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authorjussi2025-03-12 23:26:01 +0200
committerjussi2025-03-12 23:26:01 +0200
commit63f3c1781cec32bd4603cd92a9b788e3000a9594 (patch)
tree977b1847a2b7cd4c1dada94597a19a6acaa72c1b
parentbfa73944f7e8a3a239ed105871a0912e8b22ed15 (diff)
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Basic sdl3 support.
-rw-r--r--CMakeLists.txt24
-rw-r--r--include/main.h6
-rw-r--r--include/platforms/core_desktop_sdl2.h (renamed from include/platforms/core_desktop_sdl.h)0
-rw-r--r--include/platforms/core_desktop_sdl3.h3
-rw-r--r--include/state.h4
-rw-r--r--src/gl.c2
-rw-r--r--src/lua_core.c8
-rw-r--r--src/platforms/core_desktop_sdl2.c (renamed from src/platforms/core_desktop_sdl.c)2
-rw-r--r--src/platforms/core_desktop_sdl3.c23
-rw-r--r--src/state.c2
10 files changed, 58 insertions, 16 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 09e7b10..4cfba5b 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -16,7 +16,7 @@ option( LUA_EVENTS "Enable Lua event callbacks (RL.event)." off )
option( DYNAMIC_SYMBOLS "Expose all dynamic symbols with rdynamic." off )
option( EXPOSE_API_SYMBOLS "Expose dynamic symbols only for get and push functions of variable types." off )
-enum_option( PLATFORM "Desktop;Desktop_SDL;Web" "Platform to build for." )
+enum_option( PLATFORM "Desktop;Desktop_SDL2;Desktop_SDL3;Web" "Platform to build for." )
if( NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES )
set( CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build." FORCE )
@@ -30,8 +30,10 @@ add_executable( ${PROJECT_NAME} ${SOURCES} )
if( PLATFORM STREQUAL "Desktop" )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_DESKTOP" )
-elseif( PLATFORM STREQUAL "Desktop_SDL" )
- set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_DESKTOP_SDL" )
+elseif( PLATFORM STREQUAL "Desktop_SDL2" )
+ set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_DESKTOP_SDL2" )
+elseif( PLATFORM STREQUAL "Desktop_SDL3" )
+ set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_DESKTOP_SDL3" )
elseif( PLATFORM STREQUAL "Web" )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DPLATFORM_WEB" )
endif()
@@ -86,11 +88,16 @@ else() # Desktop
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DEXPOSE_LUA_API_SYMBOLS -rdynamic -fvisibility=hidden" )
endif()
- if ( PLATFORM MATCHES "Desktop_SDL" )
+ if ( PLATFORM MATCHES "Desktop_SDL2" )
include( FindPkgConfig )
pkg_search_module( SDL2 REQUIRED sdl2 )
include_directories( ${SDL2_INCLUDE_DIRS} )
target_link_libraries( ${PROJECT_NAME} ${SDL2_LIBRARIES} )
+ elseif ( PLATFORM MATCHES "Desktop_SDL3" )
+ include( FindPkgConfig )
+ pkg_search_module( SDL3 REQUIRED sdl3 )
+ include_directories( ${SDL3_INCLUDE_DIRS} )
+ target_link_libraries( ${PROJECT_NAME} ${SDL3_LIBRARIES} )
endif()
if( DRM ) # For Raspberry Pi.
@@ -104,7 +111,7 @@ else() # Desktop
elseif( APPLE )
set( CMAKE_C_COMPILER "clang" )
- # //TODO Linking to sdl2.
+ # //TODO Linking to SDL.
target_link_libraries( ${PROJECT_NAME} "-framework IOKit" )
target_link_libraries( ${PROJECT_NAME} "-framework Cocoa" )
@@ -114,11 +121,16 @@ else() # Desktop
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DEXPOSE_LUA_API_SYMBOLS" )
endif()
- if ( PLATFORM MATCHES "Desktop_SDL" )
+ if ( PLATFORM MATCHES "Desktop_SDL2" )
find_package( SDL2 REQUIRED )
include_directories( ${SDL2_INCLUDE_DIRS} )
target_link_libraries( ${PROJECT_NAME} ${SDL2MAIN_LIBRARIES} )
target_link_libraries( ${PROJECT_NAME} ${SDL2_LIBRARIES} )
+ elseif ( PLATFORM MATCHES "Desktop_SDL3" )
+ find_package( SDL3 REQUIRED )
+ include_directories( ${SDL3_INCLUDE_DIRS} )
+ target_link_libraries( ${PROJECT_NAME} ${SDL3MAIN_LIBRARIES} )
+ target_link_libraries( ${PROJECT_NAME} ${SDL3_LIBRARIES} )
endif()
# Remove this to get console. //TODO Could be build option.
set( CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-mwindows" )
diff --git a/include/main.h b/include/main.h
index 6fcda26..1d4fc74 100644
--- a/include/main.h
+++ b/include/main.h
@@ -17,8 +17,10 @@
#ifdef PLATFORM_DESKTOP
#include "GLFW/glfw3.h"
#include "GLFW/glfw3native.h"
-#elif PLATFORM_DESKTOP_SDL
- #include <SDL.h>
+#elif PLATFORM_DESKTOP_SDL2
+ #include <SDL2/SDL.h>
+#elif PLATFORM_DESKTOP_SDL3
+ #include <SDL3/SDL.h>
#endif
#ifdef SHARED
diff --git a/include/platforms/core_desktop_sdl.h b/include/platforms/core_desktop_sdl2.h
index e787494..e787494 100644
--- a/include/platforms/core_desktop_sdl.h
+++ b/include/platforms/core_desktop_sdl2.h
diff --git a/include/platforms/core_desktop_sdl3.h b/include/platforms/core_desktop_sdl3.h
new file mode 100644
index 0000000..4331412
--- /dev/null
+++ b/include/platforms/core_desktop_sdl3.h
@@ -0,0 +1,3 @@
+#pragma once
+
+#include "SDL3/SDL.h"
diff --git a/include/state.h b/include/state.h
index 1e84b43..a6b5118 100644
--- a/include/state.h
+++ b/include/state.h
@@ -1,6 +1,6 @@
#pragma once
-#ifdef PLATFORM_DESKTOP_SDL
+#ifdef PLATFORM_DESKTOP_SDL2
#define PLATFORM_SDL_EVENT_QUEUE_LEN 128
#endif
@@ -39,7 +39,7 @@ typedef struct {
GLFWpentabletdatafun glfwTabletDataCallback;
GLFWpentabletcursorfun glfwTabletCursorCallback;
GLFWpentabletproximityfun glfwTabletProximityCallback;
-#elif PLATFORM_DESKTOP_SDL
+#elif PLATFORM_DESKTOP_SDL2
int SDL_eventQueueLen;
SDL_Event* SDL_eventQueue;
#endif
diff --git a/src/gl.c b/src/gl.c
index 4082e27..38fa7fe 100644
--- a/src/gl.c
+++ b/src/gl.c
@@ -32,7 +32,7 @@ Copy a block of pixels from one framebuffer object to another.
Use nil RenderTexture for window framebuffer
*/
int lglBlitFramebuffer( lua_State* L ) {
-#if defined( PLATFORM_DESKTOP ) || defined( PLATFORM_DESKTOP_SDL )
+#if defined( PLATFORM_DESKTOP ) || defined( PLATFORM_DESKTOP_SDL2 ) || defined( PLATFORM_DESKTOP_SDL3 )
if ( !( lua_isuserdata( L, 1 ) || lua_isnil( L, 1 ) ) || !( lua_isuserdata( L, 2 ) || lua_isnil( L, 2 ) ) ) {
TraceLog( state->logLevelInvalid, "%s", "Argument needs to be RenderTexture or nil" );
lua_pushnil( L );
diff --git a/src/lua_core.c b/src/lua_core.c
index de90e89..0191e98 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -17,8 +17,10 @@
#ifdef PLATFORM_DESKTOP
#include "platforms/core_desktop_glfw.c"
-#elif PLATFORM_DESKTOP_SDL
- #include "platforms/core_desktop_sdl.c"
+#elif PLATFORM_DESKTOP_SDL2
+ #include "platforms/core_desktop_sdl2.c"
+#elif PLATFORM_DESKTOP_SDL3
+ #include "platforms/core_desktop_sdl3.c"
#elif PLATFORM_WEB
#include "platforms/core_web.c"
#endif
@@ -1451,7 +1453,7 @@ void luaCallInit() {
void luaCallUpdate() {
-#if defined PLATFORM_DESKTOP_SDL && defined LUA_EVENTS
+#if defined PLATFORM_DESKTOP_SDL2 && defined LUA_EVENTS
platformSendEvents();
#endif
lua_State* L = state->luaState;
diff --git a/src/platforms/core_desktop_sdl.c b/src/platforms/core_desktop_sdl2.c
index 4105b25..ce105ee 100644
--- a/src/platforms/core_desktop_sdl.c
+++ b/src/platforms/core_desktop_sdl2.c
@@ -1,7 +1,7 @@
#include "main.h"
#include "lua_core.h"
#include "core.h"
-#include "platforms/core_desktop_sdl.h"
+#include "platforms/core_desktop_sdl2.h"
void platformDefineGlobals() {
lua_State* L = state->luaState;
diff --git a/src/platforms/core_desktop_sdl3.c b/src/platforms/core_desktop_sdl3.c
new file mode 100644
index 0000000..9314b26
--- /dev/null
+++ b/src/platforms/core_desktop_sdl3.c
@@ -0,0 +1,23 @@
+#include "main.h"
+#include "lua_core.h"
+#include "core.h"
+#include "platforms/core_desktop_sdl3.h"
+
+void platformDefineGlobals() {
+ lua_State* L = state->luaState;
+
+ lua_getglobal( L, "RL" );
+/*DOC_DEFINES_START*/
+/*DOC_DEFINES_END*/
+ lua_pop( L, -1 );
+}
+
+void luaPlatformRegister() {
+ // lua_State* L = state->luaState;
+ // lua_getglobal( L, "RL" );
+
+ // lua_pop( L, -1 );
+#ifdef LUA_EVENTS
+ // platformRegisterEvents();
+#endif
+}
diff --git a/src/state.c b/src/state.c
index fdfdbd0..8f8c03d 100644
--- a/src/state.c
+++ b/src/state.c
@@ -29,7 +29,7 @@ void stateContextInit() {
state->defaultTexture = (Texture){ 1, 1, 1, 1, 7 };
state->shapesTexture = (Texture){ 1, 1, 1, 1, 7 };
state->RLGLcurrentShaderLocs = malloc( RL_MAX_SHADER_LOCATIONS * sizeof( int ) );
-#ifdef PLATFORM_DESKTOP_SDL
+#ifdef PLATFORM_DESKTOP_SDL2
state->SDL_eventQueue = malloc( PLATFORM_SDL_EVENT_QUEUE_LEN * sizeof( SDL_Event ) );
state->SDL_eventQueueLen = 0;
#endif