- for y = 0, 9 do
diff --git a/examples/heightmap/main.lua b/examples/heightmap/main.lua
index 7d26e02..3cae3e4 100644
--- a/examples/heightmap/main.lua
+++ b/examples/heightmap/main.lua
@@ -30,7 +30,7 @@ function init()
RL_SetCamera3DPosition( camera, { 0, 8, 16 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
- RL_SetCamera3DMode( camera, CAMERA_FREE )
+ RL_SetCameraMode( camera, CAMERA_FREE )
heigthImage = RL_LoadImage( RL_GetBasePath().."../resources/images/heightmap.png" )
diff --git a/examples/iqm_test/main.lua b/examples/iqm_test/main.lua
index 40a2d60..1420f92 100644
--- a/examples/iqm_test/main.lua
+++ b/examples/iqm_test/main.lua
@@ -23,7 +23,7 @@ function init()
RL_SetCamera3DPosition( camera, { 0, 2, 4 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
- RL_SetCamera3DMode( camera, CAMERA_FREE )
+ RL_SetCameraMode( camera, CAMERA_FREE )
material = RL_CreateMaterial( {
maps = {
diff --git a/examples/lightmap/main.lua b/examples/lightmap/main.lua
index 8a0406f..251b700 100644
--- a/examples/lightmap/main.lua
+++ b/examples/lightmap/main.lua
@@ -22,7 +22,7 @@ function init()
RL_SetCamera3DPosition( camera, { 0, 8, 16 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
- RL_SetCamera3DMode( camera, CAMERA_FREE )
+ RL_SetCameraMode( camera, CAMERA_FREE )
local ts = PLANE_SIZE
local meshData = {
diff --git a/examples/point_triangle_collision/main.lua b/examples/point_triangle_collision/main.lua
index cade3d0..96c864d 100644
--- a/examples/point_triangle_collision/main.lua
+++ b/examples/point_triangle_collision/main.lua
@@ -34,6 +34,8 @@ function init()
local mSize = RL_GetMonitorSize( monitor )
local winSize = { 1920, 1080 }
+ RL_SetConfigFlags( FLAG_VSYNC_HINT )
+
RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
RL_SetWindowSize( winSize )
@@ -41,7 +43,7 @@ function init()
RL_SetCamera3DPosition( camera, { 0, 1, 2 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
- RL_SetCamera3DMode( camera, CAMERA_FREE )
+ RL_SetCameraMode( camera, CAMERA_FREE )
calcNormal( tri )
end
diff --git a/examples/ray/main.lua b/examples/ray/main.lua
index 07a869e..ed74f6e 100644
--- a/examples/ray/main.lua
+++ b/examples/ray/main.lua
@@ -30,7 +30,7 @@ function init()
RL_SetCamera3DPosition( camera, { 0, 2, 4 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
- RL_SetCamera3DMode( camera, CAMERA_FREE )
+ RL_SetCameraMode( camera, CAMERA_FREE )
sphereMesh = RL_GenMeshSphere( 1.0, 8, 10 )
diff --git a/include/core.h b/include/core.h
index 7f1be5e..29b2953 100644
--- a/include/core.h
+++ b/include/core.h
@@ -35,6 +35,7 @@ int lcoreSetClipboardText( lua_State *L );
int lcoreGetClipboardText( lua_State *L );
/* Timing. */
int lcoreSetTargetFPS( lua_State *L );
+int lcoreGetFPS( lua_State *L );
int lcoreGetFrameTime( lua_State *L );
int lcoreGetTime( lua_State *L );
/* Misc. */
@@ -117,7 +118,7 @@ int lcoreGetCamera3DUp( lua_State *L );
int lcoreGetCamera3DFovy( lua_State *L );
int lcoreGetCamera3DProjection( lua_State *L );
int lcoreUpdateCamera3D( lua_State *L );
-int lcoreSetCamera3DMode( lua_State *L );
+int lcoreSetCameraMode( lua_State *L );
int lcoreSetCameraPanControl( lua_State *L );
int lcoreSetCameraAltControl( lua_State *L );
int lcoreSetCameraSmoothZoomControl( lua_State *L );
diff --git a/include/shapes.h b/include/shapes.h
index 423a43f..1550054 100644
--- a/include/shapes.h
+++ b/include/shapes.h
@@ -1,14 +1,38 @@
#pragma once
/* Drawing. */
+int lshapesSetShapesTexture( lua_State *L );
int lshapesDrawPixel( lua_State *L );
int lshapesDrawLine( lua_State *L );
+int lshapesDrawLineBezier( lua_State *L );
+int lshapesDrawLineBezierQuad( lua_State *L );
+int lshapesDrawLineBezierCubic( lua_State *L );
+int lshapesDrawLineStrip( lua_State *L );
int lshapesDrawCircle( lua_State *L );
+int lshapesDrawCircleSector( lua_State *L );
+int lshapesDrawCircleSectorLines( lua_State *L );
+int lshapesDrawCircleGradient( lua_State *L );
int lshapesDrawCircleLines( lua_State *L );
+int lshapesDrawEllipse( lua_State *L );
+int lshapesDrawEllipseLines( lua_State *L );
+int lshapesDrawRing( lua_State *L );
+int lshapesDrawRingLines( lua_State *L );
int lshapesDrawRectangle( lua_State *L );
int lshapesDrawRectanglePro( lua_State *L );
+int lshapesDrawRectangleGradientV( lua_State *L );
+int lshapesDrawRectangleGradientH( lua_State *L );
+int lshapesDrawRectangleGradientEx( lua_State *L );
+int lshapesDrawRectangleLines( lua_State *L );
+int lshapesDrawRectangleLinesEx( lua_State *L );
+int lshapesDrawRectangleRounded( lua_State *L );
+int lshapesDrawRectangleRoundedLines( lua_State *L );
int lshapesDrawTriangle( lua_State *L );
int lshapesDrawTriangleLines( lua_State *L );
+int lshapesDrawTriangleFan( lua_State *L );
+int lshapesDrawTriangleStrip( lua_State *L );
+int lshapesDrawPoly( lua_State *L );
+int lshapesDrawPolyLines( lua_State *L );
+int lshapesDrawPolyLinesEx( lua_State *L );
/* Collision. */
int lshapesCheckCollisionRecs( lua_State *L );
int lshapesCheckCollisionCircles( lua_State *L );
diff --git a/src/core.c b/src/core.c
index 9999247..e83bb35 100644
--- a/src/core.c
+++ b/src/core.c
@@ -588,6 +588,19 @@ int lcoreSetTargetFPS( lua_State *L ) {
}
/*
+> FPS = RL_GetFPS()
+
+Get current FPS
+
+- Success return int
+*/
+int lcoreGetFPS( lua_State *L ) {
+ lua_pushinteger( L, GetFPS() );
+
+ return 1;
+}
+
+/*
> delta = RL_GetFrameTime()
Get time in seconds for last frame drawn ( Delta time )
@@ -2804,16 +2817,16 @@ int lcoreSetCamera3DProjection( lua_State *L ) {
}
/*
-> success = RL_SetCamera3DMode( camera3D camera, int mode )
+> success = RL_SetCameraMode( camera3D camera, int mode )
Set camera mode ( CAMERA_CUSTOM, CAMERA_FREE, CAMERA_ORBITAL... )
- Failure return false
- Success return true
*/
-int lcoreSetCamera3DMode( lua_State *L ) {
+int lcoreSetCameraMode( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera3DMode( camera3D camera, int mode )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraMode( camera3D camera, int mode )" );
lua_pushboolean( L, false );
return 1;
}
diff --git a/src/lua_core.c b/src/lua_core.c
index 90a7c18..da0d865 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -685,6 +685,7 @@ void luaRegister() {
lua_register( L, "RL_GetClipboardText", lcoreGetClipboardText );
/* Timing. */
lua_register( L, "RL_SetTargetFPS", lcoreSetTargetFPS );
+ lua_register( L, "RL_GetFPS", lcoreGetFPS );
lua_register( L, "RL_GetFrameTime", lcoreGetFrameTime );
lua_register( L, "RL_GetTime", lcoreGetTime );
/* Misc. */
@@ -767,7 +768,7 @@ void luaRegister() {
lua_register( L, "RL_GetCamera3DFovy", lcoreGetCamera3DFovy );
lua_register( L, "RL_GetCamera3DProjection", lcoreGetCamera3DProjection );
lua_register( L, "RL_UpdateCamera3D", lcoreUpdateCamera3D );
- lua_register( L, "RL_SetCamera3DMode", lcoreSetCamera3DMode );
+ lua_register( L, "RL_SetCameraMode", lcoreSetCameraMode );
lua_register( L, "RL_SetCameraPanControl", lcoreSetCameraPanControl );
lua_register( L, "RL_SetCameraAltControl", lcoreSetCameraAltControl );
lua_register( L, "RL_SetCameraSmoothZoomControl", lcoreSetCameraSmoothZoomControl );
@@ -824,14 +825,38 @@ void luaRegister() {
/* Shapes. */
/* Drawing. */
+ lua_register( L, "RL_SetShapesTexture", lshapesSetShapesTexture );
lua_register( L, "RL_DrawPixel", lshapesDrawPixel );
lua_register( L, "RL_DrawLine", lshapesDrawLine );
+ lua_register( L, "RL_DrawLineBezier", lshapesDrawLineBezier );
+ lua_register( L, "RL_DrawLineBezierQuad", lshapesDrawLineBezierQuad );
+ lua_register( L, "RL_DrawLineBezierCubic", lshapesDrawLineBezierCubic );
+ lua_register( L, "RL_DrawLineStrip", lshapesDrawLineStrip );
lua_register( L, "RL_DrawCircle", lshapesDrawCircle );
+ lua_register( L, "RL_DrawCircleSector", lshapesDrawCircleSector );
+ lua_register( L, "RL_DrawCircleSectorLines", lshapesDrawCircleSectorLines );
+ lua_register( L, "RL_DrawCircleGradient", lshapesDrawCircleGradient );
lua_register( L, "RL_DrawCircleLines", lshapesDrawCircleLines );
+ lua_register( L, "RL_DrawEllipse", lshapesDrawEllipse );
+ lua_register( L, "RL_DrawEllipseLines", lshapesDrawEllipseLines );
+ lua_register( L, "RL_DrawRing", lshapesDrawRing );
+ lua_register( L, "RL_DrawRingLines", lshapesDrawRingLines );
lua_register( L, "RL_DrawRectangle", lshapesDrawRectangle );
lua_register( L, "RL_DrawRectanglePro", lshapesDrawRectanglePro );
+ lua_register( L, "RL_DrawRectangleGradientV", lshapesDrawRectangleGradientV );
+ lua_register( L, "RL_DrawRectangleGradientH", lshapesDrawRectangleGradientH );
+ lua_register( L, "RL_DrawRectangleGradientEx", lshapesDrawRectangleGradientEx );
+ lua_register( L, "RL_DrawRectangleLines", lshapesDrawRectangleLines );
+ lua_register( L, "RL_DrawRectangleLinesEx", lshapesDrawRectangleLinesEx );
+ lua_register( L, "RL_DrawRectangleRounded", lshapesDrawRectangleRounded );
+ lua_register( L, "RL_DrawRectangleRoundedLines", lshapesDrawRectangleRoundedLines );
lua_register( L, "RL_DrawTriangle", lshapesDrawTriangle );
lua_register( L, "RL_DrawTriangleLines", lshapesDrawTriangleLines );
+ lua_register( L, "RL_DrawTriangleFan", lshapesDrawTriangleFan );
+ lua_register( L, "RL_DrawTriangleStrip", lshapesDrawTriangleStrip );
+ lua_register( L, "RL_DrawPoly", lshapesDrawPoly );
+ lua_register( L, "RL_DrawPolyLines", lshapesDrawPolyLines );
+ lua_register( L, "RL_DrawPolyLinesEx", lshapesDrawPolyLinesEx );
/* Collision. */
lua_register( L, "RL_CheckCollisionRecs", lshapesCheckCollisionRecs );
lua_register( L, "RL_CheckCollisionCircles", lshapesCheckCollisionCircles );
diff --git a/src/models.c b/src/models.c
index 2ae4de6..9d1b380 100644
--- a/src/models.c
+++ b/src/models.c
@@ -2140,7 +2140,6 @@ int lmodelsUpdateModelAnimation( lua_State *L ) {
lua_pushboolean( L, false );
return 1;
}
-
UpdateModelAnimation( *state->models[ modelId ], state->animations[ animId ]->animations[ lua_tointeger( L, -2 ) ], frame );
lua_pushboolean( L, true );
diff --git a/src/shapes.c b/src/shapes.c
index cb489f0..23d3eb8 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -1,12 +1,43 @@
#include "main.h"
#include "shapes.h"
#include "lua_core.h"
+#include "textures.h"
/*
## Shapes - Drawing
*/
/*
+> success = RL_SetShapesTexture( Texture2D texture, Rectangle source )
+
+Set texture and rectangle to be used on shapes drawing
+NOTE: It can be useful when using basic shapes and one single font,
+defining a font char white rectangle would allow drawing everything in a single draw call
+
+- Failure return false
+- Success return true
+*/
+int lshapesSetShapesTexture( lua_State *L ) {
+ if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetShapesTexture( Texture2D texture, Rectangle source )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Rectangle source = uluaGetRectangle( L );
+ lua_pop( L, 1 );
+ size_t texId = lua_tointeger( L, -1 );
+
+ if ( !validSourceTexture( texId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ SetShapesTexture( *texturesGetSourceTexture( texId ), source );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
> success = RL_DrawPixel( Vector2 pos, Color color )
Draw a pixel
@@ -59,6 +90,133 @@ int lshapesDrawLine( lua_State *L ) {
}
/*
+> success = RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, float thickness, Color color )
+
+Draw a line using cubic-bezier curves in-out
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawLineBezier( lua_State *L ) {
+ if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, float thickness, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float thickness = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 endPos = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 startPos = uluaGetVector2( L );
+
+ DrawLineBezier( startPos, endPos, thickness, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thickness, Color color )
+
+Draw line using quadratic bezier curves with a control point
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawLineBezierQuad( lua_State *L ) {
+ if ( !lua_istable( L, -5 ) || !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thickness, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float thickness = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 controlPos = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 endPos = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 startPos = uluaGetVector2( L );
+
+ DrawLineBezierQuad( startPos, endPos, controlPos, thickness, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawLineBezierCubic( Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thickness, Color color )
+
+Draw line using quadratic bezier curves with a control point
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawLineBezierCubic( lua_State *L ) {
+ if ( !lua_istable( L, -6 ) || !lua_istable( L, -5 ) || !lua_istable( L, -4 ) ||
+ !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineBezierCubic( Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thickness, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float thickness = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 endControlPos = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 startControlPos = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 endPos = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 startPos = uluaGetVector2( L );
+
+ DrawLineBezierCubic( startPos, endPos, startControlPos, endControlPos, thickness, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawLineStrip( Vector2 points{}, int pointsCount, Color color )
+
+Draw lines sequence
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawLineStrip( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineStrip( Vector2 points{}, int pointsCount, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int pointsCount = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 points[ pointsCount ];
+
+ int t = lua_gettop( L );
+ int i = 0;
+ lua_pushnil( L );
+
+ while ( lua_next( L, t ) != 0 ) {
+ points[i] = uluaGetVector2( L );
+ i++;
+ lua_pop( L, 1 );
+ }
+
+ DrawLineStrip( points, pointsCount, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
> success = RL_DrawCircle( Vector2 center, float radius, Color color )
Draw a color-filled circle
@@ -85,6 +243,100 @@ int lshapesDrawCircle( lua_State *L ) {
}
/*
+> success = RL_DrawCircleSector( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )
+
+Draw a piece of a circle
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawCircleSector( lua_State *L ) {
+ if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
+ !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircleSector( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int segments = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ float endAngle = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float startAngle = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float radius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawCircleSector( center, radius, startAngle, endAngle, segments, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawCircleSectorLines( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )
+
+Draw circle sector outline
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawCircleSectorLines( lua_State *L ) {
+ if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
+ !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircleSectorLines( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int segments = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ float endAngle = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float startAngle = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float radius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawCircleSectorLines( center, radius, startAngle, endAngle, segments, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawCircleGradient( Vector2 center, float radius, Color color1, Color color2 )
+
+Draw a gradient-filled circle
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawCircleGradient( lua_State *L ) {
+ if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircleGradient( Vector2 center, float radius, Color color1, Color color2 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color2 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Color color1 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float radius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawCircleGradient( center.x, center.y, radius, color1, color2 );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
> success = RL_DrawCircleLines( Vector2 center, float radius, Color color )
Draw circle outline
@@ -111,6 +363,132 @@ int lshapesDrawCircleLines( lua_State *L ) {
}
/*
+> success = RL_DrawEllipse( Vector2 center, float radiusH, float radiusV, Color color )
+
+Draw ellipse
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawEllipse( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawEllipse( Vector2 center, float radiusH, float radiusV, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float radiusV = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float radiusH = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawEllipse( center.x, center.y, radiusH, radiusV, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawEllipseLines( Vector2 center, float radiusH, float radiusV, Color color )
+
+Draw ellipse outline
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawEllipseLines( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawEllipseLines( Vector2 center, float radiusH, float radiusV, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float radiusV = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float radiusH = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawEllipseLines( center.x, center.y, radiusH, radiusV, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawRing( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )
+
+Draw ring
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRing( lua_State *L ) {
+ if ( !lua_istable( L, -7 ) || !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
+ !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRing( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int segments = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ float endAngle = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float startAngle = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float outerRadius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float innerRadius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawRing( center, innerRadius, outerRadius, startAngle, endAngle, segments, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawRingLines( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )
+
+Draw ring outline
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRingLines( lua_State *L ) {
+ if ( !lua_istable( L, -7 ) || !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
+ !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRingLines( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int segments = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ float endAngle = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float startAngle = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float outerRadius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float innerRadius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawRingLines( center, innerRadius, outerRadius, startAngle, endAngle, segments, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
> success = RL_DrawRectangle( Rectangle rec, Color color )
Draw a color-filled rectangle
@@ -124,12 +502,9 @@ int lshapesDrawRectangle( lua_State *L ) {
lua_pushboolean( L, false );
return 1;
}
- Rectangle rect = { 0, 0, 0, 0 };
- Color color = { 0, 0, 0, 0 };
-
- color = uluaGetColor( L );
+ Color color = uluaGetColor( L );
lua_pop( L, 1 );
- rect = uluaGetRectangle( L );
+ Rectangle rect = uluaGetRectangle( L );
DrawRectangleRec( rect, color );
lua_pushboolean( L, true );
@@ -166,6 +541,196 @@ int lshapesDrawRectanglePro( lua_State *L ) {
}
/*
+> success = RL_DrawRectangleGradientV( Rectangle rectangle, Color color1, Color color2 )
+
+Draw a vertical-gradient-filled rectangle
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRectangleGradientV( lua_State *L ) {
+ if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleGradientV( Rectangle rectangle, Color color1, Color color2 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color2 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Color color1 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Rectangle rect = uluaGetRectangle( L );
+
+ DrawRectangleGradientV( rect.x, rect.y, rect.width, rect.height, color1, color2 );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawRectangleGradientH( Rectangle rectangle, Color color1, Color color2 )
+
+Draw a horizontal-gradient-filled rectangle
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRectangleGradientH( lua_State *L ) {
+ if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleGradientH( Rectangle rectangle, Color color1, Color color2 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color2 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Color color1 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Rectangle rect = uluaGetRectangle( L );
+
+ DrawRectangleGradientH( rect.x, rect.y, rect.width, rect.height, color1, color2 );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawRectangleGradientEx( Rectangle rectangle, Color col1, Color col2, Color col3, Color col4 )
+
+Draw a gradient-filled rectangle with custom vertex colors
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRectangleGradientEx( lua_State *L ) {
+ if ( !lua_istable( L, -5 ) || !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleGradientEx( Rectangle rectangle, Color col1, Color col2, Color col3, Color col4 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color4 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Color color3 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Color color2 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Color color1 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Rectangle rect = uluaGetRectangle( L );
+
+ DrawRectangleGradientEx( rect, color1, color2, color3, color4 );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawRectangleLines( Rectangle rec, Color color )
+
+Draw rectangle outline
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRectangleLines( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangle( Rectangle rec, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Rectangle rect = uluaGetRectangle( L );
+
+ DrawRectangleLines( rect.x, rect.y, rect.width, rect.height, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawRectangleLinesEx( Rectangle rec, int lineThick, Color color )
+
+Draw rectangle outline with extended parameters
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRectangleLinesEx( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleLinesEx( Rectangle rec, int lineThick, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int lineThick = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ Rectangle rect = uluaGetRectangle( L );
+
+ DrawRectangleLinesEx( rect, lineThick, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawRectangleRounded( Rectangle rec, float roundness, int segments, Color color )
+
+Draw rectangle with rounded edges
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRectangleRounded( lua_State *L ) {
+ if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleRounded( Rectangle rec, float roundness, int segments, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int segments = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ float roundness = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Rectangle rect = uluaGetRectangle( L );
+
+ DrawRectangleRounded( rect, roundness, segments, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawRectangleRoundedLines( Rectangle rec, float roundness, int segments, int lineThick, Color color )
+
+Draw rectangle with rounded edges outline
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRectangleRoundedLines( lua_State *L ) {
+ if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleRoundedLines( Rectangle rec, float roundness, int segments, int lineThick, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int lineThick = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ int segments = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ float roundness = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Rectangle rect = uluaGetRectangle( L );
+
+ DrawRectangleRoundedLines( rect, roundness, segments, lineThick, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
> success = RL_DrawTriangle( Vector2 v1, Vector2 v2, Vector2 v3, Color color )
Draw a color-filled triangle ( Vertex in counter-clockwise order! )
@@ -222,6 +787,171 @@ int lshapesDrawTriangleLines( lua_State *L ) {
}
/*
+> success = RL_DrawTriangleFan( Vector2 points{}, int pointsCount, Color color )
+
+Draw a triangle fan defined by points ( first vertex is the center )
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawTriangleFan( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTriangleFan( Vector2 points{}, int pointsCount, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int pointsCount = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 points[ pointsCount ];
+
+ int t = lua_gettop( L );
+ int i = 0;
+ lua_pushnil( L );
+
+ while ( lua_next( L, t ) != 0 ) {
+ points[i] = uluaGetVector2( L );
+ i++;
+ lua_pop( L, 1 );
+ }
+
+ DrawTriangleFan( points, pointsCount, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawTriangleStrip( Vector2 points{}, int pointsCount, Color color )
+
+Draw a triangle strip defined by points
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawTriangleStrip( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTriangleStrip( Vector2 points{}, int pointsCount, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int pointsCount = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 points[ pointsCount ];
+
+ int t = lua_gettop( L );
+ int i = 0;
+ lua_pushnil( L );
+
+ while ( lua_next( L, t ) != 0 ) {
+ points[i] = uluaGetVector2( L );
+ i++;
+ lua_pop( L, 1 );
+ }
+
+ DrawTriangleStrip( points, pointsCount, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawPoly( Vector2 center, int sides, float radius, float rotation, Color color )
+
+Draw a regular polygon ( Vector version )
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawPoly( lua_State *L ) {
+ if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPoly( Vector2 center, int sides, float radius, float rotation, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float rotation = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float radius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ int sides = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawPoly( center, sides, radius, rotation, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawPolyLines( Vector2 center, int sides, float radius, float rotation, Color color )
+
+Draw a polygon outline of n sides
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawPolyLines( lua_State *L ) {
+ if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPolyLines( Vector2 center, int sides, float radius, float rotation, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float rotation = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float radius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ int sides = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawPolyLines( center, sides, radius, rotation, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawPolyLinesEx( Vector2 center, int sides, float radius, float rotation, float lineThick, Color color )
+
+Draw a polygon outline of n sides with extended parameters
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawPolyLinesEx( lua_State *L ) {
+ if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
+ !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPolyLinesEx( Vector2 center, int sides, float radius, float rotation, float lineThick, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float lineThick = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float rotation = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float radius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ int sides = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawPolyLinesEx( center, sides, radius, rotation, lineThick, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
## Shapes - Collision
*/