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authorjussi2024-02-10 22:57:46 +0200
committerjussi2024-02-10 22:57:46 +0200
commitb8f27aefaedb7972fa0f1ff11b998aebdca4fb89 (patch)
tree69f799f134da4da2ae62397a78070af2574a8cb5
parent6557a2ebca62c6670736b4ec2914a2aca60dbdba (diff)
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Release 0.7.
-rw-r--r--README.md6
-rw-r--r--devnotes1
-rw-r--r--include/main.h2
3 files changed, 7 insertions, 2 deletions
diff --git a/README.md b/README.md
index cc796da..00fdfd5 100644
--- a/README.md
+++ b/README.md
@@ -76,7 +76,11 @@ ReiLua_API.lua can be put into project folder to provide annotations when using
## Object unloading
-Some objects allocate memory that needs to be freed when object is no longer needed. By default objects like Textures are unloaded by the Lua garbage collector. It is generatty however recommended to handle this manually in more complex projects. You can change the behavior with SetGCUnload.
+Some objects allocate memory that needs to be freed when object is no longer needed. By default objects like Textures are unloaded by the Lua garbage collector. It is generatty however recommended to handle this manually in more complex projects. You can change the behavior with:
+
+```
+SetGCUnload()
+```
## Interpreter Mode
diff --git a/devnotes b/devnotes
index 73b1b3d..ba4234b 100644
--- a/devnotes
+++ b/devnotes
@@ -22,6 +22,7 @@ Backlog {
* Improve Dungeon crawler example by generating custom mesh instead of drawing 3D quads.
* Platformer example physics process for true framerate independence.
* Android support
+ * Git submodules for raylib and lua. Should maybe find windows compatible lua repo for this.
}
Bugs {
diff --git a/include/main.h b/include/main.h
index dddea73..af353f1 100644
--- a/include/main.h
+++ b/include/main.h
@@ -5,7 +5,7 @@
#define VERSION_MAJOR 0
#define VERSION_MINOR 7
#define VERSION_PATCH 0
-#define VERSION_DEV 1
+#define VERSION_DEV 0
#include <stdio.h>
#include <stdlib.h>