diff options
| author | jussi | 2022-06-12 23:20:10 +0300 |
|---|---|---|
| committer | jussi | 2022-06-12 23:20:10 +0300 |
| commit | 4cb361733ef4bce0e803501b750acdd81404778f (patch) | |
| tree | b3e84392a64621dcc08614fac4fb9580189aea0a | |
| parent | 9dd3fa10cee52913cb0093b2fe7a0faa31e1c17a (diff) | |
| download | reilua-enhanced-4cb361733ef4bce0e803501b750acdd81404778f.tar.gz reilua-enhanced-4cb361733ef4bce0e803501b750acdd81404778f.tar.bz2 reilua-enhanced-4cb361733ef4bce0e803501b750acdd81404778f.zip | |
Rest of shapes draw functions.
| -rw-r--r-- | API.md | 228 | ||||
| -rw-r--r-- | examples/dungeon_crawler/main.lua | 2 | ||||
| -rw-r--r-- | examples/heightmap/main.lua | 2 | ||||
| -rw-r--r-- | examples/iqm_test/main.lua | 2 | ||||
| -rw-r--r-- | examples/lightmap/main.lua | 2 | ||||
| -rw-r--r-- | examples/point_triangle_collision/main.lua | 4 | ||||
| -rw-r--r-- | examples/ray/main.lua | 2 | ||||
| -rw-r--r-- | include/core.h | 3 | ||||
| -rw-r--r-- | include/shapes.h | 24 | ||||
| -rw-r--r-- | src/core.c | 19 | ||||
| -rw-r--r-- | src/lua_core.c | 27 | ||||
| -rw-r--r-- | src/models.c | 1 | ||||
| -rw-r--r-- | src/shapes.c | 740 |
13 files changed, 1038 insertions, 18 deletions
@@ -1335,6 +1335,14 @@ Set target FPS ( maximum ) --- +> FPS = RL_GetFPS() + +Get current FPS + +- Success return int + +--- + > delta = RL_GetFrameTime() Get time in seconds for last frame drawn ( Delta time ) @@ -2274,7 +2282,7 @@ Set camera projection mode ( CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC ) --- -> success = RL_SetCamera3DMode( camera3D camera, int mode ) +> success = RL_SetCameraMode( camera3D camera, int mode ) Set camera mode ( CAMERA_CUSTOM, CAMERA_FREE, CAMERA_ORBITAL... ) @@ -2444,6 +2452,17 @@ Get the world space position for a 2d camera screen space position --- +> success = RL_SetShapesTexture( Texture2D texture, Rectangle source ) + +Set texture and rectangle to be used on shapes drawing +NOTE: It can be useful when using basic shapes and one single font, +defining a font char white rectangle would allow drawing everything in a single draw call + +- Failure return false +- Success return true + +--- + > success = RL_DrawPixel( Vector2 pos, Color color ) Draw a pixel @@ -2462,6 +2481,42 @@ Draw a line defining thickness --- +> success = RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, float thickness, Color color ) + +Draw a line using cubic-bezier curves in-out + +- Failure return false +- Success return true + +--- + +> success = RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thickness, Color color ) + +Draw line using quadratic bezier curves with a control point + +- Failure return false +- Success return true + +--- + +> success = RL_DrawLineBezierCubic( Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thickness, Color color ) + +Draw line using quadratic bezier curves with a control point + +- Failure return false +- Success return true + +--- + +> success = RL_DrawLineStrip( Vector2 points{}, int pointsCount, Color color ) + +Draw lines sequence + +- Failure return false +- Success return true + +--- + > success = RL_DrawCircle( Vector2 center, float radius, Color color ) Draw a color-filled circle @@ -2471,6 +2526,33 @@ Draw a color-filled circle --- +> success = RL_DrawCircleSector( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color ) + +Draw a piece of a circle + +- Failure return false +- Success return true + +--- + +> success = RL_DrawCircleSectorLines( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color ) + +Draw circle sector outline + +- Failure return false +- Success return true + +--- + +> success = RL_DrawCircleGradient( Vector2 center, float radius, Color color1, Color color2 ) + +Draw a gradient-filled circle + +- Failure return false +- Success return true + +--- + > success = RL_DrawCircleLines( Vector2 center, float radius, Color color ) Draw circle outline @@ -2480,6 +2562,42 @@ Draw circle outline --- +> success = RL_DrawEllipse( Vector2 center, float radiusH, float radiusV, Color color ) + +Draw ellipse + +- Failure return false +- Success return true + +--- + +> success = RL_DrawEllipseLines( Vector2 center, float radiusH, float radiusV, Color color ) + +Draw ellipse outline + +- Failure return false +- Success return true + +--- + +> success = RL_DrawRing( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color ) + +Draw ring + +- Failure return false +- Success return true + +--- + +> success = RL_DrawRingLines( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color ) + +Draw ring outline + +- Failure return false +- Success return true + +--- + > success = RL_DrawRectangle( Rectangle rec, Color color ) Draw a color-filled rectangle @@ -2498,6 +2616,69 @@ Draw a color-filled rectangle with pro parameters --- +> success = RL_DrawRectangleGradientV( Rectangle rectangle, Color color1, Color color2 ) + +Draw a vertical-gradient-filled rectangle + +- Failure return false +- Success return true + +--- + +> success = RL_DrawRectangleGradientH( Rectangle rectangle, Color color1, Color color2 ) + +Draw a horizontal-gradient-filled rectangle + +- Failure return false +- Success return true + +--- + +> success = RL_DrawRectangleGradientEx( Rectangle rectangle, Color col1, Color col2, Color col3, Color col4 ) + +Draw a gradient-filled rectangle with custom vertex colors + +- Failure return false +- Success return true + +--- + +> success = RL_DrawRectangleLines( Rectangle rec, Color color ) + +Draw rectangle outline + +- Failure return false +- Success return true + +--- + +> success = RL_DrawRectangleLinesEx( Rectangle rec, int lineThick, Color color ) + +Draw rectangle outline with extended parameters + +- Failure return false +- Success return true + +--- + +> success = RL_DrawRectangleRounded( Rectangle rec, float roundness, int segments, Color color ) + +Draw rectangle with rounded edges + +- Failure return false +- Success return true + +--- + +> success = RL_DrawRectangleRoundedLines( Rectangle rec, float roundness, int segments, int lineThick, Color color ) + +Draw rectangle with rounded edges outline + +- Failure return false +- Success return true + +--- + > success = RL_DrawTriangle( Vector2 v1, Vector2 v2, Vector2 v3, Color color ) Draw a color-filled triangle ( Vertex in counter-clockwise order! ) @@ -2516,6 +2697,51 @@ Draw triangle outline ( Vertex in counter-clockwise order! ) --- +> success = RL_DrawTriangleFan( Vector2 points{}, int pointsCount, Color color ) + +Draw a triangle fan defined by points ( first vertex is the center ) + +- Failure return false +- Success return true + +--- + +> success = RL_DrawTriangleStrip( Vector2 points{}, int pointsCount, Color color ) + +Draw a triangle strip defined by points + +- Failure return false +- Success return true + +--- + +> success = RL_DrawPoly( Vector2 center, int sides, float radius, float rotation, Color color ) + +Draw a regular polygon ( Vector version ) + +- Failure return false +- Success return true + +--- + +> success = RL_DrawPolyLines( Vector2 center, int sides, float radius, float rotation, Color color ) + +Draw a polygon outline of n sides + +- Failure return false +- Success return true + +--- + +> success = RL_DrawPolyLinesEx( Vector2 center, int sides, float radius, float rotation, float lineThick, Color color ) + +Draw a polygon outline of n sides with extended parameters + +- Failure return false +- Success return true + +--- + ## Shapes - Collision --- diff --git a/examples/dungeon_crawler/main.lua b/examples/dungeon_crawler/main.lua index 3d38c74..03f499b 100644 --- a/examples/dungeon_crawler/main.lua +++ b/examples/dungeon_crawler/main.lua @@ -82,7 +82,7 @@ function init() RL_SetCamera3DPosition( camera, pos ) RL_SetCamera3DTarget( camera, { 0, 0, 0 } ) RL_SetCamera3DUp( camera, { 0, 1, 0 } ) - RL_SetCamera3DMode( camera, CAMERA_FIRST_PERSON ) + RL_SetCameraMode( camera, CAMERA_FIRST_PERSON ) -- for x = 0, 3 do -- for y = 0, 9 do diff --git a/examples/heightmap/main.lua b/examples/heightmap/main.lua index 7d26e02..3cae3e4 100644 --- a/examples/heightmap/main.lua +++ b/examples/heightmap/main.lua @@ -30,7 +30,7 @@ function init() RL_SetCamera3DPosition( camera, { 0, 8, 16 } ) RL_SetCamera3DTarget( camera, { 0, 0, 0 } ) RL_SetCamera3DUp( camera, { 0, 1, 0 } ) - RL_SetCamera3DMode( camera, CAMERA_FREE ) + RL_SetCameraMode( camera, CAMERA_FREE ) heigthImage = RL_LoadImage( RL_GetBasePath().."../resources/images/heightmap.png" ) diff --git a/examples/iqm_test/main.lua b/examples/iqm_test/main.lua index 40a2d60..1420f92 100644 --- a/examples/iqm_test/main.lua +++ b/examples/iqm_test/main.lua @@ -23,7 +23,7 @@ function init() RL_SetCamera3DPosition( camera, { 0, 2, 4 } ) RL_SetCamera3DTarget( camera, { 0, 0, 0 } ) RL_SetCamera3DUp( camera, { 0, 1, 0 } ) - RL_SetCamera3DMode( camera, CAMERA_FREE ) + RL_SetCameraMode( camera, CAMERA_FREE ) material = RL_CreateMaterial( { maps = { diff --git a/examples/lightmap/main.lua b/examples/lightmap/main.lua index 8a0406f..251b700 100644 --- a/examples/lightmap/main.lua +++ b/examples/lightmap/main.lua @@ -22,7 +22,7 @@ function init() RL_SetCamera3DPosition( camera, { 0, 8, 16 } ) RL_SetCamera3DTarget( camera, { 0, 0, 0 } ) RL_SetCamera3DUp( camera, { 0, 1, 0 } ) - RL_SetCamera3DMode( camera, CAMERA_FREE ) + RL_SetCameraMode( camera, CAMERA_FREE ) local ts = PLANE_SIZE local meshData = { diff --git a/examples/point_triangle_collision/main.lua b/examples/point_triangle_collision/main.lua index cade3d0..96c864d 100644 --- a/examples/point_triangle_collision/main.lua +++ b/examples/point_triangle_collision/main.lua @@ -34,6 +34,8 @@ function init() local mSize = RL_GetMonitorSize( monitor ) local winSize = { 1920, 1080 } + RL_SetConfigFlags( FLAG_VSYNC_HINT ) + RL_SetWindowState( FLAG_WINDOW_RESIZABLE ) RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } ) RL_SetWindowSize( winSize ) @@ -41,7 +43,7 @@ function init() RL_SetCamera3DPosition( camera, { 0, 1, 2 } ) RL_SetCamera3DTarget( camera, { 0, 0, 0 } ) RL_SetCamera3DUp( camera, { 0, 1, 0 } ) - RL_SetCamera3DMode( camera, CAMERA_FREE ) + RL_SetCameraMode( camera, CAMERA_FREE ) calcNormal( tri ) end diff --git a/examples/ray/main.lua b/examples/ray/main.lua index 07a869e..ed74f6e 100644 --- a/examples/ray/main.lua +++ b/examples/ray/main.lua @@ -30,7 +30,7 @@ function init() RL_SetCamera3DPosition( camera, { 0, 2, 4 } ) RL_SetCamera3DTarget( camera, { 0, 0, 0 } ) RL_SetCamera3DUp( camera, { 0, 1, 0 } ) - RL_SetCamera3DMode( camera, CAMERA_FREE ) + RL_SetCameraMode( camera, CAMERA_FREE ) sphereMesh = RL_GenMeshSphere( 1.0, 8, 10 ) diff --git a/include/core.h b/include/core.h index 7f1be5e..29b2953 100644 --- a/include/core.h +++ b/include/core.h @@ -35,6 +35,7 @@ int lcoreSetClipboardText( lua_State *L ); int lcoreGetClipboardText( lua_State *L ); /* Timing. */ int lcoreSetTargetFPS( lua_State *L ); +int lcoreGetFPS( lua_State *L ); int lcoreGetFrameTime( lua_State *L ); int lcoreGetTime( lua_State *L ); /* Misc. */ @@ -117,7 +118,7 @@ int lcoreGetCamera3DUp( lua_State *L ); int lcoreGetCamera3DFovy( lua_State *L ); int lcoreGetCamera3DProjection( lua_State *L ); int lcoreUpdateCamera3D( lua_State *L ); -int lcoreSetCamera3DMode( lua_State *L ); +int lcoreSetCameraMode( lua_State *L ); int lcoreSetCameraPanControl( lua_State *L ); int lcoreSetCameraAltControl( lua_State *L ); int lcoreSetCameraSmoothZoomControl( lua_State *L ); diff --git a/include/shapes.h b/include/shapes.h index 423a43f..1550054 100644 --- a/include/shapes.h +++ b/include/shapes.h @@ -1,14 +1,38 @@ #pragma once /* Drawing. */ +int lshapesSetShapesTexture( lua_State *L ); int lshapesDrawPixel( lua_State *L ); int lshapesDrawLine( lua_State *L ); +int lshapesDrawLineBezier( lua_State *L ); +int lshapesDrawLineBezierQuad( lua_State *L ); +int lshapesDrawLineBezierCubic( lua_State *L ); +int lshapesDrawLineStrip( lua_State *L ); int lshapesDrawCircle( lua_State *L ); +int lshapesDrawCircleSector( lua_State *L ); +int lshapesDrawCircleSectorLines( lua_State *L ); +int lshapesDrawCircleGradient( lua_State *L ); int lshapesDrawCircleLines( lua_State *L ); +int lshapesDrawEllipse( lua_State *L ); +int lshapesDrawEllipseLines( lua_State *L ); +int lshapesDrawRing( lua_State *L ); +int lshapesDrawRingLines( lua_State *L ); int lshapesDrawRectangle( lua_State *L ); int lshapesDrawRectanglePro( lua_State *L ); +int lshapesDrawRectangleGradientV( lua_State *L ); +int lshapesDrawRectangleGradientH( lua_State *L ); +int lshapesDrawRectangleGradientEx( lua_State *L ); +int lshapesDrawRectangleLines( lua_State *L ); +int lshapesDrawRectangleLinesEx( lua_State *L ); +int lshapesDrawRectangleRounded( lua_State *L ); +int lshapesDrawRectangleRoundedLines( lua_State *L ); int lshapesDrawTriangle( lua_State *L ); int lshapesDrawTriangleLines( lua_State *L ); +int lshapesDrawTriangleFan( lua_State *L ); +int lshapesDrawTriangleStrip( lua_State *L ); +int lshapesDrawPoly( lua_State *L ); +int lshapesDrawPolyLines( lua_State *L ); +int lshapesDrawPolyLinesEx( lua_State *L ); /* Collision. */ int lshapesCheckCollisionRecs( lua_State *L ); int lshapesCheckCollisionCircles( lua_State *L ); @@ -588,6 +588,19 @@ int lcoreSetTargetFPS( lua_State *L ) { } /* +> FPS = RL_GetFPS() + +Get current FPS + +- Success return int +*/ +int lcoreGetFPS( lua_State *L ) { + lua_pushinteger( L, GetFPS() ); + + return 1; +} + +/* > delta = RL_GetFrameTime() Get time in seconds for last frame drawn ( Delta time ) @@ -2804,16 +2817,16 @@ int lcoreSetCamera3DProjection( lua_State *L ) { } /* -> success = RL_SetCamera3DMode( camera3D camera, int mode ) +> success = RL_SetCameraMode( camera3D camera, int mode ) Set camera mode ( CAMERA_CUSTOM, CAMERA_FREE, CAMERA_ORBITAL... ) - Failure return false - Success return true */ -int lcoreSetCamera3DMode( lua_State *L ) { +int lcoreSetCameraMode( lua_State *L ) { if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { - TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera3DMode( camera3D camera, int mode )" ); + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraMode( camera3D camera, int mode )" ); lua_pushboolean( L, false ); return 1; } diff --git a/src/lua_core.c b/src/lua_core.c index 90a7c18..da0d865 100644 --- a/src/lua_core.c +++ b/src/lua_core.c @@ -685,6 +685,7 @@ void luaRegister() { lua_register( L, "RL_GetClipboardText", lcoreGetClipboardText ); /* Timing. */ lua_register( L, "RL_SetTargetFPS", lcoreSetTargetFPS ); + lua_register( L, "RL_GetFPS", lcoreGetFPS ); lua_register( L, "RL_GetFrameTime", lcoreGetFrameTime ); lua_register( L, "RL_GetTime", lcoreGetTime ); /* Misc. */ @@ -767,7 +768,7 @@ void luaRegister() { lua_register( L, "RL_GetCamera3DFovy", lcoreGetCamera3DFovy ); lua_register( L, "RL_GetCamera3DProjection", lcoreGetCamera3DProjection ); lua_register( L, "RL_UpdateCamera3D", lcoreUpdateCamera3D ); - lua_register( L, "RL_SetCamera3DMode", lcoreSetCamera3DMode ); + lua_register( L, "RL_SetCameraMode", lcoreSetCameraMode ); lua_register( L, "RL_SetCameraPanControl", lcoreSetCameraPanControl ); lua_register( L, "RL_SetCameraAltControl", lcoreSetCameraAltControl ); lua_register( L, "RL_SetCameraSmoothZoomControl", lcoreSetCameraSmoothZoomControl ); @@ -824,14 +825,38 @@ void luaRegister() { /* Shapes. */ /* Drawing. */ + lua_register( L, "RL_SetShapesTexture", lshapesSetShapesTexture ); lua_register( L, "RL_DrawPixel", lshapesDrawPixel ); lua_register( L, "RL_DrawLine", lshapesDrawLine ); + lua_register( L, "RL_DrawLineBezier", lshapesDrawLineBezier ); + lua_register( L, "RL_DrawLineBezierQuad", lshapesDrawLineBezierQuad ); + lua_register( L, "RL_DrawLineBezierCubic", lshapesDrawLineBezierCubic ); + lua_register( L, "RL_DrawLineStrip", lshapesDrawLineStrip ); lua_register( L, "RL_DrawCircle", lshapesDrawCircle ); + lua_register( L, "RL_DrawCircleSector", lshapesDrawCircleSector ); + lua_register( L, "RL_DrawCircleSectorLines", lshapesDrawCircleSectorLines ); + lua_register( L, "RL_DrawCircleGradient", lshapesDrawCircleGradient ); lua_register( L, "RL_DrawCircleLines", lshapesDrawCircleLines ); + lua_register( L, "RL_DrawEllipse", lshapesDrawEllipse ); + lua_register( L, "RL_DrawEllipseLines", lshapesDrawEllipseLines ); + lua_register( L, "RL_DrawRing", lshapesDrawRing ); + lua_register( L, "RL_DrawRingLines", lshapesDrawRingLines ); lua_register( L, "RL_DrawRectangle", lshapesDrawRectangle ); lua_register( L, "RL_DrawRectanglePro", lshapesDrawRectanglePro ); + lua_register( L, "RL_DrawRectangleGradientV", lshapesDrawRectangleGradientV ); + lua_register( L, "RL_DrawRectangleGradientH", lshapesDrawRectangleGradientH ); + lua_register( L, "RL_DrawRectangleGradientEx", lshapesDrawRectangleGradientEx ); + lua_register( L, "RL_DrawRectangleLines", lshapesDrawRectangleLines ); + lua_register( L, "RL_DrawRectangleLinesEx", lshapesDrawRectangleLinesEx ); + lua_register( L, "RL_DrawRectangleRounded", lshapesDrawRectangleRounded ); + lua_register( L, "RL_DrawRectangleRoundedLines", lshapesDrawRectangleRoundedLines ); lua_register( L, "RL_DrawTriangle", lshapesDrawTriangle ); lua_register( L, "RL_DrawTriangleLines", lshapesDrawTriangleLines ); + lua_register( L, "RL_DrawTriangleFan", lshapesDrawTriangleFan ); + lua_register( L, "RL_DrawTriangleStrip", lshapesDrawTriangleStrip ); + lua_register( L, "RL_DrawPoly", lshapesDrawPoly ); + lua_register( L, "RL_DrawPolyLines", lshapesDrawPolyLines ); + lua_register( L, "RL_DrawPolyLinesEx", lshapesDrawPolyLinesEx ); /* Collision. */ lua_register( L, "RL_CheckCollisionRecs", lshapesCheckCollisionRecs ); lua_register( L, "RL_CheckCollisionCircles", lshapesCheckCollisionCircles ); diff --git a/src/models.c b/src/models.c index 2ae4de6..9d1b380 100644 --- a/src/models.c +++ b/src/models.c @@ -2140,7 +2140,6 @@ int lmodelsUpdateModelAnimation( lua_State *L ) { lua_pushboolean( L, false ); return 1; } - UpdateModelAnimation( *state->models[ modelId ], state->animations[ animId ]->animations[ lua_tointeger( L, -2 ) ], frame ); lua_pushboolean( L, true ); diff --git a/src/shapes.c b/src/shapes.c index cb489f0..23d3eb8 100644 --- a/src/shapes.c +++ b/src/shapes.c @@ -1,12 +1,43 @@ #include "main.h" #include "shapes.h" #include "lua_core.h" +#include "textures.h" /* ## Shapes - Drawing */ /* +> success = RL_SetShapesTexture( Texture2D texture, Rectangle source ) + +Set texture and rectangle to be used on shapes drawing +NOTE: It can be useful when using basic shapes and one single font, +defining a font char white rectangle would allow drawing everything in a single draw call + +- Failure return false +- Success return true +*/ +int lshapesSetShapesTexture( lua_State *L ) { + if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetShapesTexture( Texture2D texture, Rectangle source )" ); + lua_pushboolean( L, false ); + return 1; + } + Rectangle source = uluaGetRectangle( L ); + lua_pop( L, 1 ); + size_t texId = lua_tointeger( L, -1 ); + + if ( !validSourceTexture( texId ) ) { + lua_pushboolean( L, false ); + return 1; + } + SetShapesTexture( *texturesGetSourceTexture( texId ), source ); + lua_pushboolean( L, true ); + + return 1; +} + +/* > success = RL_DrawPixel( Vector2 pos, Color color ) Draw a pixel @@ -59,6 +90,133 @@ int lshapesDrawLine( lua_State *L ) { } /* +> success = RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, float thickness, Color color ) + +Draw a line using cubic-bezier curves in-out + +- Failure return false +- Success return true +*/ +int lshapesDrawLineBezier( lua_State *L ) { + if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, float thickness, Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColor( L ); + lua_pop( L, 1 ); + float thickness = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + Vector2 endPos = uluaGetVector2( L ); + lua_pop( L, 1 ); + Vector2 startPos = uluaGetVector2( L ); + + DrawLineBezier( startPos, endPos, thickness, color ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thickness, Color color ) + +Draw line using quadratic bezier curves with a control point + +- Failure return false +- Success return true +*/ +int lshapesDrawLineBezierQuad( lua_State *L ) { + if ( !lua_istable( L, -5 ) || !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thickness, Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColor( L ); + lua_pop( L, 1 ); + float thickness = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + Vector2 controlPos = uluaGetVector2( L ); + lua_pop( L, 1 ); + Vector2 endPos = uluaGetVector2( L ); + lua_pop( L, 1 ); + Vector2 startPos = uluaGetVector2( L ); + + DrawLineBezierQuad( startPos, endPos, controlPos, thickness, color ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_DrawLineBezierCubic( Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thickness, Color color ) + +Draw line using quadratic bezier curves with a control point + +- Failure return false +- Success return true +*/ +int lshapesDrawLineBezierCubic( lua_State *L ) { + if ( !lua_istable( L, -6 ) || !lua_istable( L, -5 ) || !lua_istable( L, -4 ) || + !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineBezierCubic( Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thickness, Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColor( L ); + lua_pop( L, 1 ); + float thickness = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + Vector2 endControlPos = uluaGetVector2( L ); + lua_pop( L, 1 ); + Vector2 startControlPos = uluaGetVector2( L ); + lua_pop( L, 1 ); + Vector2 endPos = uluaGetVector2( L ); + lua_pop( L, 1 ); + Vector2 startPos = uluaGetVector2( L ); + + DrawLineBezierCubic( startPos, endPos, startControlPos, endControlPos, thickness, color ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_DrawLineStrip( Vector2 points{}, int pointsCount, Color color ) + +Draw lines sequence + +- Failure return false +- Success return true +*/ +int lshapesDrawLineStrip( lua_State *L ) { + if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineStrip( Vector2 points{}, int pointsCount, Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColor( L ); + lua_pop( L, 1 ); + int pointsCount = lua_tointeger( L, -1 ); + lua_pop( L, 1 ); + Vector2 points[ pointsCount ]; + + int t = lua_gettop( L ); + int i = 0; + lua_pushnil( L ); + + while ( lua_next( L, t ) != 0 ) { + points[i] = uluaGetVector2( L ); + i++; + lua_pop( L, 1 ); + } + + DrawLineStrip( points, pointsCount, color ); + lua_pushboolean( L, true ); + + return 1; +} + +/* > success = RL_DrawCircle( Vector2 center, float radius, Color color ) Draw a color-filled circle @@ -85,6 +243,100 @@ int lshapesDrawCircle( lua_State *L ) { } /* +> success = RL_DrawCircleSector( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color ) + +Draw a piece of a circle + +- Failure return false +- Success return true +*/ +int lshapesDrawCircleSector( lua_State *L ) { + if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || + !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircleSector( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColor( L ); + lua_pop( L, 1 ); + int segments = lua_tointeger( L, -1 ); + lua_pop( L, 1 ); + float endAngle = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + float startAngle = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + float radius = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + Vector2 center = uluaGetVector2( L ); + + DrawCircleSector( center, radius, startAngle, endAngle, segments, color ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_DrawCircleSectorLines( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color ) + +Draw circle sector outline + +- Failure return false +- Success return true +*/ +int lshapesDrawCircleSectorLines( lua_State *L ) { + if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || + !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircleSectorLines( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColor( L ); + lua_pop( L, 1 ); + int segments = lua_tointeger( L, -1 ); + lua_pop( L, 1 ); + float endAngle = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + float startAngle = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + float radius = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + Vector2 center = uluaGetVector2( L ); + + DrawCircleSectorLines( center, radius, startAngle, endAngle, segments, color ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_DrawCircleGradient( Vector2 center, float radius, Color color1, Color color2 ) + +Draw a gradient-filled circle + +- Failure return false +- Success return true +*/ +int lshapesDrawCircleGradient( lua_State *L ) { + if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircleGradient( Vector2 center, float radius, Color color1, Color color2 )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color2 = uluaGetColor( L ); + lua_pop( L, 1 ); + Color color1 = uluaGetColor( L ); + lua_pop( L, 1 ); + float radius = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + Vector2 center = uluaGetVector2( L ); + + DrawCircleGradient( center.x, center.y, radius, color1, color2 ); + lua_pushboolean( L, true ); + + return 1; +} + +/* > success = RL_DrawCircleLines( Vector2 center, float radius, Color color ) Draw circle outline @@ -111,6 +363,132 @@ int lshapesDrawCircleLines( lua_State *L ) { } /* +> success = RL_DrawEllipse( Vector2 center, float radiusH, float radiusV, Color color ) + +Draw ellipse + +- Failure return false +- Success return true +*/ +int lshapesDrawEllipse( lua_State *L ) { + if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawEllipse( Vector2 center, float radiusH, float radiusV, Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColor( L ); + lua_pop( L, 1 ); + float radiusV = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + float radiusH = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + Vector2 center = uluaGetVector2( L ); + + DrawEllipse( center.x, center.y, radiusH, radiusV, color ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_DrawEllipseLines( Vector2 center, float radiusH, float radiusV, Color color ) + +Draw ellipse outline + +- Failure return false +- Success return true +*/ +int lshapesDrawEllipseLines( lua_State *L ) { + if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawEllipseLines( Vector2 center, float radiusH, float radiusV, Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColor( L ); + lua_pop( L, 1 ); + float radiusV = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + float radiusH = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + Vector2 center = uluaGetVector2( L ); + + DrawEllipseLines( center.x, center.y, radiusH, radiusV, color ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_DrawRing( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color ) + +Draw ring + +- Failure return false +- Success return true +*/ +int lshapesDrawRing( lua_State *L ) { + if ( !lua_istable( L, -7 ) || !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || + !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRing( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColor( L ); + lua_pop( L, 1 ); + int segments = lua_tointeger( L, -1 ); + lua_pop( L, 1 ); + float endAngle = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + float startAngle = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + float outerRadius = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + float innerRadius = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + Vector2 center = uluaGetVector2( L ); + + DrawRing( center, innerRadius, outerRadius, startAngle, endAngle, segments, color ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_DrawRingLines( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color ) + +Draw ring outline + +- Failure return false +- Success return true +*/ +int lshapesDrawRingLines( lua_State *L ) { + if ( !lua_istable( L, -7 ) || !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || + !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRingLines( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColor( L ); + lua_pop( L, 1 ); + int segments = lua_tointeger( L, -1 ); + lua_pop( L, 1 ); + float endAngle = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + float startAngle = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + float outerRadius = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + float innerRadius = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + Vector2 center = uluaGetVector2( L ); + + DrawRingLines( center, innerRadius, outerRadius, startAngle, endAngle, segments, color ); + lua_pushboolean( L, true ); + + return 1; +} + +/* > success = RL_DrawRectangle( Rectangle rec, Color color ) Draw a color-filled rectangle @@ -124,12 +502,9 @@ int lshapesDrawRectangle( lua_State *L ) { lua_pushboolean( L, false ); return 1; } - Rectangle rect = { 0, 0, 0, 0 }; - Color color = { 0, 0, 0, 0 }; - - color = uluaGetColor( L ); + Color color = uluaGetColor( L ); lua_pop( L, 1 ); - rect = uluaGetRectangle( L ); + Rectangle rect = uluaGetRectangle( L ); DrawRectangleRec( rect, color ); lua_pushboolean( L, true ); @@ -166,6 +541,196 @@ int lshapesDrawRectanglePro( lua_State *L ) { } /* +> success = RL_DrawRectangleGradientV( Rectangle rectangle, Color color1, Color color2 ) + +Draw a vertical-gradient-filled rectangle + +- Failure return false +- Success return true +*/ +int lshapesDrawRectangleGradientV( lua_State *L ) { + if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleGradientV( Rectangle rectangle, Color color1, Color color2 )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color2 = uluaGetColor( L ); + lua_pop( L, 1 ); + Color color1 = uluaGetColor( L ); + lua_pop( L, 1 ); + Rectangle rect = uluaGetRectangle( L ); + + DrawRectangleGradientV( rect.x, rect.y, rect.width, rect.height, color1, color2 ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_DrawRectangleGradientH( Rectangle rectangle, Color color1, Color color2 ) + +Draw a horizontal-gradient-filled rectangle + +- Failure return false +- Success return true +*/ +int lshapesDrawRectangleGradientH( lua_State *L ) { + if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleGradientH( Rectangle rectangle, Color color1, Color color2 )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color2 = uluaGetColor( L ); + lua_pop( L, 1 ); + Color color1 = uluaGetColor( L ); + lua_pop( L, 1 ); + Rectangle rect = uluaGetRectangle( L ); + + DrawRectangleGradientH( rect.x, rect.y, rect.width, rect.height, color1, color2 ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_DrawRectangleGradientEx( Rectangle rectangle, Color col1, Color col2, Color col3, Color col4 ) + +Draw a gradient-filled rectangle with custom vertex colors + +- Failure return false +- Success return true +*/ +int lshapesDrawRectangleGradientEx( lua_State *L ) { + if ( !lua_istable( L, -5 ) || !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleGradientEx( Rectangle rectangle, Color col1, Color col2, Color col3, Color col4 )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color4 = uluaGetColor( L ); + lua_pop( L, 1 ); + Color color3 = uluaGetColor( L ); + lua_pop( L, 1 ); + Color color2 = uluaGetColor( L ); + lua_pop( L, 1 ); + Color color1 = uluaGetColor( L ); + lua_pop( L, 1 ); + Rectangle rect = uluaGetRectangle( L ); + + DrawRectangleGradientEx( rect, color1, color2, color3, color4 ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_DrawRectangleLines( Rectangle rec, Color color ) + +Draw rectangle outline + +- Failure return false +- Success return true +*/ +int lshapesDrawRectangleLines( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangle( Rectangle rec, Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColor( L ); + lua_pop( L, 1 ); + Rectangle rect = uluaGetRectangle( L ); + + DrawRectangleLines( rect.x, rect.y, rect.width, rect.height, color ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_DrawRectangleLinesEx( Rectangle rec, int lineThick, Color color ) + +Draw rectangle outline with extended parameters + +- Failure return false +- Success return true +*/ +int lshapesDrawRectangleLinesEx( lua_State *L ) { + if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleLinesEx( Rectangle rec, int lineThick, Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColor( L ); + lua_pop( L, 1 ); + int lineThick = lua_tointeger( L, -1 ); + lua_pop( L, 1 ); + Rectangle rect = uluaGetRectangle( L ); + + DrawRectangleLinesEx( rect, lineThick, color ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_DrawRectangleRounded( Rectangle rec, float roundness, int segments, Color color ) + +Draw rectangle with rounded edges + +- Failure return false +- Success return true +*/ +int lshapesDrawRectangleRounded( lua_State *L ) { + if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleRounded( Rectangle rec, float roundness, int segments, Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColor( L ); + lua_pop( L, 1 ); + int segments = lua_tointeger( L, -1 ); + lua_pop( L, 1 ); + float roundness = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + Rectangle rect = uluaGetRectangle( L ); + + DrawRectangleRounded( rect, roundness, segments, color ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_DrawRectangleRoundedLines( Rectangle rec, float roundness, int segments, int lineThick, Color color ) + +Draw rectangle with rounded edges outline + +- Failure return false +- Success return true +*/ +int lshapesDrawRectangleRoundedLines( lua_State *L ) { + if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleRoundedLines( Rectangle rec, float roundness, int segments, int lineThick, Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColor( L ); + lua_pop( L, 1 ); + int lineThick = lua_tointeger( L, -1 ); + lua_pop( L, 1 ); + int segments = lua_tointeger( L, -1 ); + lua_pop( L, 1 ); + float roundness = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + Rectangle rect = uluaGetRectangle( L ); + + DrawRectangleRoundedLines( rect, roundness, segments, lineThick, color ); + lua_pushboolean( L, true ); + + return 1; +} + +/* > success = RL_DrawTriangle( Vector2 v1, Vector2 v2, Vector2 v3, Color color ) Draw a color-filled triangle ( Vertex in counter-clockwise order! ) @@ -222,6 +787,171 @@ int lshapesDrawTriangleLines( lua_State *L ) { } /* +> success = RL_DrawTriangleFan( Vector2 points{}, int pointsCount, Color color ) + +Draw a triangle fan defined by points ( first vertex is the center ) + +- Failure return false +- Success return true +*/ +int lshapesDrawTriangleFan( lua_State *L ) { + if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTriangleFan( Vector2 points{}, int pointsCount, Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColor( L ); + lua_pop( L, 1 ); + int pointsCount = lua_tointeger( L, -1 ); + lua_pop( L, 1 ); + Vector2 points[ pointsCount ]; + + int t = lua_gettop( L ); + int i = 0; + lua_pushnil( L ); + + while ( lua_next( L, t ) != 0 ) { + points[i] = uluaGetVector2( L ); + i++; + lua_pop( L, 1 ); + } + + DrawTriangleFan( points, pointsCount, color ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_DrawTriangleStrip( Vector2 points{}, int pointsCount, Color color ) + +Draw a triangle strip defined by points + +- Failure return false +- Success return true +*/ +int lshapesDrawTriangleStrip( lua_State *L ) { + if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTriangleStrip( Vector2 points{}, int pointsCount, Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColor( L ); + lua_pop( L, 1 ); + int pointsCount = lua_tointeger( L, -1 ); + lua_pop( L, 1 ); + Vector2 points[ pointsCount ]; + + int t = lua_gettop( L ); + int i = 0; + lua_pushnil( L ); + + while ( lua_next( L, t ) != 0 ) { + points[i] = uluaGetVector2( L ); + i++; + lua_pop( L, 1 ); + } + + DrawTriangleStrip( points, pointsCount, color ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_DrawPoly( Vector2 center, int sides, float radius, float rotation, Color color ) + +Draw a regular polygon ( Vector version ) + +- Failure return false +- Success return true +*/ +int lshapesDrawPoly( lua_State *L ) { + if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPoly( Vector2 center, int sides, float radius, float rotation, Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColor( L ); + lua_pop( L, 1 ); + float rotation = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + float radius = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + int sides = lua_tointeger( L, -1 ); + lua_pop( L, 1 ); + Vector2 center = uluaGetVector2( L ); + + DrawPoly( center, sides, radius, rotation, color ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_DrawPolyLines( Vector2 center, int sides, float radius, float rotation, Color color ) + +Draw a polygon outline of n sides + +- Failure return false +- Success return true +*/ +int lshapesDrawPolyLines( lua_State *L ) { + if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPolyLines( Vector2 center, int sides, float radius, float rotation, Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColor( L ); + lua_pop( L, 1 ); + float rotation = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + float radius = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + int sides = lua_tointeger( L, -1 ); + lua_pop( L, 1 ); + Vector2 center = uluaGetVector2( L ); + + DrawPolyLines( center, sides, radius, rotation, color ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_DrawPolyLinesEx( Vector2 center, int sides, float radius, float rotation, float lineThick, Color color ) + +Draw a polygon outline of n sides with extended parameters + +- Failure return false +- Success return true +*/ +int lshapesDrawPolyLinesEx( lua_State *L ) { + if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || + !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPolyLinesEx( Vector2 center, int sides, float radius, float rotation, float lineThick, Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColor( L ); + lua_pop( L, 1 ); + float lineThick = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + float rotation = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + float radius = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + int sides = lua_tointeger( L, -1 ); + lua_pop( L, 1 ); + Vector2 center = uluaGetVector2( L ); + + DrawPolyLinesEx( center, sides, radius, rotation, lineThick, color ); + lua_pushboolean( L, true ); + + return 1; +} + +/* ## Shapes - Collision */ |
